Steel Division: Normandy 44 - TheLetterZ


Calling all Steel Division players!

Starting August 12th Protosszocker will be hosting CountDownGaming’s first ever tournament. Open to players from all skill levels, this 1v1 tournament will be broadcasted live by prominent members of the community and will consist of prizes for those that make it into the final 4!

To register simply register on the website and once login in click “Join Now” from there an admin will accept your application.

We hope that everyone who takes part has a good time!

Sincerely,
The CDG Team.


Sign up and join the fight! There are still spots open! Enter the field RIGHT HERE!
Steel Division: Normandy 44 - TheLetterZ


Calling all Steel Division players!

Starting August 12th Protosszocker will be hosting CountDownGaming’s first ever tournament. Open to players from all skill levels, this 1v1 tournament will be broadcasted live by prominent members of the community and will consist of prizes for those that make it into the final 4!

To register simply register on the website and once login in click “Join Now” from there an admin will accept your application.

We hope that everyone who takes part has a good time!

Sincerely,
The CDG Team.


Sign up and join the fight! There are still spots open! Enter the field RIGHT HERE!
Steel Division: Normandy 44 - [EUG]Papa Yankee
Developed with the help of selected members of our community, the 3rd major update for Steel Division: Normandy 44 is now available! "When the river runs deep" focuses on enhancing the game experience through several meta changes, it adds a new map variant & new fancy thumbnails for several machine gun units, enhances modding, and greatly improves the game's stability.



This patch focuses on some general unit issues, not on specific divisions. A next update, dedicated to individual divisions' balance, is on the way, and will still be developed with the help of our community.

Note for modders: You will need to generate and upload your mod to make it compatible with this new version.

Here's the changelog:

Meta:
  • Anti aircraft weapons lethality globally increased.
  • Infantry takes much less suppression while moving and can fire on the move with rifles, making assaults and maneuver easier to achieve.
  • Veterancy bonus of unit with 2 and 3 stars toned down. Each level brings a smaller bonus than the previous instead of a constant cumulative value. Accuracy bonus remains +1 per level.
  • Infantry flamethrowers power reduced drastically.
  • Veteran and Elite planes dodge bonus removed.

New map variant:
  • New 1v1 & 2v2/3v3 variant of Odon map.

Upgrades:
  • New thumbnails for several machine gun units.
  • New thumbnails for Carpiquet & Sainte-Mère-Église variants.
  • It is now possible to give attack orders through objective panel in the single player campaigns' missions.

Modding:
  • Improved localization options (maps' name, campaign texts, options).
  • Improved outdated mod detection (avoid to ask for unnecessary update).
  • Added a backup feature for mods. Every upload will now generate a backup.
  • Updated modding manual and added some template helpers.
  • Added a pop-up on the next launch after a crash to disable all mod.
  • Added a less intrusive pop-up for outdated mods.

Fixes:
  • Fixed the display of points scored when destroying enemy units in Destruction mode.
  • Fixed some crashes occurring when changing graphic options.
  • Fixed a crash while canceling a ranked game, what caused a loss of ELO points.
  • Fixed freezes occurring when deactivating some sound devices during a game.
  • Fixed a freeze occurring when launching a Quick Load (F8 key) while there is no quick save available.
  • Fixed some mods compatibility problems after downloading a patch.
  • Fixed a rare crash occurring when watching a replay from an older version of the game.
  • Fixed some disconnection problems in 10v10 games.
  • Fixed a bug when the game did not respond anymore after turning sound on/off with an audio device.
  • Fixed some other rare crashes.
  • Fixed some pathfinding problems.
  • Fixed the display of the AI income in hard and very hard in each phase in the score panel.
  • Fixed the motor sound of the Schwimmwagen and Kubelwagen.
  • Fixed the firing sound of the SdKfz 251/21.
  • Fixed a bug when some infantry units were consuming smoke grenade ammunitions while attacking enemy vehicles with hand grenades at short-range.
  • Fixed a bug when an armored unit could sometimes turn its front armor toward an enemy it did not see.

Let’s have a look in details into the new content of this update:

Odon’s new variant
The new alternative map for Odon is available in 1v1 & 2v2/3v3 in multiplayer and skirmish:


In the 1v1 version, you need to rush to the river, at the center of the map, which acts as a natural front line. With players on each side of the riverbanks, you’ll have to fight tooth and nails to control the three bridges. Do you remember the second mission in the UK campaign? Well, it is the same feeling.


In the 2v2/3v3 version, you’ll be separated from your allies because of the Odon from the beginning of the battle, and requesting support or help from your comrades will be somewhat more difficult than before. Don’t worry, your enemies will feel the same. The use of amphibious units will be crucial.


New Thumbnails
We are proud of Steel Division: Normandy 44’s art style, in particular with the work of our concept artists. For this patch, they created new thumbnails for the map variants but also for infantry units.

Here are a few examples for you:

An allied MG squad waiting for combat…


…and its German counterpart.


Troops capturing one of Carpiquet’s aircraft hangars.


The church of Sainte-Mère-Eglise is in sight!

We’re already working on the next division balance update, and we’re still reading your feedback to improve the game experience.
Steel Division: Normandy 44 - [EUG]Papa Yankee
Developed with the help of selected members of our community, the 3rd major update for Steel Division: Normandy 44 is now available! "When the river runs deep" focuses on enhancing the game experience through several meta changes, it adds a new map variant & new fancy thumbnails for several machine gun units, enhances modding, and greatly improves the game's stability.



This patch focuses on some general unit issues, not on specific divisions. A next update, dedicated to individual divisions' balance, is on the way, and will still be developed with the help of our community.

Note for modders: You will need to generate and upload your mod to make it compatible with this new version.

Here's the changelog:

Meta:
  • Anti aircraft weapons lethality globally increased.
  • Infantry takes much less suppression while moving and can fire on the move with rifles, making assaults and maneuver easier to achieve.
  • Veterancy bonus of unit with 2 and 3 stars toned down. Each level brings a smaller bonus than the previous instead of a constant cumulative value. Accuracy bonus remains +1 per level.
  • Infantry flamethrowers power reduced drastically.
  • Veteran and Elite planes dodge bonus removed.

New map variant:
  • New 1v1 & 2v2/3v3 variant of Odon map.

Upgrades:
  • New thumbnails for several machine gun units.
  • New thumbnails for Carpiquet & Sainte-Mère-Église variants.
  • It is now possible to give attack orders through objective panel in the single player campaigns' missions.

Modding:
  • Improved localization options (maps' name, campaign texts, options).
  • Improved outdated mod detection (avoid to ask for unnecessary update).
  • Added a backup feature for mods. Every upload will now generate a backup.
  • Updated modding manual and added some template helpers.
  • Added a pop-up on the next launch after a crash to disable all mod.
  • Added a less intrusive pop-up for outdated mods.

Fixes:
  • Fixed the display of points scored when destroying enemy units in Destruction mode.
  • Fixed some crashes occurring when changing graphic options.
  • Fixed a crash while canceling a ranked game, what caused a loss of ELO points.
  • Fixed freezes occurring when deactivating some sound devices during a game.
  • Fixed a freeze occurring when launching a Quick Load (F8 key) while there is no quick save available.
  • Fixed some mods compatibility problems after downloading a patch.
  • Fixed a rare crash occurring when watching a replay from an older version of the game.
  • Fixed some disconnection problems in 10v10 games.
  • Fixed a bug when the game did not respond anymore after turning sound on/off with an audio device.
  • Fixed some other rare crashes.
  • Fixed some pathfinding problems.
  • Fixed the display of the AI income in hard and very hard in each phase in the score panel.
  • Fixed the motor sound of the Schwimmwagen and Kubelwagen.
  • Fixed the firing sound of the SdKfz 251/21.
  • Fixed a bug when some infantry units were consuming smoke grenade ammunitions while attacking enemy vehicles with hand grenades at short-range.
  • Fixed a bug when an armored unit could sometimes turn its front armor toward an enemy it did not see.

Let’s have a look in details into the new content of this update:

Odon’s new variant
The new alternative map for Odon is available in 1v1 & 2v2/3v3 in multiplayer and skirmish:


In the 1v1 version, you need to rush to the river, at the center of the map, which acts as a natural front line. With players on each side of the riverbanks, you’ll have to fight tooth and nails to control the three bridges. Do you remember the second mission in the UK campaign? Well, it is the same feeling.


In the 2v2/3v3 version, you’ll be separated from your allies because of the Odon from the beginning of the battle, and requesting support or help from your comrades will be somewhat more difficult than before. Don’t worry, your enemies will feel the same. The use of amphibious units will be crucial.


New Thumbnails
We are proud of Steel Division: Normandy 44’s art style, in particular with the work of our concept artists. For this patch, they created new thumbnails for the map variants but also for infantry units.

Here are a few examples for you:

An allied MG squad waiting for combat…


…and its German counterpart.


Troops capturing one of Carpiquet’s aircraft hangars.


The church of Sainte-Mère-Eglise is in sight!

We’re already working on the next division balance update, and we’re still reading your feedback to improve the game experience.
Steel Division: Normandy 44 - [EUG]Basile


Next week, we will release a new patch, named When the river runs deep, which will add exclusive content for Steel Division: Normandy 44 and integrate several gameplay changes that we felt appropriate, a work done with the help of players from the community. We hope that you will like these improvements. As usual, we want to give you a glimpse of the innovations that the update will provide, a few days in advance.

In this third major patch, you will be able to play on a new variant of Odon. The map will be available in Skirmish and Multiplayer in both 1v1 and 2v2/3v3 matches.

On this battlefield, the topography will be even more significant. Indeed, the Odon river is at the center of the map in the 1v1 variant, with only three bridges to cross it. This situation should ring a bell for those who have succeeded the second mission of the UK campaign... If you want to play with one or two comrades, be prepared to fight on both sides of the river. Help each other will be a difficult task. As you can guess, the amphibious units will be very useful.



With this patch, all the variants, including Carpiquet and Sainte-Mère-Eglise from The Duellists patch, as well as several infantry units, will receive some new thumbnails.


As our own Madmat already “revealed” this thumbnail on our forums, we had to give you a glimpse of it as well.

On the other hand, we decided to work on a number of adjustments to the meta. Some of the changes were requested by the community like for example rethink the strength of flamethrowers. Nevertheless, we didn’t want to release these modifications without giving some players a try. That’s why we set a testing period in place and invited several players, some of them that you may very well know, to help us improve the balancing. Indeed, we took into account their remarks in real time, and it was a good experience on our side.

It seemed important to us to make a more general balance update before going into the detail of each one of the divisions. Indeed, the update will impact the gameplay and by extent the balance between divisions themselves. We preferred to work step by step, take our time and not rush the balancing. We can assure you that balancing the divisions will come soon.

Finally, the patch will also include bug fixing and solve remaining crashes that players, unfortunately, could experience. We are still very vigilant through our customer support and the forums.

Stay tuned for more information!
Steel Division: Normandy 44 - [EUG]Tiamat


Next week, we will release a new patch, named When the river runs deep, which will add exclusive content for Steel Division: Normandy 44 and integrate several gameplay changes that we felt appropriate, a work done with the help of players from the community. We hope that you will like these improvements. As usual, we want to give you a glimpse of the innovations that the update will provide, a few days in advance.

In this third major patch, you will be able to play on a new variant of Odon. The map will be available in Skirmish and Multiplayer in both 1v1 and 2v2/3v3 matches.

On this battlefield, the topography will be even more significant. Indeed, the Odon river is at the center of the map in the 1v1 variant, with only three bridges to cross it. This situation should ring a bell for those who have succeeded the second mission of the UK campaign... If you want to play with one or two comrades, be prepared to fight on both sides of the river. Help each other will be a difficult task. As you can guess, the amphibious units will be very useful.



With this patch, all the variants, including Carpiquet and Sainte-Mère-Eglise from The Duellists patch, as well as several infantry units, will receive some new thumbnails.


As our own Madmat already “revealed” this thumbnail on our forums, we had to give you a glimpse of it as well.

On the other hand, we decided to work on a number of adjustments to the meta. Some of the changes were requested by the community like for example rethink the strength of flamethrowers. Nevertheless, we didn’t want to release these modifications without giving some players a try. That’s why we set a testing period in place and invited several players, some of them that you may very well know, to help us improve the balancing. Indeed, we took into account their remarks in real time, and it was a good experience on our side.

It seemed important to us to make a more general balance update before going into the detail of each one of the divisions. Indeed, the update will impact the gameplay and by extent the balance between divisions themselves. We preferred to work step by step, take our time and not rush the balancing. We can assure you that balancing the divisions will come soon.

Finally, the patch will also include bug fixing and solve remaining crashes that players, unfortunately, could experience. We are still very vigilant through our customer support and the forums.

Stay tuned for more information!
Steel Division: Normandy 44 - TheLetterZ


Good morning or local equivalent everyone! Soon we shall embark on our summer vacations here at Paradox Interactive and Eugen Systems alike. This of course does not mean that the fields of Normandy shall lie peaceful!

One of the things I'd like to bring your attention to is Protosszocker's monthly community tournaments! The sign-up for July is open and I urge anyone eager to test their skill to check it out!

SIGN UP HERE

There will be some more interesting things we will tell you about shortly! Stay tuned!
Steel Division: Normandy 44 - TheLetterZ


Good morning or local equivalent everyone! Soon we shall embark on our summer vacations here at Paradox Interactive and Eugen Systems alike. This of course does not mean that the fields of Normandy shall lie peaceful!

One of the things I'd like to bring your attention to is Protosszocker's monthly community tournaments! The sign-up for July is open and I urge anyone eager to test their skill to check it out!

SIGN UP HERE

There will be some more interesting things we will tell you about shortly! Stay tuned!
Steel Division: Normandy 44 - [EUG] Sorel


Hello everyone,

The second update for Steel Division: Normandy 44 is now out, bringing new content, awaited improvements as well as some balance changes!

Two maps’ variants

As announced last week, The Duellists update grants players two new variants of the Carpiquet & Sainte-Mère-Eglise maps.They are both available in 1v1 & 2v2/3v3, in multiplayer and skirmish. They will be available in Ranked in the next few days.

Sainte-Mère-Eglise - Duellists
In the 1v1 version of the Sainte-Mère-Eglise - Duellists map, the main road acts as a symbolical frontline instead of leading to the city.



in the 2v2/3v3 version, on the contrary, you will have to share the main road with your allies to reach the town.



In both cases, players will have to reconsider their strategies in order to be victorious.

Carpiquet - Duellists
Both Carpiquet’s variants are more focused on the airfield which now covers a wider part of the map. Players will have to concentrate all their efforts on central open ground.



New 10v10 possibilities

Today’s update gives also access to Carpiquet and Pegasus Bridge in 10v10, promising even more epic battles! All 10v10 engagements can now be fought in two additional modes: Axis vs Axis and Allies vs Allies. Get ready for some fratricidal Panzer fights!



Spanish translation

The Duellists adds one more language to the game. You will have the possibility to enjoy Steel Division: Normandy 44 in Spanish.



Dedicated servers

From now on, each player can host his own dedicated server! To know more about the process, please visit the dedicated page on our website.


General fixes & improvements

The Duellists update also brings some general fixes and improvements. We would like to thank you all for your feedback which have been very useful to improve our game. Recent hotfixes have already improved the game's stability, fixing some disconnects or crashes when changing graphic settings. We are still working to fix remaining bugs that some of you may still encounter.

Here’s the complete patchlog of what have been fixed in this update:
  • Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
  • Fixed a bug regarding the Besa HMG's AP value.
  • Fixed a bug hiding an allied unit's ghost' name & weapons.
  • Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
  • Fixed a freeze sometimes occurring when deactivating some sound peripherals.
  • Fixed a crash occurring with towed units.
  • Fixed a bug allowing planes to fly through mountains after a diving attack.
  • Fixed a crash for invited players occurring when the search started while looking for someone to invite.
  • Fixed a bug displaying empty players' name with "NEUTRAL" in replays.
  • Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
  • Fixed a display bug displaying "LIVE" on a replay.
  • Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
  • Fixed the "Level up" display in French.
  • Fixed a display bug in the "lost password" window.
  • Fixed the Destruction mode's hint.
  • Fixed the AT rockets' hint.
  • Fixed some rare crashes or freezes.
  • Fixed a score display bug in the final German solo mission.
  • Once a solo mission is complete, the next one is automatically selected in the missions' list after the debriefing screen.

Balance

Finally, some balance changes have been brought with “The Duellists” update, completing what was done in the last update “And Justice For All”.

Generic
  • Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
  • Increased off-map 356mm & 380mm artillery observers' price from 160 to 180.
  • Reworked vetted autocannons which do not get RoF bonus anymore.
  • Decreased (and standardized) "Ammo" loadout for flamethrowers.
  • Decreased TNT explosives' suppression.
  • Decreased artillery observers' range of vision from 1300 to 1000m.
  • Decreased recon planes' refueling time.
  • Increased all planes' repairing time.
  • Decreased AA supply consumption.
  • Reworked bombers' drop pattern, which is now more dispersed when the plane is suppressed.
  • Increased single AA 20mm (FlaK38 & Polsten)'s efficiency

Allied
  • Increased M5A1/Stuart VI & Staghound' accuracy by 1.
  • Increased 25-pdr & Sexton's Rate of Fire.
  • Fixed the M15's .50 range (which was inferior to the other AA .50).

101st Airborne
  • Increased M22's accuracy increase by 1.
  • Increased M22 aiming time from 3 to 4 seconds.

6th Airborne
  • Fixed the Paratroopers' speed.

Axis
  • Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
  • Decreased FlaK 88mm's suppression.

This patch focuses on generic balance issues, not individual divisions. A next one will be dedicated to individual divisions' balance.


Please don’t hesitate to contact our support if you’re still having problems with the game, our team will investigate and help you the best they can.

Enjoy the fight in Normandy!
Steel Division: Normandy 44 - [EUG] Kaelior


Hello everyone,

The second update for Steel Division: Normandy 44 is now out, bringing new content, awaited improvements as well as some balance changes!

Two maps’ variants

As announced last week, The Duellists update grants players two new variants of the Carpiquet & Sainte-Mère-Eglise maps.They are both available in 1v1 & 2v2/3v3, in multiplayer and skirmish. They will be available in Ranked in the next few days.

Sainte-Mère-Eglise - Duellists
In the 1v1 version of the Sainte-Mère-Eglise - Duellists map, the main road acts as a symbolical frontline instead of leading to the city.



in the 2v2/3v3 version, on the contrary, you will have to share the main road with your allies to reach the town.



In both cases, players will have to reconsider their strategies in order to be victorious.

Carpiquet - Duellists
Both Carpiquet’s variants are more focused on the airfield which now covers a wider part of the map. Players will have to concentrate all their efforts on central open ground.



New 10v10 possibilities

Today’s update gives also access to Carpiquet and Pegasus Bridge in 10v10, promising even more epic battles! All 10v10 engagements can now be fought in two additional modes: Axis vs Axis and Allies vs Allies. Get ready for some fratricidal Panzer fights!



Spanish translation

The Duellists adds one more language to the game. You will have the possibility to enjoy Steel Division: Normandy 44 in Spanish.



Dedicated servers

From now on, each player can host his own dedicated server! To know more about the process, please visit the dedicated page on our website.


General fixes & improvements

The Duellists update also brings some general fixes and improvements. We would like to thank you all for your feedback which have been very useful to improve our game. Recent hotfixes have already improved the game's stability, fixing some disconnects or crashes when changing graphic settings. We are still working to fix remaining bugs that some of you may still encounter.

Here’s the complete patchlog of what have been fixed in this update:
  • Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
  • Fixed a bug regarding the Besa HMG's AP value.
  • Fixed a bug hiding an allied unit's ghost' name & weapons.
  • Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
  • Fixed a freeze sometimes occurring when deactivating some sound peripherals.
  • Fixed a crash occurring with towed units.
  • Fixed a bug allowing planes to fly through mountains after a diving attack.
  • Fixed a crash for invited players occurring when the search started while looking for someone to invite.
  • Fixed a bug displaying empty players' name with "NEUTRAL" in replays.
  • Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
  • Fixed a display bug displaying "LIVE" on a replay.
  • Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
  • Fixed the "Level up" display in French.
  • Fixed a display bug in the "lost password" window.
  • Fixed the Destruction mode's hint.
  • Fixed the AT rockets' hint.
  • Fixed some rare crashes or freezes.
  • Fixed a score display bug in the final German solo mission.
  • Once a solo mission is complete, the next one is automatically selected in the missions' list after the debriefing screen.

Balance

Finally, some balance changes have been brought with “The Duellists” update, completing what was done in the last update “And Justice For All”.

Generic
  • Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
  • Increased off-map 356mm & 380mm artillery observers' price from 160 to 180.
  • Reworked vetted autocannons which do not get RoF bonus anymore.
  • Decreased (and standardized) "Ammo" loadout for flamethrowers.
  • Decreased TNT explosives' suppression.
  • Decreased artillery observers' range of vision from 1300 to 1000m.
  • Decreased recon planes' refueling time.
  • Increased all planes' repairing time.
  • Decreased AA supply consumption.
  • Reworked bombers' drop pattern, which is now more dispersed when the plane is suppressed.
  • Increased single AA 20mm (FlaK38 & Polsten)'s efficiency

Allied
  • Increased M5A1/Stuart VI & Staghound' accuracy by 1.
  • Increased 25-pdr & Sexton's Rate of Fire.
  • Fixed the M15's .50 range (which was inferior to the other AA .50).

101st Airborne
  • Increased M22's accuracy increase by 1.
  • Increased M22 aiming time from 3 to 4 seconds.

6th Airborne
  • Fixed the Paratroopers' speed.

Axis
  • Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
  • Decreased FlaK 88mm's suppression.

This patch focuses on generic balance issues, not individual divisions. A next one will be dedicated to individual divisions' balance.


Please don’t hesitate to contact our support if you’re still having problems with the game, our team will investigate and help you the best they can.

Enjoy the fight in Normandy!
...