Nov 9, 2021
Shapelab - Leopoly
Dear Shapelab community,

We have just released a small fix to solve an issue with Valve Index controllers detected incorrectly. Thank you for those who reported it & don’t hesitate to reach out to us in case you encounter any bugs!

Best,
Leopoly Team
Shapelab - Leopoly
Dear Shapelab community,

In order to celebrate Halloween we would like to announce a little challenge for all Shapelab users! Celebrate the spooky season with us and win a 3D printed version of your art! Here’s what you have to do to take part in the challenge:

1. Create a Halloween themed sculpt in Shapelab - sky is the limit! You can render it in other programs (it's not mandatory), but the modeling and painting must be done in Shapelab.

2. Share your artwork. Create a short video or a screenshot of working on it in Shapelab + 1 final artwork (it can be a screenshot or a render) and share it with us on one of the following platforms:
  • on Instagram or Twitter, tag @shapelabvr and use the hashtag #shapelabhalloween
  • in the artwork section of the Shapelab Steam community page
  • via email at vr@leopoly.com.
Please note that we might post your artwork on our own social media channels (mentioning the artist).

DEADLINE: NOVEMBER 8th, 2021 (AoE)

3. We will then select a winner who will receive a 3D printed version of their work! Time to get sculpting!

Psst: You can find a Halloween themed environment in the menu!:)

We are looking forward to seeing your awesome creations!

Best,
Leopoly Team
Oct 19, 2021
Shapelab - Leopoly
Dear Shapelab community,

Halloween season is coming up and to celebrate we have prepared a few surprises for you – so don’t be scared to put on your headset and explore the new features we have just released!

Here is the full list of what you can expect on your next sculpting session in Shapelab:

1. New tools

Clone and mirror (added to context menu)
  • Clones the object and mirrors the duplicate without welding
Mirror and weld (added to context menu)
  • Mirrors the geometry from one side to the other and welds the new topology together.
Voxel remesh (added to context menu)
  • Rebuilds and fixes the geometry with an evenly distributed topology. The approximate polygon density of the new topology can be set by the user.
Join objects (added to boolean tool)
  • Select two objects and join them together without welding their polygons.
  • Use the Join objects and Voxel remesh feature together to merge the topology of multiple overlapping objects

2. New brush modifiers

Rotate along drag mode
  • Automatically rotates the cursor towards the moving direction.
Steady stroke
  • Helps you create smoother strokes by ignoring smaller controller movements that fall into the threshold.
Create stairs mode for Trim brush specifically


3. Adjustments and improvements
  • Faster rendering of complex meshes
  • Position, location and scale of imported 3D files and loaded project files. (Will be improved further.)
  • Sculpt brush behavior adjustments.
  • More subtle VR cursor visualization on the surface.
  • Mirrored cursors are behaving more consistently to avoid asymmetric results.
  • The “Edit Connected Only” modifier used to change throughout the manipulation process as the cursor got closer to other surface areas.
  • The “Edit Connected Only” modifier highlights the targeted triangles in real-time.
  • The system hides the VR cursor temporarily upon starting manipulation.
  • The cloned object’s duplicate will have the same transform values as the original object.
  • The wireframe only appears on the selected object.
  • The Trim Brush Cursor is updated with a Trim Plane visualization which updates in real time.
  • The Object Context menu is now refreshed when a new object is selected.
  • Adjusted UI palette rotation on Valve Index controllers.

4. Bug fixes
  • Alpha mask (pattern) visualization on the surface was inconsistent and did not show up all the time.
  • Alpha mask (pattern) scaling on various brush shapes (sphere, cube, capsule) did not work properly.
  • Cube and Capsule brushes appeared as Spheres on the surface visually.
  • Image import occasionally transformed the already existing objects in the scene.
  • The “Pinch to line” mode of the Pinch brush used to switch back to the “Pinch to point” mode after changing other brush settings
  • Imported images with alpha channels were glitching
  • Undo/Redo did not function when the secondary controller grip button was pressed.
  • It was possible to change the active brush by accident while editing.
  • Users could accidentally manipulate objects when pressing buttons on modal windows.


We hope you’ll enjoy the new features, and we dare you to create the creepiest pumpkins, scariest ghosts and spookiest creatures this October! Also as always, please let us know if you have any feedback or suggestions, or if you encounter any issues while using the app.

Best,
Leopoly Team

P.s.1: There is also a new sculpting environment you can choose to get into the Halloween mood!
P.s.2 A little Halloween challenge is coming soon!:)
Jul 30, 2021
Shapelab - Leopoly
Fixes:
  • Import/Load positioning
  • Mirrored cursor performance optimization
  • Quality settings were not always configured properly, thus brush alphas did not always appear on the object's surface

Adjustments:
  • Default sphere and cursor size
  • Controller model material modifications

Know issues:
  • Reference images with alpha channels can't appear properly.
  • The object pull/push interaction with the controller buttons doesn't always work properly.
Shapelab - Leopoly
Dear ShapeLab community,

The new features are finally here! We are very grateful that you have been part of our journey so far and we hope you’ll enjoy this new version of ShapeLab. Please take some time to try it, and let us know what you like, what you dislike, and if you encounter any bugs!

Please note that this is the first phase of implementing multi-object handling capabilities in the app, and we will continue working on improving the functionality of it (e.g. we have plans to introduce multi-select and parenting – organizing objects in a hierarchical manner – in a later phase).

The update consists of the following features:

1. New editing tools

Paint brush
  • A quite straightforward paint brush tool using vertex painting technology. It operates specifically to vertex data rather than texture maps.
  • Use the color picker tool to select colors from objects or reference images.
  • Brush-specific settings and options:
    I. Airbrush mode: Use this mode to build up multiple paint layers in one long and contiguous stroke, like if you were using a paint spray gun.
  • You can use alphas and patterns for your paint brush as well.
Paint bucket
  • Use this tool if you wish to replace the color of your entire object or specific regions of your object.
  • Use the color picker tool to select colors from objects or reference images.
  • Tool-specific settings and options:
    I. Threshold: It defines the acceptable range of colors that can be filled.
    II. Contiguous:Starting from the selected point, the tool fills adjacent vertices that have the same color as the selected vertex (plus vertices that have similar colors within the threshold value).
    III. Global fill: Starting from the selected point, the tool fills all vertices that have the same color as the selected vertex (plus vertices that have similar colors within the threshold value).
Masking
  • Mask areas of your creation to lock vertices and shield them from any sculpting or painting.
  • Brush-specific settings and options
    I. Modes (toggle group): Draw OR Erase OR Blur OR Sharpen
    II. Global actions (press once to apply) (Configure the impact with the mask brush “strength” slider.): Mask all, Clear all, Invert mask, Blur, Sharpen
  • You can use alphas and patterns for your mask brush as well.

2. New brush modifiers

Cube and Capsule cursor shapes
  • Now you can choose from three types of cursor shapes: Sphere, Cube and Capsule
  • Cube and Capsule cursor shapes are available for certain brushes only.
Pinch/Crease brush
  • Pinch to Point: Pulls the surface together into a point.
  • Pinch to Line: Pulls the surface together into a line.
Trim brush
  • Lock plane upon edit: Locks the position and rotation of the trimming plane when the trigger is pressed. When it is unlocked, the plane moves along the surface of the model dynamically.
  • Modes (toggle group):
    I. Dynamic: follows the geometry surface while flattening it.
    II. Keep Edges: tries to preserve the edge borders while flattening along the geometry surface.

3. Introducing Scene mode and multi-object handling (phase 1)
  • You can now manage and use multiple objects in Shapelab.
  • We know that many essential scene managing features are still missing, but we are dedicated to introducing more and more of those down the road.
  • What you can do right now is:
    I. Select and move objects one by one without gizmos
    II. Add/remove/clone/rename/export objects
    III.Perform boolean operations on two objects at a time

  • In Scene mode, you have access to the following tools:
    I. Selection tool
    II. Delete tool
    III. Clone tool
    IV. Create tool (to easily and quickly add primitives as new objects)
    V. Boolean tool

4. Flip/mirror objects on their X,Y,Z axes
  • Open the Sculpt object context menu and press the “Transform” tab.

5. New supported file formats
  • FBX
  • SL3D (Shapelab project file)

6. Custom alphas and updated default alphas
  • Now you can import, use and manage your own alphas in Shapelab
    I. Press the “Alpha” button on the top right corner of the brush modifier panel.
  • We have updated the default alpha set that the app comes with

7. New materials

8. New environments

9. UX/UI improvements and changes


Shapelab - Leopoly
Dear ShapeLab community,

It has been a couple of months since we released our last update, however, this short silence has not been in vain as we are working hard on providing an even better sculpting experience and implementing features that are essential to become a truly useful VR sculpting tool. The next update is coming in about a month and we will be introducing the following features:

- multi-object handling capabilities
- paint brush and paint bucket
- masking
- and a few surprises:)

Here's a preview of how multi-object handling will look like in ShapeLab:


P.s.: If you haven’t purchased ShapeLab yet, now is a great time to do so, as you can get it for a 50% discount during the Steam Summer Sale! Enjoy.:)

Best,
Leopoly Team
Mar 18, 2021
Shapelab - Leopoly
We really appreciate all the support and feedback we have received so far from our growing community. This gave us extra motivation to make more improvements and release another set of updates! Here is what you can expect on your next sculpting session in ShapeLab:

Performance improvements
  • Faster polygon manipulation
  • Faster undo/redo
  • More polygons can be manipulated without slowdowns
New brush
  • The old “inflate/deflate” brush became the “standard” brush
  • New inflate/deflate brush has been introduced
Mirror plane update
  • Three axis of symmetry can be used at a time
Falloff update
  • Falloff has been improved and works much better with most of the brushes, especially with the “move” brush
New brush modifiers
  • Check “Edit connected surfaces only” to manipulate areas independently that form a continuous surface with the polygon that is closest to the center of your sphere cursor.
  • Check “Edit front faces only” to only manipulate the surfaces that are facing your controller.
Updated “Global decimate”
  • Global decimation considers polygon density and tries to keep the details while reducing the number of faces
STL and GLB import/export added
  • You can choose to export your creations in OBJ, STL and GLB formats
  • You can import OBJ, STL and GLB files
Others
  • Slight cursor smoothing effect added to reduce the negative effects of shaky hands
  • “Refresh” button added to the file browser
  • UI position on Oculus controllers has been adjusted
  • Minor bug fixes and UX improvements

Feb 11, 2021
Shapelab - Leopoly
Shapelab was not compatible with certain types of older CPU architectures (before Intel Haswell or AMD Excavator). After this update, you should be able to launch and run Shapelab even on these types of CPUs.

Thank you for everyone who reported the issue.
We really appreciate your help and patience.

PS: Pssst.. From now on, you can also invert your brush by double pressing the context menu button on your primary controller.

Jan 21, 2021
Shapelab - Leopoly
  • Optimizations and performance improvements
  • The active alt-tool is indicated on the brush palette with a small blue dot
  • Bug fixes
Dec 18, 2020
Shapelab - Leopoly
Optimizations/Improvements/Fixes
  • Clay buildup/Carve brush optimization
  • Move brush optimization
  • Minor performance improvements
  • Bug fixes

New
  • Partial Windows Mixed Reality support (Export can be done by using "Quick Save". Will be fixed soon.)
  • Use alt-brush (secondary brush): Keep pulling the Secondary Controller Trigger to activate your alternate brush.
  • Configure alt-brush (secondary brus): Keep pulling the Secondary Controller Trigger while selecting another brush from the brush palette
  • Global Regularize tool: To change mesh resolution, regularize and even out topology globally by subdividing and decimating the surface.
  • Brush modifier configurations are applied to each brush separately
  • Brush alphas are visualized on surface
  • Cursor indicates brush falloff
  • Open/close brush modifier UI with the “Secondary Controller Down” button/stick
...