We've finally added an Undo / Redo feature to our Editor. It works with all assets and almost every gameplay mechanic. It should make our editor easier to use and way more forgiving. Furthermore we've added an AddRotation function to the Eventsystem, which makes rotating objects more dynamic. Last but not least we've fixed some annoying bugs.
Our Discord
If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR
Special Thanks
As always, thanks for playing / supporting our game - it means a lot to us. <3
Special thanks to:
ekomanic for creating new terrain assets, TheStreamLife for organising Community Events
.. and both for flooding our ticketsystem. ;)
What's coming next
- New Map and Theme - Mac & Linux support - Expanding the Eventsystem - Better Controller Support - Keybindings - VR Support - Trello Roadmap and more ;)
Take care,
Christian & Jonas
Changelog
- Added Undo / Redo (Shift + z / Shift + y) to the Editor - Added 20 terrain assets to the Editor (Thanks ekomanic!) - Added shadows to the chat making it more visible - Added AddRotation function to the Eventsystem - Added optional delay to resetzones in Editor - Added postprocessing to all standard maps - Added text support to blueprints
- Fixed incorrect collision for force- and gravityfields - Fixed weird resolution issues - Fixed spawn issues of custom objects with MMB - Fixed blueprints spawning wrong - Fixed multiple music issues - Fixed scroll issue on scoreboard - Fixed multiselect movement in Editor - Fixed rotation of custom assets in the Eventsystem
- The Editor will now generate a texture pool on save - Maps with custom assets will load much faster
We've finally added an Undo / Redo feature to our Editor. It works with all assets and almost every gameplay mechanic. It should make our editor easier to use and way more forgiving. Furthermore we've added an AddRotation function to the Eventsystem, which makes rotating objects more dynamic. Last but not least we've fixed some annoying bugs.
Our Discord
If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR
Special Thanks
As always, thanks for playing / supporting our game - it means a lot to us. <3
Special thanks to:
ekomanic for creating new terrain assets, TheStreamLife for organising Community Events
.. and both for flooding our ticketsystem. ;)
What's coming next
- New Map and Theme - Mac & Linux support - Expanding the Eventsystem - Better Controller Support - Keybindings - VR Support - Trello Roadmap and more ;)
Take care,
Christian & Jonas
Changelog
- Added Undo / Redo (Shift + z / Shift + y) to the Editor - Added 20 terrain assets to the Editor (Thanks ekomanic!) - Added shadows to the chat making it more visible - Added AddRotation function to the Eventsystem - Added optional delay to resetzones in Editor - Added postprocessing to all standard maps - Added text support to blueprints
- Fixed incorrect collision for force- and gravityfields - Fixed weird resolution issues - Fixed spawn issues of custom objects with MMB - Fixed blueprints spawning wrong - Fixed multiple music issues - Fixed scroll issue on scoreboard - Fixed multiselect movement in Editor - Fixed rotation of custom assets in the Eventsystem
- The Editor will now generate a texture pool on save - Maps with custom assets will load much faster
A feature we've eagerly awaited since release is to change the gravitation based on zones.
We're providing two different gravitation zones - a sphere and a cube. The cube will set the gravitation into a given direction. The sphere will set the gravitation in its center. If you set the gravity to 0 you will be in zero G and able to shoot in all directions.
Custom Music and Sounds
We know you are utterly in love with our music - especially on graveyard. But in case you wanna create a specific mood on your custom map you can now import your own ogg music. You're designing a forest themed map? You may wanna import some atmospherical bird chirping. Suddenly the player gets teleported to a beautiful beach? You can use our eventsystem to change the music to whatever you want.
Eventsystem Enhancement
We're really happy about the success of our eventsystem. There are already tons of use cases uploaded to the Workshop, which show us your inexhaustible creativity. Our goal is to restrict it as little as possible, therefore we are constantly extending the eventsystem.
With this update the eventsystem gains control over some interesting map settings, for instance a dynamic day and night cycle. Besides the time of day you can change the theme of an asset, the background music or even the gravity.
Our Discord
We've created a Discord Server long time ago, but didn't tell anybody. Now is the time we are going to change that: https://discord.gg/TQqpYgR
Special Thanks
First of all, thanks to every player and mapcreator - you are truly amazing.
Special thanks to:
YuNO for pushing our editor to its limit and providing us with awesome bug reports. ekomanic for importing literally hundreds of custom assets and creating incredible artistic maps, as well as providing custom lanes and bug reports. TheStreamLife for streaming Golf It and moderating the forums - it's always fun and inspiring to watch. Rahorah for helping out in the forums and answering tons of questions.
Take care,
Christian & Jonas
Changelog
- Added gravity zones - Added planets to editor - Added custom music and sound importer (Sounds can be used in a later update) - Added logic to reset players if their position is lower then any custom object - Added ability to change theme, fog and light while saving your map - Added ability to change time of day and custom music with events - Added ability to change lane theme by using events - Added ability to change gravity zones by using events - Added ability to generate texture pools for custom assets - Added free cam while spectating - Added better low quality textures - Added playerlist to editor - Added playername to editor camera - Added option to deactivate bloom - Added option to change streaming pool - Added server chat messages on player join and left - Added ability to set playarea to 0 (0 = every hole) - Added 23 user created lanes to editor (thanks ekomanic) - Added new grassland plants to editor
- Fixed transformer getting confused with assets - Fixed issue with custom resolution - Fixed numerous network issues - Fixed issue where events change the object theme - Fixed issue where editor clients wouldn't load all assets correctly - Fixed Q/E rotation to snap correctly on already rotated lanes - Fixed ice-material to remove seams and z-fighting - Fixed chat to be on top of the lobby - Fixed chat to prevent losing the focus while writing - Fixed editor to allow object selection while you are inside another object/zone - Fixed editor to show white connectors only when they are needed
- Removed default resetzone from editor
- Numerous other editor and gameplay improvements
Patch 0.5.2b:
- Fixed Error/Crash when joining servers with custom assets - Fixed issue where you could go into freecam when the scoreboard was still open - Fixed issue where you couldn't move up-down in freecam while spectating - Various smaller fixes also included - Fixed weird music bug - Fixed booster and playarea duplication - Added resetarea to event
A feature we've eagerly awaited since release is to change the gravitation based on zones.
We're providing two different gravitation zones - a sphere and a cube. The cube will set the gravitation into a given direction. The sphere will set the gravitation in its center. If you set the gravity to 0 you will be in zero G and able to shoot in all directions.
Custom Music and Sounds
We know you are utterly in love with our music - especially on graveyard. But in case you wanna create a specific mood on your custom map you can now import your own ogg music. You're designing a forest themed map? You may wanna import some atmospherical bird chirping. Suddenly the player gets teleported to a beautiful beach? You can use our eventsystem to change the music to whatever you want.
Eventsystem Enhancement
We're really happy about the success of our eventsystem. There are already tons of use cases uploaded to the Workshop, which show us your inexhaustible creativity. Our goal is to restrict it as little as possible, therefore we are constantly extending the eventsystem.
With this update the eventsystem gains control over some interesting map settings, for instance a dynamic day and night cycle. Besides the time of day you can change the theme of an asset, the background music or even the gravity.
Our Discord
We've created a Discord Server long time ago, but didn't tell anybody. Now is the time we are going to change that: https://discord.gg/TQqpYgR
Special Thanks
First of all, thanks to every player and mapcreator - you are truly amazing.
Special thanks to:
YuNO for pushing our editor to its limit and providing us with awesome bug reports. ekomanic for importing literally hundreds of custom assets and creating incredible artistic maps, as well as providing custom lanes and bug reports. TheStreamLife for streaming Golf It and moderating the forums - it's always fun and inspiring to watch. Rahorah for helping out in the forums and answering tons of questions.
Take care,
Christian & Jonas
Changelog
- Added gravity zones - Added planets to editor - Added custom music and sound importer (Sounds can be used in a later update) - Added logic to reset players if their position is lower then any custom object - Added ability to change theme, fog and light while saving your map - Added ability to change time of day and custom music with events - Added ability to change lane theme by using events - Added ability to change gravity zones by using events - Added ability to generate texture pools for custom assets - Added free cam while spectating - Added better low quality textures - Added playerlist to editor - Added playername to editor camera - Added option to deactivate bloom - Added option to change streaming pool - Added server chat messages on player join and left - Added ability to set playarea to 0 (0 = every hole) - Added 23 user created lanes to editor (thanks ekomanic) - Added new grassland plants to editor
- Fixed transformer getting confused with assets - Fixed issue with custom resolution - Fixed numerous network issues - Fixed issue where events change the object theme - Fixed issue where editor clients wouldn't load all assets correctly - Fixed Q/E rotation to snap correctly on already rotated lanes - Fixed ice-material to remove seams and z-fighting - Fixed chat to be on top of the lobby - Fixed chat to prevent losing the focus while writing - Fixed editor to allow object selection while you are inside another object/zone - Fixed editor to show white connectors only when they are needed
- Removed default resetzone from editor
- Numerous other editor and gameplay improvements
Patch 0.5.2b:
- Fixed Error/Crash when joining servers with custom assets - Fixed issue where you could go into freecam when the scoreboard was still open - Fixed issue where you couldn't move up-down in freecam while spectating - Various smaller fixes also included - Fixed weird music bug - Fixed booster and playarea duplication - Added resetarea to event
- Added Performance Mode for custom maps inside the advanced options (Activate/Deactivate before joining). This will greatly improve performance on custom maps. - Added TextureStreaming as default to reduce loading times (can be deactivated inside the options) - Added .ini files to edit options easier from outside the game - Fixed some issue where ForceFields could have wrong values when loading - Improved ForceFields to be more consistent on different FPS - Improved loading times - Removed Christmas theme and drops (the assets are still available in the editor) - Various other fixes/improvements.
0.5.1b:
- Fixed Resolution Issues - Fixed Exploit to be able to putt during FreeCam
- Added Performance Mode for custom maps inside the advanced options (Activate/Deactivate before joining). This will greatly improve performance on custom maps. - Added TextureStreaming as default to reduce loading times (can be deactivated inside the options) - Added .ini files to edit options easier from outside the game - Fixed some issue where ForceFields could have wrong values when loading - Improved ForceFields to be more consistent on different FPS - Improved loading times - Removed Christmas theme and drops (the assets are still available in the editor) - Various other fixes/improvements.
0.5.1b:
- Fixed Resolution Issues - Fixed Exploit to be able to putt during FreeCam
Winter has come to Golf it! and brings special Hats, Trails and Editor Items with it. For this update we've put our focus on improving the Editor and the overall game experience.
Editor Update
You don't wanna play these static maps any longer? We are happy to introduce the Eventsystem - one of the greatest features for the editor we've released so far!
The Eventsystem allows to create more dynamic maps than ever before. When a player enters or leaves an event zone dozens of actions can get triggered, which will affect lanes, meshes, rotators, lights, boosts, teleporter and so on.
We have also added Forcefields to the editor, which can be used as magnets, gravitiy zones and much more.
We are more than excited to see your dynamic map creations.
Game Refactoring
One of our major concerns is to optimize features which are already in place. This time we've completely redesigned our golf ball mechanics, to make our gameplay more smooth and pleasant, but still being as skilled-based as before.
Another complete overhaul happend to our particle system, which means that we have heavily improved every single trail. So you may need to test every trail again to redefine your favorite one.
Special Thanks
We would like to especially thank:
YuNO for intensely testing our latest features and thereby pushing the quality of our game. ekomanic for creating an amazing custom asset pack. Please have a look at his discussion http://steamcommunity.com/app/571740/discussions/1/1499000547488188404/ SecretShop for doing an excellent job as our first moderator.
Last but not least we want to thank all Map Creators for creating 1.784 custom Maps! You are truly amazing - we are not going to stop making this editor unique and awesome.
What's coming next?
- New Map and Scene - Mac & Linux support - Expanding the Eventsystem - Expanded Controller Support - Custom Sounds / Music - Gravitationzones - Keybinding - VR Support and more ;)
Take care and have a wonderful Christmas,
Christian & Jonas
Changelog
- Added 4 new hats - Added 9 new trails - Added 16 new editor items - Added ability to remove terrain while saving - Added ability to create up to 100 holes - Added Eventsystems to the editor - Added Forcefields to the editor - Added hex color code for lights - Added standalone goals - Added rotator support for goals - Added visible numbers to each goal (when different than 0) - Added world-aligned textures for custom objects with calculated tangents - Added duplication for custom assets inside the editor - Added rotator and transformer support for custom assets - Added ability to search world wide for servers - Added new icons for trails and editor items
- Fixed goal numbers to be correctly loaded in the editor - Fixed spawns to be easier to selectable through playareas - Fixed bug where some workshops models weren't loaded into the editor - Fixed gate and ring goal to work with highspeed balls ;)
- Complete refactoring of our golfball logic - Complete refactoring of our particle trails
- Scoreboard will now be scrollable if more than 18 holes are present on a map - Scoreboard will automatically scroll to the current hole
Winter has come to Golf it! and brings special Hats, Trails and Editor Items with it. For this update we've put our focus on improving the Editor and the overall game experience.
Editor Update
You don't wanna play these static maps any longer? We are happy to introduce the Eventsystem - one of the greatest features for the editor we've released so far!
The Eventsystem allows to create more dynamic maps than ever before. When a player enters or leaves an event zone dozens of actions can get triggered, which will affect lanes, meshes, rotators, lights, boosts, teleporter and so on.
We have also added Forcefields to the editor, which can be used as magnets, gravitiy zones and much more.
We are more than excited to see your dynamic map creations.
Game Refactoring
One of our major concerns is to optimize features which are already in place. This time we've completely redesigned our golf ball mechanics, to make our gameplay more smooth and pleasant, but still being as skilled-based as before.
Another complete overhaul happend to our particle system, which means that we have heavily improved every single trail. So you may need to test every trail again to redefine your favorite one.
Special Thanks
We would like to especially thank:
YuNO for intensely testing our latest features and thereby pushing the quality of our game. ekomanic for creating an amazing custom asset pack. Please have a look at his discussion http://steamcommunity.com/app/571740/discussions/1/1499000547488188404/ SecretShop for doing an excellent job as our first moderator.
Last but not least we want to thank all Map Creators for creating 1.784 custom Maps! You are truly amazing - we are not going to stop making this editor unique and awesome.
What's coming next?
- New Map and Scene - Mac & Linux support - Expanding the Eventsystem - Expanded Controller Support - Custom Sounds / Music - Gravitationzones - Keybinding - VR Support and more ;)
Take care and have a wonderful Christmas,
Christian & Jonas
Changelog
- Added 4 new hats - Added 9 new trails - Added 16 new editor items - Added ability to remove terrain while saving - Added ability to create up to 100 holes - Added Eventsystems to the editor - Added Forcefields to the editor - Added hex color code for lights - Added standalone goals - Added rotator support for goals - Added visible numbers to each goal (when different than 0) - Added world-aligned textures for custom objects with calculated tangents - Added duplication for custom assets inside the editor - Added rotator and transformer support for custom assets - Added ability to search world wide for servers - Added new icons for trails and editor items
- Fixed goal numbers to be correctly loaded in the editor - Fixed spawns to be easier to selectable through playareas - Fixed bug where some workshops models weren't loaded into the editor - Fixed gate and ring goal to work with highspeed balls ;)
- Complete refactoring of our golfball logic - Complete refactoring of our particle trails
- Scoreboard will now be scrollable if more than 18 holes are present on a map - Scoreboard will automatically scroll to the current hole
- Added 6 new hats and 1 new trail. - Added name of the current map to the scoreboard. - Added visible light radius to the editor. - Added warnings to the editor when lights are overlapping. - Added LOD's to some objects. - Improved camera visibility. - Improved performance with custom assets. - Improved loading time greatly while using custom assets. (existing maps need to be saved again) - Improved visuals for custom assets by adding an optional tangent/normal calculation while importing. - Improved materials for custom assets allowing translucent and emissive options. - Improved performance on various different gameplay mechanics. - Improved editor when pressing middle mouse button will now place objects in hand instead of overwriting them, allowing for faster placement of the same object. - Improved load times and memory usage when using custom assets already placed in the editor. - Improved editor allowing location/rotation/scale UI on custom assets and dynamic lanes. - Increased camera zoom length. - Ball customization will now display the amount of each item. - Fixed issue where aim-arrow would be visible while rolling. - Fixed some spots where you could get stuck. - Fixed kicked players not getting transferred back to the main menu. - Fixed various collisions. - Fixed bug where players joining mid-game would be visible on the scoreboard, those players will now be auto-kicked. - Fixed local multiplayer auto scoreboard. - Fixed incline goals sticking out too far. - Fixed fatal error when duplicating objects inside the editor. - Fixed wrong scaling in ball customization menu. - Fixed issue where players would run out of time while still rolling. - Fixed issue where wrong item drops would be displayed in the main menu. (first load will migrate to new system and show all items) - Numerous other fixes/improvements.
Hotfix 0.4.12b: - Cleaned up Main Menu - Fixed issues with custom assets losing textures - Fixed issue with MMB not using save Hole number for PlayAreas
If you encounter any issues please make a Thread in the forums.
- Added 6 new hats and 1 new trail. - Added name of the current map to the scoreboard. - Added visible light radius to the editor. - Added warnings to the editor when lights are overlapping. - Added LOD's to some objects. - Improved camera visibility. - Improved performance with custom assets. - Improved loading time greatly while using custom assets. (existing maps need to be saved again) - Improved visuals for custom assets by adding an optional tangent/normal calculation while importing. - Improved materials for custom assets allowing translucent and emissive options. - Improved performance on various different gameplay mechanics. - Improved editor when pressing middle mouse button will now place objects in hand instead of overwriting them, allowing for faster placement of the same object. - Improved load times and memory usage when using custom assets already placed in the editor. - Improved editor allowing location/rotation/scale UI on custom assets and dynamic lanes. - Increased camera zoom length. - Ball customization will now display the amount of each item. - Fixed issue where aim-arrow would be visible while rolling. - Fixed some spots where you could get stuck. - Fixed kicked players not getting transferred back to the main menu. - Fixed various collisions. - Fixed bug where players joining mid-game would be visible on the scoreboard, those players will now be auto-kicked. - Fixed local multiplayer auto scoreboard. - Fixed incline goals sticking out too far. - Fixed fatal error when duplicating objects inside the editor. - Fixed wrong scaling in ball customization menu. - Fixed issue where players would run out of time while still rolling. - Fixed issue where wrong item drops would be displayed in the main menu. (first load will migrate to new system and show all items) - Numerous other fixes/improvements.
Hotfix 0.4.12b: - Cleaned up Main Menu - Fixed issues with custom assets losing textures - Fixed issue with MMB not using save Hole number for PlayAreas
If you encounter any issues please make a Thread in the forums.