Aug 21, 2015
Dota 2 - Dota 2


This fall, a new tradition comes to the world of professional Dota. The Majors are a series of four seasonal marquee tournaments culminating in The International. The first Major will be occuring in Europe this November and we'll have more details on ticketing soon.

Ahead of this Major, there will be Open Qualifiers from October 6-9, and Regional Qualifiers from October 10-13. Any team may participate in an Open Qualifier, and two teams from each region will be among those invited to participate in the Regional Qualifiers. The Regional Qualifiers will then determine several of the teams to be invited to battle at the Major. Direct invitations to the Major and the Regional Qualifiers will be announced on October 5th.

If your team would like to be considered for an invitation to either the Regional Qualifiers or the Major directly, head over to the registration site for more information. Any team that makes changes to its roster after September 5th 2015 at 12:00AM PDT cannot be directly invited to the Regional Qualifiers or Major, and must compete in the Open Qualifiers.
Aug 21, 2015
Dota 2 - Dota 2


This fall, a new tradition comes to the world of professional Dota. The Majors are a series of four seasonal marquee tournaments culminating in The International. The first Major will be occuring in Europe this November and we'll have more details on ticketing soon.

Ahead of this Major, there will be Open Qualifiers from October 6-9, and Regional Qualifiers from October 10-13. Any team may participate in an Open Qualifier, and two teams from each region will be among those invited to participate in the Regional Qualifiers. The Regional Qualifiers will then determine several of the teams to be invited to battle at the Major. Direct invitations to the Major and the Regional Qualifiers will be announced on October 5th.

If your team would like to be considered for an invitation to either the Regional Qualifiers or the Major directly, head over to the registration site for more information. Any team that makes changes to its roster after September 5th 2015 at 12:00AM PDT cannot be directly invited to the Regional Qualifiers or Major, and must compete in the Open Qualifiers.
Dota 2

This appeared last week according to the Dota 2 store date, but it's worth highlighting in case you missed it. Justin Roiland and Dan Harmon's animated TV comedy duo now have a Dota 2 voice pack. Rick and Morty banter, voiced by Roiland, replaces general announcements and megakill announcements and can be bought from the in-game store for $7.99. It was added to Steam for voting a couple of months ago with the above teaser video. The Mr Meeseeks courier has yet to receive enough support to make it into the main game. Poor li'l guy.

Couriers and cosmetics can struggle to pass Valve's art rules (which might be why Mr. Meeseeks hasn't made the cut). Voice packs are a really neat way of bringing bits of pop culture into Dota, though. What next, Bojack Horseman?

Ta, Gamespot.

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

Adult Swim’s Rick and Morty> is a fine television show, a bit like Back to the Future> reimagined as the wacky and grotesque adventures of an alcoholic genius and his fool grandson across time and space. Their latest misadventure flings them into the world of Dota 2 [official site], where they voice a new replacement announcer pack.

If you want Rick burping his way through your games and Morty freaking out over everything, you can now buy the pack for 5.35/$7.99. Come have a listen.

… [visit site to read more]

Dota 2 - Valve
- Updated the in-game Aegis of Champions with this winners of this year's International.
- Granted players who own a Level 1000 TI5 Compendium with an item that activates their Aegis glow. Anyone who has a Compendium at that level has until the end of August to submit their information on the Physical Aegis Registration page to receive their physical reward, as outlined in this blog post.
Dota 2

Three Lane Highway

Every week, Chris documents his complex ongoing relationship with Dota 2, Smite, and wizards in general.

The art above is a detail from 'Caucus of Heroes', part of the  Kunkka Loading Screen Bundle.  

I first watched competitive Dota during the second International. I'd been playing for a few months, and didn't understand enough to follow the tournament properly. My abiding memory of those first experiences was watching the draft: particularly the moment when a team would select a hero, the portrait would flash up on the screen, and a crowd of people on the other side of the planet would go wild. It was baffling, almost off-puttingly so, but I wanted to understand it.

Competitive games always develop their own secret languages—it's not something unique to Dota 2 or even this genre. But drafting sits aside from even these. Learning to parse the drama of a character selection phase is something that comes after picking up basic understanding of the game itself. It requires a knowledge of every character, their strengths, the strategies they fit into and the players they're associated with. It requires knowledge of past results, the current metagame, the history of the competitive scene, and so on. Not all of that knowledge needs to be perfect, but as with any language the more fluent you are the more you understand.

A little over three years later, the pick-ban process has become one of my favourite things about Dota. I'm not sure how unusual that is: it's the precursor to a much more involved and complex game, a phase that you're likely to fast-forward through if you're catching up on a replay. Only a small portion of the playerbase opt to play Captain's Mode regularly. For me it's become its own game, antecedent to Dota proper but interesting, and strangely playable, in its own right.

Drafting feels a bit like a competitive card game from the future. It's the part of Dota that hews closest to Calvinball—and this is game that has an awful lot of Calvinball in its DNA.

For example. EG remove Bounty Hunter and Tusk; CDEC remove Leshrac and Techies. EG first pick Gyrocopter and CDEC take Clockwerk and Lina. EG get Naga Siren, then remove Ember Spirit. CDEC get rid of Dark Seer. EG get rid of Visage. CDEC ban Shadow Fiend then take Winter Wyvern. Storm Spirit to EG, then Phantom Lancer to CDEC, then Earthshaker to EG. CDEC remove Crystal Maiden; EG remove Dazzle. Down to the final two: Dragon Knight for CDEC, Ancient Apparition to EG.

This is either complete nonsense or the dramatic opening moments of the final game of the International 2015. It's probably a little bit of both. Over time however, and exposure, you see the stories contained in every choice. The way EG's Bounty Hunter ban reflects their growing respect for the hero, the way it upset them in the upper bracket final, its gradual ascendance over the course of the event. CDEC's Techies ban, which echoes with the sound of Aui_2000's explosive performance in the group stages (and KuroKy's back at ESL One, arguably.)

The respect shown to Universe with the Dark Seer ban and, likely, the Clockwerk first-pick; similarly, EG's respect for Q's Visage. The confidence in SumaiL expressed by that third-pick Storm Spirit, the shore-up-the-defenses mindset expressed by Phantom Lancer and Dragon Knight. The reason people cheer at hero selections is because they express personality, emotion, and strategy: the thing you see, when you learn to read between the lines, is people, which is a good way to explain the popularity of esports as a whole.

What strikes me is that even spectating a draft phase is, to some degree, participatory. It's fun to apply your own understanding to the draft happening on the screen, to anticipate decisions, share that anticipation, and so on. This is a part of the game that is fundamentally about pattern recognition, but rare in that the patterns you trace go beyond game mechanics and strategy. You consider social, personal, historical patterns too: you are using the part of your brain that might in a different life be forecasting financial trends, or branding, or fashion. Whatever life decisions led you apply these faculties to internet wizards don't matter: you are, at least, using them.

It's the satisfaction of applying years of knowledge knowledge and intuition in combination, simply and keenly expressed—something few games outside of the competitive world manage. For all that gets said about esports being inaccessible, I suspect that the complexity of a hero draft is emblematic of why they're becoming so popular. It's common to assume that a viewer will encounter something they don't understand and turn away: those cheers during the draft are evidence that the opposite is often true. Secret languages are attractive—they draw people in, make them want to learn, and reward them for learning. I can't think of a better demonstration of that than thousands of people screaming at a character select screen.

To read more Three Lane Highway, click here.

Dota 2 - contact@rockpapershotgun.com (Philippa Warr)

Actually, everyone should get this framed.

Tutorials and practice in MOBAs is something I think about a lot. It came up again over the last couple of weeks because Riot ventured the opinion that a sandbox mode in League of Legends would introduce problems and take away from fun of the game.

I already talked about the sandbox situation in greater detail here but I figured I’d put forward a few of my own ideas for useful practice scenarios. Before doing so, though, I wanted to check on the current state of tutorials in MOBAs. A quick peek turned into a longer look because Dota 2’s Reborn beta has introduced a whole bunch of new tutorial stuff in the form of these guided bot games you can play in their entirety as well as a demo hero mode. What I’ll do, then, is go into Reborn’s guided bot matches in more detail to say what’s good and bad about them – how they work and what’s still not covered. Next week’s Dote Night will be for broader thoughts about MOBA tutorials in general. Feel free to pitch in with your own in the comment section!

… [visit site to read more]

Dota 2 - Valve
- Fixed an exploit involving issuing orders that target units in the fog of war.
Dota 2 - contact@rockpapershotgun.com (Graham Smith)

Alice is on holiday, leaving it to me to ask us and you that timeless question: whatcha playin’ there buddy?

… [visit site to read more]

Dota 2 - Valve
- Fixed Invoker's Magus Apex Sun Strike sometimes not being visible by enemies on impact
- Fixed Faceless Void's Jewel of Aeons Timewalk effect being visible in FoW
- Fixed a bug where after spectating a game, sometimes neutral units would be invisible.
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