Dota 2 - contact@rockpapershotgun.com (Philippa Warr)

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.>

“Dota 2 is not about kills, it’s not about how many towers you can take, it’s about killing the throne. That’s the game”

I’m talking to Alliance’s manager Kelly Ong Xiao Wei about the “rat Dota” tag you’ll often hear applied to her team. I’ve been thinking about the phrase since I overheard her asking one of the Dota 2 commentators at ESL One to stop using it. Her point is that it’s not a neutral term. Rat Dota is also a judgement on the team and it implies they’re using an inferior or unworthy playstyle. That’s why she’s asking the casters to refrain from using it. But the more I think about the problem the more I wonder if there’s another solution.

… [visit site to read more]

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

LOOK AT HIS HEAD

Hello everyone, and welcome to another exciting episode of “It’s A MOBA But…”! Today’s mystery game is Battleborn! It’s coming from that Borderlands gang Gearbox Software, and certainly not to be confused with Bethesda’s BattleCry, From Software’s Bloodborne, or Battlezone. Now we’re all settled, our first round is, as ever, Name That Twist! So, is Battleborn’s twist:

a) destructible voxel terrain,b) a first-person view,or c) it’s a roguelike?

… [visit site to read more]

Dota 2
Dota 2


Dota 2's The International is here. While the finals won't kick-off until Friday, 18th July, the playoffs for the main competition's few remaining places will start in just a few hours. Here's why you should be excited. One: it's the biggest event in e-sports, with a prize pool of over $10 million. Two: this year, Valve are providing multiple ways to watch, with a separate stream dedicated to those unfamiliar with the game.

Today's matches mark the first part of the phase one playoff with three best-of-three matches scheduled. Virtus.Pro, MVP, CIS Game and Liquid will be fighting it out for a spot in phase two. The action, as with all future playoff games, will begin at 9am PDT / 5pm BST. You can watch from the (free) Dota 2 client, where Valve have a catch-up system should you miss the live event. Alternatively, watch it your browser.

Just like last year, our Three Lane Highway correspondent Chris Thursten will be covering the main competition live from Seattle. At this point he's more Dota than man, and will be bringing interviews and analysis from the tournament floor.

If you're unfamiliar with Dota 2, Chris previously produced a guide to watching the game as a newcomer.
Dota 2 - contact@rockpapershotgun.com (Nathan Grayson)

It’s like they say, Internet gonna Internet. Thanks to a new and very good Mario Kart, kart racing is once again all the rage these days, and Dota 2 is more popular than all the cool kids in high school put together>. What happens when you combine the two? It’s called Dota Dash, and it looks like it works maybe a little. Apparently, however, there’s still a whoooooole lot of work to be done. Video below.

… [visit site to read more]

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

Top dad jokes in Dota.

“Furion’s playing rat doto” – four words full of meaning to the well-informed Dota 2 player but to most people, half of those aren’t even words.

Valve’s Dota 2 tournament The International later this month will be by far the highest-paying digital sports competition yet, with a prize pool currently sitting at $10,466,388. It’ll also be the most confusing digital sports competition. What a weird game Dota is. But the pageantry and big numbers will surely lure in the curious and confused, so Valve are planning a special commentary stream aimed at newcomers.

… [visit site to read more]

Dota 2
dotadash


2014 will go down in history as the year Very Serious PC games got a karting mode. First it was Arma 3, and now Dota 2. While 'Dota Dash' doesn't look like the most polished karting game, it will no doubt please those who, for some reason, desire to burn around Dota 2 maps collecting power-ups and dropping bananas.

Designed to 'feel like Mario Kart', the Dota Dash mod retains the familiar Dota 2 camera angle while rejigging the controls and map layouts. Mod creator 'BMD' has promised to keep adding to the mode, with a 'campaign system' chief among the scheduled additions. Customisation is a priority as well, as BMD writes on Reddit:

"I'm also building development tools for mappers so that they can draw their map in Hammer, then use my development tools to place all of the powerups/waypoints/hazards/barriers on the map, and then release their map/map pack (or possibly even sell it on the workshop eventually)."

You can grab the mod on the Steam forums. Check out a video of Dota Dash in action below:

Dota 2
Dota 2


It's an exciting month for fans of DIGITAL SPORT. We're only a few days away from the start of The International's play-offs and exactly two weeks from the main event. Valve are preparing for the Dota 2 tournament's kick... er, creep-off with the launch of the official International mini-site. With it, they've announced the competition's prize-pool distribution, and the multitude of ways for fans and newcomers to watch.

Of the ginormous ~$10 million prize-pool, 46% has been earmarked for the 1st place victor. As of writing, that puts the winning teams winnings at a staggering $4,753,981 although that number is climbing all the time. Importantly, this year, more teams will benefit from the pool. The top 14 of the 16 phase-two teams have a stake in the pot, with the 13th and 14th place finishers each earning 0.2% of the total. That may not sound like much, but it's currently a respectable $20,669.

Also announced are Valve's plans for streaming the tournament. In addition to being to watch the games through the Dota 2 client, this year, there are also some new features. There's a DVR system, designed to let people catch-up on the day's matches in spoiler-free environment. Also, for Phase Two, viewers will have a Multicast option presenting the pick of the action from four simultaneous games.

From my perspective, the most important feature is the 'Newcomers Broadcast'. Happening alongside the main stream, it'll feature commentary designed to help newbies understand what the hell is even happening. It's a much needed feature, and one that could secure the game's current e-sports popularity by broadening its appeal beyond its dedicated player-base.

Head over to The International site for the full round-up of features, and see below for the full distribution percentages. Phase one of the play-offs begin next Tuesday, 8th July.


1st: 46%
2nd: 13.5%
3rd: 9.5%
4th: 7.5%
5th-6th: 6%
7th-8th: 4.75%
9th-10th: 0.45%
11th-12th: 0.35%
13th-14th: 0.2%
Jul 3, 2014
Dota 2 - SZ


The International draws near! All around the world players and spectators are preparing themselves for the battles to come. It all begins next Tuesday the 8th with the start of the Playoffs. To help you get the most out of the biggest event in Dota history, visit The International Tournament Website, where you can review the entire tournament schedule, find spoiler-free streams of each day's games, learn about the new Multicast and Newcomer's Broadcast streams, locate a local Pubstomp, read up on the latest TI4 news, discover what this year's champions stand to win, and more.

Need more ways to keep track of The International? Be sure to follow us on Facebook, Twitter (#TI4), Flickr, and Instagram.

Once the dust has settled and the new champions have emerged, everyone who owns a Compendium will discover a new gem in their inventory to show off their dedication to The International by displaying their Compendium level, as well as a new emoticon to match. The types of gem and emoticon received will change based on the owner's Compendium level when the tournament ends:

  • Copper (Level 1)
  • Bronze (Level 10)
  • Silver (Level 25)
  • Gold (Level 50)
  • Platinum (Level 100)
  • Diamond (Level 500)

Finally, we're launching a new batch of treasures on the store, all of which feature sets and items from pro players and teams. Open a Treasure of the Elemental Trophy, Tangled Keepsake, and Cannon's Fuse to claim items from a variety of pro teams and players, or purchase a Treasure of the Eternal Alliance to earn one of several new items from last year's grand champions, Alliance.
Jul 3, 2014
Dota 2 - SZ


The International draws near! All around the world players and spectators are preparing themselves for the battles to come. It all begins next Tuesday the 8th with the start of the Playoffs. To help you get the most out of the biggest event in Dota history, visit The International Tournament Website, where you can review the entire tournament schedule, find spoiler-free streams of each day's games, learn about the new Multicast and Newcomer's Broadcast streams, locate a local Pubstomp, read up on the latest TI4 news, discover what this year's champions stand to win, and more.

Need more ways to keep track of The International? Be sure to follow us on Facebook, Twitter (#TI4), Flickr, and Instagram.

Once the dust has settled and the new champions have emerged, everyone who owns a Compendium will discover a new gem in their inventory to show off their dedication to The International by displaying their Compendium level, as well as a new emoticon to match. The types of gem and emoticon received will change based on the owner's Compendium level when the tournament ends:

  • Copper (Level 1)
  • Bronze (Level 10)
  • Silver (Level 25)
  • Gold (Level 50)
  • Platinum (Level 100)
  • Diamond (Level 500)

Finally, we're launching a new batch of treasures on the store, all of which feature sets and items from pro players and teams. Open a Treasure of the Elemental Trophy, Tangled Keepsake, and Cannon's Fuse to claim items from a variety of pro teams and players, or purchase a Treasure of the Eternal Alliance to earn one of several new items from last year's grand champions, Alliance.
Dota 2
ESL One Frankfurt


Three Lane Highway is Chris' sometimes serious, sometimes silly column about Dota 2. The image above is from the ESL Flickr account.

We've always had a complicated relationship with e-sports. By 'we' I mean not just PC Gamer but PC gamers: I think it's fair to say that the paradigm shift that e-sports represent hasn't always been widely understood or accepted. That makes sense it's a form of gaming that the majority of gamers will never participate directly in, and this is a hobby that is defined by participation.

An attitude I've heard a few times is that the lure of e-sports is drawing gaming in an undesireable direction. That competition precludes fun, or that the notion of games as sport is a creative blind alley. I disagree with these ideas but I see where they come from. We're talking about a subculture within a subculture growing to the point where it dominates large parts of the discussion. Gamers can be prickly about both exclusion and pretension and there are times when e-sports embody both. What I want to explore this week is why I think the concept of sport is something that we should be getting excited about. I'm going to use Dota 2 as my main example, because that's what I know, but everything I have to say applies to the hobby as a whole.

When a game becomes a sport it sheds its status as a commercial entertainment product. It still generates money, of course, but the relationship between the player and the game is crucially different. When you start treating games as sports, you go from being a passive receiver of entertainment and become an active participant in a kind of test. Whether you're playing competitively or watching tournaments, you're engaging directly with the systems of the game in a way that demands concentration and knowledge.

There's an argument that runs along the lines of "why would I watch a game when I could be playing one?" This misunderstands something about sport. If you can watch a sport, you're almost certainly more intellectually engaged than you would be if you were playing a scripted game. The act of physically participating is secondary, to me, to the stuff that happens in your brain when you watch a set of game mechanics operating in a competitive context. That's what a sport is: a set of rules resolving into narrative.

You can't understand a sport without understanding game design. If you're capable of following Dota 2 or football or whatever then you know something about the way that systems create drama, even if you wouldn't frame that knowledge in those terms. That's really cool, because it makes it easier to perceive the corners that other games cut in the name of providing you with entertainment. When you've seen what a game can achieve with a simple set of rules, it becomes far harder for games without the design integrity of a sport to sell you a fantasy.

When a game becomes a sport it not only stops being commercial, it becomes unrateable. We're used to placing games on a review scale that is designed to assess how well they deliver on their promises. You can't do that with a sport, because it's not an entertainment product it's an algorithm for creating entertainment. A sport isn't good or bad: it simply is, and that's alien territory for most gamers. I appreciate that I'm writing this as a guy who reviewed Dota 2 but when I did, one of the things I considered was how good the game was at turning gamers into sports fans. In effect, how good it was at making its eventual score irrelevant, and itself indispensable.

So, Cool Thing About Sport #1 is that it frees us up from always seeing games as products being sold to us. Instead, you get to see your hobby entirely as an interaction between players which might be you, or might be somebody you're a fan of and an external system. It's about people, not marketing, and as a result you're more likely to take something meaningful from your relationship with it.

Cool Thing About Sport #2 is an extension of that idea. Sports don't have designers or owners, they have stewards. Valve didn't create DotA, and while they're capable of making significant changes to the game's identity they don't ultimately own it as a sport. The community does: from the StarCraft and WarCraft III modders that created it in collaboration with each other to the casters and analysts that drive interest to the players themselves. As a game it has no single point of origin, and this is something that it has in common with the majority of traditional sports.

Blizzard's games make for an interesting counterpoint to this rule. Technically, Hearthstone and StarCraft II do have specific designers and specific points of origin. Start seeing them as sports, however, and it's important to note that neither are based on original ideas: they're both expressions of the ongoing lives of their respective genres. What StarCraft fans get out of watching StarCraft they could get out of other real time strategy games, for example, if sufficiently competitive alternatives existed. Their preference is for a particular instance of a publicly-owned idea. Blizzard are the premier steward of the competitive RTS, but not its creator.

So why is all of this important? Because it's how games escape from familiar patterns and gain a cultural permanence that they can't achieve as commercial products. It's how we break out of a marketing-lead mode of thinking about games and start to perceive our hobby in more human terms. Sports are about effort, achievement, feeling. The fantasies that they encourage aren't oversold by marketing and underdelivered by overworked developers. They're real, and I'm just about as excited by that word as Twitch chat is.

None of this precludes the existence of other kinds of game. Scripted entertainment will always have a place, both as a form of entertainment and as a creative field to be explored. But man, guys. I roared along with a few thousand other people when a Swedish twenty-something controlling a giant red man slam-dunked a wolfguy and some kind of elemental bear-cow and it was among a dozen other similar experiences that surpass anything else I've ever felt about a game. I desperately want other people to get access to that feeling. The rise of e-sports won't be marked when we get Dota 2 on TV, or when the International prize pools top $20m. They'll have risen when we think of them as a separate hobby when 'entertainment games' and 'digital sports' exist as related but distinct ideas. Perhaps we're there already. If so, I know where I'd rather spend my time.

To read more Three Lane Highway, click here.
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