Dota 2 - SZ
First available with the <a href="http://www.dota2.com/store/itemdetails/15607">ASUS ROG DreamLeague Season #1</a> tournament, Fantasy Dota is an expansion on features originally included in the International 2013 Compendium. In Fantasy Dota, you join up to 5 of your friends to create a Fantasy League, where you'll each design a Fantasy Team made up of Pro Players. You'll then compete based on how well your players do in matches played in DreamLeague Season 1.

<a href="http://www.dota2.com/store/itemdetails/15607"><img src="http://media.steampowered.com/apps/dota2/images/blogfiles/blog_image_dreamleaguefantasy.jpg" width="100%"></a>

Buying the ticket for <a href="http://www.dota2.com/store/itemdetails/15607">DreamLeague Season 1</a> makes you eligible to create a Fantasy League, as well as join any Fantasy Leagues that your friends create.

Once you've bought your ticket and created a Fantasy League, you can invite friends to join you and set a time for the Live Draft. During the Live Draft, members of your Fantasy League draft Pro Players onto their Fantasy Team, however unlike the International 2013 Compendium, each player can only be owned by one person. After the draft is completed, the Fantasy League will automatically create round-robin weekly head-to-head matchups, where every week you'll try to earn points to win against one of the other members of the Fantasy League.

Fantasy Team matches will begin on March 3rd, so be sure to form your Fantasy League and complete your draft before then.

Here's some more info:

<strong style="color:#a43827; font-size:16px;">General</strong>

<strong style="color:#7d8086">Q. Can I create more than one Fantasy League?</strong>
You can create one Fantasy League for each tournament ticket that you activate. However, after activating a ticket, you can join any number of Fantasy Leagues.

<strong style="color:#7d8086">Q. How many members can be in a Fantasy League?</strong>
You can have up to six members in a Fantasy League. Each will have their own team.

<strong style="color:#7d8086">Q. What if I have an odd number of friends who want to play?</strong>
That's fine! One rotating team each week will get a Bye (basically a free win).

<strong style="color:#7d8086">Q. What if two Fantasy Teams have the same number of wins? Are they tied?</strong>
Ties are broken by the total number of points scored in the season.

<strong style="color:#7d8086">Q. When does a matchup end?</strong>
Weekly matchups end on Sunday night at midnight in the time zone of the tournament. At that point, wins and losses are assigned for that week, and the next week's matchups begin.

<strong style="color:#a43827; font-size:16px;">Players</strong>

<strong style="color:#7d8086">Q. Can a player be owned by more than one Fantasy Team?</strong>
No, players are exclusively owned by a single team.

<strong style="color:#7d8086">Q. What does a player being "Core" or "Support" mean?</strong>
Each player has been assigned a role, based on the role they generally play in pro matches. Players that play mid, off-lane, or carry are grouped under "Core". Players that take more of a support role are classified as "Support".

<strong style="color:#7d8086">Q. Does player role affect scoring?</strong>
No, all players are scored based on the same criteria.

<strong style="color:#7d8086">Q. How are players scored?</strong>
<ul>
<li>0.3 points per kill</li>
<li>-0.3 points per death</li>
<li>0.15 points per assist</li>
<li>0.003 points per last hit</li>
<li>0.002 points per gold per minute</li>
<li>0.002 points per XP per minute</li>
<li>0.07 points per seconds of enemy stuns</li>
<li>0.0004 points per allied healing done</li>
<li>1 point tower kill</li>
<li>1 point per Roshan kill</li>
</ul>

<strong style="color:#a43827; font-size:16px;">Player Rosters</strong>

<strong style="color:#7d8086">Q. How many players can I have on my team?</strong>
You can have 8 players on your team. These 8 slots are divided into types.

Active Roster:
<ul>
<li>2 Core</li>
<li>2 Support</li>
<li>1 Any</li>
</ul>
Bench:
<ul>
<li>3 players of any type</li>
</ul>

<strong style="color:#7d8086">Q. What players can I put in each slot type?</strong>
Core and Support players can only go into "Core" and "Support" slots. "Any" or "Bench" slots can contain players of any role. Note that a player in a Bench slot will not score points for their team.

<strong style="color:#7d8086">Q. How often can I adjust my roster?</strong>
You can set your Active Roster for each individual day. Any day you don’t adjust your Active Roster, the settings in place on the previous day will automatically carry over.

<strong style="color:#7d8086">Q. When does a day's roster lock?</strong>
A day's Active Roster becomes locked at midnight in the time zone where the tournament is located. So for a tournament taking place in Europe such as DreamLeague Season 1, the Active Rosters will lock at midnight CET. This lock time is displayed on the roster editing panel.

<strong style="color:#7d8086">Q. What does it mean when an roster is locked?</strong>
When a roster is locked, you won't be able to make any changes to it. This is to prevent roster changes happening while matches are being played.</li>

<strong style="color:#7d8086">Q. How can I see how Pro Players have done in the past?</strong>
The Player tab in the Fantasy section in the Community tab lists all players and their average stats over the last 100 league matches (all leagues) that they've played.

<strong style="color:#7d8086">Q. What happens if I miss my Fantasy League's live draft?</strong>
The draft system will automatically pick players for you.

<strong style="color:#7d8086">Q. Do players get more points if a best-of-three goes to a third game?</strong>
No. In a best-of-three series, each player earns points only for their highest-scoring games.

<strong style="color:#a43827; font-size:16px;">Trading and Free Agents</strong>

<strong style="color:#7d8086">Q. Can I remove a player from my team?</strong>
Yes, you can request to drop a player and pick up another that no other Fantasy Team owns (a "free agent"). These requests are all processed nightly. If multiple Fantasy Teams all attempt to pick up the same Pro Player, priority is given to the Fantasy Team with the worst record.</li>

<strong style="color:#7d8086">Q. Can I drop and pick up more than one player at a time?</strong>
No, currently you can only have one outstanding drop/add request.

<strong style="color:#7d8086">Q. Can I trade players with another Fantasy Team?</strong>
Trading players between Fantasy Teams is not yet supported.

<strong style="color:#a43827; font-size:16px;">Scoring</strong>

<strong style="color:#7d8086">Q. Do all matches played by a player in my roster count towards my score?</strong>
Each Fantasy League is associated with a specific tournament, and only matches played as part of that tournament count towards player scores.</li>

<strong style="color:#7d8086">Q. Do all Pro Players have the same scoring criteria?</strong>
Yes, all Pro Players, regardless of role, are scored based on the same factors.

<strong style="color:#7d8086">Q. Do players in Bench slots earn points?</strong>
No, players on your Bench do not earn points towards weekly or daily point totals.

<strong style="color:#7d8086">Q. Does it matter if players win or lose their matches?</strong>
No, scoring is entirely based on the player's performance in certain categories (kills, gold per minute, healing, etc). Whether they win or lose their match is not scored, though players that win matches will tend to have better individual performances.

<strong style="color:#7d8086">Q. When are scores updated?</strong>
Scores are updated after every match completes.

We’ll be expanding on Fantasy Dota as time goes on, and look forward to your feedback and suggestions!
Dota 2 - SZ
First available with the ASUS ROG DreamLeague Season #1 tournament, Fantasy Dota is an expansion on features originally included in the International 2013 Compendium. In Fantasy Dota, you join up to 5 of your friends to create a Fantasy League, where you'll each design a Fantasy Team made up of Pro Players. You'll then compete based on how well your players do in matches played in DreamLeague Season 1.



Buying the ticket for DreamLeague Season 1 makes you eligible to create a Fantasy League, as well as join any Fantasy Leagues that your friends create.

Once you've bought your ticket and created a Fantasy League, you can invite friends to join you and set a time for the Live Draft. During the Live Draft, members of your Fantasy League draft Pro Players onto their Fantasy Team, however unlike the International 2013 Compendium, each player can only be owned by one person. After the draft is completed, the Fantasy League will automatically create round-robin weekly head-to-head matchups, where every week you'll try to earn points to win against one of the other members of the Fantasy League.

Fantasy Team matches will begin on March 3rd, so be sure to form your Fantasy League and complete your draft before then.

Here's some more info:

General

Q. Can I create more than one Fantasy League?
You can create one Fantasy League for each tournament ticket that you activate. However, after activating a ticket, you can join any number of Fantasy Leagues.

Q. How many members can be in a Fantasy League?
You can have up to six members in a Fantasy League. Each will have their own team.

Q. What if I have an odd number of friends who want to play?
That's fine! One rotating team each week will get a Bye (basically a free win).

Q. What if two Fantasy Teams have the same number of wins? Are they tied?
Ties are broken by the total number of points scored in the season.

Q. When does a matchup end?
Weekly matchups end on Sunday night at midnight in the time zone of the tournament. At that point, wins and losses are assigned for that week, and the next week's matchups begin.

Players

Q. Can a player be owned by more than one Fantasy Team?
No, players are exclusively owned by a single team.

Q. What does a player being "Core" or "Support" mean?
Each player has been assigned a role, based on the role they generally play in pro matches. Players that play mid, off-lane, or carry are grouped under "Core". Players that take more of a support role are classified as "Support".

Q. Does player role affect scoring?
No, all players are scored based on the same criteria.

Q. How are players scored?
  • 0.3 points per kill
  • -0.3 points per death
  • 0.15 points per assist
  • 0.003 points per last hit
  • 0.002 points per gold per minute
  • 0.002 points per XP per minute
  • 0.07 points per seconds of enemy stuns
  • 0.0004 points per allied healing done
  • 1 point tower kill
  • 1 point per Roshan kill

Player Rosters

Q. How many players can I have on my team?
You can have 8 players on your team. These 8 slots are divided into types.

Active Roster:
  • 2 Core
  • 2 Support
  • 1 Any
Bench:
  • 3 players of any type

Q. What players can I put in each slot type?
Core and Support players can only go into "Core" and "Support" slots. "Any" or "Bench" slots can contain players of any role. Note that a player in a Bench slot will not score points for their team.

Q. How often can I adjust my roster?
You can set your Active Roster for each individual day. Any day you don’t adjust your Active Roster, the settings in place on the previous day will automatically carry over.

Q. When does a day's roster lock?
A day's Active Roster becomes locked at midnight in the time zone where the tournament is located. So for a tournament taking place in Europe such as DreamLeague Season 1, the Active Rosters will lock at midnight CET. This lock time is displayed on the roster editing panel.

Q. What does it mean when an roster is locked?
When a roster is locked, you won't be able to make any changes to it. This is to prevent roster changes happening while matches are being played.[/*]

Q. How can I see how Pro Players have done in the past?
The Player tab in the Fantasy section in the Community tab lists all players and their average stats over the last 100 league matches (all leagues) that they've played.

Q. What happens if I miss my Fantasy League's live draft?
The draft system will automatically pick players for you.

Q. Do players get more points if a best-of-three goes to a third game?
No. In a best-of-three series, each player earns points only for their highest-scoring games.

Trading and Free Agents

Q. Can I remove a player from my team?
Yes, you can request to drop a player and pick up another that no other Fantasy Team owns (a "free agent"). These requests are all processed nightly. If multiple Fantasy Teams all attempt to pick up the same Pro Player, priority is given to the Fantasy Team with the worst record.[/*]

Q. Can I drop and pick up more than one player at a time?
No, currently you can only have one outstanding drop/add request.

Q. Can I trade players with another Fantasy Team?
Trading players between Fantasy Teams is not yet supported.

Scoring

Q. Do all matches played by a player in my roster count towards my score?
Each Fantasy League is associated with a specific tournament, and only matches played as part of that tournament count towards player scores.[/*]

Q. Do all Pro Players have the same scoring criteria?
Yes, all Pro Players, regardless of role, are scored based on the same factors.

Q. Do players in Bench slots earn points?
No, players on your Bench do not earn points towards weekly or daily point totals.

Q. Does it matter if players win or lose their matches?
No, scoring is entirely based on the player's performance in certain categories (kills, gold per minute, healing, etc). Whether they win or lose their match is not scored, though players that win matches will tend to have better individual performances.

Q. When are scores updated?
Scores are updated after every match completes.

We’ll be expanding on Fantasy Dota as time goes on, and look forward to your feedback and suggestions!
Dota 2 - Valve
- Ability Draft: Fixed interaction between Lina’s Fiery Soul and toggle skills (like Mana Shield and Split Shot).
- Ability Draft: Added Meepo.
- Mid-Only: Meepo now works correctly.
Dota 2 - Valve
Dota Store
- Increased speed/responsiveness of the store
- Added Loading Screens to the store
- Added new Tournament and HUD/Loading Screen sections to the Featured page
Dota 2 - contact@rockpapershotgun.com (Nathan Grayson)

At some point, we’re just going to have to accept the fact that Valve is all>. Where once it was merely a humble game developer, it now has a synonymous-with-PC-gaming storefront, its own series of console-ish boxes, a mini-convention, a virtual reality department, the largest collection of virtual hats on Earth, and every number in human history all the way up to 2. Oh, and now it’s got its own movie too, because why not? Free To Play: The Movie is a high-budget Valve production about three DOTA 2 pros. Color me intrigued. And also purple. I am feeling very purple right now.

… [visit site to read more]

Dota 2
Valve Free to Play documentary


Free to Play, the Valve-made film exploring the highly competitive and demanding world of Dota 2 eSports, will appear on Steam March 19 following a premiere event at San Francisco's Castro Theatre. True to its name, Free to Play won't cost anything to stream or download, but a paid Dota 2 item and skin pack will also be available that will donate 25 percent of purchases toward the players featured in the movie.

The film sagas the experiences of three pro gamers Singaporean Benedict "HyHy" Lim, American Clinton "Fear" Loomis, and Ukrainian Danil "Dendi" Ishutin and how wrapping their lives around a single game's professional scene underscores both the sheer effort to secure the $1 million prize at the 2011 International Championships and the steep toll eSports exact on life outside videogames. Valve is producing the documentary entirely from its studio. We watched the first half at Valve's offices last June and came away impressed with its dedicated focus on treating eSports gaming seriously.

Grab Free to Play when it hits Steam on March 19. If you're in the San Francisco area, The Castro Theatre will also host a premiere event on March 18. Tickets are available at Eventbrite.

Counter-Strike
csgo-gamesarehard
Image via Steam user MVDK.

Written by Matt Thrower

Fifteen years ago I thought myself the god of Unreal Tournament: an untouchable colossus of speed and firepower tearing through every difficulty level with consummate ease. So naturally, as soon as I got broadband I tried out for a high ranking clan. They wiped the floor with me, blowing my avatar asunder with the same insouciance I had playing against the bots and laughing as they fell before me.

It was the beginning of a long and illustrious career of being Very Bad Indeed at online games. Yet here I remain, regularly clocking hours on Left 4 Dead, Call of Duty, and DayZ and regularly left propping up the leaderboards.

I m hardly alone. Public servers commonly have their fair share of deadbeats alongside the clan members and twitch kiddies who rule the maps. The gaming demographic increasingly includes middle-aged people with kids and mortgages who want to kick back in the evening and have some fun, but don t have the free time to practice. And, predictably, the more experienced players slaughter them, time and time again. Why do we keep coming back for more pain?
Suckers for punishment
Lennart Nacke, who researches affective gaming and entertainment computing at the University of Ontario Institute of Technology, suggests it might be connected to something he calls the feedback loop of self-regulation. We need four things to regulate our behavior: standards, monitoring, strength and motivation, he tells me. People in online games form their standard by participating in matches and monitoring their own performance. Every time they engage in another match they get feedback on their prior performance and adjust their current efforts.

But doesn t that mean that practice would eventually lower their motivation when they reached their desired standard? The randomness of the players and the randomness in the twitch games themselves mean the standard is constantly adjusting, he says. It keeps the players in a monitoring loop of their own behavior and this leads them to come back.

StarCraft 2: Making you wish you had extra hands since 2010.

This desire to practice and improve is a colossal motivator, an effect more widely known as positive reinforcement. Mia Consalvo, Research Chair in Game Studies at Concordia University, agrees and she has some data to back up her opinion.

In my research on why people cheat, I found that most players went to great effort not to cheat they wanted to earn their achievements in games fairly, via their own efforts, she says. This leads me to believe that often, players really want that sense of accomplishment that comes from their own efforts and skills via play. That suggests that such players are earnest in wanting to advance in the game. And here that takes the form of multiple plays, even without success.

There s substantial research to back up the hypothesis that, counter-intuitively, failure actually encourages further participation. A 2011 study of internet chess by Mihaly Csikszentmihalyi and Sami Abuhamdeh suggested that players actively chose more capable opponents, and had the most fun against people that they beat only 25 percent of the time, on average.

This seemingly contradictory enjoyment of failure has a parallel in philosophy known as the tragedy paradox. Why do people actively enjoy works of art that prompt unpleasant emotions such as sadness and fear? There s no straightforward answer, but we re all familiar with the experience of bellowing the rage and frustration engendered by failure at the screen, and then quite sincerely telling our friends how great the game was.

Lennart points out that video games offer a uniquely good environment to explore this effect. They put us in an explicit rule context, where our boundaries are known and we can quickly observe the skills of other players, he tells me. This framing of a game allows us to set clear a goal for our behavior and it is much easier to monitor our progress than in real life, where the rules are not clear and the skills of our opponents would be unknown to us.


Raging against the machine
Lennart's explanation doesn't entirely explain why gamers like me, who ll simply never have the time or the reflexes to beat the teenage experts that throng the servers, continue to play in the face of repeated maulings. I know I m a hopeless case, so it can t just be the lure of potential improvement that keeps me going.

What s particularly interesting is how this attitude contrasts with that engendered by overly difficult solo games. We ve all played games with excessive learning curves and uneven difficulty spikes, and often the response is annoyance and frustration followed by throwing in the towel. It seems to me there must be something qualitatively different in playing against other people, but what?

Consalvo thinks that it might just be me. I've known players that have attempted particular moves or levels in single player games up to 100 times, she relates, so we can't say they would just give up against the computer. It seems to depend on the persistence of the player and their investment in a particular game. Players will vary widely at their 'frustration point' where they will give up.

Quake Live: Browser play means it's even easier to lose than ever before.

Equally, some of those effects that make failure actively pleasurable when playing online also apply to the offline world. Nick Yee, a research scientist who s been studying online games for over a decade, points out that it used to be near impossible to beat games. Most people who played Pac-Man or Tetris never beat the game, but they kept playing because it provided a challenge and allowed them to sense their own improvement.

It s the same psychological feedback loop that we ve already encountered. Winning in itself isn't necessary to create engagement, Nick says. In fact, one could argue that not winning at Pac-Man and Tetris were precisely what kept people playing.

Lennart, however, suggests it might be related to the unpredictability of a human opponent when compared to a bot. If the standard of the game is too high, the frustration threshold will be hard to overcome for players, he tells me. But against humans, the randomness of the opponent influences how we build our standard and makes it harder to form comparisons, essentially keeping us engaged for longer because we haven t yet met the standard that we rebuild every time we engage in gameplay.
Friendship through failure
This was starting to chime a little better with my personal experience. Maybe the attraction is as simple as the humanizing element; the huge pull we have toward sharing activities, even if it s with faceless strangers who might be thousands of miles away and want nothing more than to repeatedly blow us to pieces.

Mia thinks that could well be the case. Being social is not always about communicating it is also about engaging in a shared activity with others, she says. Sometimes that means simply being among other people; it could mean engaging in a group quest or even PvP or other competitions.

The point that you don t have to talk or even text with other players online in order to feel a sense of companionship from them is also one that Lennart makes. They are just enjoying the company of other people and even if they could not communicate with other players directly, they are still enjoying the shared language of playing the game.

Dota 2: So complex, you can deny opponents XP by killing your own minions.

Lennart and some colleagues ran a study on this hypothesis, analyzing several months of log files from a large site that matches players for online board and card games. They found that while user s behavior mirrored many aspects of real-life socialization, they were forming only transient relationships and talking very little. What could explain their actions?

The main point here is that games themselves are a form of communication, he tells me. They allow us to communicate with other humans by monitoring and comparing our behaviors in the game to others and witnessing personal growth in an easy to understand constrained environment. Games, even the competitive ones, are in my opinion one of the most social ways we can interact using technology today.

And there s my answer. I play a lot of board and card games, and have long been aware that a big part of the draw for me is the enjoying the company of friends and family and gaming at the same time. I m no good at those games either, but I do have a fantastic repertoire of funny stories about my spectacular failures.

So I m happy to carry on being the bottom of the pile just to have the pleasure of knowing that behind all the nicknames on top of me are real people, and I ve contributed to their game, their narrative, their own repertoire of anecdotes. Whatever my losses in the game, I ve won a little victory in my real world life.
Dota 2 - SZ
<a href="http://www.freetoplaythemovie.com/"><img src="http://media.steampowered.com/apps/dota2/images/blogfiles/f2p_teaser.jpg" width="100%"></a>

Experience the first International through the eyes of players who lived it. <em>Free to Play</em> is Valve's feature length documentary detailing the efforts of three Dota 2 players as they battle to win the first million dollar grand prize in the history of competitive videogames.

<em>Free to Play</em> will be available for free on Steam March 19th. When the film is out, you’ll be able to show your support for the featured players by purchasing the Free to Play Competitor Pack, which will be available through the Dota 2 Store and Steam. With the Competitor Pack you’ll receive several in-game rewards including pro player item sets for Pudge, Doom, and Sven. You’ll also obtain a <em>Free to Play</em> courier, a special ward, and a custom HUD skin. Plus a portion of each purchase will go toward the players featured in the film: Danil "Dendi" Ishutin, Benedict "HyHy" Lim, and Clinton "Fear" Loomis.

Visit the <a href="http://www.freetoplaythemovie.com/"><em>Free to Play</em> website</a> to watch the trailer and learn more about the film.
Dota 2 - SZ


Experience the first International through the eyes of players who lived it. Free to Play is Valve's feature length documentary detailing the efforts of three Dota 2 players as they battle to win the first million dollar grand prize in the history of competitive videogames.

Free to Play will be available for free on Steam March 19th. When the film is out, you’ll be able to show your support for the featured players by purchasing the Free to Play Competitor Pack, which will be available through the Dota 2 Store and Steam. With the Competitor Pack you’ll receive several in-game rewards including pro player item sets for Pudge, Doom, and Sven. You’ll also obtain a Free to Play courier, a special ward, and a custom HUD skin. Plus a portion of each purchase will go toward the players featured in the film: Danil "Dendi" Ishutin, Benedict "HyHy" Lim, and Clinton "Fear" Loomis.

Visit the Free to Play website to watch the trailer and learn more about the film.
Dota 2 - Valve
- Added Ember Spirit to CM
...