Dota 2
Steam users2


Buckle up, because we're about to combine the two most exciting parts of PC gaming news: exponential user growth and graphs! Last Sunday, Steam hit 6.6 million concurrent users. It's an impressive figure, but what's really surprising is how it stacks up against previous totals. Back in January 2012 the service was hitting a high point of 5 million, with them not reaching the 6 million mark until November. That means Steam is currently growing around 300% faster than it was at the start of last year.

So where are those players coming from? To the graph-o-matic!

Source: SteamGraph

Essentially we're seeing massive and steady growth for the (technically) unreleased Dota 2. Less than six months ago the game could beat the then top-dog TF2 in concurrent users, but couldn't surpass the daily peak. Now it's a different story. The latest Steam stats have Dota 2 way ahead with a peak concurrent total of 237,414 players. In second place, still enjoying a post-Christmas boost, is Football Manager 2013 with 78,488 players. Team Fortress 2, meanwhile, has been consistently fluctuating between 45,000 and 75,000 players.

It's a big number, but still one far behind League of Legends, which was pulling a reported 3 million concurrent users as of July last year.

Dota 2 still doesn't account for the majority of Steam's overall user growth, despite the flood of free beta keys it incessantly sends out. And, of course, concurrent users don't give the full picture. We still don't know how many of those are active, or even the collected number of players who log into any particular Steam game over a set period of time.

Even so, it's a great sign of the health of PC gaming. It will be interesting to see how those figures change over the next year, as the console manufacturers creak into life to reveal their upcoming new hardware.
Dota 2
Dota 2


Big news for Dota 2's esports community. ESL have announced a brand new tournament with the largest prize pool outside of Valve's own International. Dota 2 will be the second game to be part of the RaidCall EMS One, a new competition based on the ESL Major Series. The $156,000 prize will be split across four seasons through 2013.

According to the announcement, "The best teams from Europe will compete for an overall prize fund of 156,000 US-Dollar. The entire tournament will be broadcast by ESL TV. Almost every week you will enjoy multiple days with the best matches presented live by our new Dota 2 caster; topped off by four live event finals every year."

The tournament's caster, qualification process and structure are all still unknown, but should be announced on the competition's pre-page soon. While it's EU only for now, ESL project manager Lari Syrota confirmed on Reddit that US and Asian teams are being considered for the future. He also clarified that a team needed only three of five European members to be eligible.

CS:GO was the first game to be announced for the EMS One, and will also split $156,000 across four seasons. That competition will be hosted by casters Joe Miller and Paul 'ReDeYe' Chaloner.
Dota 2
PlanetSide 2 Bio Lab bust


This week in our new competitive gaming column: could PlanetSide 2 be the first competitive shooter to achieve RTS/MOBA-level worldwide success? MLG and Sony think it just might. Plus: Who will secure their spots in Dota 2's The Defense 3 playoffs? This and much more below. gl hf!

PlanetSide 2 + MLG = Profit?
The big news today is that Major League Gaming has partnered with developers Sony Online Entertainment to bring PlanetSide 2 into the eSports spotlight. This is an interesting twist, as nothing on the scale of PlanetSide's continent-spanning warfare, often involving hundreds of soldiers, has been presented in a major, competitive context before now. Shooters in general, actually, tend to struggle in terms of viewership beside the more easily-readable presentation of top-down strategy and MOBA games.

The idea of PlanetSide as an eSport presents a lot of interesting questions. Could we see professional teams with dozens of members, operating under a military command structure? On top of this, MLG has officially announced two games for their Winter 2013 Pro Circuit season: League of Legends and Black Ops 2 (on the 360.) They are being rather mum about the unannounced third game. It seems almost ludicrous that a game with the worldwide popularity of StarCraft could get the boot, but this new partnership with Sony certainly has me wondering if we might be seeing Auraxis in place of Shakuras at the Winter Championship in Dallas this March.

StarCraft 2


IEM Katowice has concluded, with South Korea's First of Incredible Miracle and Dream of Team MVP claiming the first and second spots, respectively. PartinG and Socke secured the 3rd-4th spots. All four of them will get the chance to face off again among the 24 qualified participants at the Intel Extreme Masters World Championship in Germany, starting on March 5. In the GSL, the unsponsored South Korean BBoongBBoong pulled a major Code S upset in group D, defeating StarTale's Squirtle in the winner's match.

Upcoming Events
 
The Iron Squid — Chapter II offline semifinals and finals are set to run this weekend in Paris, France, with a $12,500 top prize. From a bracket practically bursting with fan favorites, only four players remain: MarineKing, Life, NesTea, and DongRaeGu.

Watch it: Ironsquid.tv

Other Stuff
 
I got to sit down for a massive interview with StarCraft II Game Director Dustin Browder last week. Give it a look to find out more about the state of Heart of the Swarm, and what's yet to come.

Day's Funday Monday topic this week: As Terran, you can only build one Factory and one Barracks. Check out some creative Terran air play in the Heart of the Swarm beta.

Axslav has a Rules of Engagement to help you learn how to stay cool and hold the line when you're being attacked from everywhere at once.

League of Legends


Two pro players have been issued lifetime bans for toxic behavior: StunnedandSlayed and Veigodx of Team Solo Mebdi. This effectively disqualified the team from the LCS Qualifiers this weekend.

Upcoming Events
 
Riot's LCS European Qualifiers begin tonight (technically tomorrow) at 1 a.m. PST/4 a.m. EST. For us North Americans, that means some serious caffeine will probably be required to tune in live. There are definitely incentives to do so, however, as we'll get to see the likes of Curse EU and Fnatic compete for five spots in the Season 3 Championships.

Watch it: LeagueofLegends.com

Other Stuff
 

Thresh, the Chain Warden is now available for purchase. He's a support champion with some good tankiness and a focus on positional play.

Dota 2


The active player count in Dota 2 has climbed above three million per month. While still only a fraction of League's numbers, that's pretty impressive for a game that's not even technically released. Team Fnatic has also just announced that their North American team has released four of its five players. According to JoinDota, they hope to build around the remaining member, Johnathan "SMURF" Gorriz.

Upcoming Events
 
The Defense 3 group stage is getting down to the wire. Fnatic.eu has achieved a perfect 7-0 record. The 6-0 Mousesports would need to win their final game in Group A to catch up. Only one team from each group will advance to the playoffs, meaning we'll be seeing a couple of tiebreaker matches. The deadlock will have to be broken between Empire and Dignitas (both 6-1) in Group B. Group C also currently has a tie, as North American Evil Geniuses managed to match Sweden's No Tidehunter in Group C, at 5-2. The winners of these matches will go on to face Mousesports and Fnatic in a double-elimination bracket for the championship.

Watch it: The-Defense.com

Other Stuff
 
The Troll Warlord has just joined the roster of heroes, an Agility monster whose pedigree goes all the way back to the mohawk-sporting troll axe-throwers of WarCraft II: Tides of Darkness. His effectiveness up close and at range make him a very flexible carry.

That's it for this week, eSports faithful. Let us know in the comments what you think of this week's stories, and what eSports events you're most looking forward to in 2013.

gg!
Dota 2
Rain vs Flash - Tournament of Champions - Game 1.mp4_snapshot_11.47_[2013.01.25_14.52.12]


Got eSports? The competitive gaming scene has grown enormously in the last couple years, with PC titles like StarCraft II, League of Legends, and Dota 2 leading the charge. Many of you have probably already joined in the excitement and insanity, but if you haven't, I want to change your mind.

All I ask is that you take a few minutes to watch our latest video, in which I Zerg rush the main reasons I keep hearing for why people haven't gotten into eSports. Too boring? Too complicated? Can't take it seriously? Prepare to defend the worker lines of your brain against some three-pronged drop harass.
Dota 2 - Valve
- Updated the icons for the new Warlock and Lone Druid sets.
- Fixed units not pathing around invisible enemies.
- Fixed stolen Berserker's Rage not restoring the original attack type on death.
- Fixed for LP mode not limiting 40 heroes.
- Fixed Battle Trance affecting units like Spirit Bear.
Jan 24, 2013
Dota 2 - Finol
Don't feed this guy.

<a href="http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_troll.jpg "><img class="alignnone" title="Max is the worst." alt="" src="http://media.steampowered.com/apps/dota2/images/blogfiles/inline_hero_troll.jpg" /></a>

In happier news, our new Calendar system is now available. Leagues can add events to the calendar making pro games easier to follow than ever before.

<a href="http://media.steampowered.com/apps/dota2/posts/calendar_full.png"><img class="alignnone" title="Ayesee, on the other hand, is the coolest." alt="" src="http://media.steampowered.com/apps/dota2/posts/calendar.png" width="588" height="537" /></a>

&nbsp;

And what better way of using this new feature than by following the new <a title="LD too" href="http://www.dota2.com/store/itemdetails/120653104" target="_blank">SEA League</a>? That GoDz guy is so dreamy.

&nbsp;

We've also added All Random mode and tweaked Least Played to now hide a player's top 40 heroes.

And unlike last week, I will properly link to the <a title="I hope this woks" href="http://www.dota2.com/news/updates/">changelog </a>this time.
Jan 24, 2013
Dota 2 - Finol
Don't feed this guy.



In happier news, our new Calendar system is now available. Leagues can add events to the calendar making pro games easier to follow than ever before.



&nbsp;

And what better way of using this new feature than by following the new SEA League? That GoDz guy is so dreamy.

&nbsp;

We've also added All Random mode and tweaked Least Played to now hide a player's top 40 heroes.

And unlike last week, I will properly link to the changelog this time.
Dota 2 - Valve
- Added Troll Warlord!
- Added All Random to matchmaking!
- Added tournament calendar view to the Watch tab!

GAMEPLAY
- The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit.
- Crystal Maiden: Fixed Freezing Field channeling ending if you get purged.
- Dazzle: Fixed Poison Touch slow and stun applying if BKB was used after it had been applied
- Drow: Fixed Drow Illusions carrying the double bonus from Marksmanship
- Keeper of the Light: Fixed Chakra being castable on magic immune allies.
- Keeper of the Light: Fixed Manta dispelling Mana Leak.
- Lifestealer: Fixed Rage not removing certain buffs that BKB does (Empower, Haste, etc).
- Medusa: Fixed Mana Shield happening after Stout/Vanguard damage block rather than before.
- Meepo: Fixed Poof considering dead illusions as valid destinations.
- Morphling: Fixed Replicate dying if Morphling dies with Aegis.
- Timbersaw: Fixed Whirling Death sometimes taking too long to cast when used with Timber Chain.
- Timbersaw: Fixed Chakram cast time behavior
- Visage: Fixed Attack and Defense type on level 3 Familiars
- Warlock: Fixed Aghanim Warlock Golems not doing enough damage
- Fixed MKB dealing bonus damage to towers.
- Fixed ground courier being able to block lanes and surround Roshan.
- Fixed being able to lifesteal more life than the target has.
- Fixed Diffusal Blade cooldown being 12 seconds instead of 8

UI
- Added Practice vs Bots option in the Play menu.
- Added a privacy setting in the UI so that players can specify whether they want to allow external 3rd party websites to be able to access their match history (defaulted to private).
- Least Played mode now eliminates each players' top 40 played heroes, up from 20.
- Added completion cost to shop item tooltips, displayed if the player has one or more components.
- Added tooltips to the shop category buttons.
- Fixed the Repick option disappearing too soon
- Fixed bug where buffs would sometimes display an incorrect duration sweep.
- Bringing up the combat log will now hide the killcam.
- Fixed bug where sometimes spectators would, when inspecting a player, not see thier cosmetic items.
- Fixed bug where Dota 2 would not track changes in the Windows default audio device.
- When spectating a game in directed, hero chase, or player view, the mouse will no longer be locked to the window

STORE
- Added new item sets for Lone Druid and Necrolyte.

BOTS
- Added Necrolyte bot.
- Added Witch Doctor bot.
- Sven will no longer War Cry when doing a casual retreat.
- Fixed Viper bot not harassing with his unique attack modifier.
- Fixed bug in Sandstorm avoidance that always made bots maximalliy avoid it.
- Adjusted the values so that bots are more willing to tanking creeps at high health/tankability ratings.
- Bots now take into account cleaving when determining what neutral camps they're willing to farm.
- Death Prophet bot will now use Carrion Swarm more when laning.
- Fixed bug that would cause bots to fountain-dive sometimes.

WORKSHOP
- Added a "Show Low-Res Model" checkbox that toggles between showing the low & high resolution LODs for imported models when in Loadout camera view.
- Now automatically switches to showing low-res models in the Day/Night camera views, and high-res models in the Portrait camera view (since that's how they're used by the game)
- Fixed "Other" submission type displaying a "failed to find content file" when submitting.
- Fixed Preview not resetting background properly when moving from Portrait to Day/Night view.
- Fixed Preview losing hero rotation when going to and from Portrait view.
- Fixed a case where the Add Wearable slot buttons didn't work for some slots on some heroes (like Sven)
Dota 2
Face_Off_Featured


Are hard-as-hell indie games enough to satiate our hunger for a challenge, or should mainstream developers quit trying to appease everyone and start really testing us? In this Face Off from our archives (originally published October 2012), Executive Editor Evan Lahti gives former Senior Editor Josh Augustine a hard time for his willingness to take it easy.

Make your own arguments in the comments—debate team captains: it’s your time to shine.

Evan: Focus testing is the enemy of experimentation and innovation. It widens the audience of a game by watering down the experience. Portal was harder, and better, than Portal 2, which forewent feats like mid-air maneuvering almost completely. Skyrim gave us a detailed wilderness where falling into a freezing lake meant nothing and dragons weren't much more than giant mosquitoes. Remember what dying was like in Diablo and Diablo II? You had to bravely fight back to your corpse to recover your gear with whatever rented junk you could pull together. I miss that brutality, and the feeling of, y’know, actually losing something.

Josh: And Diablo III offers that: in Inferno and Hell difficulty. Either of which can be played with permadeath on. Knock yourself out.

Evan: I’d love to, but Blizzard insists that I can only earn the right to play on a difficulty that can actually kill me by spending hours churning through Children’s Mode, erm, Normal. For every new character.

Josh: So you’re asking to die more? Dying isn't inherently fun or interesting. It’s not the secret sauce of game design. Even if games are a little less hard, it’s only because we’ve grown out of the binary win/lose states of the ’80s and ’90s. Those were motivated by a desire either to get people to put in more coins or to artificially lengthen 8- and 16-bit games that were otherwise short and simple. We’re in an age of gaming diversity and accessibility. More people are playing games; that’s great.

Evan: It’s not about dying more. It’s about wanting game design that uses difficulty creatively. Look at DayZ: you spawn in a 225km2 world with no weapon, no map, and no compass. You have to eat and drink. Everything is trying to kill you, and death is permanent. Almost every weapon has discrete ammo. If I’m good enough, I can read the stars to find my way.

It’s completely brutal, but more than 400,000 people flocked to it in just a couple months. It’s led Arma 2 to the top of the Steam sales charts for almost as long. Why? Because it does something so few modern games do: it respects your ability to figure it out yourself.

Josh: Difficulty’s out there if you want it. Super Meat Boy, Dustforce, Dungeons of Dredmor, Legend of Grimrock, Amnesia, Mount & Blade... all of these games are variously unforgiving. Dark Souls’ PC release is called the “Prepare To Die Edition.” Dota 2 and League of Legends are making judgmental, complex multiplayer games mainstream again. In Tribes: Ascend, I have to make mid-air skillshots at 225km an hour. What more do you want?

Evan: All the games you mentioned are from independent studios. They’re from the fringes. No one in the mainstream is embracing consequence-driven gaming, and as long as that’s the case, I think game design will continue to stagnate. I’m bored of regenerating health and checkpoints. And MMOs, honestly, they’re some of the greatest offenders of this because they were born from a model where players were paying an additional fee. Almost all of their design is based around appeasement. There’s no concept of failure or loss or struggle built into them. Every victory is just an eventuality: if you grind or pay enough, you’ll get what you want.

Josh: Even if what you were saying wasn’t a complete generalization (have you played TERA or Rift or DC Universe Online? They’re all totally tough)—a lot of people relish the social freedom and friendly atmosphere that MMOs provide by not punishing you dramatically just because you aggroed one too many cave goblins, or whatever. Difficulty isn't some one-setting-suits-all concept.

Evan: Challenge counts, and modern games are missing it. Without it, we’re just passively consuming content, going through the motions, acting out a puppet show of animations, particle effects, and sound. Even with immediate access to YouTube walkthroughs the moment a game is released, most developers are still desperately afraid of upsetting players or scaring them away. When I play something like DayZ, I feel feelings. My pulse changes. I regret decisions. I get mad. That’s valuable.

Josh: Well, while you’re getting mad that games don’t make you mad enough, I’ll be having fun.
Dota 2
Blizzard Allstars


With League of Legends dominating the MOBA scene (in terms of total players), Dota 2 trying to close the gap, and Heroes of Newerth... still existing, it's been a while since we heard anything about Blizzard's competitor. Renamed Blizzard All-Stars after Valve won the commercial rights to "Dota," things have been quieter on the subject than team chat in solo cue. Last week, however, Eurogamer put down some wards and was able to get some interesting info from StarCraft II production director Chris Sigaty. It seems Blizzard may be planning to release All-Stars stand-alone, with a free-to-play model.

"StarCraft 2 is a box. We intend to do something different with the business model in Blizzard All-Stars," Sigaty told Eurogamer. "Something more closely resembling the other types of games in that genre, the MOBA-style games that are out there today, and being able to sell smaller amounts of things to players, the things they want."

Previously, what was then called Blizzard Dota was announced to release as an in-house mod using the StarCraft II Arcade. Early builds showed a disappointingly small number of heroes compared to the genre leaders. And then it just seemed to vanish. It is, according to Sigaty, being "actively worked on," however.

"We'll go into more details about that in the future but I suspect you will not have to have StarCraft 2 to play ," he said. "We're definitely emphasizing it as its own product in the future."

We'll be watching warily for more Blizzard All-Stars info to spring out of the jungle for a genre gank, so sit tight in your lanes and wait for our signal.
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