Dota 2 - SZ
<a href="http://steamcommunity.com/workshop/browse/?appid=570"><img src="http://media.steampowered.com/apps/dota2/images/blogfiles/inline_spring2014_workshop.jpg" width="100%"></a>

Are you one of the many artisans eager to be a part of our <a href="http://blog.dota2.com/2013/12/become-a-part-of-the-next-dota-2-event/">Spring 2014 event</a>? As you know, we had some technical issues, and a few of you asked if we could extend the deadline. Good news: we’re doing exactly that! You now have until Monday, January 20th to get your submissions turned in for consideration. We’ll also be doing several releases over the course of the event, so even if you’re cutting it especially close you’ll still have a chance to be part of the fun. Remember to mark your submissions with the “Spring2014” tag to make certain we see it. To everyone else out there: incredible new submissions are appearing all the time, so don’t forget to <a href="http://steamcommunity.com/sharedfiles/browse/?appid=570">check back often</a> and vote for what you’d like to see on the Dota 2 store!
Dota 2 - SZ


Are you one of the many artisans eager to be a part of our Spring 2014 event? As you know, we had some technical issues, and a few of you asked if we could extend the deadline. Good news: we’re doing exactly that! You now have until Monday, January 20th to get your submissions turned in for consideration. We’ll also be doing several releases over the course of the event, so even if you’re cutting it especially close you’ll still have a chance to be part of the fun. Remember to mark your submissions with the “Spring2014” tag to make certain we see it. To everyone else out there: incredible new submissions are appearing all the time, so don’t forget to check back often and vote for what you’d like to see on the Dota 2 store!
Dota 2 - Valve
- Ranked matchmaking rating changes are no longer dependent on match length.
- Fixed hitboxes for Evergreen Stalker treants.
- Model and animation fixes to Invoker's Forged Spirit and Iceforged Spirit.
- Model and animation fixes to Osky Ottragon International Courier.

WORKSHOP
- Added Wraith King to the workshop.
- Added a checkbox for the Spring 2014 event on the publish page.
- Legion Commander's budget now displays on the workshop.
- Updated budgets for Ember Spirit, Storm Spirit and Dazzle.
- Added Stone Summons slot and budget for Earth Spirit.
- Updated body texture for Pudge.
- Updated workshop files, including separated fbx and smd, for Lone Druid, Earth Spirit, Faceless Void, Nature's Prophet/Treants, Invoker/Forge Spirits and Riki.
- Alpha test enabled for Nature's Prophet Treants.
- New courier animation requirement - flying couriers must be sunk into the ground after a death crash. Valve is applying this fix where needed to couriers that have already been accepted. http://www.dota2.com/workshop/requirements/npcs

UI
- Fixed Dota not taking focus correctly on startup.
Dota 2 - SZ
<a href="http://www.dota2.com/wraithnight/"><img src="http://media.steampowered.com/apps/dota2/images/blogfiles/inline_double_fragments.jpg" width="100%"/></a>

In honor of those heroes who have valiantly fought the forces of Frostivus Eve to keep their King enthroned, we are extending <a href="http://www.dota2.com/wraithnight/">Wraith-Night</a> through the weekend and doubling the drop-rate for both Shining and Phantom Fragments.

If you happen to be just "this close" to collecting the fragments you need for completing a Wraith-Night Relic or Offering, you now have a chance to close the gap faster than ever.

While Wraith-Night ends on January 6, you will still have the ability to redeem your prized fragments for gifts through the end of the month. In addition, any time remaining on your Wraith King's Favor will be converted into 80% Battle Point Booster time.

So give your thanks to the Wraith King for his double-edged generosity, and prepare to receive his puzzling gratitude as he rises and attempts to slay you for a few more nights.
Dota 2 - SZ


In honor of those heroes who have valiantly fought the forces of Frostivus Eve to keep their King enthroned, we are extending Wraith-Night through the weekend and doubling the drop-rate for both Shining and Phantom Fragments.

If you happen to be just "this close" to collecting the fragments you need for completing a Wraith-Night Relic or Offering, you now have a chance to close the gap faster than ever.

While Wraith-Night ends on January 6, you will still have the ability to redeem your prized fragments for gifts through the end of the month. In addition, any time remaining on your Wraith King's Favor will be converted into 80% Battle Point Booster time.

So give your thanks to the Wraith King for his double-edged generosity, and prepare to receive his puzzling gratitude as he rises and attempts to slay you for a few more nights.
Team Fortress 2
steam-controller


In 2013 Valve told us that it s making a controller, an operating system, and is sanctioning PC manufacturers to create Steam Machines. The three-pronged campaign to put Steam in your living room, deliberately revealed ahead of the launch of the Xbox One and PlayStation 4, was the biggest PC gaming news of the year. It s a move that establishes Valve as something that resembles a platform holder, something it s been hesitant to do despite being the PC s biggest online retailer.

We re glad that Valve is removing some of the obstacles to playing Civilization V on our couch. It gets us imagining PC gaming as a more social experience for friends, family members, and whatever other human beings you let into your house. That picture will come into focus at CES next week, when we expect a second wave of information from Valve on its initiative.

We ll also hopefully leave Vegas with a better understanding of how versatile the Steam Controller is, which we ve been investigating. But even if Valve s controller exceeds our expectations and plays a very wide set of games comfortably, there s an serious need for a keyboard and mouse platform that can be used effortlessly on a couch. I m challenging accessory makers like Razer and Logitech to make one.
Control issues
Just 290 of Steam s 2,459 games feature full controller support, and 502 feature partial support a cumulative third of the library. Even if we give generous consideration to Valve s claim that the Steam Controller older games into thinking they re being played with a keyboard and mouse, I m still going to need to edit command lines, to chat with my Steam friends, to Alt + Tab, and no amount of virtual keyboards, haptic feedback, and autocomplete will ameliorate that. In particular, I don t have high hopes for how well hotbar-heavy games like Dota 2, Starbound, Path of Exile, RTSes and MMORPGs will handle on the Steam Controller.

The Phantom Lapboard. "Do you like typing on a keyboard that s locked at a significant angle to the natural plane of your hands? Of course you don t," Maximum PC wrote in 2010.

The peripheral, though, isn t actually the problem it s the absence of a stable surface in the living room that rests above your legs. Our friends at Tested put it this way in an article from last July: If you just put your mouse and keyboard on the coffee table and perch on the edge of your couch, you're gonna hurt your neck and back, craning your neck to see the TV. Conventional mice and keyboards can work in the living room, but not without a desklike platform to rest them on.

Infinium Labs yes, that Infinium Labs now known as Phantom Entertainment, produced one of the only commercial solutions to this problem, the Phantom Lapboard: a $110, wireless, cantered keyboard and mouse combo. It s bad. The bottom line is that this thing is bad, our sister site Maximum PC said in its 2010 review. The keyboard only tilts at a single angle, the mouse only features two buttons and a scroll wheel, and there s no lip on the surface to contain it. The second you take your hand off the mouse to type something, that sucker s clattering to the floor, MaxPC wrote.



The Couchmaster is the weirder and even more expensive alternative, a hulking, 24 -wide, upholstered thigh prison that at least provides a stable, ergonomic surface. But it s a frown-inducing $180, and its cumbersome shape doesn t seem conducive to easy storage or use in any living room that doesn t feature a wide couch.

Apart from Ikeaing something wooden and rigid together, the two options PC gamers have are pricey and strange. If anything, they show us two designs that any future lapboards should avoid, or at least iterate on aggressively. With Valve s initiative, third-party manufacturers should be scrambling to produce a lapboard that accommodates gaming mice and keyboards, if only because it s an item that will help them sell more mice and keyboards. Razer has a small history of experiments like the Artemis prototype and the Razer Hydra, but more practically, they already make left-handed keypads like the Orbweaver and Nostromo, devices that would be the perfect starting points for a compact lapboard. Logitech would be another good candidate; they make plenty of mainstream wireless peripherals, and on the gaming side they have an ambidextrous keypad we like, the G13.

Valve should want such a peripheral to be available as an alternative to its controller. After all, a sturdy, inexpensive, versatile gaming lapboard would absolutely increase the adoption of living room PCs and SteamOS. Valve s goal isn t to sell controllers, it s to get you playing PC games on your couch, and we should all want that proposition to be as effortless as possible.

An innovative controller can t and won t replace the decades-long relationship PC gamers have with WASD because PC gamers don t like compromise we expect high framerate, high resolution, low cost, and total freedom to modify our devices and games. And while we re grateful for a controller that s built with PC gamers and PC games in mind, it s essential that we get a compromise-free way of bringing the core implements of our hobby, the mouse and keyboard, into the living room.
Dota 2
PCG254.feat_dota.g10


Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here.

One glance at the Steam player statistics will hint at the popularity of our E-sport of the year. At one point today 609,248 were playing Dota 2 concurrently, more than five times times more popular than the second runner. The International proved that Dota 2 has tremendous potential as a spectator sport, but beyond the realms of professional competition Dota 2 has collectively absorbed more hours of our time than any other game this year, and it's only set to grow in 2014 and beyond.

CHRIS My hands were nowhere near a keyboard at the time, but being in the crowd during the final of The International 2013 was the single most powerful gaming experience I had this year. Those final clashes between Alliance and Na Vi have become legendary, and with good reason they represent exactly why the game is so exciting as a sport. In addition to principles of technical mastery that it shares with StarCraft II, Dota 2 allows for both virtuoso creativity and epic metagame strategy. It is both mechanically and psychologically complex in a way that brings personality to the fore, but it doesn t just create rockstars: it creates leaders, strategists, rivals and friends.

It s also excitingly international: no single region has a monopoly on the best players or strategies. This was Europe s year, but 2014 could well belong to China or the nascent South Korean scene. Malaysia had a phenomenal showing in 2013, drawing deserved attention to Southeast Asian gaming. Who knows 2014 s International could even go to the USA. It probably won t.

Valve have pioneered new ways for e-sports teams to reward their members, laying the foundations for a stable professional sport that isn t as reliant on sponsorship and prize money. The International s crowd-funded prize pool was a stroke of genius that has since been adopted by the MLG for its own Dota 2 tournament, and the arrival of team and pro player-branded cosmetic item sets in the store has given players a way to display their affiliations while generating financial support for the sport itself.

EVAN One of Valve s achievements remains making Dota 2 so much more visually readable than League of Legends. The scale of the roster and the fact that some of its mechanics are based on Warcraft III engine limitations would limit accessibility, you d think, but all of Valve s effort to use lighting, silhouettes and colour saturation to convey clearly what s happening on screen is brilliant artistic and technical work that happens to make for an incredible spectating experience.

CORY What Chris failed to mention is that he s spent more than 300 hours playing Dota 2, a number that just knocks me out. I admit that I m personally terrified of the game. The few times I ve played have left me frustrated and embarrassed by the sheer amount of things I don t know how to do in it. And yet, I want to learn more. Watching good players play is unbelievably exciting. My goal for 2014 is to keep learning how to play. If I get as addicted as Chris, however, please arrange an intervention.

CHRIS Not more than 300 hours , Cory. More than a thousand. By my calculation, I ve spent 8.2% of my life playing Dota 2 since June last year.

Dota 2 s insane complexity is what makes it so enduringly fascinating to people with an eye for the stories that emerge from systems. I ve seen things you people wouldn t believe. I ve seen Reverse Polarity-Skewer-Glimpse accidents teleport entire teams into the fountain. I ve seen Wisp Tether-Relocate- Blink escapes that d make a grown man cry. I ve seen a ghost fight a bear in a hat. All those moments preserved in time, thanks to a robust server-side replay system.

Time to Dota.
Dota 2 - Valve
- Fixed Governor's Salakots that had been wrongly converted into Ancient Imbued Spinal Blades.

- Fixed the 400% battle booster giving only 300%. Active battle boosters of this type have been reset to 500 minutes remaining. The 9 players that already fully consumed their battle boosters have each been granted two new boosters.

- Launching the game will now allow you to reconnect to a match in progress even while searching for the Dota 2 Network. In concert with this change, all existing low priority punishments have been reset.
Dota 2
Year of the Horse


While Dota 2 players are currently in the grip of Frostivus Wraith-Night, such necromantic festivities can't last forever. Valve are already planning the next update, and have announced its theme, if very little else about what it will involve. Referred to as "The Year of the Horse", it's due to arrive toward the end of January, to coincide with the Chinese New Year.

Given Dota 2's strong international following, it's a sensible move. Seasonal events in games - at least, in the games popular in the west - have a tendency to overwhelmingly map to western holidays, despite the real worldwide recognition of things like the Chinese New Year. Also, horses are cool, and should be celebrated.

Valve don't reveal what the event will involve, instead using the teaser post to kick the community into a Workshop submission frenzy. "We are looking for submissions that draw on visual themes from the Chinese New Year, Chinese history, and springtime. Be sure to mark your submissions using the Spring2014 tag when placing your items on the Workshop. For everyone else, the best way to help is to visit the Workshop often and vote for which items you d like to see in Dota."

You can view the seasonal Workshop submissions here. At least, you will be able to when there are some.
Dota 2 - Valve
WRAITH-NIGHT
- Added Queen of Pain, Storm Spirit, Templar Assassin, Witch Doctor, and Elder Titan to Wraith-Night.
- Added new rewards to Wraith-Night.
- Juggernaut now gains evasion during Blade Fury.
- Fixed a bug where pausing the game would break certain Wraith King abilities.

ECONOMY
- Added sets for Luna, Drow Ranger, Skywrath Mage, and Naga Siren
- Added a player set for Invoker by iceiceice
- Added weaponry for Sven, Doom, Spectre, Windranger, Alchemist, Warlock, and Slark.
- Added hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin.
- Added three HUDs
- Added a 400% Battle Booster (80% stacking for other players). Available until January 3rd.

COMMUNITY
- Only decrement low-priority game count in a coop-bot match if you win and you are not playing on passive difficulty.
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