The International 2023 will return to a roaring crowd in Seattle this October, and we are now accepting proposals from companies who are interested in partnering with Valve to produce and distribute regional language broadcasts.
As in recent years, we are accepting proposals for the Live Event Broadcast Production of The International 2023 in Russian, Chinese, and Spanish language broadcasts. The RFP (Request For Proposal) documentation and instructions for submissions can be found here.
New this year, we are also accepting proposals for companies who are interested in bringing small content teams on-site for sideline reporting in additional languages (not English, Russian, Chinese, or Spanish). These teams would have the ability to film on-site, including participating in post-match and crowd interviews, for audiences not served by the languages of the official broadcast. The RFP for Limited Live Event Broadcast Access can be found here.
Lastly, this year we've streamlined additional license and feed requests:
Production companies who are simply seeking a commercial license to produce a regional language broadcast of The International 2023 without additional access to the event can fill out this form here.
Streaming platforms who are only interested in restreaming the official broadcast feeds to their platform can apply to do so here.
We thank everyone for their interest in working with us on The International 2023.
The International is almost upon us, as the top eighteen teams converge in Indonesia for the third and final showdown of The 2023 Dota Pro Circuit: The Bali Major, presented by IO Esports. Catch the action live online from the Group Stage from June 29th to July 3rd, then tune in for the Playoffs on July 5th to July 9th. As always, keep up to date on all the tournament teams and match standings at https://www.dota2.com/esports.
Supporters Club Sale
As the final Major approaches, show your fan pride and unlock custom equippables by purchasing your favorite team's Supporters Club, now 75% off until the end of the Summer Tour. As always, 50% of every Supporters Club sale goes directly to the team.
Fantasy & Player Cards
With the conclusion of the regional leagues and the start of the Bali Major, Fantasy has been adjusted for the different format. As with the previous Majors, Player Card packs now contain only players from Major-qualified teams, and Fantasy will run daily instead of weekly. If you're new to Fantasy or just need a refresher, check out this Fantasy rundown from the start of the Tour.
The International Regional Qualifiers
When The Bali Major concludes, the top 12 teams in the DPC will be directly invited to The International. The remaining teams will be competing in 6 regional qualifiers for the final 8 slots throughout the month of August on the following dates:
North America and China: August 17th-21st (1 slot each)
South America and Eastern Europe: August 22nd-26th (2 slots for South America, 1 slot for Eastern Europe)
Southeast Asia and Western Europe: August 27th-31st (2 slots for Western Europe, 1 slot for Southeast Asia)
Stay tuned for more news about The International Qualifiers and The International 2023 in the upcoming weeks.
Update: The Regional Qualifier regions and dates were initially in the wrong order. They have since been fixed.
The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we approach the ten years to come. So we'd like to take this opportunity to share with you our thoughts on the long history of Dota updates, what we've learned, and how that helps our plans to make Dota even better in the decade ahead.
The Past
Early Dota updates were diverse in form and scale, themed around everything from new heroes to new cosmetics, new gameplay modes to new client features. While details varied, all of these updates shared the same goal: generate a bunch of excitement and entertainment for existing Dota players and bring new players in. Some were successful (Diretide 2012); some were less successful (Diretide 2013). We learned from all of them and continued to experiment.
In 2013, two years into running The International, we saw how much fun people were having at the event and had a new idea: What if we could bring some of that fun to anybody who couldn't attend in person? So we created a digital companion to the event and called it The International Interactive Compendium.
The Compendium grew in scope over the years, and ultimately transformed into the Battle Pass, acquiring a reward line and spawning a wide variety of content. Features that earlier in Dota's history might have been fun themed updates, minigames and item sets, arcanas and voice lines, gradually got swallowed by the Battle Pass — new game modes, new functionality, new cosmetics, anything that could fit.
The nature of the Battle Pass is such that it could grow to encompass just about any content we produce for Dota over the year. And, over the last few years, it did — Battle Pass season has grown to be a tremendously exciting time in Dota, but it leaves the rest of the year feeling barren by comparison.
The Present
Last year, we started to ask ourselves whether Dota was well-served by having this single focal point around which all content delivery was designed. Each step we had taken made sense when considered independently: any single piece of content would be more valuable when bundled as part of the Battle Pass, so we bundled more and more. This led to a momentous content drop every year, but it also greatly limited our ability to do things that were exciting and valuable for players but didn't fit into the Battle Pass reward line.
When we recognized this, we made a deliberate choice earlier this year to run an experiment: to take some of the resources that would normally produce Battle Pass content and instead put them towards more speculative updates, including features and content that couldn't fit into a Battle Pass. While work is still in progress on future updates, the first of these has shipped: New Frontiers and patch 7.33 couldn't have shipped as they did if we were focusing all our efforts on producing Battle Pass content.
Most Dota players never buy a Battle Pass and never get any rewards from it. Every Dota player has gotten to explore the new map, play with the new items, and accidentally die to a Tormentor; every Dota player benefits from UI improvements and new client features. Community response to New Frontiers has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community.
The Future
We're going to continue on the path that started with New Frontiers. This means we're building a wide variety of features and content for the game, delivered in different ways. We'll still ship a range of cosmetics over the year, but we're also going to ship more diverse updates for all Dota players to enjoy.
We recognize this affects The International. We're still huge fans of TI and we're excited for this year's event — both as organizers and as attendees ourselves — and work is well underway on a TI-themed update to ship in September. The update will still contribute directly to the prize pool, with a focus on the event, the players, and the games, but new cosmetic items won't play a notable part. This is a significant change from the last few years, so to make it clear that we're shifting focus towards the event and away from the giant reward line of cosmetics, we're intentionally not calling this update a Battle Pass.
We're excited for the future of Dota and for what these changes allow us to do. We're already working on the next updates, and a host of new cosmetic items — and we've already started conversations with venues for TI 2024. By freeing Dota's update and content cycle from the timing and structural constraints of the Battle Pass, we can go back to making content in the way we know best: by coming up with fun ideas of all scales and shapes, and exploring them with you.
If you’re reading this from one of the parts of the planet lucky enough to get a Vin Diesel movie every two years (Sweden, others), you’re probably happy with how fast everything is, but you might be wondering why everyone’s always so angry about it.
Look, it’s a great point, and we’re glad you were brave enough to say something: Going fast should never be a cause for fury. We've been reading all your feedback on Turbo Mode, and as part of our More Fast, Less Furious initiative, we’re rolling out a batch of changes to improve the overall Turbo play experience.
Wisdom Rune experience amount increased by 100%
Lotus Pool lotus spawn interval decreased from 3 minutes to 90 seconds
Aghanim's Shard initial availability time reduced from 9:45 to 7:30
Infused Raindrop initial availability time reduced from 3:30 to 1:30
The hero selection interface has been updated to show how many players have selected a hero on each team
Random hero selection are no longer revealed to the enemy team
Players who select a random hero no longer receive a free Mango and Faerie Fire
There is no longer a restriction against selecting a random hero for the last 10 seconds of the picking phase
Phantom Assassin's Manifold Paradox Arcana will now count wins in Turbo for half credit.
Pudge's Feast of Abscession Arcana will now count wins against Rubick in Turbo for half credit.
In addition to Turbo updates, the team has also addressed more gameplay issues
Fixed various interactions with Phylactery when targeting low-health units.
Fixed Stormcrafter proccing immediately if dropped and picked up again.
Fixed a bug where issuing an attack order while using quick attack against an invulnerable target would cause the cursor to remain in attack mode after failing to issue the order.
Hero Relics are now purple for universal heroes.
Fixed Universal heroes having incorrect attack damage displayed during picking phase.
Fixed Dota Plus neutral item suggestions showing NaN
Message displayed when killing tormentor changed to be a combat event message that will display who received the shard or how much gold and experience is awarded to the team in the event all available shard upgrades have already been acquired.
You can now add and remove 'Pinned Items' when editing them rather than just replacing the existing ones.
As seasons go, spring doesn’t have much going for it. It’s wet, there’s too many insects, idiots are all over the place skipping through parks and falling in love. Luckily, our global spring nightmare is finally almost over — and that’s because the Summer 2023 Dota Plus update* is here, dropping from the sky like a meteor on the grateful people below. The update includes refreshed seasonal quests and guild rewards, plus an all-new treasure to explore.
* Attention, web designer! Make sure these words are in Impact font! **
** Not these words.
Dota Plus Seasonal Treasure
The Summer 2023 Seasonal Treasure is here and available for purchase with shards. This treasure features all new sets for Axe, Ember Spirit, Troll Warlord, Zeus, Oracle, Queen of Pain, Sand King, and Treant Protector. There's also a chance to unlock Moil the Fettered courier, who haunts the lanes bearing random prismatic and ethereal gems.
We've also taken sets that were available in the Spring Treasure 2022 and made them available for direct purchase for 15,000 shards each as part of the collection of legacy sets in the Shard Shop.
Updated Seasonal Quests & Guild Rewards
Today’s update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure — offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.
Guild Tier
Rewards
Silver
Emoticon - storm_impressed
Emoticon - void_thumbsdown
Emoticon - void_unimpressed
Gold
Spray - Lichsicle
Spray - Puck Dagon
Spray - Sven Strength
Platinum
Chat Wheel - "See you later nerds"
Chat Wheel - "Que Dota é esse, cara?"
Chat Wheel - "再见了宝贝儿!"
And Lastly…
Let’s all take a moment to remember Mi "YammerS" Hongwei, a beloved member of the Chinese caster community, who sadly passed away earlier this week. In memory, we’re including one of his most popular voice lines as a platinum-tier guild reward.
Over the last few days we've addressed several gameplay issues:
Watchers are now colored based on whether they are controlled by your team (matching minimap coloration), rather than whether they are controlled by Radiant and Dire.
Auto-selected summoned units no longer close the shop UI.
Wisdom Runes no longer consider players who abandoned when finding a second player to grant XP.
Tormentor no longer considers players who abandoned when finding a player to grant shard.
Tormentor no longer considers heroes who have no shard upgrades/abilities when finding a player to grant shard.
Fixed a bug that caused Tormentors to not play their idle or flinch animations.
Fixed a bug where a hero would have to have a second Dust available in order for the damage or movement speed penalty to apply to enemies encountering the Dust.
Fixed Alchemist's Unstable Concoction Throw not triggering Phylactery.
Fixed an inconsistency where Dark Willow's Shadow Realm would not behave as if the unit were invisible for a number of abilities.
Fixed a crash when Earth Spirit creates many Stone Remnants and then casts Magnetize affecting at least one enemy unit.
Fixed Earthshaker leap being interrupted if he is debuff immune and gets a stunned applied on him (that does not pierce debuff immunity).
Fixed Gyrocopter's Flak Cannon modifier not updating its attacks remaining when refreshed.
Fixed Hoodwink's Acorn Shot, Medusa's Mystic Snake, Tinker's Laser, and Zeus' Arc Lightning not properly applying when casting hero has a Phylactery and a low-health unit is targeted.
Fixed Ogre Magi lvl25 talent 17% Chance for Fireblast on Attack no longer applying if the player buys and then sells/unequips Aghanim's Scepter.
Fixed a bug with Outworld Destroyer's Astral Imprisonment where, when a stack of Astral Imprisonment debuff was removed, mana as well as max mana might be restored.
Fixed Shadow Fiend's Necromastery tooltip incorrectly stating losing 40% of souls on death, when the real value is 30%.
Fixed Spirit Breaker Charge of Darkness occasionally continuing past death, leading to the ability being on indefinite cooldown and no longer usable.
Fixed Eimer Hillburrow courier not being selectable.
Over the last few days we've addressed several gameplay issues:
Fixed Universal heroes' damage per level tooltips referencing an incorrect value
Fixed Tormentor's tooltips to show correct reflection, damage barrier, and regen values
Fixed Neutral Tokens being inaccessible when sent to stash by hero clones
Clarified multiple ability and item tooltips and 7.33c patch notes in the client
Abilities with no legacy hotkeys defined got one auto-assigned
Fixed Glimmer Cape's barrier to correctly block damage for items and abilities that go on cooldown on damage
Fixed Eye of the Vizier providing no Mana Regen
Fixed Specialist's Array providing constant bonus damage for melee heroes
Fixed Specialist's Array not providing the base bonus damage when ready to proc
Fixed Dazzle attacking Void Spirit with Poison Touch debuff causing a crash
Fixed Earthshaker's Fissure Range being incorrect
Fixed Grimstroke's Dark Portrait illusions not having the correct amount of magic resistance
Fixed a bug that caused casting certain targeted spells on units affected by Grimtroke's Soulbind to disable portions of that ability's effects (e.g. bonus damage on Clinkz's Tar Bomb)
Patch 7.33c is out now. You can check the notes here.
Additional Notes:
Ranked Matchmaking: * Raised the minimum MMR to be eligible for Immortal Draft from 5620 to 6500. * Modified the MMR gained and lost from matches when teams have varying skill to better approximate the expected chance each team has of winning. Games where the teams aren't equal in rating now credit the lower-rated team with a better chance of victory and the results for players with high rank confidence will be closer to +/-25 MMR.
The DPC Spring Tour came to an exciting close this past weekend with the Berlin Major, where the Gaimin Gladiators continued the spectacular winning streak they started two months ago at the Lima Major. Dropping only a single game on the main stage, the Gladiators pulled off a resounding win in Berlin, netting them 500 DPC points and getting them even closer to The International.
The 2023 DPC Season continues May 15th with the Summer Tour, rolls forward to the end of June with the Bali Major hosted by IO Esports, and culminates at The International this October in Seattle.
Supporters Clubs
Show off your support for your favorite teams by joining their Supporters Club. We'll be rolling out teams' Supporters Clubs gradually as their contents are finalized. Each bundle comes in three tiers, depending on how much support you want to show. As always, teams featured in a Supporters Club bundle will get 50% of all of their bundle sales.
Bronze Tier
A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
1 Team Fantasy Player Pack
1 Basic Fantasy Player Pack
Silver Tier
All the perks of the Bronze Club
Sprays to liven up your map and Loading Screens
2 additional Team Player Card Packs
6 additional Basic Player Card Packs
Gold Tier
All of the perks of the Bronze and Silver Clubs
A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
3 additional Team Player Card Packs
7 additional Basic Player Card Packs
Note: Content is subject to availability based on a team's content submission.
DPC Fantasy
If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details.
The Basics
For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points.
Player Card Packs
All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future.
When you open a pack you'll receive player cards from the specific region you have selected.
Regional Fantasy
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack.
At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.
Scoring Matches
All Division I matches during the Summer 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count.
Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards.
Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage.