Dota 2 - Valve
General
- Added three new playable heroes: Queen of Pain, Slark, and Templar Assassin
- Added a fifth ascension level: Apex Mage
- Added four new ascension modifiers: Glutton, Clumsy, Glimmer, Meteoric
- Bristleback now sells a variety of minor upgrade shards for the chosen heroes in the game
- The rate of earning Battle Points during the game has been increased

Aghanim's Trials
- The next Trial will be on the Grand Magus ascension level
Aug 20, 2020
Dota 2 - Dota Workshop


From deep inside the toy box, a frightening plaything joins the fray. Available now to all Battle Pass owners who reach level 255, the new Toy Butcher Persona for Pudge features an all-new model, animations, and voice performance.

Feared amongst the fluff-stuffed denizens of the toy box, The Toy Butcher stalks the corners and shadows of the bin, always on the hunt for his next kill. Every toy knows that once the butcher gets his hook in you, your stuffing and your life are forfeit - like as not to be left strewn about the lanes as the plushy monster jaunts happily away from your lonely, ragged remains.

Claim the new persona now in your Battle Pass and don't forget to pick up the Voice of The International Announcer Pack on your way, available to all Battle Pass Owners at level 75 and above, to herald your next victory.
Dota 2 - Valve
Aghanim's Trials
- For this week's Trial the ascension level will be Sorcerer, and the monsters from beyond dimensions are extra resistant to physical attacks, including bosses.

General
- Fixed a bug that could cause Kinetic Field's Formation Time to become negative.
- Fixed Static Storm's cooldown reduction upgrade applying as a flat value instead of a percentage reduction.
- Fixed some cases where ability values would not update after taking a shard.
- Fixed Rend lifestealing from reflected damage.
Dota 2 - Ward


The International 10 Collector's Cache is back with a second helping of items from the Dota 2 workshop, featuring full sets for a wide variety of favorite heroes—including a Rare set for Templar Assassin, a Very Rare set for Faceless Void, and an Ultra Rare set for Legion Commander.

Available now for $2.49, unboxing 14 of these treasures will automatically grant you 34 Battle Levels, and the odds of receiving a bonus rare item increase with each one you open. You can also recycle any unwanted sets for two Battle Levels.

Volume II of the Collector’s Cache will only be available for the next thirty days and is the only way to receive these exclusive item sets, apart from the Ultra Rare Legion Commander set which will be marketable sometime after The International 11 concludes. As before, 25% of each sale contributes directly to The International 10 prize pool.

Once again, we’d like to thank all of the community artists who tendered submissions to the Dota 2 Workshop, as well as the entire Battle Pass community for your support.
Jul 30, 2020
Dota 2 - Ward
As we move into the later days of summer, it's time now to also start thinking about the approaching fall season and new possibilities for treasure to come. To help prepare, we're inviting all Dota 2 Workshop creators to dream up the latest in Dota 2 fashion and other combat accoutrements.

We're now officially accepting submissions—themed around autumn, Halloween, or perhaps some other innovations of your own—and we're interested in putting a larger quantity of items to use than in the past.

Over the next week or two, we'll be increasing the budgets for workshop items to give you more to work with. If you discover certain slots haven't been improved sufficiently, please send us your feedback so we can make any appropriate adjustments.

Please make sure to mark your submissions with the "Fall 2020" tag when tendering items to the Workshop. We request that all submissions be on the Dota 2 Workshop by the morning of Thursday, September 24th, 2020. As usual, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore.

Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
Dota 2 - Valve
General
- The next of Aghanim's Trials will be set to Grand Magus ascension level
- Fixed a bug where passives would sometimes not update their values from upgrades immediately

Ursa
- Earthshock bonus damage upgrade increased from 75 to 100
- Fixed Relentless stacks getting wiped by re-casting Overpower
- Relentless: stacks gained increased from 1 to 2
- Ursa Minor: Cubs' Fury Swipes damage increased from 20% to 25%
- Fixed Ursa being able to get permanent Concealed

Weaver
- Fixed Weaver being able to reduce Swarm's attack interval to near zero

Several Encounters have had their difficulty adjusted down
- The Malorkian Hammers
- An Unwinnable Standoff
- The Soothing Sounds of Sirens

Several Encounters have had their difficulty adjusted up
- The Beastly Babies
- Rizzrick the Razorsaw
- A Bad Trading Post
Jul 24, 2020
Dota 2 - Ward


Immortal Treasure II is now available, featuring all-new items for Magnus, Slardar, Troll Warlord, Sven, Silencer, and Witch Doctor.

In addition to these items, each of these treasures you open also offers increasing odds of receiving a rare set of wings for Jakiro, a very rare Golden version of the Slardar or Witch Doctor items, or an ultra rare Ursa cub carrier. There’s even a cosmically rare chance you’ll discover a Divine Emblem.

All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. In the meantime, head over to the Battle Pass page for a preview of the new items and custom effects featured in the treasure.
Dota 2 - Valve
General
- The next of Aghanim's Trials will take place on Sorcerer.
- The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged).
- Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards)
- Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room
- Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes
- Improved behavior when units like grumpy ogre seals bounce out of the level
- Boots of Travel: increased bonus move speed 32 -> 90
- Fixed several cases where enemies would not aggro on damage.
- Gary's armor now increases per ascension level.
- Time before creatures detect invisible players increased from 2.5 to 5 minutes
- Time before providing vision of remaining creatures to players increased from 4 to 5 minutes

Several Encounters have had their difficulty adjusted down
- Splitsville
- The Silent Killer
- Jungle Hijinx
- Blind Bombardiers and their Brethren
- A Strange Morphology
- Al, the Chemist
- The Last of the Corpulent Killers
- Toothy Toothums
- The Malorkian Hammers
- An Unwinnable Standoff
- A Mind-Tingling Offer
- Mister Cleaver
- A Bad Trading Post
- The Soothing Sound of Sirens

Several Encounters have had their difficulty adjusted up
- Hoppy Bats
- The Beastly Babies
- The Scarabs of Scuttletown
- Urn Your Keep

Ursa
- Fury Swipes are no longer affected by creature status resistance.
- Base max Fury Swipes stack count from 5 -> 6
- Added two new Earthshock Legendary Shards: Digging In and Relentless
- Digging In: Earthshock applies and has its damage increased by Fury Swipes.
- Relentless: Enemies that die under Earthshock's debuff give Ursa 1 stack of Overpower.
- Added two new Fury Swipes Legendary Shards: Rend and Ursa Minor
- Rend: Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal.
- Ursa Minor: Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs deal 0 base damage, but randomly attack and apply Fury Swipes to nearby enemies, dealing 20% of the Fury Swipes bonus damage.
- Added a new Enrage Legendary Shard: Rampage
- Rampage: An Earthshock is triggered at Ursa's position every second while Enrage is active.
- Removed Blunt Their Claws Legendary Shard
- Removed Anger Legendary Shard
- Removed Tough Skin Legendary Shard

Snapfire
- Raisin Firesnaps now create the current level of Mortimer Kisses blob impact at the end position.
- When taking the "Lil' Shredder Uses Your Attack" talent, the fixed damage from Lil' Shredder is now applied to those attacks as bonus damage (such that taking bonus Lil' Shredder damage is no longer wasted)
- Stopping Power now additionally has the effect of Longer Barrels (deals the point blank damage to all targets) in addition to its knockback, and Longer Barrels has been removed.
- Autocannon shotgun interval shortened from 2.0 to 1.0
- Explosive Shells now also applies the Lil' Shredder debuff in the area instead of just the damage.
- Fixed Raisin Firesnaps not being targetable on enemy channeling targets.

Magnus
- Blast Off has been reworked. It now deals an attack on each Skewered enemy as it is passed through.
- Fixed Reverse Polarity and Reverse Reverse Polarity instantly killing Aghanim's Spell Shards.

Mars
- Added new Bulwark Legendary Scepter Shard: Retort
- Retort: During Active Bulwark, Mars has a 17% chance to counter attack with God's Rebuke if attacked from the front

Sniper
- Assassinate: cast point reduced from 2.0 to 1.5
- Added a common / elite shard to reduce Assassinate aim duration
- Hipshot now reduces aim duration by 50% rather than to a fixed duration
- Big Game Hunter: no longer provides bonus agility per Captain kill
- Big Game Hunter: provides +100 Assassinate damage per Captain kill, once per encounter
- Buckshot: fixed it failing to chain Assassinate projectiles to units that were beyond a certain range from the caster

Weaver
- Give Some, Take Some now additionally has the effect of Stay Back (knocking back the target of geminate attack hit), and Stay Back has been removed.
- Changed beetle attack rate reduction upgrade from -0.15 to -15%

Winter Wyvern
- Cool and Collected now also applies your current level of Arctic Burn debuff to the vacuumed targets.
- Arctic Burn: cooldown rescaled from 20/18/16/14 to 19/18/17/16
- Arctic Burn: duration reduced from 8 to 7
- Winter's Breath: number of additional attacks reduced from 4 to 3, damage to secondary targets reduced from 65% to 50%

Echo Slam Potion
- Initial damage increased 180 -> 300
- Echo damage increased 110 -> 130
- Cost reduced 750 -> 650

Ravage Potion
- Damage increased 600 -> 800

Explosive Barrel
- Now also applies 0.75 second stun

Map Changes:
- Nav fixes for The Long And Winding Path, The Hallway of Pain, The Cliffs of Sacrifice, Corridors of Chaos, No Time To Brood, Badland Bandits, The Bomb Squad, Battle Squawks, The King Returns and The Apex Mage.
- Added trees to the west entrance of Rizzrick the Razorsaw.
Dota 2 - Valve
Bug Fixes:
- Fixed being able to use abilities and items in the Rolling In Riches Bonus Room.
- Flight is now disabled upon entering Trap rooms.
- Fixed Voodoo Restoration's Mana Cost upgrade increasing the mana cost.
- Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated.
- Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul's Scepter.
- The Tusk Walrus Wallop upgrade can no longer move Rizzrick.
- Fixed Witch Doctor's Death Ward being killable in some cases.
- Fixed Witch Doctor's Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus.
- Fixed a case where Aghanim could be instantly killed by Winter's Curse.
- Fixed a server crash with Raisin Firesnaps.

Map Changes:
- Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings.
Dota 2 - Dota Workshop
General
  • Damage and Health scaling of enemies in Apprentice and Magician has been adjusted down.
  • Gold per gold bag increased by 25% in the Penguin, Morty, and Pangolier bonus rooms.
  • All Trap Rooms now provide Elite Rewards (2x)
  • Increased the rate at which players earn Battle Points by 30%
  • The following encounters have had their difficulty adjusted down:
    - Blind Bombardiers and their Brethren
    - The Demonic Dozens
    - A Strange Morphology
    - The Silent Killer
    - Al, The Chemist
    - The Apex Mage

Map Changes
Fixed issues with players getting stuck in The Tomato Men from an Alternate Dimension, Some Grouchy Dogs, Blind Bombardiers and their Brethren, Jungle Hijinx, The Scarabs of Scuttletown, The Beastly Babies, A Strange Morphology, Hoppy Bats, The Demonic Dozens, The Malorkian Hammers
...