Dota 2 - Valve
- Added a daily and weekly challenge to the Battle Pass.
Dota 2 - Valve
7.15:
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* Bounty Runes now spawn every 5 minutes
* Bounty Runes now grants gold to each player (40 + 3/min)
* Bounty Runes now fully fills bottles
* Bottles heal rate increased from 80/40 HP/MP to 100/50

* Melee Creeps base gold bounty reduced by 2
* Range Creeps base gold bounty reduced by 1
* Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
* Melee Barracks team bounty reduced from 225 to 175
* Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
* Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)

* Agility heroes base strength increased by 1
* Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)

* Neutral camp stack bounty increased from 20% to 25%
* Ancient HP regen increased from 8 to 12
* Observer Wards restock cooldown reduced from 150 to 135
* Observer Wards cost reduced from 80 to 75
* Enchanted Mango HP regen reduced from 0.7 to 0.6

* Roshan Slam damage growth increased from 8 per minute to 10
* Roshan base damage increased from 65 to 75
* Roshan base health increased from 5500 to 6000

* Removed a tree to the bottom right of the dire mid lane, near the map ledge
* Minor adjustments to the position of the powerup runes
* Reduced spawn box sizes for a few of Dire neutral spawns
* Removed a tree to the right of the bottom Radiant bounty rune
* Moved the bottom Dire T1 tower slightly down
* Moved the bottom Dire bounty rune slightly to the right
* Moved the bottom Dire shrine location slightly down
* Moved the top Dire T1 slightly to the right
* Slight adjustments to the line of sight and trees to the left of the mid Dire T1
* Ranged creeps now always spawn behind the melee creeps

* Captains Mode round time increased from 30 to 35
* Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd
Dota 2 - Valve
- Cavern Crawl is now active during Mutation mode games.
- Fixed Ranked Role Selection to now require all players in a party to select a role.
- Fixed a bug with a party switching between Ranked Role Selection and regular Ranked causing very long queue times.
- Fixed a bug with Team Challenge mode not deducting tokens or granting bonus rank on victory.
Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

With Dota 2‘s huge annual tournament, The International, drawing near-ish, Valve have launched a new Battle Pass to help boost the prize pool. Dota 2’s Battle Passes are multi-faceted doodads including access to new modes, challenges, a sticker album, progression tracks to grind through, and oh so very many cosmetic pretties to unlock and collect. This year, it includes a battle royale-soundin’ mode. Battle Passes cost 7 to start, though you can pay extra to skip ahead in the unlock grind, and 25% of the proceeds go to The International 2018’s prize pool. (more…)

Dota 2

The 2018 International Battle Pass offers some very interesting new things for Dota 2 players, foremost among them The Underhollow, a new game mode that has three-player teams setting off on a competitive quest for cheese that sounds an awful lot like an underground battle royale.

"Battle through a labyrinth filled with monsters, marvels, and many other three-player enemy squads as you search for Roshan's rarest cheese and work to be the last team standing. You'll need to navigate carefully to earn the XP and Gold needed to destroy your opponents," the Battle Pass site say. "But don't take too long—Roshan's cheese frenzy is causing cave-ins as he moves towards the center of the Underhollow. Soon enough there will be nowhere left to run." 

It's not a dead-on description of a battle royale, but the combination of competitive play, "last team standing," and what sounds like a contracting battlefield certainly bears some basic similarities. And of course there's the fact that battle royale is the big thing these days, so a Dota 2 take on the mode would come as no surprise at all. 

Battle Pass owners will also have access to the Cavern Crawl mode, with a "cosmically rare Jade Baby Roshan at stake," a new Mutation mode, sprays, in-game tipping, and—this is another big one—the Emerald Abyss, a reward terrain that will never be unlockable or purchasable on the marketplace. You either unlock it before The International is over, or you say goodbye to it forever. 

We'll no doubt be hearing more about The Underhollow very soon, and we'll keep you posted when we have more details. For now, you can take a look at all the many many unlockables and rewards the pass has to offer, and buy it if you like, at dota2.com

Dota 2 - Valve
The International 2018 Battle Pass, all new content for Dota 2 is Now Available on Steam!

The International Battle Pass is here to tap into the heart of the Dota summer season. Packed full of exclusive features and rewards, the Battle Pass is sure to unearth a hoard of treasures for your stash as we approach the culmination of this year's Dota Pro Circuit and the climactic showdown in Vancouver.

More information about The International 2018 Battle Pass can be found HERE.

25% of all Battle Pass sales go directly to The International 2018 prize pool.


Dota 2 - Ward


The International Battle Pass has arrived. Prepare to dig into the heart of the Dota summer season and unearth a rich vein of new and classic features, new game modes, and heaps of exclusive rewards. As is tradition, 25% of all Battle Pass sales go directly to The International prize pool.

To celebrate the crowning event of the Dota 2 championship circuit, The International Battle Pass is filled with new Immortal Treasures to open, new game modes and countless new features to explore, and an expansive array of Level Rewards to discover—including the new Emerald Abyss custom terrain.

Check out The International 2018 Battle Pass website for more information, including details on this year's Immortal Treasures, the new Underhollow game, the Cavern Crawl, Chat Wheel Sounds and Sprays, this year's exclusive Emblem, and so much more.

Dota 2 - contact@rockpapershotgun.com (Austin Wood)

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Collectible card games have been around for decades, but they’ve really been running hot ever since Blizzard unleashed Hearthstone four years ago. Since then, we’ve seen Shadowverse, Gwent, The Elder Scrolls: Legends, Duelyst, Faeria – there are a lot of these things, if you haven’t heard. They all put their own spin on rectangles with numbers on ’em, but they also universally take cues from Hearthstone and, just as often, each other, and as a result they regularly run into similar problems, the biggest two being how to balance a competitive system and how to price card packs fairly.

Artifact, Valve’s upcoming Dota-inspired card game, is definitely using some pages from the same books, but it’s also doing enough things differently that it has the potential to solve a lot of those problems. (more…)

Dota 2 - contact@rockpapershotgun.com (Matt Cox)

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Kevin ‘Purge’ Godec is an ex-pro Dota 2 player turned analyst, commentator and coach, and I recently went to an event in London where me and a few other journos (*puts on Red Bull Esports voice*): “trained under Purge .

We played a couple of games against people who were far better than us, then listened to a man with near comprehensive knowledge of a stupidly complicated game brutally highlight our every misstep in front of a large crowd of people.

I loved it, though not because of the valuable advice. I loved it because it felt like stepping back into a world that I thought I d left behind, and realising that I m eager to get back to exploring. I also hated it, because it brought me face to face with some of that world’s unpleasant inhabitants in a way that I never have been before.

(more…)

Dota 2 - contact@rockpapershotgun.com (Austin Wood)

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You’ll often see characters in sci-fi stories play seemingly incomprehensible games like multi-dimensional space chess, and that’s basically what it’s like playing Artifact, Valve’s upcoming Dota-inspired card game. It’s an ambitious hybrid of the studio’s MOBA and Magic: The Gathering, and it works shockingly well. So much so that it only took two games for me to understand and get on board with Valve’s vision. (more…)

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