Three's the magic number. 2013 is remembered as a charmed year for Dota 2—a high watermark that each subsequent era in the game's life has been measured against. 2014 will always be the year of the eight-minute International grand final, and 2015 gave us both the $6m echo slam and the frustrating, community-fracturing relaunch of the game with the Reborn update.
With that in mind, I think 2016 might have them all beat. This was an absolutely phenomenal year for Dota 2, from the spectacle of the pro scene to the metagame to the surprises that come from Valve's 'sure let's add VR why not' attitude to ongoing development. Dota 2 has never been more dramatic, a more open field of competition, more busted (Shanghai) or more polished (Seattle). It's never been more balanced and it's never been weirder, and somewhere between those two extreme's you'll find the game's soul.
So, yeah: this might have been the single greatest year in the history of the greatest competitive videogame on the planet*. Good job, 2016.
[*Other valid options are available, and these other games will get their own 2016 roundups. But I'm the editor and it's Christmas and I'll say what I please.]
There was a time when these team intros were almost the silliest thing at the Shanghai Major. It didn't last.
Just as the professional community ran out of disasters to report from late 2015's World Cyber Arena, The Shanghai Major became the first Dota 2 event to fall down and not be able to get back up.
It was a technical catastrophe, with a new production team parachuted in at the 11th hour to rescue the event at one of China's most prestigious venues. This was coupled with one of Valve's most bizarre community management snafus yet—the highly public firing of panel host James '2GD' Harding, by Gabe Newell, on Reddit.
I wrote about the controversy in greater detail at the time, but the short version is this: while Valve's disinterest in traditionally corporate, shareholder-appeasing PR management is frequently laudable, this was not the play. Valve moved against the community's wishes for good reason, but couched it in such personal language that many took it personally. It's a testament to how well they've handled almost everything else this year that Shanghai feels like such a distant memory.
It wasn't all bad. The tournament itself was great, all told, with a run of fantastic moments that demonstrated that the game itself was entering a vibrant new phase. But when managers are getting trapped in offices and Gabe's on Reddit calling someone an ass, it's easy to forget that.
Things took a sharp upturn after Shanghai, however. Both Epicenter in Moscow and May and the Manila Major in June were great showings for the game from a production standpoint. The former had a dynamic stage themed after the Roshan pit and the latter had, among other things, Game of Thrones' Kristian 'Hodor' Nairn literally holding the door for OG.
Look, I never said that any of this was going to make sense.
OG's win at both events ensured that they were the team to beat going into the International 2016, and their journey from Frankfurt underdogs to the very centre of the Dota 2 establishment in only a few months is a story all to itself. There's loads more to say about this period, from the faltering rise of Korean Dota in the form of the much-loved, hyper-aggressive MVP Phoenix to Newbee's extraordinary 29-game winning streak, which was brought to a close by OG at Epicenter.
Despite the introduction of a formalised roster lock system, reshuffle drama was still a major factor in the life of Dota 2 in 2016. Earlier in the year headlines were dominated by EG and Secret, whose ongoing game of musical chairs saw Aui_2000 booted from EG for the second time in a year and w33ha and Misery rendered teamless only days before Manila.
Then there's the scene-wide carnage of the post-International reshuffle, a tradition since 2014 that this year completely overhauled vast swathes of the Dota 2 landscape, from OG to Secret to Alliance and so on.
Yet in some ways the politicking of the professional community—and the waning influence of the old esports orgs in favour of player-owned teams—has given the year most of its best stories. DC's triumphant rise at the International is a Cinderella story that begins with its captain and midlaner being kicked out of Secret in March. Wings and Ad Finem both demonstrated that while the game's established elite are firing Twitlongers at each other, new talent can and will rise up to overthrow the old order.
Oh right, yeah: this was also the year that Valve added virtual reality spectating to Dota. It's both spectacular and kind of useless in practical terms, but I'm profoundly glad that it exists. I spent a weird evening sitting on the floor of my office watching Na'Vi vs. TNC from the ground level: hiding behind trees during teamfights, jumping up and down to warn Dendi of danger, and so on. It's exactly the kind of weird shit that I'd have joked about Valve adding to the game on a slow Thursday afternoon last year (in fact I did) and now it's real. Wonderful.
As a previous member of the 'KeyArena is never going to give us an International as good as Benaroya Hall in 2013' society, I have to respectfully admit that I was wrong. This year's main event was the best Valve have run and arguably one of the best contests in the history of the game.
Let's start with production: Valve nailed it, from the tone of the panel—which we'll get to in a second—to the stream and the stunning projection effects in the arena. They used AR to project life-size heroes onto the stage on the screens and during the analysis sections. They opened the show with Lindsey Stirling and closed it with an orchestra, first revealing Underlord and then shocking the community with the announcement of the first Dota 2-exclusive hero, Monkey King, via martial arts dance performance. Somehow, they managed to make whatever infrastructure changes were necessary to ensure that 2015's DDOS drama did not repeat itself.
It's hard to know how to sum up the tournament itself: I wrote 20,000 words about it at the time, after all. I'll start with the highlights: EHOME vs. EG, above, is the best game of professional Dota ever played. Bar none. It is the story of defending champions holding on by their fingertips for 75 long minutes. I've never been more exhausted or more elated by a videogame in any context.
Then you've got EG vs. DC, one of the best series of the year both in terms of play and the narrative that it sustains. DC were seen as a team of rejects, casualties of last-minute roster politics and either a second tier NA team or a second tier EU team depending on whether you ask a NA or EU fan. When they beat EG, the defending champions and the conquerors of EHOME, it was a statement.
DC retained a remarkable sense of fun even as their journey took them further than anyone expected. In a tournament partly notable for its remarkable meta, where only six heroes remained unpicked going into the final day, DC decided to throw caution to the wind and pick Jakiro in the lower bracket finals of the goddamn International.
This is to say nothing of Wings, the true masters of the meta (or at least, the absence of one). Their willingness to draft whatever, whenever and make it sing made them worthy champions. Standout performances by iceice and shadow closed out a phenomenal first year for this young team: last August, Wings didn't exist. Now they're world champions.
I forgot to mention TNC. Or MVP Phoenix. Look, it was a great International, okay? There's a reason it took 20,000 words last time.
One of the accusations leveled at Valve in the aftermath of Shanghai was that the studio lacked a sense of humour: that they were set on delivering Dota with the sobriety of a golf tournament. I didn't agree with that assessment of the time—there are many different ways to be funny, and censorship-baiting gags about porn represent only one—and TI6 managed to put the matter to rest for good. They replaced the entire panel with puppets. They replaced the AR tech with a nearby cosplayer. After noting that making Purge explain games with a big touchscreen made him look like a weatherman, they doubled down.
A real sense of fun set in at Valve events this year, and it doesn't detract from the quality of the competition or the drama of those big moments.
Thanks again to John Roberts for that amazing gif.
Back when 6.87 launched in April, I warned against the temptation to call each new patch 'the biggest patch ever'.
This was a year of the biggest patches ever.
6.87 brought substantial changes to the way stats scale and thrust Axe into the competitively limelight, as is only correct. It gave Earthshaker his wonderful Aghanim's upgrade, which I will demonstrate here:
...and arguably more importantly, it set us on the road to 6.88, which reigned in 6.87's outliers and in doing so created the most open meta that Dota 2 has ever seen. 95% of heroes picked/banned at The International is an extraordinary number, far in excess of where other MOBAs end up, and an amazing statement about the health of the game. There were issues, particularly with illusions, but damn—it's a small price to pay to see that many heroes viable, that many ways to win available to the best teams.
They gave Pit Lord! He's now called Underlord. The final unported DotA hero arrived in Dota 2 after the International, 'finishing' Valve's port of the game after five years. In a way, I think the community was more excited about Underlord as a concept than as a hero—he's situational and rarely seen nowadays. Shouting for him was a way of shouting for any kind of update, and giving the slowing rate of Dota 2 updates that's not unreasonable.
Side note: this is actually the first year in the game's history where the rate of hero additions hasn't slowed. We got two heroes in 2015 and we got two in 2016. Whether that's enough is another debate: but at least the number is shrinking by half every year any more.
A refreshed assembly of freshly-reassembled Dota 2 squads headed to Boston for the year's final Major, and it was a wonderful sendoff. The rise of Greek underdogs Ad Finem is the story, here, despite the ultimate triumph of nu-OG. Like OG a year before at the Frankfurt Major, Ad Finem escaped the 'maybe' column (by way of the 'who?' column) to surprise everybody with an impressive run to the grand finals. OG were clearly the better team, in the end, but OG didn't make ODPixel make a noise like this:
(That game, the third in the grand final, is incredible, by the way. You should watch it. And it deserves the 'best game ever' declarations that it provoked. It's not the best game ever—it can't be, in a year that also included EG vs. EHOME—but the fact that crazy stuff like this just keeps happening is a testament to how healthy Dota is right now.)
Look, I'm going to level with you. It was very late at night when they unveiled that trailer and sometimes it just takes a montage of splash art and some version numbers to bring a single tear to a man's eye. It is a beautiful dumb journey we have all been on: a decade of Dotas whose number begins with a 6.This month, that all changed. Dota begins with a 7 now. And it might as well be Dota 3.
This was the big announcement that Valve have been sitting on, as they are wont to do: bigger than Reborn, bigger than 6.87, bigger than that time they moved Roshan a little bit to the right. 7.00 is the real rebirth of this game: a substantially overhauled map, a new progression system, a new UI. Every player has finished the year relearning a game that they knew inside-out. It has, and will continue to have, extraordinary ramifications for the pro scene—that, I suspect, will be the story of the early months of 2017.
At the time, what struck me about the update was the fact that Monkey King is actually least interesting thing about it—and he can climb trees and morph into a banana! What strikes me now is the confidence that it represents, both on Icefrog's part and Valve's. Dota 2 was in an extremely good place. Like I keep saying, this was a phenomenal year for the game. Tweaks would probably have been fine. Reign in the few remaining outliers. Do something about illusions—that kind of thing. I think that's what other developers would have done.Instead we got a total upheaval, a new game. This shows a profound respect for the fact that Dota 2 is ultimately about chaos, not balance. It's not meant to become a solved problem. It's supposed to be a sandbox for strategic inventiveness, virtoso technical mastery, and—frankly—really weird shit happening when all of the game's moving parts collide. Dota 2 has to keep moving to survive, and arguably the worst thing that could happen would be for Valve to think '2016 worked: let's just do that again'.
Dota 2 7.00 suggests that isn't going to happen. We're not going to get another 2016. We're going to get 2017, and honestly? If this year's taught me anything, it's not to make predictions. I've got no idea what is going to happen. I imagine a team I've never heard of will win the International and the next hero will be a big purple man. There you go. Check back next year to find out how wrong I am.
Playing mid in professional Dota 2 is like being the frontman of a band. When you’re the midlaner, you’re the guy your team looks to for the big plays. The player that can completely turn a Dota game on its head. There’s a reason why, when you join a game of solo queue, mid is the first position anyone on your team calls. It’s easy to be inspired by any of the names on this list.
Midlane is probably the most difficult position to master, but often offers the most bountiful rewards. The names of professional mid players are always on an audience’s lips. From hyper aggressive players like QO to straight up lane dominators like SumaiL, the variation in both player and hero matchups in this lane always makes for a great show.
Team: Evil Geniuses Country: Pakistan
SumaiL is one of Dota’s biggest success stories. Born and raised in Pakistan, a country that isn’t well known for producing esports pros, SumaiL started playing Dota at the age of eight. Since then he’s moved to the USA, become a key member of team EG and won an International. All impressive feats. Even more impressive when you find out he was born in 1999. SumaiL joined EG (one of the biggest names in esports, let alone Dota) when he was 15. Then, seven months later, he won TI5.
What makes SumaiL such a great mid is that his team know that, no matter what, he will win that lane. If the enemy team pick to specifically counter the hero SumaiL is taking mid, chances are he’ll beat them too. His laning mechanics are exemplary. If you want to become a better midlaner, watch SumaiL replays. And if you’re going to watch one in particular, watch this one. Game one of the TI5 grand finals, 16 years old, feeds three deaths early in the game, finishes the game 7k net worth ahead of the opposing midlaner. Magical.
Team: TeamLiquid Country: Jordan
Yes, Miracle- didn’t attend the Boston Major as a player. Yes, Team Liquid have been diabolical in recent months. However, he still has the skill to quite literally render two of the best casters in the Dota community completely speechless.He started out as a relatively unknown, but extremely high MMR mid player. Miracle- joined team monkey business (who went on to become OG) in 2015, and the rest is history. During 2015/16 he established himself as one of the greatest, maybe even the greatest, player that Dota has ever seen. He became the first player ever to reach 9,000 MMR during his time with OG. Miracle- has the ability to take over an entire game on his own, dictating the speed of play to suit his team’s needs. With two major titles under his belt, all that’s left for him to win is an International, something that his sights will be firmly set on for next year.
Team: OG Country: Australia
Miracle’s replacement in OG, at first Ana struggled to find his place in the new team. For some time, he was the scapegoat when anything went wrong. Fast forward to the present day, and Ana has become a crucial member of the OG team that just won the Boston Major.
In 2015 Ana moved to Shanghai from Melbourne with the dream of becoming a professional Dota player. He took part in a tournament where young, high-skilled Dota players were given a chance to show what they could do in a competitive environment. His performance led to him being picked up by team Invictus Gaming (IG), with whom he won NEA 2016. Now a member of OG, and the only Australian player to ever win a Valve event, Ana’s aggressive but calculated playstyle has won over fans and players alike. To step into Miracle’s shoes and do just as well, or even better, would certainly have been daunting. Ana has proved to everyone that he’s up to the task.
Team: Ad Finem Country: Greece
After Ad Finem’s exceptional showing at the Boston Major, it would be almost criminal not to include this name on the list. The second-place finish at the Major is both ThuG and Ad Finem’s only real standout achievement. They came into the tournament as massive underdogs, but thanks to some incredible performances, punched way above their weight.
I don’t remember any game at the Major where ThuG didn’t win his lane. If there were any, there were very few. This tournament has really highlighted what this player can do. I don’t know if I’ve ever seen a more accomplished performance on Puck than in game two of Ad Finem vs Newbee. It’s not only Puck where he excels, though, as ThuG appears to have one of the most diverse hero pools in pro Dota. He seems to be able to dominate the midlaneon almost any hero, a trait that’s incredibly important if you want to be successful. For ThuG to truly establish himself now he can’t be content with a second-place Major finish. He's done it once in Boston, now he needs to do it again, and again, and again.
Team: Virtus Pro Country: Ukraine
Shadow Fiend was not a strong hero in 6.88 Dota. I’d go as far as saying he was probably one of the weakest midlaners in the game. Made of paper, and hurt beyond repair by nerfs to Raze and buffs to the jungle, he wasn’t in a good place. Then No[o]ne came along. In the first game of the Boston Major he not only crushed EternaLEnVy in the midlanebut he got a rampage. No[o]ne killed all five heroes on the enemy team in a single team fight. You’d think he’d probably be content with that, you know: one rampage is pretty nice. Over the rest of the first day he got another four.
His play style reminds me of fellow Ukrainian and Dota 2 legend Dendi. No[o]ne will regularly dominate his lane. Against weaker players, if left in a one-on-one, he can beat them to a point where they have so little farm that they are no longer relevant to the game. Nerves can get the best of him occasionally, but that gets easier with experience. Remove the nerves from the equation, and No[o]ne has the potential to elevate himself to legendary status.
Team: Digital Chaos Country: Romania
Once ridiculed for claiming “all I want is TI, I’m going to go there whether people like me or not”, look at w33 now. Not only did he go to TI, he finished second. A super high MMR midlaner with an affinity for Meepo, w33 is one of a handful of players who can stun an audience with displays of superhuman skill.His Invoker is a sight to behold, and was the shining star in an otherwise poor Shanghai Major. Despite winning the Major in Shanghai and coming second at Frankfurt, w33 was kicked from Team Secret just before the Manilla Major. Along with former team mate Misery, he joined DC and since then has proved himself to be invaluable. Finishing Second at TI6, and third/fourth at the recent Boston Major. Some people label him as the best mid Windranger in the world, which I consider to be entirely fair.
Team: Wings Gaming Country: China
It would be really silly not to include bLink in this list. The only member of TI6 winners Wings Gaming over the age of 20, bLink is an experienced midlaner and has been a part of Wings for over two years now. He may not be the flashiest player in Dota 2, but he’s certainly proved himself to be one of the best.Consistency in the midlane is just as important as having the ability to go out and completely dominate a game. bLink very much fits this mould. His Invoker and Shadow Fiend are both impressive, but not quite at the level as some of the other names on this list. But when you’re part of one of the best teams Dota has ever seen, and you’re as stable a player as bLink, that doesn’t really matter.
Team: MVP Phoenix Country: South Korea
MVP Phoenix didn’t do too well at the Major, but there is no denying QO’s skill as a midlaner. He plays Dota differently to most other players, let alone other midlaners. Typing QO on a Korean keyboard means “don’t back”: two words that perfectly describe MVP’s (and QO’s) playstyle.
He’s a very aggressive player. He may not get more last hits than his opposing midlaner, but he almost certainly will kill them. A lot. QO is well known for playing heroes that can commit way behind the mid tier one tower to get kills. His Phantom Assassin is one of the best (as shown at TI6), and he’s one of a few players who regularly take Slark mid lane. This Phantom Assassin game, recorded from QO’s perspective, shows just how talented he is as a midlaner. Scoring kill after kill, it’s a truly dominant performance. MVP will usually build their entire drafts around QO. On a team full of amazing individual players, that's a testament to how great he is.
Team: Na'Vi Country: Ukraine
Dendi is a legend. He’s the reason I, and many others, got into Dota. Between TI1 and TI3 Navi absolutely dominated. They were easily the best team, and Dendi was the best mid player. While he may have fallen from the top in recent years, there’s no denying how much he’s done for pro Dota. So many of the things we take for granted in midlane were started by him. He was one of the first players who really put an emphasis on denying creeps from the enemy midlaner. This alone was enough for him to be able to dominate his lane in most games, on occasions being an entire two or three levels above his opposite number. Dendi is still one of the best at this, and his technique has inspired many other midlaners, including a few on this list (SumaiL probably most of all).
During his time at the top he was also known for making crazy, unorthodox plays that no one expected. This is one of the factors that made Navi so thrilling to watch. Most games would turn into the Dendi show—especially when he got to play Pudge. This game where Dendi played Pudge at TI3 is still my favourite game of pro Dota to date. There’s an in-game set for Pudge that includes a Dendi doll hanging from his belt, that’s how influential this guy’s Pudge is. As well as being a wonderful player Dendi has a great personality. Always interesting and funny, his interviews are usually a treat. Dendi may not be the best midlaner anymore, but he’s still one of my favourites.
The worldwide gaming market was worth a whopping $91 billion this year, according to a new Superdata Research report. Mobile gaming, powered by huge hits like Pokemon Go and Clash Royale, led the way with a total estimated market value of $41 billion, but the PC acquitted itself very well, pulling in just shy of $36 billion over the year, "driven largely by free-to-play online titles and downloadable games."
Gaming "is growing at tremendous rates and incorporating new media and platforms, expanding its reach," the report says. "Going far beyond the traditional 'gamer' dynamic, the games and playable media audience is now one of the most valuable and engaged demographics, and brand owners are paying attention."
Premium game revenues on the PC hit $5.4 billion for the year, not too far off of the $6.6 billion earned across consoles. Overwatch led the way, earning $586 million, followed by CS:GO, Guild Wars 2, Minecraft, and Fallout 4. But the real money remains with free-to-play games: League of Legends once again tops that chart at $1.7 billion, followed by Dungeon Fighter Challenge, Crossfire, World of Tanks, and Dota 2, which brought in a relatively paltry $260 million.
"After launching more than seven years ago, League of Legends is still on the top earning Riot $150 million per month. Dota 2 comes in second at $23.4 million per month this year, show fans' hesitation to switch to another MOBA," the report says, noting how difficulty it continues to be for new MOBAs to make a meaningful impact on the genre. "The modest success of mid-tier titles like Heroes of the Storm, Smite, Heroes of Newerth, and Paragon is still dwarfed by the top two, a persistent trend over the past several years."
Interestingly, while the free-to-play and esports markets are expected to see continued healthy growth over the next three years, the "premium" PC games market is predicted to decline slightly next year, from $5.4 to $5.3 billion, before bouncing back in 2018. Reasons for the decline aren't provided, but it may be related to the note that Valve's experience with the CS:GO skin gambling controversy has led other studios to "tread with caution" regarding digital goods, something that could have a braking effect on future growth.
"Developers for Rocket League, EVE Online, and Overwatch have been careful with how they implement virtual items by either making them tradeable, or editing the terms and services to prohibit gambling of in-game currency," the report says.
Superdata says its PC valuation is based on social, free-to-play, subscription, and premium games, and obviously there's a good bit of estimating going on, as companies like Valve and Riot—two of the biggest players in this whole thing—generally don't release numbers to the public. But overall, it paints a very healthy picture of the PC gaming scene. Superdata's full year in review market brief is free from superdataresearch.com.
For an idea of how much Dota 2 s New Journey/7.00 update is A Big Deal, consider this: Dota, in general, has been in version 6.somethingsomething since 2005 – the Dota All-Stars mod days. It was around this time that the mysterious Icefrog originally took over development. That s endured all the way through Valve s Dota 2, right up until now, when all our expectations of the game s patch number conventions crumbled like so many tango-munched trees.
Moreover, the preceding patch 6.88 is held in unusually high esteem by both the community at large and the professional/competitive scene. Other than the questionable strength of certain illusion-spam lineups, 6.88 was remarkably well-balanced, with almost no heroes considered unviable and a relatively broad range of strategies, from drawn-out split pushing to full-davai five-man gank rushes being employed in games at all skill levels. [Don’t worry about the terminology if you’re less steeped in on Dota slang – just know that 6.88 was really versatile! – Ed>]
Nonetheless, Valve and Icefrog have held little back for 7.00, introducing not only a new hero in Monkey King, but the kind of fundamentals-altering additions that go even further than what skipping 0.11 version numbers would suggest. Perhaps the most impactful of these changes are Talents. … [visit site to read more]
Another multimillion-dollar Dota 2 Major tournament has come to a close this weekend as top teams from all over the world battled for the Boston Major‘s Eaglesong trophy and a share of the $3m prize pool. Would OG be able to defend their title with a remixed lineup or would some feisty newcomers be able to snaffle it away? In case you’re still avoiding spoilers all of this will be revealed after the jump, as well as the must-watch matches so you can condense your viewing into a single action-packed evening! … [visit site to read more]