Dota 2

Last night, ESL and Valve announced the eight teams being invited to The Frankfurt Major—the first of Valve's new series of 'mini-Internationals' spanning the year-long gap between Dota 2's world championships. The European Major will be held in Frankfurt (if that wasn't obvious) from the 16th-21st of November. This is a world championship-level event, by anyone's standards, and if you're in the area then you can attend for free. Only the Saturday, when the finals take place, will require a ticket.

The invites are, for the most part, fairly predictable. International champions EG are a given, as are CDEC, LGD, Vici Gaming, EHOME and Virtus.Pro—in that order, these teams make up the top 6 places at TI5. Team Secret's new roster gets the next spot, followed by Vega Squadron—the surprise winners of last weekend's ESL One New York 2015 tournament.

Instinctively, it feels like the plan was always to invite the TI5 top six and then settle on the last two places based on ESL One New York: given how early Vega were eliminated from the International, it'd be an amazing act of foresight to invite them prior to this most recent result. Similarly, Secret's 2nd-place finish in New York proved the potential of their new lineup, something that wasn't guaranteed before.

The remaining eight places will be determined by four regional qualifiers—Americas, Southeast Asia, China, and Europe. There are open spots in each of these qualifiers, with anybody able to enter a massive bracket this week to compete for a space. The odds of a Cool Runnings-type result where a group of unknowns enters the open qualifier and goes on to sweep the entire thing are incredibly low, but if you're entering your team—good luck!

The prize pool is $3m and not, as the image above might suggest, some kind of giant golden bust of a peacock. That peacock is, in fact, supposed to be an eagle, and the thing that it's attached to is an item from Dota 2 called an Eaglesong. You may think that it looks like the top of a recurve bow, but it is, in fact, a horn—a horn that grants bonus agility, for some reason. This is confusing because, in DotA 1, Eaglesong was called Eaglehorn—a reference to, of all things, a bow from the Diablo series. That's right! The bow named after a horn became a horn that looks like a bow, and nobody in this process figured out what an eagle's neck looks like.

This is arguably the least confusing thing about Dota.

Dota 2 - SZ


The Frankfurt Major will feature 16 teams competing over 6 days in a double elimination tournament, using the same format as main event at The International.

There will be 8 teams directly invited and 8 teams coming from the Regional Qualifiers. A total of 40 teams will be competing in the Regional Qualifiers next week, with 8 slots reserved to the winners of the Open Qualifiers.

Later today we will announce the direct invites that will be competing in Frankfurt for their share of the $3 million dollar prize pool. Invitations will be revealed one at a time on this page once the countdown timer reaches zero.

Tickets to The Frankfurt Major Finals can be purchased here.
Dota 2 - SZ


The Frankfurt Major will feature 16 teams competing over 6 days in a double elimination tournament, using the same format as main event at The International.

There will be 8 teams directly invited and 8 teams coming from the Regional Qualifiers. A total of 40 teams will be competing in the Regional Qualifiers next week, with 8 slots reserved to the winners of the Open Qualifiers.

Later today we will announce the direct invites that will be competing in Frankfurt for their share of the $3 million dollar prize pool. Invitations will be revealed one at a time on this page once the countdown timer reaches zero.

Tickets to The Frankfurt Major Finals can be purchased here.
Dota 2

Photo credit: ESL

The long road to next year's International begins in earnest with the Frankfurt Major, but ESL One New York was the first chance to see the world's best Dota 2 teams play the latest patch with serious money on the line. Given how much was going on this last weekend in League of Legends, Heroes of the Storm and Hearthstone, you'd be forgiven for missing the best bits.

An unlikely escape: Team Secret vs. Fnatic

Watch the entire match here.

Team Secret shook things up on the tournament's first day by picking Bane, Necrophos, and Io. The unconventional trio paid off quickly, drawing first and second blood in just over a minute. Unfortunately, this left the latter two heroes stranded between a forest and enemy territory. Their opponents, Fnatic, sent the heavy-hitting Spirit Breaker bounding across the map to capitalize on their vulnerability.

Necrophos and Io didn't stick around to let him. Rather than trek around hostile towers and heroes they went through the forest. Necrophos consumed the first tree with his last restorative Tango. Io, meanwhile, knocked down the rest of the offending foliage using his ability to pull himself towards his ally. It was a move that had to be executed just right. It was, keeping Fnatic from what should have been easy revenge.

Luna drops the moon on Slardar: Virtus Pro vs. Invictus Gaming

Watch the entire match here.

Luna's ultimate ability, Eclipse, is a tricky thing. Its destructive beams of moonlight are devastating, but the way it selects its targets at random can be frustrating. Of course, that's not an issue when there's only one target in range.

Invictus Gaming had just lost the latest in a string of bad fights with Virtus.Pro when they chased Luna into their own jungle. Luna, played by VP's Illidan, was in no condition to fight. She had just a sliver of health after the successful battle. Slardar, played by IG's Rabbit, was just the opposite. He was freshly respawned and looking to get absolutely anything in return for his fallen comrades.

Maybe that's why he made such a severe mistake. By chasing Illidan up into the jungle's high ground Rabbit lost sight of his opponent. This gave Illidan plenty of time to line up the perfect ult. With just the one target, Eclipse chewed through the desperate fish-man like he was slathered in tartar sauce.

Elder Titan says no: CDEC Gaming vs. Team Secret

Watch the whole match here.

At ESL One New York, Team Secret picked the lesser-spotted Elder Titan. More than that, they actually won. Convincingly. The match wasn't exactly borne on the shoulders of team captain Puppey's actions through the hero, but he had his moments. Moments like the one depicted above.

Using his stomp, Puppey put his opponent Shiki to sleep an instant before he would have destroyed a middle tower. Puppey denied him the satisfaction (as well as gold and experience) by demolishing the structure himself. That's when Team Secret's w33 appeared. Taking advantage of Puppey's lengthy setup, he shackled Shiki to a nearby tree and together the two annihilated the CDEC Gaming player.

The whole exchange was over before the tower's rubble cleared, but Elder Titan proponents will likely point to it for weeks to come.

Windranger gets tossed into jail: Vega Squadron vs. Team Secret

Watch the whole match here.

Io and Tiny is a combination with enduring popularity. The former is the wheelman, the latter is the muscle: the two complement each other perfectly. Case in point: the first game of the ESL One New York grand finals.

It was a sight audiences have seen a hundred times, but with a twist. Vega Squadron's Io teleported his partner nearly on top of Team Secret's Windranger. The classic one-two punch followed. Tiny first stunned, then tossed his prey to a nearby ally. As always, the damage was enormous, but there was a chance, however small, that Windranger could have escaped. That is if the third party hadn't been Clockwerk, who snapped her up in a whirling prison of cogs almost as soon as she landed.

Anti-Mage can't catch a break: Vega Squadron vs. Team Secret

Watch the whole match here.

Anti-Mage can be hard to catch, thanks to his ability to blink at will. That's doubly true in the case of a player  as experienced with the hero as Team Secret's EternalEnvy. Trapping him takes determination. Vega Squadron's Mag seems to have that, at least.

After he caught EternalEnvy farming Vega's side of the map Mag blindly harpooned himself to the already fleeing burglar. This canceled EternalEnvy's attempt to teleport home, and gave Mag's teammate Solo time to enter the fray. Together they dropped Anti-Mage to just sliver of health, but it didn't end there.

EternalEnvy blinked away again—this time to higher ground. Not about to lose him, Mag fired himself upwards using Force Staff. Unfortunately, he overshot and went right past his quarry. Still not giving up, he summoned a row of cogs to push Anti-Mage back towards Solo. Just one push away from toppling over, EternalEnvy used the last of Anti-Mage's energy to hop away a final time—into the waiting arms of an ally with a healing item.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Dota 2 - Valve
* Fixed a server exploit with Lone Druid
* Fixed being able to cast potions on Towers
* Fixed a bug where items from the Tributes of the Piercing Beak could not be gifted immediately
* Fixed a recent Custom Game stat modification regression
* Added support for dota_silent_roshan
Dota 2

Custom Games

Every Saturday, we ll highlight a Dota 2 custom game that is fun, playable, and relatively bug-free. To find a custom game, go to the Custom Games tab in Dota 2 and enter the name as we ve provided it in the search box in the top right—in this case, Hardcore Ninja.

I m a lone juggernaut, my fingers poised over the keyboard as I blink around the map. Death could come from around any corner, and it ll come quickly. Fortunately, my two remaining opponents are in exactly the same position; the eyes of their dead team members fixed on them just as mine are on me.

Hardcore Ninja bills itself as a PvP Battle of pure reflex , but it s more than that. A round lasts between 30 seconds and a minute, five players on each team controlling juggernauts equipped with four abilities and a quelling blade. My first ability, Deflect , makes me invulnerable for 0.7 seconds. My three other spells are slightly reworked versions of Blink, Magnus s Shockwave and PA s Dagger. The latter two, of course, are instakills. First team to 15 rounds wins. That s it, apart from a final flourish: scoring a kill resets all cooldowns.

One of the enemy juggernauts blinks on top of me, startling us both. I blink away to the other side of some trees, earning us both a brief respite—but now we each know where the other is. A blown shockwave skims past me, giving me the confidence to poke my head around the corner and fire off my own. He deflects, but by this point my blink s off cooldown and I teleport behind him with an auto attack queued up. He falls just as his friends dagger is about to bury itself in my chest. I blink again, attempting the same trick as before. He deflects, forcing me to do the same as our attacks bounce off each other. Luckily for me I ve still got a dagger in the bank, which I throw at point blank range before he manages to get his shockwave off, winning my team the round. The whole fight probably took about three seconds.

A game of Hardcore Ninja captures the best bits of Nidhogg and Samurai Gunn, using the threat of instant death to imbue every moment with tension. This fits perfectly with the round based structure from Counter-Strike, generating those gleeful stories of one person managing to overcome an entire team on their own. It s fun being that guy, sure, but rooting for your own last surviving team member from the side-lines is almost as good. Even when the roles are flipped, watching a skillful player pick apart a team is rewarding in and of itself. It s fundamentally a game about looking cool in front of people, which ticks all kinds of boxes for me as a mid player.

Sure, it doesn t have the complex teamfight interactions you see in Dota proper or some of the more expansive custom games, but it doesn t need them. One of the problems I ve found with other custom games is that the fun is behind a learning curve akin to actual Dota. Introducing new systems, new abilities and new items may create depth, but it also results in the need to learn a whole new language in order to compete. Ninja s simplicity does away with that: someone who s been playing for 10 seconds will be as clued up as a player who s invested several hours. There s still plenty of depth to be found with the few ingredients it gives you. For every death that comes randomly from a stray shockwave, there s an intricate duel where anticipation, trickery and finesse are key.

At the moment there are just two maps, and one of them is far superior to the other. It s a small arena with clumps of trees that leave players obscured from each other most of the time, weaving in and out of the copses into clearings where an encounter is more likely. Playing around with sightlines adds a whole new element to the game, where one juggernaut can leap at another only to melt back into the shadows as their attack gets dodged or absorbed. The second consists of a grid of pillars and next to no fog of war, which robs matches of the tension that provides.

For the most part, the game s streamlined in such a way that suggesting potential improvements is tricky. Working in the disjoint from Manta Style, which needs impeccable timing, would allow for even more impressive plays and raise the skill ceiling yet higher. However, that would mean either adding a whole new ability or replacing an existing one, which are nicely balanced as they are. A timer to end the occasional frustrating match where one player just hides would be a welcome addition—or better yet, a shrinking arena. Ninja does suffer from the unavoidable problem of early leavers that affects every custom game. Here, at least, that s somewhat mitigated by how short each match is. Besides, some of the best moments emerge from being outnumbered.

At its best, Hardcore Ninja is a purification of some of the elements that most appeal to me from Dota proper. It s a 15 minute battle of pure mind games, juking, dodging spells and landing skill shots. For players who focus on heroes which rely heavily on such techniques, it s excellent practice for the main game. It s also a good way for players to try out a high damage, low health playstyle without the pressure and responsibility that comes with an actual game of Dota.

On its own terms, Hardcore Ninja nails the feeling of being both deadly and fragile, just as a Ninja should be. Go check it out.


Pcgp Logo Red Small PC Gamer Pro is a new channel dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Dota 2 - Valve
Fixed couriers and wards sometimes having error models
Fixed replays crashing when jumping around the timeline
Dota 2 - SZ


Today we are introducing The Fall Season 2015 Compendium. In addition to Challenges and Level Rewards, we have introduced a new Coin Wagering system. Players can wager their coins on the outcome of their match. Wagering members of the victorious team will each win a percentage of the Coin Pool based on the amount of their maximum wager compared to the rest of their team.

Compendium Coins can be earned by completing challenges, achievements, random drops, leveling up your Compendium, using Coin Boosters and recycling. You can redeem coins inside the Compendium for items, sets, or a treasure. The treasure contains exclusive new items that are divided into three tiers of rarity. In the Armory, you can use lower tier items to craft a higher tier reward.

Increase your Compendium Level to earn new couriers, treasures containing sets with unlockable ambient effects, an Artifact item for Tusk, new Cache treasures, and more. Check out the Fall Season Compendium website to learn more.

This all leads up to The Frankfurt Major, where sixteen teams will battle for a fixed $3,000,000 prize pool from November 16 through the 21st. Tickets to The Frankfurt Major Finals can be purchased here.

This update also contains various other fixes, read the patch notes.
Dota 2 - SZ


Today we are introducing The Fall Season 2015 Compendium. In addition to Challenges and Level Rewards, we have introduced a new Coin Wagering system. Players can wager their coins on the outcome of their match. Wagering members of the victorious team will each win a percentage of the Coin Pool based on the amount of their maximum wager compared to the rest of their team.

Compendium Coins can be earned by completing challenges, achievements, random drops, leveling up your Compendium, using Coin Boosters and recycling. You can redeem coins inside the Compendium for items, sets, or a treasure. The treasure contains exclusive new items that are divided into three tiers of rarity. In the Armory, you can use lower tier items to craft a higher tier reward.

Increase your Compendium Level to earn new couriers, treasures containing sets with unlockable ambient effects, an Artifact item for Tusk, new Cache treasures, and more. Check out the Fall Season Compendium website to learn more.

This all leads up to The Frankfurt Major, where sixteen teams will battle for a fixed $3,000,000 prize pool from November 16 through the 21st. Tickets to The Frankfurt Major Finals can be purchased here.

This update also contains various other fixes, read the patch notes.
Dota 2 - Valve
* Hero and Creep hitboxes no longer have subtle movements while animating
* If a pro player is in a matchmaking game, they will now have a chance to appear on the home page
* The client no longer needs to be updated when league tickets are released
* Improved hexed unit hitboxes
* Fixed some issues with pathfinding (such as clicking around Ice Shards)
* Updated format and colors of chat text for clarity
* Added a new Smart Attack Move option
* Fixed minor tree cliff inconsistencies
* Added button to expose chat options per tab
* Fixed a dedicated server crash with Custom Games
* Fixed various client crashes
* Added MatchID and GameMode to player loading screen
* Ward placement preview now only shows up when placing a ward rather than when sharing them

* Workshop: Added workshop template for first supported ability model: Warlock Golem
* Workshop: Added workshop template for loading screens
* Workshop: Added support for editing attachment points
* Workshop: Added prompt to reload submission sessions
* Workshop: Fixed some UI bugs when navigating back and forth in the workshop dialog
* Workshop: Fixed crash when previewing hero wearable items multiple times
* Workshop: Fixed bug where the wrong model LOD displayed in the portrait when previewing an imported item
* Workshop: Fixed bug where wearable items didn't always animate correctly in the preview window, causing them to clip through the hero model.
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