Dota 2

Three Lane Highway

Every week, Chris documents his complex ongoing relationship with Dota 2, Smite, and wizards in general.

Last night marked the end of a long run of pretty bad Dota. I'd felt my enthusiasm ebb before, but never this substantially, and this is was the first time in the history of my almost-three-year-old hobby that I've considered taking an extended break. The main problems were thus: I wasn't winning very much, I didn't like how long games seemed to always run, and I felt like I was being more of a dick than usual.

The latter is the biggest problem. I don't valorise extreme 'saltiness'—I think it's a weakness, as I've written a bunch of times before—but I can't deny that I get frustrated with myself and with others. A little salt, I think, is fine. It's actually a pretty good analogy, as these things go—salt provides both flavour and, when things are icy, necessary friction. Aggression does the same thing. But too much of the former will kill you, and too much of the latter will kill your enthusiasm for the game—and your friends' enthusiasm for you, potentially.

Facing rising frustration in Dota, it was easy for me to commit more time to games I find less stressful—Destiny, Pillars of Eternity, Bloodborne, Smite. Eventually, that time commitment looked like it might threaten Dota's place in my favourites list. I then realised what I always tend to realise, in these moments: that when you're falling out of love with the game, you need to actively make a change. You need to figure out a way to make Dota fun again. You can't just wait for the salt to go away: you need to think about it.

Here's what I thought about.

Don't just play because you think you have to

Most of my Dota games start with someone asking me if I want to play Dota, which leads to playing when (a) I'd rather be doing something else and (b) I'm basically unready to do anything competitive. I play regardless because of the feeling that time not spent playing Dota is time that I'm secretly wasting. Does everybody feel that way about Dota? I assume so.

Rather than resisting the urge to say yes—and consequently playing fewer games—I find it helps to be the person pulling the stack together. If I'm choosing to play, it generally means that I feel ready to do so. What 'ready' means will change from person to person. For me, it's a case of having eaten and maybe gotten some sleep and generally feeling focused and like I might actually win this time. Emphasis on 'might'.

Actively choosing to play also means that I'm more accepting of the notion that the game might not go well. I know what I'm getting myself into, and one of my priorities is to feel good about the game afterwards: while that hopefully means winning the game, it definitely means not being a prick to people. If you go in with the right attitude, I find it's easier to come out with that attitude intact.

Resist the spiral of sadness (and saltiness)

Learning to pick up and try again after a loss is important when you play a lot of best-of-threes, but that's not the case for the majority of people who play Dota. Learning to recognise when you're on a losing streak and quit is important too: continuing to tilt is only going to make you feel worse. The perfect time to find something else to do is when playing more Dota is going to make you like Dota less.

This goes the other way. Last night, when I felt like I'd finally broken out of this kind of downward spiral, I only played a single game. I went 28/6/12 with an offlane Windranger: 'that'll do', I thought afterwards. 'That'll do for tonight'. I spent the rest of the evening clearing out a dungeon in Pillars of Eternity and killing a boss in Bloodborne. Because I ended on a high, my positive Dota experience retained its integrity for a little longer.

This isn't viable all of the time. You need to play more to get good, so bailing after your first match of the night isn't going to work in the long run. But it can be great for your salt levels: I finished that match feeling pretty good about the game, about myself, and about the people I was playing with, and that feeling hasn't abated yet.

Determine whether you need to change things up, or double down

One of my worst habits is that I rarely play the same hero twice even if I'm doing well. I know players who are the opposite: who will keep banging their head against the same wall even if it's never going to yield. Both approaches have problems, particularly when the game is becoming more intensely frustrating. I find myself playing characters and roles that I'm unfamiliar with, getting angry at myself for underperforming and second-guessing my teammates who find themselves dropping into the role I'd usually occupy. Similarly, getting counter-picked for the Nth time in a row because you only want to play Storm Spirit is going to make you angry.

In my case, I've found it helpful to pick a handful of characters and stick to them: a mixture of flavours of the month and old favourites that I reliably enjoy. By suspending the drive to 'learn' a new hero by leaping from one to another with every game, I'm playing a lot better. Playing a lot better, on the whole, is less stressful and leads to a more positive outlook.

The solution may go the other way for others: there are times when clicking the 'random' button opens up doorways and makes the game fresh again. Take a look at your situation, your skill level, and what it is that is making you angry about the game—then either mix things up or commit as appropriate.

Don't over-analyse

If there's a theme emerging here, it's this: that you can functionally take a 'break' from Dota by giving yourself a break from the most competitive parts of Dota. The people I know who have the biggest salt problems—myself included—are those who take their performance (too) seriously, and who are inclined to fix every problem they encounter by picking it apart, watching the replays, coming up with plans and data and formulae.

There's a time when that's appropriate, but I'm starting to learn that not every pub game warrants a post-game debriefing. We often think of 'salt' in terms of the frustration that manifests in-game—flaming, excuses, and so on. It's equally evident in the way you assess your own play, and that of others. It's here that the really insidious stuff creeps in, the micro-aggression that makes the game less fun for everybody. I'd be happy if I never again begin a sentence with "we just need to..." or "I was just trying to..." during yet another post-match breakdown. There are times where this works, where it makes you better. There are also plenty of times where it drags everybody's enjoyment of the game through the dirt.

It's a question of balance. Dota is distinct among competitive games for the way that it can be both extremely silly and extremely serious at even the highest levels of play: 'saltiness' and frustration arrive, I think, when you end up trending too much towards the latter half of that equation. My solution is to remind myself that it's okay to simply play for fun. That I seem to win more often when I play that way is a weird, but welcome, bonus.

To read more Three Lane Highway, click here.

Dota 2 - contact@rockpapershotgun.com (Philippa Warr)

Cosplays from League of Legends and Smite - left to right you've got Lulu, Nidalee and Scylla

*deep-breaths-and-don’t-think-about-how-disastrously-this-could-go-Pip*>

Hello Dote Nighters. This post marks the beginning of Pip’s Cosplay Challenge. By that I mean I am going to do my best to create a cosplay – one which I could feasibly wear to an event and people would a) be able to recognise who I was supposed to be and b) not join this tragic lineup.

The whole thing was inspired by the various amazing cosplays I’ve seen around the world at eSports events and the skill and dedication which people put into creating those costumes. I’m not even going to try to pretend I’ll match up to their work but I wanted to give it a go – find out what’s involved, talk to people about how the various aspects work and get an idea for how difficult it is.

… [visit site to read more]

Dota 2 - Valve
* Recycling has been temporarily disabled, but will be coming back soon so make sure to hold onto your charm fragments
Dota 2 - contact@rockpapershotgun.com (Philippa Warr)

Dino time wizard courier

Remember when Valve dropped a bunch of faux-concepts for a Faceless Void update along with the Dota 2 character’s actual factual model update? One was the glorious Faceless Rex, a dino time wizard with whom I (and a whole bunch of other people) instantly fell in love.

Lucky for us then that French animator, Maxime Lebled, and workshop artist, Yuri Shust, ended up turning the concept into a reality of sorts, fleshing it out as an animated courier model. Over on Twitter he was billing it as “something special for April Fools’ day” but his livestream of the work-in-progress was met with rather more enthusiasm from fans than he’d expected after a tweet from community stalwart Cyborgmatt.

… [visit site to read more]

Dota 2

Three Lane Highway

Every week, Chris documents his complex ongoing relationship with Dota 2, Smite, and wizards in general.

A month or so back PC Gamer took on Rock Paper Shotgun in a single Dota 2 showmatch. We lost. It was awful. The shame of it hangs over the UK office still, a historic disappointment. The story of that shame ended up as a feature in issue 277 of the UK magazine: I've been thinking back to that process, this week, following the recent update to Purge's classic Dota 2 guide.

Purge's 'Welcome To Dota, You Suck' was my introduction to the game, as it was for thousands of other players. I imagine the new version will perform the same role for the next generation. Purge is unusually good at breaking down the component parts of Dota into a format that new players have a chance of understanding. Having tried to teach the PC Gamer team from scratch, I've seen how difficult that can be.

Trying to teach somebody to play Dota (or even understand Dota) is a surefire way to learn just how much of your own knowledge you take for granted. There's a point where you simply have to accept that the only way to learn everything you need to know is to play thousands of hours of the game. This means, as a teacher, that you've got to do more than just impart knowledge: you've got to impart the will to continue playing.

You can't just help them win. You've got to help them enjoy it. You do this, I've found, by explaining Dota in a way that suits the way they already play games. Some of these explanations are more popular than others.

It's a game about not dying

This is probably the single most important thing that newcomers need to understand, but it's also the least appealing—emblematic of a broader problem with Dota's accessibility. In most competitive games, your goal and the methods you use to get there are deeply linked. In a capture-the-flag shooter, you need to shoot the guys and capture the flags to win. There's nuance beyond that, but this basic interpretation is always going to be true.

In a traditional RTS, you try to destroy the enemy base by making smart strategic decisions at both the macro- and microscale, and these decisions are usually represented by easy military analogies: tank columns, factories, mineral extractors and so on.

In Dota, your goal is to destroy the other team's base—but your method for getting there entails manipulating a complex set of economic systems. Often, the very worst thing you can do is actually try to attack their base. Hence the deep truth of 'DON'T FEED' and why 'this is a game about not feeding' is unattractive to a new player: it's counter-intuitive, it's about stuff not happening, and most people start their Dota careers getting yelled at for doing what would follow naturally in most other types of game.

While you've got to stress this idea to your newcomer friends, it can't be all you get them to do. Telling them to stay safe while you handle the game for them will leave them bored; expect them to understand the strategic nuance that goes into not fighting and they'll switch off. You've got to do better.

It's a game about plays

This is better. Where Dota clicks, it often clicks here. People like landing stuns, nukes and hooks—particularly hooks. Abilities are fun to use, teamfights are fun to win. It's fun to get kills. If your newbies start to get kills and enjoy using their abilities, they'll play more and enjoy it more.

Overindulging in this direction is how you end up with the attitude that defines pub play—kills are everything, mid is everything, Pudge is everything—but it's useful in small quantities. It's also why I believe that the best 'chaperone' characters for new players are those that allow the newbies to get the kills.

Hypothetical scenario: you're playing mid while keeping an eye on new players learning to lane in pairs in the other lanes. Against bots, probably. If you want to show off, take Storm Spirit or Shadow Fiend or whoever and show up on their lanes to get a load of kills and demonstrate what experienced Dota play looks like.

If you actually want them to keep playing, however, pick Magnus. Magnus is an awesome babysitter. As long as you can land your Reverse Polarities and Skewers, you'll be in a great position to deliver plays into the hands of the people you're trying to teach. Get them to play Sven, or Crystal Maiden, or Witch Doctor, tell them where to be, and tell them to go nuts when you give the signal. Hand them the triple kill you might have taken for yourself and you're far more likely to make Dota players out of them.

It's a game about numbers

Another great thing about the Purge guide is the way it repeatedly links individual Dota mechanics back to the game's most important theme: resource management. Plays are cool, but having bigger numbers than the other guy is how the vast majority of games are actually won.

Not all players approach games the same way and not everybody is going to be excited by Dota 2's more abstract concepts—map control, farm efficiency, that kind of thing. But there are players that are, and they are usually those that are coming to Dota from a background in strategy gaming. Emphasising these things—explaining roles in terms of farm priority rather than 'support' and 'carry', explaining game phases and so on—is how you convince these people that Dota isn't just a game about mashing out spells until one team falls over.

I'd say this is the rarer sort of newcomer, but arguably the type with the most promise. They're the ones who will more rapidly grasp that the game is as much about why you fight as how you fight.

It's a game about details, rules and exceptions, and those details, rules and exceptions are going to screw you

My mistake, when I was teaching the rest of the PCG team, was ultimately that I thought that the above would be enough to get them through a match. I figured that if they understood staying safe, momentum, game phases, farm and when to push then they'd get away with not understanding how every individual character or item works.

That isn't the case. You need to understand these things, and that takes time. An example: the PCG vs. RPS match was the first time my guys had ever encountered Shadow Shaman. Serpent Wards aren't even that complicated, as abilities go, but they immediately contradict a bunch of things that players think they know. Whether or not you should disengage from a fight when the wards go down or simply destroy them is a judgement call that requires you to understand a dozen other things that are going on in the game at that moment—and that lack of understanding can be paralyzing. Your newcomers will encounter things they don't know how to deal with, constantly, and they will be undone by them.

I enjoyed this process, when I started out—I liked that every match seemed to contain some skill interaction I'd never seen before. If I didn't enjoy that, I don't think I'd still be playing. That said, I think it's a little misleading to say 'understand the basic principles and learn as you go'—while this is practically true, it undersells just how many times you're going to lose because of something you simply hadn't encountered before.

The final and most difficult thing to do, then, is to get your newbies to enjoy losing. I fucked this up, honestly, and I am pretty sure it's the one thing that even experienced Dota players devalue. Whether people come to the game to make flashy plays or they come to it to execute game-wide strategies, there are going to be a lot of instances where that isn't enough. This can either dampen or temper enthusiasm for the game, and it's the job of would-be tutors to push that needle towards 'temper'. Otherwise your enjoyment of the game will be entirely predicated on whether or not things go well, and when things go wrong you'll be exposed to the negative feelings that lead to blaming, flaming, rage quits, and so on.

Not that there's years upon years of precedent for that, or anything.

To read more Three Lane Highway, click here.

Dota 2 - Valve
* Fixed Eyes in the Forest still applying Overgrowth damage after the tree had been destroyed and regrown.
Mar 27, 2015
Dota 2 - DerrickG™
If you are a contributor who has shipped an item in any Valve title, we would like to invite you to join us at The International. Badges to attend The International will be available free of charge, though you will be responsible for your own transportation and boarding costs.

We would also like to offer you the opportunity to customize your Contributor badge to feature your art. If you are interested in attending The International or customizing your Contributor badge, please contact us here: ti-contributors@valvesoftware.com

Like last year, we will have areas for contributors to interact with the community, and your Contributor badge will also give you access to special contributor areas. We will have more information about the Contributor experience soon.
Mar 27, 2015
Dota 2 - KonG™
If you are a contributor who has shipped an item in any Valve title, we would like to invite you to join us at The International. Badges to attend The International will be available free of charge, though you will be responsible for your own transportation and boarding costs.

We would also like to offer you the opportunity to customize your Contributor badge to feature your art. If you are interested in attending The International or customizing your Contributor badge, please contact us here: ti-contributors@valvesoftware.com

Like last year, we will have areas for contributors to interact with the community, and your Contributor badge will also give you access to special contributor areas. We will have more information about the Contributor experience soon.
Dota 2 - SZ
Tickets to The International will be available to purchase at this link and will be on sale soon. The first wave starts at 10:00am PDT March 27th and followed by the last wave at 10:00pm PDT March 27th.

Q. How many tickets can I buy?
Ticket purchases are limited to 5 per household.

Q. When will tickets go on sale?
Tickets will be sold in two equal waves. The first wave will be sold at 10:00am PDT, and the last wave will be sold at 10:00pm PDT. Use this time zone converter if you are unsure when tickets will be sold in your time zone.

Q. Can I purchase from both waves of tickets?
Yes, however you are still limited to a total of 5 tickets per household across both waves.

Q. Can I sit anywhere, or will there be preassigned seats?
There are no assigned seats. You will be able to sit anywhere.

Q. How can I purchase a VIP Ticket?
All tickets sold will be General Admission. We will not be directly selling VIP tickets.

Q. Can I trade my ticket if I cannot attend?
Yes, but please note that if you are picking up your badge from Will Call, you will have to contact Ticketmaster support and request a badge holder name change.

Q. Can I get a refund on my ticket?
Yes. If you contact Ticketmaster support within 48 hours of your purchase, they will help you secure a refund.

Q. I purchased a ticket and I live within the US. Can I change my shipping address?
No. Ticketmaster will only ship to the address you supplied at checkout. If you need to adjust the ticket to a Will Call ticket, please contact Ticketmaster support.

Q. I purchased a ticket and I live outside of the US. How will I receive my ticket?
Your ticket will be at the Will Call booth at the event. You will need to provide a picture ID to pick up your ticket. If you will not be the person picking up the ticket, please contact Ticketmaster support to add an additional pick up name to your order.

You can find the purchase page for the tickets here. We recommend going there and creating an account ahead of time so you will be ready when the tickets go on sale.
Dota 2 - SZ
Tickets to The International will be available to purchase at this link and will be on sale soon. The first wave starts at 10:00am PDT March 27th and followed by the last wave at 10:00pm PDT March 27th.

Q. How many tickets can I buy?
Ticket purchases are limited to 5 per household.

Q. When will tickets go on sale?
Tickets will be sold in two equal waves. The first wave will be sold at 10:00am PDT, and the last wave will be sold at 10:00pm PDT. Use this time zone converter if you are unsure when tickets will be sold in your time zone.

Q. Can I purchase from both waves of tickets?
Yes, however you are still limited to a total of 5 tickets per household across both waves.

Q. Can I sit anywhere, or will there be preassigned seats?
There are no assigned seats. You will be able to sit anywhere.

Q. How can I purchase a VIP Ticket?
All tickets sold will be General Admission. We will not be directly selling VIP tickets.

Q. Can I trade my ticket if I cannot attend?
Yes, but please note that if you are picking up your badge from Will Call, you will have to contact Ticketmaster support and request a badge holder name change.

Q. Can I get a refund on my ticket?
Yes. If you contact Ticketmaster support within 48 hours of your purchase, they will help you secure a refund.

Q. I purchased a ticket and I live within the US. Can I change my shipping address?
No. Ticketmaster will only ship to the address you supplied at checkout. If you need to adjust the ticket to a Will Call ticket, please contact Ticketmaster support.

Q. I purchased a ticket and I live outside of the US. How will I receive my ticket?
Your ticket will be at the Will Call booth at the event. You will need to provide a picture ID to pick up your ticket. If you will not be the person picking up the ticket, please contact Ticketmaster support to add an additional pick up name to your order.

You can find the purchase page for the tickets here. We recommend going there and creating an account ahead of time so you will be ready when the tickets go on sale.
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