Dota 2

DOTA 2's Art Is Like An Ice Cream Sundae For Your EyeballsI'm finding it increasingly difficult to get excited about DOTA 2, since my dalliances with League of Legends ended in me promptly uninstalling League of Legends, but I still check the game's blog every single day. Why? Because there's always the chance Valve will release more character art of the game's heroes, which are some of the best of their kind in the business.


We've looked at DOTA 2's art before, but if you can believe it the last time we did so was back in November 2011. Time for an update.



To see the larger pics in all their glory (or, if they're big enough, so you can save them as wallpaper), right-click on them below and select "open in new tab".
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

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Dota 2 - Valve
- Added In-game Guides and Hero Builds!
- Players can now be a member of multiple teams.

GAMEPLAY
- Fixed backswing behavior on some of Invoker's skills
- Fixed Last Word being dispelled by Purge/Cyclone/etc
- Fixed Last Word interrupting channeling spells if the initial duration ends during the channel
- Enabled Medusa in Captain's Mode tournament version
- Fixed Healing Ward not preserving its hotkey when leveled up.
UI
- Added right click menu to the combat log with "Copy to clipboard" option.
- Added option to render the Co-Broadcaster's camera. Use dota_minimap_draw_cocaster_camera 0 to disable.
- Added new right click option to backpack items to equip the entire set the item belongs to.

MISC
- Added a large number of items to the random loot drop lists.

BOTS
- Adjusted hero roles of Windrunner (fewer last hits) and Meepo (more last hits).
- Made Death Prophet bot more likely to use Crypt Swarm in teamfights.
- Made Necrolyte bot a bit more hesitant about using Death Pulse when laning.
- Fixed bots dropping thousands of TP scrolls at the side shops.
- Practice with Bots difficulty and team settings are now saved.
Dota 2 - contact@rockpapershotgun.com (Jim Rossignol)

There are quite a few communities bustling away in the General Sociability forum, and some of those have produced of videos of their antics. I’ve embedded just a few of those below. There are many more, and I am sure others still I haven’t seen.

Are you> doing video stuff with the RPS community? Link your work/play in the comments! (more…)

Dota 2
World of Tanks 8.3


This week in eSports: which StarCraft II tournaments are making the switch to Heart of the Swarm, and which will hang onto Wings of Liberty a little longer? We've got the answers. Also, could World of Tanks break into the eSports scene? With an announced $2.5 million prize pool, it might be on the right track.

Get it? Tanks... and tracks... and... yeah, forget I said anything. Actual content below!

Wargaming.net looks to roll onto the scene
Earlier this week, World of Tanks creator Wargaming.net announced an eSports tournament with a $2.5 million prize pool. Set to kick off some time in 2013, we're interested to see if World of Tanks might be the first non-RTS, non-MOBA to gain a widespread following as an eSport. With its huge player base, especially in the European market, it's certainly a possibility.

StarCraft II


The 2013 GSL Season 1 Code S has progressed to the quarterfinal stage, and both the MLG Winter Championships and the Intel Extreme Masters Season 7 World Championships are right around the corner. The next few weeks are going to be some of the most action-packed in StarCraft II this year, leading up to the release of the Heart of the Swarm expansion.

Upcoming Events
Only eight players remain in Code S for the 2013 GSL Season 1: INnoVation, Symbol, Curious, PartinG, Soulkey, TaeJa, RorO, and MC. The first quarterfinal match will take place Feb. 21, with the semifinals scheduled to start on the 28th, and the finals on March 9. Also of note, the GSL has announced that the Up and Down matches for the next GSL season will take place in Wings of Liberty, rather than Heart of the Swarm.
https://twitter.com/Khaldor/status/302337090199379969
However, the Code A qualifiers will be making the switch to HotS.

Watch it: GomTV

The Intel Extreme Masters Season 7 tournament will run from March 5 through 9 in Hanover, Germany, with a $100,000 prize pool. IEM has announced it will be holding the championship in Heart of the Swarm, and is being advertised as the first global HotS tournament. The 24 qualifiers include MC, Grubby, Socke, Mvp, TLO, Stephano, and viOLet.

Watch it: ESL TV

The MLG Winter Championship's Showdown matches are wrapping up Week 2, with winners of each single-elimination match automatically qualifying for the Winter Championship itself March 15-17. New qualifiers since last week include Rain, SaSe, BabyKnight, Stephano, Bly, and ThorZaIN. Upcoming matches include Ret vs Feast, Creator vs NesTea, and Mvp vs Curious.

Watch it: Major League Gaming

Other Stuff
This week, we got a chance to interview pro StarCraft II casters Alex “Axeltoss” Rodriguez and Nick “Axslav” Ranish.

Day's Funday Monday segment gives the Zergs their turn this week, as he casts replays of fans operating under the restriction that they may only attack using Nydus Worms. If you're looking for something... marginally less cheesetastic, the Day Daily has spent a couple days this week highlighting one of my favorite players since the StarCraft II beta: Team Liquid's TheLittleOne.

Axslav continues to break down the MLG Winter Championship Showdowns in Rules of Engagement. Have a look if you want to familiarize yourself with some of the developing pro strategies in HotS, and want to make intelligent-sounding comments to the people at the BarCraft when the big tournaments roll around in the coming weeks.

League of Legends


In a push to foster more college-level eSports, Riot has announced their official Collegiate Program for League. Using a dedicated site, you can search for an existing club at your school, or start one if such a thing doesn't already exist. We're curious to hear from the university eSports fans out there: Where does collegiate level play fit in, in a scene where so many of the pros are college-aged (younger, in some cases) in the first place?

Upcoming Events
Two teams have established strong dominance in Riot's Season 3 so far. On the North American Circuit, Team SoloMid lead with 1875 Circuit Points, with CLG Prime trailing in second with 1150. In Europe, Moscow Five are showing even greater supremacy: they stand with 1400 Circuit Points, over the mere 650 of second place CLG EU. The season is just getting started, however, and anything could happen. Upcoming matches include Curse vs Vulcun, Dignitas vs GGU, and SoloMid Snapdragon vs Team MRN.

Watch it: League of Legends Championship Series

Other Stuff
The 3.0.2 patch (previewed in the video above) brings some chase buffs for Nasus, adds some more rune choice flexibility for Akali, some power scaling changes to Riven, and some changes to items that reduce ability cooldowns.

Dota 2


In a rare MOBA crossover, successful European Dota 2 (and CS 1.6) team Natus Vincere are planning on opening a gaming house in the U.S., and, they told ESEA News they're considering signing a (likely North American) StarCraft 2 or League of Legends squad. This announcement came on the heels of their Dota 2 team being knocked out of The Defense 3 in the lower bracket by Team Fnatic.

Along with Fnatic, Team Evil Geniuses still remains in the lower bracket, having been knocked down by Virtus Pro. They will have to best the winner of Mousesports vs Team Liquid for a shot at retribution. Fnatic's own fate will be decided when they pitted against the loser of Dignitas vs No Tidehunter, scheduled for tomorrow.

Watch it: The Defense

Other Stuff
Ymir the Tusk has become the latest Dota hero to make his way into the game's current incarnation. Billed as a durable initiator, you can get introduced to him in the video at the top of this section from DotaCinema.

That's it for this week, eSports faithful. Let us know in the comments what you think of this week's stories, if there's anything we missed, and what eSports events you're most looking forward to in the coming weeks.
Dota 2 - Valve
- Added Tusk!

GAMEPLAY
- Lina: Fixed Dragon Slave hitting units behind you.
- Mirana: Fixed some backswing behaviors with her spells
- Templar Assassin: Fixed Meld not removing collision.
- Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
- Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210
- Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage.
- Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage
- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
- Enabled Silencer in Tournament lobbies.
- Team Matchmaking now uses the Tournament lobby rules.
- Two-player Mid Only games now automatically spawn a courier.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI
- Updated look of the combat log and added language localization.
- Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
- Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
- Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
- The Game End panel now shows team names for games with teams.

VISUALS
- If Keeper of the Light dies with Recall active, the visual effect is now removed.

BOTS
- Fixed PL not being considered a Hard Carry for lane-selection and last-hit-deferring purposes.
- Fixed VS bot not having a large enough item build list.
- Bots will no longer dust Doppelwalk because it's sneaky.
- Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
- Made Zeus bot slightly more likely to use Wrath of the Thundergod.
- When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).
Dota 2
esports


This week in eSports: League of Legends Season 3 hits the ground running, MLG is already hosting competitive Heart of the Swarm, In Dota 2, only four teams are still standing in the upper bracket of The Defense 3.
StarCraft II


Heart of the Swarm creeps closer, and at least one major eSports organization is making the switch before it's even officially released. For the first time ever (outside of streams), you can watch high level play of both Swarm and Wings in the same sitting.
Upcoming Events
The GSL 2013 Season 1 Code S Round of 16 in Wings of Liberty is well underway, with Squirtle, MarineKing, DongRaeGu, and Bomber having been knocked out already. InnoVation, TaeJa, Soulkey, and Symbol have secured their spots in the playoff bracket, with the quarterfinals scheduled to begin on February 21. There are still two groups of four left to be decided, however, with the likes of MC, LosirA, Life, and PartinG competing for the final four playoff slots.

Watch it: GomTV

MLG is doing things a little differently for its Winter 2013 season, leaving Wings of Liberty behind in favor of the Heart of the Swarm beta. This has led to some controversy, considering the expansion isn't out yet, and balancing patches are still being dropped in fairly regularly. The format of the Winter Showdown throws each of the 56 players into a best-of-five match against a single opponent  The 28 winners will be guaranteed a spot at the Winter Championship at MLG Dallas in March. Qualifiers so far include PartinG, herO, and InnoVation.

Tonight's match is Rain vs Flying, beginning at 5 p.m. EST/1 p.m. PST.

Watch it: MLG on Twitch
Other Stuff
If you're looking to dip your toe into competitive play for the first time with Heart of the Swarm, Blizzard is trying to make it as gradual and painless a transition as possible. Here's how.

Day has carried his Sky Terran Funday Monday over to the Protoss, requesting that viewers send in videos of playing with only one Gateway and one Robotics Facility. Moral of the story: Phoenixes are really, really "balanced."

Axslav breaks down the HotS Winter Showdown matches between PartinG and Fantasy and RoRO vs. herO on Rules of Engagement. He'll be putting his usual weekly topics on hold to continue recapping these matches throughout the Winter Showdown set. If you're confused about what all these new units are and what it is they're doing, it's not a bad place to get up to speed.
League of Legends


Is Riot's Season 3 a "new beginning" for League of Legends as an eSport? The viewership numbers for Season 2's World Championships seem to suggest that competitive League has already pretty well begun. At the same time, 2012 and early 2013 were laden with player controversies. Though, to be fair, the same thing happens with athletes in just about every other sport imaginable... so it's possible that player bannings and ego trips are a part of the game's growing up. In any case, I'm anxious to see how much higher Riot's shooting star can go.
Upcoming Events
Season 3 of Riot's Championship Series is live. The kick-off was last night, with Counter Logic Gaming besting Team SoloMid and Good Game University, Curse taking a match off of Dignitas, and SoloMid defeating Vulcun. The action continues tonight with Curse vs CLG, SoloMid vs Dignitas, GGU vs Curse, and Vulcun vs Dignitas.

Watch it: League of Legends Championship Series
Other Stuff
In a continuing effort to reward positive behavior in the community, some changes are being made to the Honor Initiative. It's now easier to unlock the Great Teamwork, Leader, and Mentor crests, but more difficult to get Honorable Opponent. This change will retroactively remove Honorable Opponent from players who earned it under the old criteria. You can read about the reasoning behind this change on the official site.
Dota 2


Only four teams remain in The Defense 3 playoffs: Dignitas, No Tidehunter, the come-from-behind Virtus.Pro, and Evil Geniuses. Virtus vs EG will be take place on February 11, and Dignitas vs No Tidehunter has been postponed. Fan favorite teams that still have a shot at the lower bracket (and thus, the overall championship) include Team Liquid, mousesports, Na'Vi, and Fnatic.eu.

Watch it: The-Defense.com
Other Stuff
YouTuber ReevoHGames has put together a set of "visual patch notes" giving you in-game illustrations of the changes made in the most recent balance patch. Check it out at the beginning of this section.

That's it for this week, eSports faithful. Let us know in the comments what you think of this week's stories, if there's anything we missed, and what eSports events you're most looking forward to in the coming weeks.
Dota 2 - Valve
- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!

GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid= and accountid= for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.

WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.

LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.

BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
Team Fortress 2
Even PC Gamer got its own headgear


Gabe Newell and beard delivered approximately one interesting fact every 45 seconds or so over the course of his recent hour long talk at the University of Texas at Austin. Newell chatted a lot about success of the Team Fortress 2 barter economy and the huge amounts of direct income item makers have managed to turn around in the last year or so.

"To be really concrete, ten times as much content comes from the userbase as comes from us. We think that we're super productive and badass at making TF2 content, but even at this early stage we cannot compete with our customers in the production of content for this environment," Gabe began.

"The only company we've ever met that kicks our ass is our customers. We'll go up against Bungie or Blizzard, or anybody, but we won't try and compete with our own userbase, because we already know that we're going to lose."

Gabe threw out some really concrete and large numbers to illustrate his point. "The most anybody has earned in a single year is $500,000, so they're making content, selling it to other customers, and we have a revenue share with those people and their takeaway is $500,000.

"The first two weeks that we did this we actually broke Paypal because they didn't have - I don't know what they're worried about, maybe drug dealing - they're, "like nothing generates cash to our userbase other than selling drugs". We actually had to work something out with them and said "no ... they're making hats."

It sounds as though professional modelers from within the industry were making a killing. "We knew that people at other game companies had employees that were making more money being users in our framework than they were as employees at their company, so we're like, "okay, this is weird."

"We started to see things like inflation. We started to see deflation. We started to see users creating their own versions of currencies, mediums of exchange. Countries started to create regulatory structures. In Korea you actually have to create the equivalent of a W4 form for your players to account for the virtual income they get in playing your game."

And that was the moment that Valve decided to hire an economist. You can read much more about the intricacies of Team Fortress 2's complex, evolving hat economy on the Valve Economics blog.
Dota 2 - Valve
This update has improved how Dota 2 is setup on your machine and will provide a significantly faster load time for most players. As a result of these changes, the update may take a while to download.


GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.

UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.

BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.

WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
Dota 2
Steam users2


Buckle up, because we're about to combine the two most exciting parts of PC gaming news: exponential user growth and graphs! Last Sunday, Steam hit 6.6 million concurrent users. It's an impressive figure, but what's really surprising is how it stacks up against previous totals. Back in January 2012 the service was hitting a high point of 5 million, with them not reaching the 6 million mark until November. That means Steam is currently growing around 300% faster than it was at the start of last year.

So where are those players coming from? To the graph-o-matic!

Source: SteamGraph

Essentially we're seeing massive and steady growth for the (technically) unreleased Dota 2. Less than six months ago the game could beat the then top-dog TF2 in concurrent users, but couldn't surpass the daily peak. Now it's a different story. The latest Steam stats have Dota 2 way ahead with a peak concurrent total of 237,414 players. In second place, still enjoying a post-Christmas boost, is Football Manager 2013 with 78,488 players. Team Fortress 2, meanwhile, has been consistently fluctuating between 45,000 and 75,000 players.

It's a big number, but still one far behind League of Legends, which was pulling a reported 3 million concurrent users as of July last year.

Dota 2 still doesn't account for the majority of Steam's overall user growth, despite the flood of free beta keys it incessantly sends out. And, of course, concurrent users don't give the full picture. We still don't know how many of those are active, or even the collected number of players who log into any particular Steam game over a set period of time.

Even so, it's a great sign of the health of PC gaming. It will be interesting to see how those figures change over the next year, as the console manufacturers creak into life to reveal their upcoming new hardware.
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