Nov 5, 2012
Dota 2 - Finol
Candy! Greevils! Treats! 50 foot tall tricksters! We are not responsible for any loss of sleep caused by nightmares now that the Diretide is here!

<a href="http://media.steampowered.com/apps/dota2/posts/diretide_full.jpg"><img src="http://media.steampowered.com/apps/dota2/posts/diretide_small.jpg"/></a>

Not only will you be able to play a brand new game mode inside Dota 2 but you'll also find that the regular Dota 2 map suddenly got spookier! Check <a href="http://www.dota2.com/diretide/">here</a> for details.

This is our first seasonal event and as always we would love to hear what you <a href="http://www.valvesoftware.com/email.php?recipient=Dota+2+Team" target="_blank">think</a>.

<a href="http://media.steampowered.com/apps/dota2/posts/diretide_full.jpg" target="_blank">Happy Haunting</a>!
Nov 5, 2012
Dota 2 - Finol
Candy! Greevils! Treats! 50 foot tall tricksters! We are not responsible for any loss of sleep caused by nightmares now that the Diretide is here!



Not only will you be able to play a brand new game mode inside Dota 2 but you'll also find that the regular Dota 2 map suddenly got spookier! Check here for details.

This is our first seasonal event and as always we would love to hear what you think.

Happy Haunting!
Dota 2 - Valve
Diretide Fixes

- The Sugar Rush defeat-Roshan timer now begins when 20 minutes have elapsed, even if the game is currently tied.
Dota 2 - Valve
Diretide changes
- Roshan does not appreciate being sheeped.
Dota 2 - Valve
- Fixed a bug that caused Greevil Eggs to lose socketed essences when traded. Eggs are now safe to trade.
- Removed a restore option on Greevil Eggs that caused socketed essences to be lost.
- Restored Greevil Eggs damaged by the trading and restore bugs to their owners. About 12,000 eggs were affected and have been restored. Check your backpacks for the extra eggs!
- Added a Golden Baby Roshan trophy courier that will be awarded to the fastest Roshan killing players each cycle.
- Private lobbies set to Tournament will now use the normal Dota map.
- Candy can no longer be sold, dropped, killed, or given to couriers.
- The Diretide announcer no longer overrides the killing spree announcer in non-Diretide games.
- View previous Diretide Hall of Fame cycle winners on the play tab.
Dota 2
Someone's been watching Terminator 2


Undying is slaughtering zombies, Phantom Lancer is tearing through ghosts, and Roshan is ramping around the map carrying a big bucket of sweets. What the hell has happened to Dota 2?

Diretide is what. It's a newly-added game mode which asks the opposing teams to compete over candy. And it's insane.

Your first game will be enormously confusing, so allow me a moment to explain it to you. A game of Diretide is split into three parts on a specially-redesigned version of the standard Dota map. The map has a bucket of sweets where your side's ancients normally spawn, severed hands wandering around in place of the usual wildlife, and each side's creeps come with Roshlings in place of siege units. Don't be fooled by the name - they're not cute and cuddly. They're huge, stompy, and almost as tough as their paternal namesake.

When a Roshling dies, it drops candy. The aim of the first part of the game is to collect as much of that candy as you can by grabbing it and dropping it in your bucket. When you do that, your team gets gold and xp. But there's a caveat -- carrying candy reduces your health. Holding more than a few bits at once means that you're be splatted into the ground with one hit once the enemy team reach you, and you can be sure they'll reach you. If you die, all the candy you were carrying spills out onto the ground.

No-one's home

After 10 minutes, Roshan awakes. And he's hungry. He'll chase down individual heroes one after another, only changing targets if he kills someone or if he's fed a bit of that candy. From this point on, you'll want to keep hold of at least one bit of candy at all times to feed to him and get him off your back.

After another 10 minutes, whoever has the most candy in their basket wins and gets an item. Then phase three starts. Roshan grabs all the candy, and settles down in the forest on either the Radiant or Dire side to eat it. Your task is now to team up with the other side to take him down as fast as possible. When you manage it, you'll get a second item.

Diretide isn't as strategically balanced as regular Dota -- certain heroes dominate over others. Riki's ability to go invisible is powerful, and saves him from ganks when carrying a lot of candy. Any hero with the ability to move through terrain - like Storm Spirit or Batrider - is useful too. Nature's Prophet, with his teleport, can dominate.

Trick or treat!

I'd love to see some of the professional teams battle it out in a friendly Diretide tournament, but even for casual players, the shower of loot that Diretide brings should be welcome - you'll get at least one item for every game you play, and if you win the first part, you'll get two.

But what's impressive beyond that is how much fun it is to play. If Valve's goal was to create a new game with the same heroes on roughly the same map that's almost as entertaining as regular Dota 2 and much quicker, then they've succeeded.
Dota 2 - contact@rockpapershotgun.com (Nathan Grayson)

'Tis the season to be whatever this thing is.

By my estimate, there are 327 billion videogame Halloween events, but they all tend to share a couple commonalities between them: 1) they do the bulk of their grim work before or on Halloween, and 2) many of them sorta aren’t very interesting. DOTA 2, though, has dumped out its pumpkin pale to reveal an entire new mode, complete with its own mysteeeeeerious> metagame. Meanwhile, it’s keeping the festivities going until… well, nobody’s really sure. That said, the new items expire on November 12th, so draw your own conclusions. For now, though, let us not worry about that. Instead, let’s turn our doting gazes on poor, malnourished ancient terror Roshan. He lurks beneath the break, million-year-old maw glistening with unquenchable candy lust. Awwww. I kind of want to give him a hug.

(more…)

Dota 2 - Valve
DIRETIDE FIXES

- Fixed Death Prophet Announcer.
- Sugar Rushed Roshan now casts his abilities using pure glucose rather than mana.
- Diretide Roshan is now invulnerable prior to Sugar Rush.
- Fixed the incorrect hero picker being shown when spectating Diretide games.
- Added support for multiple rounds of Sugar Rush record tracking.
- Glyph now works on the bucket.
- Illusions now die if they attack the bucket.
- Meepo dying will no longer remove candy from everyone.
- Illusions no longer get bonus gold/xp from depositing candy in your bucket.
- Fixed bug with re-picking granting too much gold.
Dota 2 - Valve
BUGS
- Fixed Stampede sound not being global for enemies
- Fixed Stampede buff being applied as an aura rather than a one time buff
- Fixed Return vs Siege
- Fixed Treant Protector's strength growth
- Fixed Last Word Legacy Key
- Fixed Last Word interaction with BKB and Cyclone


GAMEPLAY
- Stampede cooldown increased from 65 to 120/90/60
- Stampede duration rescaled from 3/4/5 to 3.75
- Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
- Stampede mancost increased from 50 to 80
- Stampede AoE reduced from 120 to 105
- Drow's base armor decreased by 2
- Marksmanship focus AoE increased from 375 to 400
- Last Word manacost from 100 to 115
- Living Armor cooldown and duration decreased from from 20 to 15
- Living Armor manacost decreased 30/35/40/45 to 25
Dota 2
Jungle in Dota 2
Doesn't it look tranquil?

I don't like playing with others in Dota 2. I find team fights deeply stressful. I get way too nervous while ganking, and unless I have a huge level advantage, I don't like even getting too close to enemy heroes if I don't have to.

You might think that kind of attitude is a little against the spirit of a five-a-side team game. It's a bit like the winger in a football team just playing keepy-up on his own on the sidelines. But in Dota, there's a place for me. A place where I can be alone. That place is the jungle.

Jungling in Dota 2 is a solitary activity. It's about killing neutral enemies instead of the those of the opposition, leaving more experience for the rest of your team. A good jungler will combine this solo slaughter with darting out every so often to pull off a gank, or diverting neutral enemies against your own creeps so that you deny your enemies the experience for killing them. I am not a good jungler, so I generally just hide in the trees, minding my own business.

I started with Ursa. Ursa, for those of you unaware, is a huge great big bear with some of the best burst damage in the game, but who is very susceptible to being disabled. My strategy was to stay in the jungle, farming, only popping out occasionally to rip Roshan apart, and then dart back in before enemy heroes could come and get me. That was okay for a while, but Ursa's playstyle is a little simplistic, and has to eventually involve ripping apart heroes.

FOR THE CUBS!

That was too much for me. So I tried Nature's Prophet, and found my gaming soulmate. Prophet, or "Furion" as old-school Dota players insist on calling him, has four main abilities. The first, and most important, is that he can turn trees into treeants, allowing him to take out the big camps of jungle creeps early in the game. The second lets him teleport ANYWHERE ON THE MAP. With a cooldown that gets down to twenty seconds at maximum level.

The third puts a ring of trees anywhere -- around enemy heroes to trap them, around Prophet himself to stop heroes from attacking him while he teleports away, or just in the middle of a path to look pretty. His ultimate, "Wrath of Nature", zaps around the map hitting every unit that's in vision, raking in the gold at high levels.

Combine those together, ideally with an invisibility-granting Shadow Blade, and you've got a hero that's everywhere on the map at once. He can teleport to wherever the enemy isn't, and by the time they get there, he can just go invisible or surround himself with trees to give him enough breathing space to port back to the opposite side of the map again. A well-played Nature's Prophet will rarely, if ever, be killed.

Ow, you're treading on my eye.

In the meantime, he's pushing two lanes of creeps at once and zapping all three with his ultimate, while the rest of your team concentrates on teamfighting. If you're playing Nature's Prophet well, and the rest of your team are winning more fights than they're losing, then you'll almost always win the game.

Late-game, once he's really farmed up, Prophet does actually get rather lethal. An armour-stripping Desolator and an attack-speed-boosting Assault Cuirass, plus a ring of trees, can very quickly chomp through any hero wandering around on their own.

My favourite of all tricks takes inspiration from one of the lessons in Sun Tzu's Art of War -- to only engage in a battle when you've already won. It involves porting directly into the path of an enemy hero running away from a battle with low health. The last thing they see is a ring of trees pop up around them, before the undergrowth takes them in its dark, gnarled embrace.

Dota 2 is a team game, but the way I'm playing it with Nature's Prophet, I can contribute significantly while still running away any time I see an enemy hero.

You might call me a coward. I'm fine with that. But next time you're just getting one last bit of farm before heading back to base to heal up, don't go down to the woods today. You're in for a big surprise.
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