Dota 2

Following recent changes to Filipino government regulations, Valve has pulled its support of the proposed Galaxy Battles 2018 Dota 2 Major. Set to run between January 15—21 in Ciudad de Victoria's Philippine Arena, Valve has rescinded its Major designation but is now working to run a similar tournament with the invited and qualifying teams.  

"Based on information we’ve recently confirmed regarding new government regulations for esports players entering the Philippines, we have decided to rescind the tournament’s Major designation, including the Pro Circuit qualifying points, for the Galaxy Battles 2018 tournament," reads this post on the Dota 2 blog. "This is based on what we feel are unreasonable infringements on the privacy of the players, as a condition to enter the country. The tournament itself may still proceed, but without any involvement of Valve or the Dota Pro Circuit."

Valve underscores its decision does not reflect how it feels about the Philippines itself, and apologises to anyone who'd planned to attend. 

According to the information listed by the Republic of Philippines' Games and Amusement Board, professionally recognised athletes hoping to perform in the Philippines must ascertain these credentials. A number of Reddit users in turn speculate Valve's decision to pull support reflects the country's ongoing drug problems

Speaking to the event, the Dota 2 blog post adds: "As a result, we’re talking to tournament organizers to try to find a way to run a Major with the invited and qualifying teams, including the Pro Circuit points that would have been available in Galaxy Battles 2018."

Dota 2 - contact@rockpapershotgun.com (Alec Meer)

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category. (more…)

Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Dota 2

Battle.net may have Destiny 2, but Steam has millions of simultaneous PUBG players. GOG may have the best collection of DRM-free games, but Valve has, well, PUBG again. And Dota 2, and CS:GO. Competition has increased a lot in the past 10 years, but despite the growth of GOG, itch.io, Origin, Battle.net, the Microsoft Store, and others, Steam is still the gaming store on PC, and Valve runs two of the biggest esports in existence. Its influence on PC gaming can't be understated, so it naturally receives heaps of criticism and suggestions from players and developers alike. That's how it goes when you're on top.

Ruling out obvious fantasy, like a DRM-free release of Half-Life 3, here's what we hope PC gaming's de facto leader does in 2018.

Is a new Steam interface on the way?

A Steam interface overhaul

A big update to Steam's interface was teased last year, and it's about time. While Steam has changed a lot since 2003—mostly as new features were tacked on—it still leaves much to be desired. Better automated sorting of our libraries would be a start. If you have tags, why not let us use them? The controller settings are weird, opening in a Big Picture Mode-style window and changing my Steam overlay to the same as if there's no way someone would use a controller at their desk. The music section of my library is a mess, with repeat entries that don't play. In other words, the tacked-on features feel tacked on. Without entirely throwing out the interface we're used to, an extensive UI and feature refresh would be welcome. (GOG Galaxy's version rollback feature would be welcome, too.) —Tyler Wilde

CS:GO on Source 2

The biggest thing on the wishlist for CS:GO players heading into the new year is the long-awaited move to the Source 2 engine. Rumors have been circulating about when this change-over will finally happen for at least two years now, since shortly after Dota 2 was moved to the new engine in the fall of 2015. Valve confirmed back in April that they’re working on giving CS:GO the same treatment, but so far this update has yet to materialize.In addition to the presumed graphical optimizations of moving to the new engine, the content creation tools for new maps, new skins, etc. are allegedly a vast improvement over the original Source tools. Hopefully, this means we’ll see a glut of new user-created content when the update drops, thanks to the modernized and more user-friendly creation tools.

Similarly, the other big item on the wishlist is the promised upgrade to the new “Panorama UI”, a complete overhaul of all of CS:GO’s menus and interfaces using the panel-based UI that Dota 2 has already adopted. Just like the Source 2 update, this change has been in the works for quite some time now; Valve confirmed they were “preparing” for the UI switch at least as far back as the summer of 2016, but as with everything else Valve does, they’ve been rather tight-lipped about any sort of timeline for the Panorama implementation.

Below these big-ticket items on our 2018 wishlist, there are a litany of smaller changes we’d like to see happen:

  • Classic maps like Mirage and Dust would benefit from the same sort of overhaul Inferno, Nuke, and Dust 2 have received over the last couple of years. 
  • The map pool could use some fresh entries (or some revivals of classic entries) to keep the competitive meta interesting. 
  • An unranked version of CS:GO’s core 5-vs.-5 competitive format has been a popular community ask for years now.
  • Valve’s anti-cheat technology is lagging behind third-party services like ESEA, and could use a serious upgrade.

The astute observer will notice that almost everything mentioned herein could’ve just as easily appeared on a similar list at the end of last year. It often feels like CS:GO is a lower priority for Valve than its other esports juggernaut, Dota 2, so while there are plenty of updates we’d like to see in 2018, it seems unwise to get our hopes up that many of them will happen particularly soon. Nonetheless, we’ll keep our fingers crossed. —Mitch Bowman

A little warning before Dota 2 changes

The TI7 contestants were announced abruptly. The Pro Circuit system was announced abruptly. The games contest was announced, and soon extended, abruptly. Gameplay mini-patches were released abruptly, at one point abruptly breaking custom games. 

A surprise is nice sometimes, but when it comes to Dota 2, one of the biggest games in the world, not everything should come as such. At least a million players likely clock in every day, and a significant chunk of that population—plus some non-players—follow the competitive scene that’s grown from it. Basically, there are a lot of players trying to just play the game and keep up on a fundamental level. 

So, for many out there already irrevocably attached to the experience, frequently needing to stay up-to-date and ready-to-go is exhausting. Maybe it’s just become part of the Dota life: you wake up, see if Valve has done something, and then continue with life. But why does it have to be like that?

Dota 2 players could use a little communication. Just a bit. You can put something off for six hours to get us ready, and you don’t have to give a Riot-length explanation, nor a Developer Diary. It can be a six-hour heads-up on a patch, an announcement of an announcement, or a new way to share what teams are heading to TI. Have someone sit at a computer and press the buttons so people don’t guess teams from the source code. Or all of the above. Valve, you’re allowed to steal these ideas. In fact, please do. 

Of course, we’re also talking about Valve here, and that’s just part of how they do things. I’m sure they’re aware, but the reason why they haven’t changed anything is beyond me and anyone else in the scene who isn’t actually a Valve employee. But it doesn’t hurt to ask. —Victoria Rose

Improved moderation and curating

Steam Direct is great for new developers who don't have publishers, but the consequence is an influx of ripoffs and shovelware. In theory, Steam's algorithmic discovery tools and Curators should surface only the best games, and truthfully, my store page is looking pretty nice during the Winter Sale—a healthy mix of good deals and games I might be interested in. But that's not quite the case in the Popular New Releases section, which is consistently full of free or free-to-play games. Free games aren't necessarily bad, but the 'popularity' metric means free clickers and gags naturally get promoted over anything with even a small price tag, potentially burying great games that dare to cost five bucks. 

2018 should see an even bigger influx of new games—thousands upon thousands—and I'm skeptical that these automated and community-driven tools will be able to keep up. At the minimum, I hope Valve more aggressively cuts asset flips—which it did a bit of in 2017—and outright insulting games, and sets a clearer policy on nudity and sex. It's been totally inconsistent in that latter regard, even receiving criticism from a porn game distributor.

An increase in moderation is doubly needed in the Steam community. It took me five seconds to find a group advertised with a lynching icon and a swastika. Delete. —Tyler Wilde

As always, a game

Valve says it's working on a few, but we aren't holding our breath. And no, nice as it was, Bridge Constructor Portal doesn't count. —Tyler Wilde

Dota 2

In the PC Gamer Q&A, we ask our panel of writers a question about games. This week, the theme is neglecting loved ones. Which game have you snuck off from family to play during the holidays? Let us know your suggestions in the comments. 

Jody Macgregor: Terminal Velocity 

Terminal Velocity was one of the only shareware games I owned the full version of, thanks to a rich uncle who was my main source of videogames. (He also gave me a copy of the original Warcraft, which I still have in a jewel case somewhere.) It was a flight sim that played like a first-person shooter, similar to Descent but with more open levels where you flew through the sky over alien planets. After I unwrapped Terminal Velocity I spent the rest of the holiday ignoring the rellies to play it, and I still remember the way trees popped into sight before the ground they sat on, the way Target Destroyed appeared up in big white letters every time you turned an installation into a blocky explosion, and the sections where you flew inside the planet through hexagonal tunnels and I always hit the sides.I tracked down a digital copy a while back but still haven't played it again. It's enough to know that it's there in case I ever feel the need to get away from everyone. I bet I'll still get crushed by the steel doors that iris shut in the tunnels.

Andy Kelly: Euro Truck Simulator 2

Spending time with family and all that other holiday stuff is fine, sure, for a bit. But sometimes I get the urge. The urge to truck. This festive period I'll be enjoying a bit of Euro Truck Simulator 2, which has recently been expanded to include Italy. So while people are watching films they already own on DVD on the telly, peppered with adverts for January sofa sales, I'll be delivering 16 tonnes of ice-cream from Rome to Milan. But because it's the holidays I'll be doing it accompanied by rich chocolates and luxury ales. Keep on truckin'? I never stop, mate.

Philippa Warr: Dota 2

Let me tell you about a small, obscure game you may not have heard of: Dota 2. A few years ago it was a far bigger part of my life. Writing about it as a freelancer helped me pay my bills and playing it with a regular crew helped me build up a framework of friendships, new and old, after a horribly drawn-out breakup. As a result it ended up as part of my new routine and I leant on it during newly solitary holiday periods. Playing Dota 2 on my terrible laptop over Christmas in 2012 during an in-game event called The Greeviling is one of my fondest memories in gaming. It was daft, it was funny and it was time with people I love.

Tim Clark: Metroid Prime

Will anyone mind if I answer a console game? Probably, but on we go regardless. One Christmas I received Metroid Prime for the GameCube, and managed to make it to the first boss just as Christmas lunch was being served. Without being able to save before the boss, I refused to sit down and eat (bear in mind I would have been 26 at the time) until the fight was done. Somehow, despite the stress induced by my mother's obvious fury, I managed to down the boss with only a sliver of health to spare. But as soon as I entered the corridor leading from the boss room to the save point a small bat flew into my head and killed me. With it went several hours of progress. I sat silent for the most of the meal, cheeks burning with a mix of shame and resentment. The most magical time of the year. 

Samuel Roberts: Assassin's Creed Brotherhood

A few Christmases ago, instead of politely talking to my parents while they were making dinner, I sat in my room and played the challenge rooms of Assassin's Creed Brotherhood over and over again. First, it taught me that this game has some amazing kill animations, and secondly, I learned that Assassin's Creed's combat really isn't the best match for score attack modes. Still, I appreciate that they tried. 

Dota 2 - contact@rockpapershotgun.com (Matt Cox)

frostivusheader

Frostivus ain’t what it used to be. This year s Christmas event for Dota 2 launched last Thursday, and it s the product of a community contest rather than Valve themselves. The winner, VicFrank, has eschewed the traditional format in favour of mini-games: each match consists of ten separate games that are pulled from a pool of 30. I ve thrown myself into the festivities, and had a surprising amount of fun.

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Dota 2 - Valve
* Added the following abilities to Ability Draft: Fire Remnant, Psionic Trap, Chakram


7.07d:
==
* Neutral Ancients gold bounties reduced by 10%

* Arcane Rune: Manacost Reduction reduced from 40% to 30% (same as the cooldown reduction)

* Aeon Disk: Recipe cost reduced from 1600 to 1350
* Butterfly: Bonus damage reduced from 30 to 25
* Helm of the Dominator: Attack Speed reduced from 10 to 5
* Helm of the Dominator: Attack Speed Aura increased from 15 to 20
* Hurricane Pike: Cooldown increased from 15 to 18
* Linken's Sphere: Recipe cost increased from 1000 to 1200
* Manta Style: Attack speed reduced from 15 to 10
* Manta Style: Movement Speed reduced from 10% to 8%
* Mask of Madness: Movement speed bonus reduced from 17% to 12%
* Mask of Madness: Armor reduction increased from 7 to 8
* Meteor Hammer: Channeling time reduced from 3 to 2.5
* Necronomicon: Mana Break increased from 20/30/40 to 30/40/50
* Necronomicon: Mana Break damage from 60 to 50%
* Nullifier: Cooldown reduced from 14 to 13
* Nullifier: Manacost reduced from 100 to 75

* Alchemist: Unstable Concoction damage increased from 150/220/290/360 to 160/240/320/400
* Bane: Enfeeble duration reduced from 20 to 14/16/18/20
* Bane: Brain Sap damage rescaled from 90/160/230/300 to 75/150/225/300
* Brewmaster: Drunken Haze cooldown increased from 8/7/6/5 to 11/9/7/5
* Broodmother: Spiders vision reduced from 1100/800 to 700/700
* Chen: Base damage increased by 5
* Chen: Movement speed increased from 300 to 310
* Dazzle: Level 10 Talent from +175 Health to +200
* Dazzle: Level 10 Talent from +60 Damage to +75
* Earth Spirit: Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1.0/1.5/2.0
* Enigma: Base strength increased from 17 to 19
* Enigma: Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370
* Medusa: Strength gain reduced from 1.5 to 1.3
* Medusa: Movement speed reduced from 285 to 275
* Medusa: Level 10 Talent reduced from +25 Damage to +20
* Morphling: Attribute Shift can no longer be activated while stunned (but will continue if activated in advance)
* Morphling: Waveform damage reduced from 100/175/250/325 to 75/150/225/300
* Morphling: Level 15 Talent from Waveform Attacks Targets to +15s Morph Duration
* Morphling: Level 20 Talent from +15s Morph Duration to Waveform Attacks Targets
* Nightstalker: Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
* Omniknight: Purification cast range reduced from 575 to 450
* Omniknight: Level 20 Talent from +4 Mana Regen to +3
* Omniknight: Guardian Angel cooldown rescaled from 160 to 180/170/160
* Pudge: Meat Hook manacost increased from 110/120/130/140 to 140
* Razor: Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25
* Sand King: Burrowstrike damage reduced from 100/160/220/280 to 85/150/215/280
* Shadow Demon: Level 10 Talent changed from +10 Strength to Soul Catcher Creates Illusion On Death
* Storm Spirit: Ball Lightning AoE rescaled from 125/200/275 to 200
* Storm Spirit: Level 10 Talent reduced from +2.0 Mana Regen to 1.75
* Tinker: Laser cooldown increased from 14 to 20/18/16/14
* Tiny: Grow attack speed reduction increased from 20/30/40 to 20/35/50
* Winter Wyvern: Cold Embrace base heal reduced from 15 to 10
* Winter Wyvern: Arctic Burn damage reduced from 7.5/8/8.5/9% to 6/7/8/9%
Dota 2 - Valve
- Ping sounds are now 3D spatialized relative to your camera position.
Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

The list of games I feel I’ve dearly missed by skipping most consoles isn’t long, and it grows shorter all the time as classics are ported to PC. The latest venerated console game to come our way is Okami, Clover Studio’s 2006 game about a sun goddess incarnated as a wolf to save the land from darkness with her magical ink brush, launched last night. Now named Okami HD, it’s not majorly rebuilt but it is a bit prettier and hey it’s on PC so good, great, wonderful.

Oh, and you’ll get a snazzy Dota 2 courier skin too. (more…)

Dota 2 - Valve
- Party Ranked games can now earn players up to Ancient[5] rank. All divine ranks continue to be scored only from Solo Ranked play.
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