Dota 2
Image courtesy of the official @DOTA2 Twitter feed.
Image courtesy of the official @DOTA2 Twitter feed.

This post contains spoilers for The International 3 - Dota 2 Championships.

Yesterday proved a number of things. First and foremost, that the best teams in the world are the best for a reason; second, that the crowd in Benaroya Hall is capable of keeping up their energy and morale pretty much indefinitely.

Here are a couple of thoughts on yesterday's matches.

Alliance vs. LGD.cn was a stunning start to the day. Alliance emerged from the group stages undefeated but met firm resistance from LGD in the first game. The Chinese team can construct a teamfight like no other, in my opinion: steady, impeccable plays that come together one by one to take teams apart. Alliance's inability to crack LGD's defences caused the game to go long, ending on a thrilling base race. In the second match, however, LGD learned that Alliance have teamfight chops too. LGD secured a multiple kill advantage in the early game, but weren't prepared for outright Alliance aggression later on. Watch for the great S4 Puck play when Alliance cracks the Radiant top barracks before the end of the game. The Swedes maintain their winning streak.

The second round of IG vs. DK will go down in history as the longest game of competitive Dota 2 ever played. It ran for a massive 98 minutes and also set the record for most gold farmed on a single hero, Burning's Lone Druid. After neither team could secure a proper late-game advantage, both settled into farming: endless, endless farming. Even a Divine Rapier pick-up by Zhou couldn't prompt the game to end, and the crowd took to cheering any play at all to pass the time. Placed a ward? Standing ovation. Killed an ancient camp? Mexican wave.

I wandered up to the Korean and Russian casting booths to stretch my legs and the atmosphere was the same there - I'm pretty sure the Korean casters were having a competition to see just how long they could maintain an insane level of enthusiasm. Afterwards I was speaking to one of the devs from Valve who observed that, unlike most sports, Dota 2 currently has no mechnic in place to force it to end: technically, a game might one day go forever. Let's hope it doesn't.

The last great hope for American Dota came out swinging in Liquid vs. TeamMUFC, the first of the day's best-of-one elimination rounds. Liquid were the favourites given MUFC's losing streak but being knocked into the loser's bracket had shaken their confidence. Not that it showed: they brought out the big guns, including the tournament-first appearance of everybody's favourite murder bear, Ursa, in conjunction with Wisp. To say that there was a patriotic fervor in the room after Liquid's victory is an understatement: I'm pretty sure Ursa/Wisp 2016 is a safe bet for the next Presidential election.

Zenith vs. Virtus.Pro was also a crowd-plesaer, with Zenith's iceiceice picking up the first Invoker of the tournament and Virtus.Pro picking up Anti-Mage. Contrary to a popular idiom, this actually causes the fun to start. I really enjoyed watching the crowd react to live Sunstrike snipes - particularly a fantastic midgame kill on KSi's Clockwerk.

Due to the late running of the IG/LGD game I had to duck out of the main hall for the next two matches to make an appointment, but the upshot is this: Liquid is back, and LGD is out. The Americans will go on to play another Chinese giant, IG, today, after they took a game off Zenith to stay in the tournament.

I got back in time to watch a bit of the final of the solo tournament, which pitched Mushi vs. iceiceice in midlane. Iceiceice took it, in the end, and it's worth watching the second round - the Timbersaw match - for a fantastic blind kill. I did find that Puck vs. Puck matchup kind of boring, though, much as I love a good Phase Shift.
Dota 2
Image courtey of the official @DOTA2 Twitter feed.
Image courtey of the official @DOTA2 Twitter feed.

The following contains spoilers for day one of The International 2013 - Dota 2 championships.

I sat down with a friend to watch the first game of TI3 and it struck both of us that the event's incredible production values make you feel like your hobby is being legitimised right in front of your eyes. It's not flashy - Benaroya Hall is a concert value, and wouldn't allow for rotating stages or fireworks - but it's very, very slick.

Information from the game is displayed in ways that are impossible in regular streaming. The large central screen displays the game in the centre with match information - graphs, charts, and an enlarged minimap - off to the sides. Below, there is live footage of the inside of the two sound-proof booths where the teams sit. Below each player on the front of the booths are screens displaying that player's hero - complete with any cosmetic items they may have equipped - and their status. If they die, it switches to greyscale and a respawn timer appears. If they have an Aegis of the Immortal in their inventory, that appears as an icon in the corner.

It's definitely a room full of fans. A few technical hitches with the switchover between the analysis desk and interview team have been met with warmth, and during matches the crowd has a tendency to explode - as anyone listening to a steam will be able to tell. The American teams present get a more substantial welcome - as well as chants of "USA! USA!" - but every team has its supporters.

Despite spending 12 hours in Benaroya Hall yesterday, it feels like there's a huge amount still to come. Here's how the matches went down.

Na'vi vs. Orange

An explosive start - four kills in the first fifteen seconds of the game. I was worried that the opening salvos of TI3 would be tentative, given that there's so much on the line, but this wasn't the case. Orange represented the Malaysian scene phenomenally well in the first match but couldn't overcome a resurgent Na'vi in the second and third. It felt like this came down to the draft - Orange intelligently countered Na'Vi in the first game, but crucially they were countering a team that wasn't quite playing like itself. Dendi always seems trapped when he's playing a hero like Dragon Knight: moving on to Puck gave him the freedom he needed to make big plays in teamfights.

Fnatic vs. TongFu

A dominant 2-0 win for the Chinese team. A really strong core capitalised on the weaknesses in Fnatic's draft in the first game, and the double initiation power of Batrider and Storm Spirit made them incredibly hard to counter in the second. That said, Fnatic deserve credit for some incredible attempts - solo mid player H4nn1 in particular was playing the Dota of his life, landing an incredible Dream Coil right outside the Roshan pit. It was a great day for Puck fans, if you couldn't tell that already.

Dignitas vs. Rattlesnake

The first of the best-of-one matches that would determine which Lower Bracket teams would head home first. Everyone was expecting conservative play given the high stakes of these matches, but that wasn't the case here: Dignitas picked up a Timbersaw/Wisp/shotgun Morphling combo that wrecked house despite the presence of solid defensive heroes (Naga Siren and Keeper of the Light) in Rattlesnake's draft. If you watch one game from yesterday, watch this one.

Mouseports vs. LGD.int

A convincing win for LGD.int. Mouseports picked up a strong set of heroes - including the unpopular Phantom Lancer - but couldn't take the game late enough for Black^'s potential as a carry to come online. Early kills that should have come from FATA-'s Puck and paS' Nyx Assassin simply didn't - the same nerves that affected them in the prelims seemed to come back with a vengeance on the main stage. The man of the hour, however, was LGD.int's Brax and his phenomenal Clockwerk play. The man can land a Hookshot on anything: enemies behind trees, moving enemies, invisible enemies - and even, in one case, an invisible Nyx Assassin moving behind a tree.



Dignitas vs. Orange

It felt like Dignitas went into their final game overconfident. The instant pick-up of Timbersaw - the hero that had been so effective against Rattlesnake - allowed Orange to instantly counter with Mushi's Queen of Pain, who proceeded to clean up in the early game. Lacking a Wisp, Dignitas didn't have the mobility to execute the same confident plays that got them through their first match - instead, they built a much more conservative team that couldn't hang on long enough to come online.

Fnatic vs. LGD.int

This game belonged to Fnatic's Trixi. As Bounty Hunter, he spent the entire early game in the enemy jungle blocking camps, harassing supports, and preventing LGD.int's Brax from pulling off an ancient-farming strat with Puck. This allowed the rest of Fnatic to capitalise on their lane advantage and when they all came together LGD.int looked helpless. Era's racecar Lifestealer build - combined with the movement speed bonus from Track - made teamfights incredibly entertaining to watch.

The All-Star Match

Okay, maybe there's another essential game of Dota 2 from yesterday. The All-Star Match was a stretch goal from the Compendium where teams are assembled based on player voting. The match pitched Loda, ChuaN, Dendi, Hao and ARS-ART against Burning, Puppey, Akke, Mushi, and Ferrari. It was hilarious, and easily the most fun I had watching Dota 2 yesterday. So much so that I don't even want to spoil the drafting phase. Needless to say, it's worth watching for what happens when players leave the booth doors open and can hear what the commentators are saying. It's also worth watching for the moment when Dendi kills Puppey, pauses the game, and Gangnam Styles accross the main stage.

Just watch it, okay?
Dota 2
Dota 2


The main event of the Dota 2 International kicks off in a few hours, but a lot has already happened. Four days of preliminary matches have seen some serious upsets in terms of both team performance and the overall metagame – most of the players I've spoken to are expecting real drama when the matches move to Seattle's Benaroya Hall today. If you have even a vague interest in e-sports, you should be watching. In this post, I'm going to go over the basics and suggest the best ways to find matches, updates and analysis throughout the event.

How do I start watching?

Valve's official site for The International is excellent, and provides a rolling spoiler-free schedule of matches with listings for commentary in different languages. It should be your first stop for anything match-related. Remember that you can link your Twitch.tv and Steam accounts to have a chance of receiving item drops while watching the game in a browser.

If you opt to watch using the in-game spectator tool, it's really easy. Valve have removed the tutorial requirement from new accounts so if you don't play Dota 2 you can download the client and get watching straight away. Watching in game has the advantage of letting you check hero inventories, ward ranges and stat screens independent of what your chosen caster is looking at – in the latter case, this is a recent addition from Valve.

Where do I find analysis and discussion?

Expect the Dota 2 subreddit to explode when matches start. The moderators have done excellent work already compiling a Survival Guide for the tournament and running official discussion threads for each day of play. Head there if you want to discuss the games with other players; Twitch chat is going to involve a lot of kappa, a lot of missing Rares, and a lot of people demanding the dissolution of Swedish car manufacturer Volvo. It'll be a lot like reading Twitch chat, is what I'm trying to say.

It's also worth keeping an eye on JoinDota. Their write-ups of the prelims have been great, so if you miss a day check there to get up to speed. They also produced an impressive series of team profiles in the run-up to TI3: if you've got a few hours to spare, dig in.

What the hell are you doing, then?

I'll be at TI3 every day watching matches and talking to players, the community, and Valve. After the day finishes I'll be posting my impressions here - the hope is to give a sense of what the atmosphere in the room was like, who is hanging around, and where it looks like the tournament is headed.



What's the state of the game?

Since the Western Qualifiers in May the Dota 2 metagame has changed substantially, and it's still changing. We've seen western strats and hero picks influence the Asian teams and vice versa, and there have been substantial shifts in the last week. If you felt like you knew competitive Dota 2 two weeks ago, prepare to make some adjustments.

The heroes to keep an eye out for are Alchemist, Dragon Knight, Lifestealer, Outworld Devourer, Visage and Weaver. Competitive staples like Lone Druid are still a major presence, but expect to see teams capitalising hard on the push potential of those initial three strength carries. Outworld continues to win pretty much whichever 1 vs. 1 match-up he's put in, and Visage is too useful for most teams to ignore.

Europe has dominated the preliminary rounds but that's not the whole story. Na'Vi and the undefeated Alliance will be confident going into their games today but upsets are always possible, particularly when teams are fielding players who haven't played in front of a roaring audience. It's very much worth following Chinese team DK, the current trendsetters of the east Asian scene.

The USA had a good start and a rough end to the prelims, with both Liquid and Dignitas finishing in the lower brackets. Both of these teams have the potential to turn themselves around, however. I spoke to Dignitas team captain Fogged yesterday and he seemed calm and focused on preparing for their upcoming match with Rattlesnake.

Which games should I watch today?

All of them. Obviously. But if you have to choose, it's worth keeping an eye on the lower bracket matches. These teams will be playing best-of-one games to stay in the tournament, so not only is it your last chance to see half of these guys play but they're under more pressure than anyone else. I'm particularly excited about Mouseports vs. LGD.int – mouz haven't lived up to their potential at TI3 so far, but when they're on form they can take games off anyone.

I'm at TI3 and I have strong opinions

Then say hi! I'll be wandering around throughout the event talking to people. I'm short, British, and carrying a bag that says PC Gamer on it.

GL HF!
Aug 7, 2013
Dota 2
Dota 2 thumb


Of the half-dozen people I started learning Dota 2 with, three still play regularly. Though there are hundreds of thousands of players of our approximate skill level populating the matchmaking queues, the four of us are more like each other than we are like anyone else playing Valve’s isometric wizard-’em-up.

Spending a year learning to shuffle a gaggle of fantasy heroes up Dota’s teetering stack of rules and game mechanics will do that to you: we’ve developed a secret language of our own, one that runs parallel to the talk of creeps and lanes and farm and rax common to everyone who plays the game. “Whack a ward on the donkletron I’m going to stick one up their jungle” is a sentence I can say out loud and be completely understood by at least those three people. For some reason, there’s also a lot of singing involved. It’s a lot like being a sailor.

A few months ago I was playing Dota 2 with one of those friends. He was controlling Bristleback, a gnarled humanoid echidna who specialises in punishing attacking players with a faceful of spiny quills. I was Tusk, a sort-of-Scandinavian walrus Viking who can punch people so hard that the words ‘WALRUS PUNCH!’ are briefly writ in the sky.



It wasn’t an ideal pairing. We’d allowed the game to randomly select our heroes for us, a necessary risk if you’re going to learn everything you need to know about Dota’s hundred-plus playable characters. Of the five players on our team, it made the most sense for Bristleback and I to head to our faction’s offlane: the most dangerous of the three pathways that funnel waves of AI-controlled ‘creeps’ from one side’s base to the other. Each lane is dotted with defensive towers, and cracking these defences to expose the enemy ‘ancient’ forms the basis of Dota’s strategic take on tug-of-war.

Bristleback and Tusk are both melee heroes, which meant we needed to get close to the creep line to score last hits – killing blows that dispatch enemy units for gold and experience. In doing so we made ourselves vulnerable to ranged fire from the enemy – ideally we’d have brought our own ranged character to even the odds.

We were also equally dependent on gathering gold to purchase new equipment. This wasn’t ideal, either: every Dota hero needs to gather a different set of items to be effective, and normally teams will prioritise one hero over another when it comes to last-hitting lane creeps. The game indicates which heroes are likely to be played in which role, but whether that happens is something players have to arrange for themselves.



These are the politics of a nascent Dota match, and the pairing of Bristleback and I represented a backbench compromise. We did our best to split the last hits between us, nipping to the frontline whenever a creep was low on health and being careful to deny the enemy access to our own creeps by dispatching them ourselves. There was no avoiding the odd tussle with the two enemy players opposing us, however, and by the ten minute mark we were both running dangerously low on hit points.

We’d each spent some of our starting gold on a healing salve – a one-use, cost-ineffective way of restoring health that can be cast on your own character or on an ally. Having not bothered to look at each other’s inventories, neither of us knew that we’d both bought one.

There was a brief moment of calm. Our creep line had advanced into the firing range of the first enemy tower, and it was too early in the game to have a go at knocking the defensive structure down. We backed off and waited a little way north of the river that bisects the map. I compared my health bar to my friend’s and decided that he needed to stay in the lane longer than I did. I could run back to base, if I had to, and get my health back there at the expense of time and experience points. I pushed the hotkey for my healing salve and pointed it at Bristleback, giving up my gold to keep him in the game.



A few hundred real-world miles away, in the same instant, my friend compared his health bar to mine and decided that I needed to stay in the lane longer than he did. He hotkeyed his healing salve and pointed it at me, giving up his gold to keep me in the game. Green swirls of regenerative energy sprang from both of our characters in unison.

We laughed.

“Did... did we just salve each other?”

“Er, yeah. I think we did.”

“That isn’t weird, is it?”

“I think it’s fine. Nobody saw.”

If you’re looking for a reason to commit time to Dota 2 – if you’re actually reading this review for advice and a critical opinion, rather than to see what score I’m going to give the most popular game on Steam – then, first up, thanks for being here. Second, I want you to consider what it means when two grown men accidentally lather each other in regenerative goop. It’s gaming’s equivalent of holding a door open for somebody who is already reaching to hold the door open for you: a synchronicity of kindness that speaks to a deeper shared understanding of the situation both people are in. Dota is a game where you can say the words “are you thinking what I’m thinking?” and be reliably assured that the person on the other end of your VoIP connection actually is. It might have the systems and bearing of a videogame, but Dota shares the social impetus of a sport. Its single environment isn’t a map, it’s a pitch.





Dota 2 is a remake of Defence of the Ancients, the Warcraft III mod that laid out the principles of levelling up a hero, pushing lanes and knocking down towers. Many of the games that followed the original DotA sanded down its rougher edges in pursuit of new audiences or alternative business models. That’s not the case here: this is the lane-pushing game in its original, most intricate form. Getting into Dota 2 means committing time to learning a game whose mechanics have been designed with complexity rather than accessibility in mind.

A suite of singleplayer tutorials explains the basics, and Valve have done well here to introduce some of Dota’s more esoteric concepts alongside the familiar business of attacking enemies, using items and deploying skills. These tutorials are followed up with a series of bot matches using a limited pool of heroes that eventually opens up into full online play. It’s inevitable, however, that new players will feel unprepared for their first proper match: like any sport, experience is a better teacher than time spent practising in isolation.

It helps that it’s fun. Hero abilities are impactful and satisfying to land, and scale well with the ability level of the player wielding them. Lion’s Finger of Death power, for example, only requires you to click on the right enemy to see them obliterated by a searing bolt of lightning, and the satisfaction you receive from its use in your first hours with the game will be matched later when you land your first long-ranged Sacred Arrow with Mirana, a skillshot that scales in power the further it travels. As you become familiar with the surface details of the game you’ll naturally start to understand its deeper complexities: the knowledge of turn rates, attack animations and stat scaling that become important at higher levels of play.



There’s something tremendously rewarding about learning to play Dota. Part of this is the vast amount of information you’re asked to absorb: the abilities, items, rules, situations and solutions that constitute its secret language. Then there’s the application of that knowledge, the clutch choices that determine the outcome of skirmishes, sieges and ultimately the game. Victory feels like a genuine accomplishment in a way that it doesn’t in the vast majority of other games, because of the sheer number of variables in play: the best matches are like passing through a storm of chance and chaos with four other people and emerging from the other side clutching a win and, if you’re lucky, a couple of new hats.

Then there’s losing. Defeat is a necessary part of the equation – without it, those victories mean nothing – but it stings, and for every energising loss that teaches you something there’s a drag-out, mood-crushing face-stomp. Just as winning becomes more meaningful when you feel like the game is testing you personally, so defeat will sometimes feel like having all of your personal failures writ large.

Certainly, there will be people who make it their business to tell you that you suck. I sometimes feel like the hostility of the Dota community is overstated, but there’s no denying that abuse occurs with regularity. A mixture of competitive pressure, language barriers and anonymity create an environment where immature people feel like it’s acceptable to say terrible things to one another. This isn’t unique to Dota, but it’s part of the experience and it’d be completely understandable if it put you off playing the game. The point, though, is that this negativity stems from the same forces that make the game so special: passion, expertise and personal investment. I bet sailors can be right pricks to each other sometimes, too.



Valve have implemented systems to help police player behaviour, but it’s an area where they could do more. You can commend or report players for a variety of respectively positive and negative behavioural traits – friendliness and leadership on one side, text abuse and intentional griefing on the other.

Commendations are listed on player profile pages as badges of honour, whereas receiving a sufficient amount of reports in a given period can result in players having their chat rights shut off for a variable amount of time. The effectiveness of the system is hard to judge, but it clearly hasn’t been internalised by the community in the way that League of Legends’ player tribunals have. It’s common to see players – often the worst offenders – demanding that people be reported for simply having a bad game, while requesting commendations for themselves because they scored a lot of kills.





There’s still a tremendous amount of good to the Dota community. You will, from time to time, be matched with great people or find yourself taking on enemies who have a sense of humour. Then there’s the culture that surrounds the game – the endless in-jokes, the top-quality support for the professional scene and the depth of discussion surrounding mechanics and strategy. Community membership might not be something you download with the game client, but it’s part of the package: if you’re considering devoting a serious amount of time to Dota, these benefits have to be held in balance against the odd tangle with an internet dickhead.

Valve have matched the community’s enthusiasm for its roster of characters with designs that match its superlative work on Team Fortress 2. Every hero has a distinctive silhouette and colour scheme, and absurdly in-depth writing and voice-acting peppers each match with personality and humour. “We should spar when this is over,” mutters Tusk, should he happen to wander into a lane alongside Bristleback. There’s no reason for these throwaway dialogues to be in the game except that they’re fun and they compound the feeling that no two games will ever be quite the same. I’ve played more than seven hundred matches, and I’m still hearing voice lines that I’ve never heard before.



I can’t think of another multiplayer game where that’s the case. The community is intimately involved in the game’s microtransaction system, too. Creators populate the store with cosmetic items that enable you to tweak the designs of your favourite characters, either by buying them directly, buying a key for a random loot chest, or by earning them through a post-match drop. The entirety of Dota 2’s payment structure is bound up in cosmetics and ways to more deeply involve yourself in the e-sports scene: there are no heroes to buy and no premium account upgrades that affect the balance of play. Dota 2 is possibly the only competitive free-to-play game that is totally uncompromised by its business model.

Valve also deserve credit for Dota 2’s standout e-sports support. Matches can be streamed in the client, enabling you to spectate directly alongside in-game commentators. You can earn item rewards by watching your favourite teams, and if you link your Steam and Twitch accounts you can do this while watching matches in a browser. And then there’s the Compendium – a kind of betting book for the International tournament. It supports a pro-player collecting minigame that combines professional gaming with the mentality behind 1990s Panini football sticker books, in a way that is so obviously brilliant that it’s astonishing that it took this long to be invented. The notion that someone entirely new to e-sports might receive a player card after a match, decide to look them up and become a fan is as exciting as it is eminently plausible.



Dota 2 is in a strong place right now. It’s rewarding and sociable like few other games, and despite its vast popularity it still feels like a secret waiting to be discovered. The next few months will be crucial: it’s currently the best expression of Valve’s progressive attitude towards players, and if it can continue on that track it describes a future for online gaming that is far more hopeful than the one we’re used to.

That’s the big picture, however. For me, Dota 2 will continue to be about the friends that I learned to play it with, the ones I’ve made through playing it, and that ceaseless, pointless singing.
Dota 2
Dota2-image


Dota 2 tournament The International has released its prize pool breakdown for this year's event, with more than $2.7 million now on hand for the competition that begins August 7 in Seattle. While the competition is already well-funded, the prize pool continues to grow as more copies of developer Valve's Interactive Compendium are sold.

Each sale of a single $10 Compendium adds $2.50 to the current prize pool, which currently has the following breakdown for competitors in The International:

1st - $1,363,988
2nd - $600,155
3rd - $272,798
4th - $190,958
5th - $109,119
6th - $109,119
7th - $40,920
8th - $40,920

The Compendium is an interactive e-sports item that is itself a kind of mini-game running parallel to the tournament, in that owners of this special text can attempt to predict winners, collect player cards, and vote on participants in the tournament's all-star match. If the total prize pool reaches the final stretch goal of $3.2 million, Valve has promised Compendium owners the chance to vote on the next Hero to be introduced in Dota 2.

The International main event runs August 7-11 at Seattle's Benaroya Hall and is being streamed in-game as well as at Dota 2's official website. Prelims begin August 3. New to Dota 2? Check out our recent overview of the free-to-play game to get an introduction on what to watch for when the action begins.
Dota 2 - Valve
UI
- Made hero loadout model preview bigger in the main menu.
- Added practice lobby button to swap Radiant and Dire teams.
- Limited number of selectable matchmaking regions to six.
- New users are able to watch live games before completing the tutorials.
- Wins and level are now hidden for players that aren't friends and don't have 'Share Match History' in the options enabled
- Fixed keybindings not being saved properly for Xbox controllers
- Added Dire courier icons to minimap for Spectators
- Fixed a crash when selecting all units while spectating
- Fixed dota_embers convar value being forgotten when the game is restarted
- Spectators can select wards to see their vision or truesight radius.
- Added Xbox controller support for Dota TV
Left / right bumper = Cycle back or forward through the heroes on the field
Start button = Pause (Replay only)
Back button = Rewind (Replay only)
D-Pad up / down = Cycle through stats dropdown menu
D-Pad left / right = Slow down or speed up replay speed
Y button = Show gold graph
X button = Show XP graph
B button = Dismiss open graphs, reset playback speed, revert camera to previous mode (after cycling heroes)

MATCHMAKING
- Reduced average wait time and reduced incidence of extremely long wait times

INTERNATIONAL COMPENDIUM
- Added further explanation of International Fantasy Challenge rules.
- Exposed the roles of players in International Fantasy Challenge Bench slots.
- Completing the creation of an International Fantasy Challenge team now grants you the Mammoth mount for your Smeevil.
- Completing all the Main Event Predictions now grants you the Bird mount for your Smeevil.

MAC/LINUX
- Made the chat wheel work
- Added intro movie for new users, fixed black screen displaying for new users
- Fixed bugs with some tooltips missing text on what abilities do
- Fixed outline color of target units to match what Windows shows
- Fixed some rendering issues
- Fixed some crashes
- A variety of performance improvements
- Fixes to audio (silence, crashes)
- Mac: More robust mouse grab
- Mac: Allow setting "Unit Speech" to "All" in audio settings.
- Linux: Fixed hang when pasting from the clipboard under certain conditions

AUDIO
- Fixed some issues with base attack sound modifier (e.g. Tiny's Scepter attacks)
- Adjusted limits on Chen ult target sounds

GAMEPLAY
- Tusk: Fixed minor inaccuracies with his Base Strength, Attack Animation and Turn Rate
- Meepo: Fixed Geostrike not affecting units like Spirit Bear
- Morphling: Fixed being the Replicate illusion buff icon being visible to enemy players
- Morphling: Fixed being unable to control the first Juxtapose illusion created by your Phantom Lancer Replicate
- Shadow Demon: Fixed Demonic Purge killing summoned units like Warlock's Golem
- Shadow Demon: Fixed Shadow Poison damage release not having a cast point
- Fixed a minor inaccuracy with Meepo and Ogre Magi's base armor
Dota 2
dota 2 compendium


Collectors of Dota 2's virtual e-sports bible, The Compendium, have boosted the prize pool for the upcoming International tournament by an extra $1 million. That's not quite as much as Valve themselves have contributed - with them supplying the base $1.6 million that fans have built upon with their Compendium purchases. But then, most International fans don't have Steam's money hose continuously flooding their building.

As a result of Compendium sales - $2.50 of each going directly to the International prize pool - owners have unlocked the penultimate $2.6 million stretch goal, guaranteeing them a new, as yet unrevealed, immortal item. Previous stretch goals have secured new UI skins, taunts, and a chance to vote on an 8 player solo championship, to be held during the tournament. The final stretch goal will be unlocked when the combined total prize pool hits $3.2 million, at which point fans will be able to vote on the next hero. This is also known as: the Techies poll.

There are still a couple of weeks left for that total to be raised. The International starts on August 7th.
Jul 19, 2013
Dota 2 - Chet
Benaroya Hall isn’t just an amazing place to watch The International because it is a prestigious beautiful building that is home to the Seattle Orchestra, but at game time, it is also filled with friends and of course other Dota 2 fans.

<img src="http://media.steampowered.com/apps/dota2/images/blogfiles/brew_pubstomp.jpg" width=624 height=405>

While not everyone can fit in the hall, you can still watch with friends and other Dota 2 fans as a group. To help you find events, we’ve put up an <a href="http://www.dota2.com/pubstomps/" title="Official PubStomp page">Official PubStomp</a> page. Here organizers can submit their event to be listed and the community can find ones in their area and sign-up to attend. Make sure to check back for events in your area as more are submitted leading up to The International.

But what if you can’t make it to the event and instead you plan on watching the game from home – only one problem. You don’t own a Windows computer but instead use Mac or Linux? We’ve got you covered. Not only can you now watch games in client on Mac and Linux computers, the complete Dota 2 game is available for Mac and Linux players.
<a href="http://store.steampowered.com/app/570/">Grab it here</a>.

<a href="http://store.steampowered.com/app/570/"><img src="http://media.steampowered.com/apps/dota2/images/blogfiles/applelinux.jpg" border=0 width=624 height=405> </a>

Now that the what and where are covered, here is the when everyone keeps asking for.

The International Official Schedule
Group Stage Days
August 3: 9AM -> 10PM
August 4: 9AM -> 10PM
August 5: 9AM -> 2PM

Main Event at Benaroya Hall
August 7: 12PM-> ~9-11PM
August 8: 12PM-> ~9-11PM
August 9: 12PM-> ~9-11PM
August 10: 12PM-> ~7-11PM
August 11: 12PM-> ~6-9 PM

Since this is a live sporting event, the ending times may vary. All times are listed in PST.

What if you already knew all of this – how about this one? <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=421525">Team Liquid Merchandise </a> will be available at The International and Valve store once The International 2013 kicks off.
Jul 19, 2013
Dota 2 - Chet
Benaroya Hall isn’t just an amazing place to watch The International because it is a prestigious beautiful building that is home to the Seattle Orchestra, but at game time, it is also filled with friends and of course other Dota 2 fans.



While not everyone can fit in the hall, you can still watch with friends and other Dota 2 fans as a group. To help you find events, we’ve put up an Official PubStomp page. Here organizers can submit their event to be listed and the community can find ones in their area and sign-up to attend. Make sure to check back for events in your area as more are submitted leading up to The International.

But what if you can’t make it to the event and instead you plan on watching the game from home – only one problem. You don’t own a Windows computer but instead use Mac or Linux? We’ve got you covered. Not only can you now watch games in client on Mac and Linux computers, the complete Dota 2 game is available for Mac and Linux players.
Grab it here.



Now that the what and where are covered, here is the when everyone keeps asking for.

The International Official Schedule
Group Stage Days
August 3: 9AM -> 10PM
August 4: 9AM -> 10PM
August 5: 9AM -> 2PM

Main Event at Benaroya Hall
August 7: 12PM-> ~9-11PM
August 8: 12PM-> ~9-11PM
August 9: 12PM-> ~9-11PM
August 10: 12PM-> ~7-11PM
August 11: 12PM-> ~6-9 PM

Since this is a live sporting event, the ending times may vary. All times are listed in PST.

What if you already knew all of this – how about this one? Team Liquid Merchandise will be available at The International and Valve store once The International 2013 kicks off.
Dota 2
Juggernaut and Friends


The International keeps getting bigger, better, and even more interactive. After releasing the Compendium in May, Valve has pumped out content with Kickstarter-like stretch goals that is guaranteed to be full of awesome. If you’ve ignored all the other awesome features like the free Smeevil courier and the Battle Bonus stretch reward, get ready. Now you can make fantasy teams, collect and stamp player trading cards, and even try to predict the outcome of the tournament.



The coolest feature for me is “The International Fantasy Challenge.” You can make fantasy teams with any of the players attending The International. If your team does well by the end of the tournament, you’ll earn actual items and the right to gloat about your future as a team manager—paging Na’Vi. With a full leaderboard tracking the performance of the player-created fantasy teams, you can root for your favorite real, and fantasy team.



I’ve been ignoring Steam Trading Cards as long as I can, but Valve is making it really hard. If you’ve played Dota 2 recently, you’ve probably noticed player cards dropping along with the usual items and chests. Stamp those cards into your Compendium and you’ll get to customize your International Courier. If you manage to get the whole set Valve will throw you a mythical crab mount.

But wait, there's more! If you’re the type of person who meticulously tracks stats and calculates win percentages based on hero picks, bans, and team compositions you’ll love the fact that you’ve got seven pages of predictions to make about the results of the tournament.

If you plan on watching The International, you might want to grab a copy of the Compendium right now. Check out Valve's post about the changes for more details.
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