Dota 2
Free to Play 1


I visited Valve early last month, and while I was there I was treated to a world-first, last-minute screening of the first part of ‘Free To Play’, the Dota 2 documentary that the devs have been working on since prior to the first International tournament.

The version I saw was so raw it was being shown directly from the editing software, and there were a lot of first-pass effects that undoubtedly be finished by the time the film comes out. That said, I’m in a position to provide a sense of where Valve are going with it, as well as a few of my concerns over things it might be missing. I’m going to run through my first impressions below, but bear in mind that I will talk about a few specifics of what the movie covers - if you’d like to go in completely spoiler-free, consider this your warning.

They’re using lots of inventive ways to explain Dota 2, but could take this further

The film opens with a montage of people explaining Dota: its history, its popularity, and what you actually do in the game. It’s compared to basketball and chess, and at one point a speaker describing the game as branching network of decisions is accompanied by a diagram illustrating the kinds of choices players make over time. Interviewees range from pro players, community members like TobiWan, developers, and fans outside the games industry.



To illustrate the game, they’re using a mix of in-game footage, new Source Filmmaker animation work, off-screen footage from the International and other tournaments, and even parts of the Gamescom trailer from 2011. At the time I told Valve that I thought this approach was a little scattershot: if the film was your first introduction to the genre, it might be difficult to tell exactly which footage was from Dota 2 and which wasn’t. That said, it’s exciting and emphasises Dota’s legitimacy as a sport, which is important.

Their access to players and their families is really impressive

The bulk of what I saw was concerned with establishing the stakes leading up to the first International. In part this is handled as you’d expect: the history of competitive DotA is covered in order to set up the reveal of the tournament’s astonishing $1m prize pool, and there’s even a montage of shocked YouTube comments from the day the figure was announced.

The heart of the film, however, are Valve’s interviews with players and the people around them. They didn’t just sit down players in front of a greenscreen and get a few soundbites: they followed players as far apart as North America, the Ukraine and Singapore, seemingly for weeks if not months. To give one example, the film covers not only Dendi’s homelife but his childhood and relationship with his parents and siblings. There’s also close attention paid to the attitude of different players’ families to their chosen sport and what success means to each of them. It’s affecting and, crucially, it’s very human - exactly what e-sport coverage needs to achieve to find a wider audience.



There’s also footage of Dendi dancing around during a school play. So you’ve got that to look forward to. The guy, unsurprisingly, can dance.

They could do more to explain what makes each player talented as an individual

My only reservation about the documentary’s depiction of pro players is that it tells the viewer that they’re very talented without really showing why that’s the case. I understand that not everybody is going to be able to look at a bit of Dota footage and figure out what makes someone skilled, but this is where a slower, more explanatory approach could be useful.

One of the things that makes the Daigo Third Strike comeback so legendary in the Street Fighter community is that even if you know nothing about SF it’s possible to watch that video and get that not only is this guy skilled, but that he’s skilled because he’s calm, accurate, and has masterful timing. Hopefully this is something that Valve will also factor in for Free To Play: don’t just describe Dendi as talented, describe him as creative.

It’s kind of heartbreaking when you know how it ends

There’s something strange about watching a sports movie when the tournament itself happened almost two years ago: particularly when you’re watching players talking about how important winning is to them when you know they’re going to lose. This isn’t a criticism of the documentary, and it won’t be relevant for every viewer, but Dota die-hards should expect a degree of cognitive dissonance.

Valve are taking this seriously

Valve do very little by halves, and their filmmaking crew treat Free To Play as their full-time job. They’ve got a dedicated editing suite set up, and I would be surprised if Valve don’t continue to produce movies after this. It’s definitely in-keeping with Valve’s general shift from developer to wide-ranging media company.

Finally, and perhaps most importantly, the film treats Dota 2 - and games in general - as if they’re worthy of coverage by default. No “it’s only a game, but...” or “look at this novelty sport.” The only doubt about gaming’s legitimacy on the competitive stage is expressed by parents, and it’s heavily contextualised. This is great for e-sports in general: it doesn’t ignore the fact that they’re still a relatively niche pursuit, but it never questions Dota’s right to be taken seriously or the enthusiasm of its fans. For that reason alone, I’m really excited to see how Valve’s first foray into filmmaking turns out.
Jun 26, 2013
Dota 2
bradmuir


Brad Muir may be busy running Double Fine's latest Kickstarter, Massive Chalice, but he's still got time for his greatest vice: Dota 2. "I'm extremely addicted," he says. "I'm playing all of the Dota 2 I can handle!"

Name: Brad Muir
Occupation: Project Lead at Double Fine Productions on Massive Chalice
Location: San Francisco, CA
Twitter: MrMooEar

Who are you?

I'm Brad Muir! I'm a Project Lead at Double Fine Productions. I've been here for almost 10 years, working on games like Psychonauts, Brütal Legend, Iron Brigade, and now Massive Chalice.
"It boots and loads games so quickly it's ridiculous. I feel like I'm in the future."
What's in your PC?

I used to be really into building my own PC's but this time I around I had a good friend help me out. I just haven't been keeping up with hardware trends. But the rig that he spec'd out for me is about a year old and it's still a beast! Core i5 3570k, 8GB DDR3 RAM, GTX 580, 256GB SSD. It was such a major upgrade to my old rig!

What's the most interesting part of your setup?

I think it's a pretty normal setup. My PC is at a desk in the guest bedroom with a desk chair. There isn't really anything fancy about it. But I will say that upgrading to a PC with an SSD has been revelatory! I know that it's not uncommon nowadays, but the speed just hasn't worn off on me. It boots and loads games so quickly it's ridiculous. I feel like I'm in the future.

What’s on your desk?

It's so messy it's embarrassing! I keep a lot of stuff by my PC. There are a ton of books, Magic cards, and official-looking pieces of mail laying around that I should be dealing with. But mostly I'm just ignoring these things and playing Dota.
"Games were a great escape for me and let me really feel in control of what was happening in the world."
What are you playing right now?

Oh man I'm playing all of the Dota 2 I can handle! My younger brother roped me into the game and I'm extremely addicted right now. I'm definitely looking forward to The International 3 in Seattle in August! I've also been playing some Crusader Kings 2, XCOM: Enemy Unknown, and X-COM: UFO Defense (old school!) for MASSIVE CHALICE research! It's pretty awesome when these games are considered "research" for your job!

Why do you game?

When I was a kid I think it was all about having a safe space. Games were a great escape for me and let me really feel in control of what was happening in the world. Nowadays I think it's a lot different—games are a great way to socialize and keep in touch with my brother. And I think they're a great, interesting way to apply stress your brain in a positive way. I'm so excited that games are offering all sorts of diverse experiences these days. I'm loving the indie community—it's just great that you can have games like Kerbal Space Program and Cart Life in the Steam store next to Call of Duty. Amazing!

How I Game is a weekly spotlight of developers, pro gamers, and community members. Know someone who you’d like to see featured? Drop a comment below.
Dota 2 - SZ
<a href="http://media.steampowered.com/apps/dota2/images/blogfiles/keyart_beastmaster.jpg"><img class="aligncenter" alt="" src="http://media.steampowered.com/apps/dota2/images/blogfiles/inline_beastmaster.jpg" width="100%" /></a>

We are now approaching the two year anniversary of Dota 2’s limited release, and we feel like we’re ready to expand to include anyone who wants to give it a try. In the case of Dota 2, or other games with large backend systems that support them, this isn’t quite as simple as pressing the big red launch button, then sitting back and watching, because of the large infrastructure they rely upon.

As a result, we’re going to take a different approach to the launch of Dota 2 than we have with our previous titles. Our goals are to create little disruption for the existing Dota 2 audience, to bring new players into a system that will work reliably, and to not immediately melt down all of our datacenters. We aren’t sure how long this is going to take, but in our experience everything with Dota ends up involving a lot more people than we predict, so we’re going to ease our way into it.

<a href="http://blog.dota2.com/2013/06/transitioning-into-launch-mode/">Read the full blog post</a>
Dota 2 - SZ


We are now approaching the two year anniversary of Dota 2’s limited release, and we feel like we’re ready to expand to include anyone who wants to give it a try. In the case of Dota 2, or other games with large backend systems that support them, this isn’t quite as simple as pressing the big red launch button, then sitting back and watching, because of the large infrastructure they rely upon.

As a result, we’re going to take a different approach to the launch of Dota 2 than we have with our previous titles. Our goals are to create little disruption for the existing Dota 2 audience, to bring new players into a system that will work reliably, and to not immediately melt down all of our datacenters. We aren’t sure how long this is going to take, but in our experience everything with Dota ends up involving a lot more people than we predict, so we’re going to ease our way into it.

Read the full blog post
Dota 2
Dota 2 Lina

Rumors that Dota 2 was now playable without an invite made their way across the Internet yesterday, but we now know that those were just rumors. You still need an invite to get access to anything other than the tutorial and spectator mode. The good news is that paying for access to the game is a lot more reasonable now with prices as low as $10 for the Dota 2 Starter Pack.
Even the Deluxe Starter Pack is only $20—exactly $10 cheaper than the $30 Early Access Pack that used to be in the store. The basic Starter Pack gives you access to Dota 2 and seven in-game items including a Key of Incandescent Wax ($2.50 in the store), the Slayers Glare Ward, the Fearless Badger Courier, and the Swordmaster of the Vigil Set for Sven. Spring for the Deluxe Starter Pack and you’ll also get an equipment set, a courier, a ward, as well as a 3-day Battle Bonus and an Announcer Pack.

Honestly though, if you don’t yet have access to Dota 2 and want to jump in, grab a key from the Dota 2 Dispenser and save your wallet for the endless torrent of couriers, equipment, and keys that you’ll inevitably purchase. Or you can wait for the game to launch this summer.
Dota 2
Dota 2

eSports network StarLadder TV has dropped the banhammer on Aleksey "Solo" Berezin and four of his teammates on Dota 2 team RoX.KIS. StarLadder TV claims RoX.KIS purposefully fed during a Star Series match to win a $100 bet placed on eSports betting site egamingbets.com.
Berezin has been permanently banned from all StarLadder competition while his teammates have received three-year bans. Team RoX.KIS has been banned for one year.
StarLadder TV got in touch with egamingbets.com to find proof of the $100 bet as well as the cash withdrawal into Berezin's account. StarLadder has a full post up on its site along with screenshots of the transactions, although it's all in Russian.
RoX.KIS maintains that the team is innocent, going so far as to say that the bet came from an unknown account with an IP that doesn’t match Berezin’s IP. “We think that the evidence base is very uncertain in this case. We've been able to insist on more thorough investigation of the incident and we believe in the innocence of our players and staff, and inadequate solution on the case,” said in a statement that was translated.
From where I'm sitting, it's suspicious that the $322 winnings were deposited into Berezin’s WebMoney account, even if the bet wasn’t placed with his usual IP. Addressing the alleged feeding, RoX.KIS says that the “match was just a formality,” because the team couldn’t have made it to the LAN finals.
After an even early game, the match seems to edge into zRage’s favor around 16 minutes into the VOD of the full match. To my inexperienced eye, the game doesn’t seem like an explicit attempt to throw—aside from a few bad plays. If anything, the fact that a loss for zRage would have meant relegation is just one more reason that zRage would try hard to win.
If the situation wasn’t confusing enough, fans betting branches in the GosuGamers.net non-money betting system clearly favored RoX.KIS with 84 percent of branches wagered on RoX.KIS’ victory.
Despite the strides that Valve is making in reforming the Dota 2 community, it seems that the eSports scene still has a bit of a ways to go. The strict response from StarLadder TV is the bright spot in a situation that doesn’t really benefit anyone.

Thanks, joinDOTA.
Dota 2 - contact@rockpapershotgun.com (Adam Smith)

It’s true! The screenshot has probably already spoiled the surprise but, yeah, it’s DOTA 2, a game that I already have installed on my PC and once had twenty invites for. Despite the access I have been granted to the long-running beta, the only things I really know about DOTA are the nuggets of information in RPS posts. For example, I know that a ridiculous number of people play every day but the League of Legends community still outnumbers them a billion to one. I also know that there’s a tutorial and that it is a terrible tutor. Maybe that’s one of the things that will be improved this summer when the beta becomes brave, truthful and unselfish, and transforms into a real game?

(more…)

Dota 2
PCG254 July issue


Dota 2's Windrunner leads the charge on our cover this month in PC Gamer UK issue 254. We visited Bellevue to get inside development at Valve HQ as the Dota community prepares for The International tournament and Dota 2's long-awaited launch. Dota can be baffling to the uninitiated, but with a bit of knowledge anyone can enjoy the spectacle, chaos and depth of competitive play. That's why, in addition to our six page preview, we've created a six page guide to watching Dota 2 that will help demystify this fast-moving and famously complex esport.

But that's not all, of course. We've also taken an early look at The Bureau: XCOM Declassified, revisited some of the great old sim games kept alive by their amazing communities and put to paper Rich and Graham's two-year 300+ game Fifa rivalry. That's as well as our normal brace of previews, reviews and more. The issue is available now via the App Store, Google Play or Zinio. If you prefer the weight of a glossy tome in your hands, you can subscribe to get each issue delivered to your door. Read on to find out what else lies within.



In this month's issue...
We pay a visit to Valve for an inside look at the creation of Dota 2.
Breaking Down Dota 2: your guide to deciphering and enjoying the beautiful, complex chaos of a competitive match.
Craig Owens dons his finest hat to preview The Bureau: XCOM Declassified.
We take an early peek at the fascinating indie sci-fi god game, Maia, promising kickstarted RPG, Torment: Tides of Numenera, Paradox grand strategy, Europa Universalis IV, ex-Homeworld developers' new RTS, Hardware: Shipbreakers and goon-punching simulator Batman: Arkham Origins.
Rich and Graham document the highs, lows of their intense, life-changing two year rivalry in Fifa 13 in the PC Gamer Champions League.
The Sim Imortals: we pay tribute the classic sims that, thanks to mods and dedicated fan communities, are still going today.
We review Remember Me, Zeno Clash 2, Dead Island: Riptide, Fez, Slender: the Arrival, Kairo, Tectical Intervention, Leviathan Warships, Far Cry 3: Blood Dragon, Star Trek and publish our first alpha review of Prison Architect.
We evaluate the best SLI graphics cards set-ups in this month's hardware supertest.
Rich's story of survival against the odds continues in part five of our Game of Thrones Crusader Kings 2 diary.
Chris skis back into Tribes: Ascend to see what's new in this month's Update.
We re-install Doom Engine RPG/shooter Strife.
Tony returns to Amnesia and Tom drifts through Eve Online in Now Playing.
And lots more!
 
Dota 2
Dota 2


Valve's DotA sequel will ditch its closed beta status and become 'free for everyone' later this summer, Erik Johnson told me during a visit to the developer earlier this year. We mentioned Valve's comments on the Dota 2 release date in PC Gamer issue 254, and community-run Valve news site ValveTime have since confirmed the release window via an e-mail exchange with Valve.

Dota 2 is currently available via an early access purchase or - more likely - through one of the dozens of beta keys sitting in everyone's Steam Inventories. As such, full release might not seem like a big deal - but chances are this means a huge upsurge in interest. The game will open up prior to The International in August, the biggest tournament in the Dota calendar and a huge draw in and of itself. Dota 2 became the most-played game on Steam with hardly any marketing: with a multi-million dollar tournament and the publicity of full release behind it, the Dota population could be set to explode.

From my conversations at Valve I believe that the game's release will coincide with the launch of the next two heroes - Abaddon and Legion Commander, probably in that order. This may seem to clash with Valve's original assertion that the game would be released when it'd reached full parity with DotA 1, but it's not far off - there's only half a dozen heroes to go.

Valve have been inflating the prize pool for The International via the Compendium, an interactive book that acts as a reference document and theorycrafting minigame for the tournament. New rewards unlock as more Compendiums are bought, and the ultimate goal - still a way off, at the time of writing - is to give the community the ability to pick Dota 2's next hero. With the release window in mind, assume that this vote would take place during or after The International, and therefore that the pool of unreleased characters won't include Abaddon or Legion Commander. In other words, get ready for a lot of people to mash the 'Techies' button until their fingers bleed.
Dota 2 - Valve
VISUALS
- Updated Puck's face
- Updated Brewmaster's face

GAMEPLAY
- Axe: Fixed Berserker's Call bonus armor being dispellable
- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low
- Bloodseeker: Fixed Bloodrage cast range (600->800)
- Brewmaster: Fixed Earth Primal Split Boulder manacost
- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage
- Elder Titan: Fixed Ancestral Spirit legacy keys not working
- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds
- Juggernaut: Fixed some vision issues with Omnislash
- Huskar: Fixed Burning Spears counter logic getting forgotten when purged
- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units
- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened
- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)
- Io Fixed Relocate not revealing FoW for enemies
- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)
- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
- Io: Fixed Overcharge missing a 2 second toggle cooldown
- Lifestealer: Fixed allied cast Infest killing the creeps and healing you
- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
- Medusa: Fixed Mystic Snake not jumping to magic immune units
- Nature's Prophet: Fixed being able to use Teleporation while rooted
- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source
- Razor: Fixed Unstable Current not purging off Repel
- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead
- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion
- Tidehunter: Fixed Kraken Shell working while Doomed
- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc
- Treant Protector: Fixed Living Armor being castable on magic immune allies
- Undying: Fixed Zombie units losing HP with Soul Rip

- Fixed Truestrike causing you to be unable to miss against Towers
- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock
- Fixed truesight being unable to be applied to sleeping/invulnerable units
- Fixed Filler buildings having no armor
- Fixed Neutral's Frost Armor slow affecting magic immune enemies

UI
- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position
- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
- You can now hold control when pinging to send a "caution" ping instead.
- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

AUDIO
- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
- Added distant tower destruction sounds.
- Added Mortal Strike sfx.
- Fixed sync on Freezing Field.

COMMUNITY
- Fixed bug allowing reports outside of matches in certain contexts
- Players receive an additional report submission if someone they report subsequently receives a communication ban

PERFORMANCE
- Fixed an intermittent crash on some particle effects like medusa's ultimate
...