Dota 2 - Valve
* Players who win in the Dark Moon event will have a unique Dark Moon emoticon item attached to their account, as proof for beating the final boss.
* Remote Mines now last 4 minutes in Dark Moon
* Added player muting to Dark Moon
* Increased the hit box for the level ping area
* Fixed some cases where UI clicks were unresponsive on low framerates
Dota 2 - Valve
Fixed some cooldown based proc abilities malfunctioning
Fixed Helm of the Dominator exploits in Dark Moon
Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

A new temporary game mode has arrived in Dota 2 [official site] with the ‘Dark Moon’ event to mark Lunar/Chinese New Year. Prizes are up for grabs! Dark Moon is a PvE wave survival mode, with five heroes beating back hordes of nasties in a way that feels a lot like many Warcraft 3 mods. Well, in WC3 modland it’d likely also have shoddy Spider-Men and hilariously overpowered items but hey, we can’t have it all.

Valve have also launched the Winter 2017 Battle Pass, the combination sticker album and gift bag leading into April’s big tournament, the Kiev Major. … [visit site to read more]

Dota 2 - Blue


Special Event With Daily Bonuses
January 26 - February 6, 2017


Band together in this free event to help defend Selemene's temple against the advancing Dark Moon Horde and reap the rewards of the Goddess' favor, including the chance to receive an implausibly indescribably-rare Immortal Dark Moon Baby Roshan courier of peerless origin.

Available to play through Monday, February 6, join the Dark Moon queue and work together with your team to defend against waves of loathsome shades creeping towards the temple. Survive the evolving assaults to earn special event points, then redeem your points for increasing Dark Moon Rewards. With a Daily Bonus and multiplier available to boost your score, the only limit to earning additional rewards is your devotion to the cause.

For millennia, the warriors of the Nightsilver Woods have stood vigilant against vile forces intent on the advent of a Dark Moon, earning both title and divine charge in sacred defense of the Goddess Selemene. But now, as the night of the new moon falls, Selemene's chosen lie helpless behind her temple walls, victims of an arcane slumber that has left the temple grounds undefended.

With Selemene's influence at its weakest, and twisted shades of the familiar creeping across her domain, the Moon Goddess beckons five new protectors to stand in the stead of her champions against the corruption of the Dark Moon Horde. Will you be one to answer the hallowed call?
Dota 2 - Ward


Special Event With Daily Bonuses
January 26 - February 6, 2017


Band together in this free event to help defend Selemene's temple against the advancing Dark Moon Horde and reap the rewards of the Goddess' favor, including the chance to receive an implausibly indescribably-rare Immortal Dark Moon Baby Roshan courier of peerless origin.

Available to play through Monday, February 6, join the Dark Moon queue and work together with your team to defend against waves of loathsome shades creeping towards the temple. Survive the evolving assaults to earn special event points, then redeem your points for increasing Dark Moon Rewards. With a Daily Bonus and multiplier available to boost your score, the only limit to earning additional rewards is your devotion to the cause.

For millennia, the warriors of the Nightsilver Woods have stood vigilant against vile forces intent on the advent of a Dark Moon, earning both title and divine charge in sacred defense of the Goddess Selemene. But now, as the night of the new moon falls, Selemene's chosen lie helpless behind her temple walls, victims of an arcane slumber that has left the temple grounds undefended.

With Selemene's influence at its weakest, and twisted shades of the familiar creeping across her domain, the Moon Goddess beckons five new protectors to stand in the stead of her champions against the corruption of the Dark Moon Horde. Will you be one to answer the hallowed call?
Dota 2 - Valve
- Edge pan is now disabled while dragging an item.
- Fixed a bug with some item abbreviations failing to populate results in the shop.
- Fixed a bug with saved selection groups for Meepo clones and Beastmaster's summons.
- The geographic distance factor in matchmaking now has a different value for each server.
Dota 2 - Valve
Fixed portrait spell casting
Fixed being unable to hover over stats while dead
Fixed various UI alignment issues at high resolutions
Fixed visual overlay with Guides on Talent Tree
Dota 2 - Ward


Today's update focuses on improvements to the in-game interface with various modifications to the Shop layout and Hero Control Console. For a full list of changes, read our patch notes here.

Shop Interface
The in-game Shop interface has been reworked to restore the item grid to the right-side orientation with hero guides extending to the left, and popular items are now highlighted directly in the item grid. Popular items are dynamically created and updated based on the top items purchased by players with an MMR of 5,000 and higher. Additionally, all players have a row of global customizable pinned items under the grid that can be set to match personal item preferences for quicker access.

Hero Control Console
We've made adjustments to the Hero Control Console layout to accommodate several changes, including making hero attributes always visible and showing both the base and bonus values for damage, armor, and attributes by default. We've also increased the size of HP/Mana bars, increased the area for multi-unit selection, and introduced multi-unit icons that scale dynamically based on the initial number of units selected.

Hotkey Support
We've restored the option to activate the Learn Ability mode with a hotkey. In addition, hotkey support is now available for opening the Hero Talent Tree to select the left or right Talent branch.
Dota 2 - Ward


Today's update focuses on improvements to the in-game interface with various modifications to the Shop layout and Hero Control Console. For a full list of changes, read our patch notes here.

Shop Interface
The in-game Shop interface has been reworked to restore the item grid to the right-side orientation with hero guides extending to the left, and popular items are now highlighted directly in the item grid. Popular items are dynamically created and updated based on the top items purchased by players with an MMR of 5,000 and higher. Additionally, all players have a row of global customizable pinned items under the grid that can be set to match personal item preferences for quicker access.

Hero Control Console
We've made adjustments to the Hero Control Console layout to accommodate several changes, including making hero attributes always visible and showing both the base and bonus values for damage, armor, and attributes by default. We've also increased the size of HP/Mana bars, increased the area for multi-unit selection, and introduced multi-unit icons that scale dynamically based on the initial number of units selected.

Hotkey Support
We've restored the option to activate the Learn Ability mode with a hotkey. In addition, hotkey support is now available for opening the Hero Talent Tree to select the left or right Talent branch.
Dota 2 - Valve
* Shop UI has been reworked
* Popular Items are now generated automatically per hero based on the top 12 items from players with 5k mmr and above from the most recent two weeks of games
* Popular Items are now highlighted on the item grid directly
* Shop item grid is now shown on the right side with guides extending to the left
* A global customizable Pinned Items section has been added to the shop. This section can be used to customize the shop to the items you use most frequently and are not tied to the currently selected hero.

* Restored the optional ability to bring up learn mode with a hotkey, allowing for a two stage input for leveling abilities
* Added a hotkey for opening the talent tree UI (your old key used for leveling attributes). While the talent tree UI is open, the hotkeys 1 and 2 can be used to select the left or right branch.

* Increased area used for multiunit selection UI and improved readability
* Multiunit selection icons now scale dynamically based on the number of units there are. They do not change size once a selection is made.

* Adjusted Hero HUD layout
* Attribute bonuses now show up permanently on the screen
* Base values for damage, armor, strength, agility and intelligence are now displayed alongside the bonus values (rather than being totaled)
* HP/Mana Bars are now slightly bigger

* Added Guide support for Talent Trees
* Fixed unpublished guides (that were in your cloud) not showing up in your Guide browser
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