Dota 2

Valve Is Making Documentaries NowHere's the documentary trailer for the upcoming DOTA documentary, which follows the players who are trying to go pro and compete in a million dollar tourney. It premiered tonight on GTTV and is "coming soon".




Dota 2 - Valve
GAMEPLAY:

- Fixed Captain's Mode Level 1 & 2 penalties reducing a bit more time than intended.
- Silencer: Fixed Invoke proccing Last Word.
- Juggernaut: Fixed a bug that was causing the first tick of Healing Ward to always heal the Radiant team.
- Tiny: Fixed Toss disabling allied Blink Daggers.
- Huskar: Fixed Life Break not hurting Huskar if he jumped on a magic immune unit.
- Outworld Destroyer: Fixed Essence Aura not proccing on items.

UI:

- Save/Load system for private games is back online.
- Clicking on a hero portrait in the stats dropdown now queries that hero.
- Added stat dropdown category "net worth", the value of non-consumable items in their inventory and their current gold.
- Fixed world lines not being drawn properly when networked to other clients.
- Fixed Hero card movies not working if the hero selection was made while you had the dashboard up.
- Fixed the timeline being broken if you jumped back to the picking stage while viewing the Vs animation.
- Fixed Silenced state getting stuck on in the hud.
- When spectator fog of war hotkeys are pressed, the UI now updates to match.

STORE:

- Added over 50 new items from the community.
Dota 2

After Learning It Was Copied From Another Game, Dota 2 Gives a Mace the AxeSome 25,000 players who had bought a community-created weapon within Dota 2 discovered a new item in their inventories after Valve learned it had been copied directly from the MMO Aion.


Valve brought this up on its Steam Workshop blog, probably because 25,000 people noticed they no longer had "Timebreaker," a popular user-created mace that made it into the game earlier this summer. The item is a straight copy of "Marchutan's Blessed Mace" from Aion.


It sounds also like Valve wanted to make an example out of this, as "it took a lot of time for us to investigate and remedy the situation," wrote Dota designer Alden Kroll. While about 1,400 community-created items have been removed from Dota 2, this situation was different because it involved one that had actually gone on sale. "It becomes more complicated if a Workshop item becomes offered for sale on Steam or in a game, and the item later turns out to infringe on someone else's work," Kroll wrote.


The user who made the mace has been banned from the game and is going "to lose out on any proceeds from the sale of the item," said Kroll, who added that 24,603 users spent money on keys to open a chest and receive the mace. He repeated an appeal for the community to flag plagiarized contributions, and for contributors to create only original work and swear to that fact.


Respecting Intellectual Property [Steam Workshop Blog]


Dota 2 - Valve
8/10/12
- Fixed being able to request a swap with enemy heroes or yourself.
- Fixed Warlock missing his pants.
- Tournaments with live games in progress will sort first on the Tournament list.
- Added a Voice volume slider.
- Cleaned up voice thresholding and VU meter. It better represents the range of mic volume, and is more clear about when thresholding is kicking in.
- Cleaned up voice processing to improve quality.
- Fixed file open dialogs not refreshing the current directory's contents when opening.
- Fixed file open dialogs not clearing their substring filter when they're re-opened.
Team Fortress 2

Is Valve Teasing a Third, Gray Faction For Team Fortress 2?There's a blood-stain on the logo atop the Team Fortress 2 website. A reader at the message board NeoGAF noticed today that it links to a letter. And in that letter is a story, a story that reads like a tease, a tease that seems to be pointing to something new for Team Fortress... a third faction?



Is Valve Teasing a Third, Gray Faction For Team Fortress 2?


The letter describes a heretofore unknown sibling to the owners of the game's Blu and Red teams, a person named Gray. Well, if Redmond and Blutarch are the owners of the multiplayer shooter's Red and Blu teams, could Gray have a team of his own? And what/who is the eagle?


Some of the folks on NeoGAF think a gray team could all be robots. (A Kotaku reader speculates the possibility of Red and Blu teaming up in a horde mode against Gray. Hmm.)


We know about as much as you do. Note the date of the sons' birth: September 2, 1822. September 2 of 2012 will be a Sunday, the final day of PAX, the big tradeshow that occurs in Valve's neck of the woods, Seattle Washington. On September 2, in Benaroya Hall in Seattle, Valve will host the final day of a tournament called The International. The tournament is for DOTA 2, Valve's upcoming MOBA-style game. It presumably has nothing to do with TF2, but, as with all things Valve, you get teases... you get hints... and we'll all find out soon enough.


(I've asked Valve what's up. I tend to think they won't say just yet.)


Gray couldn't have gone off and changed his name to Gordon, right? Nah...


Gray [Team Fortress 2 official site, via NeoGAF]


Dota 2
Dota 2


The Steam Workshop has proved to be an effective tool for highlighting the best player made items for games like Dota 2, Portal 2, Team Fortress 2 and Skyrim, but there's little to stop someone from submitting a design nicked from another game. A post on the Steam Community asks that the community take care to flag these stolen items after a mace distributed to 24,603 Dota 2 players turned out to be identical to Marchutan's Blessed Mace from Aion. D'oh.

The mace was given away in chests during a summer giveaway. Players who bought keys to unlock the chest got the mace as a reward. It's since been removed from the game, and Valve say that alternative weapons have been sent out to those affected. "the contributor has been banned and will lose out on any proceeds from the sale of the item," they add.

Beyond the Steam Workshop Contribution agreement and a report flag, it's easy enough to submit a well-made model of a stolen design that secures a lot of support. If nobody spots the duplicate, it can end up in the game as a purchasable item, which is worrying from a buyer's perspective, as there's a chance that any item you buy in good faith could disappear if it turns out to be a sneaky copy. From Valve's perspective, there's a risk of legal action from IP protectors who won't take to kindly to other companies making money from their designs.

The risk is necessary to encourage a thriving community, Valve argue. "We have designed the Workshop to enable the free flow of ideas with as little friction as possible, without requiring Valve review and approval of every new contribution," they say. "We depend on the community to ensure originality."
Dota 2 - Valve
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it.

UI :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player's names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added "mute co-broadcasters" setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain's Mode.

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)
Dota 2 - Valve
GAMEPLAY
- Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
- Dazzle: Fixed Shadow Wave not healing siege units.
- Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
- Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
- Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
- Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
- Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
- Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
- Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
- Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
- Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
- Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune.
- Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.

UI:
- Enabled new hero selection UI when spectating.
- Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time).
- Illusions can now be remembered in control groups after respawning.
- Broadcasters can join shared channels in the lobby.
- Fixed a rare crash involving a stuck dragged inventory item across a level change.
- Tournament panel will show which games you have previously watched.
- Matches can now be rated by users via the new vote UI.

DOTA 2 BOTS
- Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
- Fixed Kunkka being a dirty cheater when using Torrent.
- Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff.
- Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
- When creating a cheats-enabled bot game, you no longer can control the bots.

VISUALS:
- Keeper effects got some polish and bug fixes.
- Windrunner polished textures and updated hero selection portrait.

SOUND:
- Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
- Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
Dota 2
Dota 2 Roshan


There is no desire more potent than Roshan desire as Dota 2's bots learned this weekend with the arrival of a new patch designed to make them smarter. Their eagerness to take on the giant lizard monster deep in Dota 2's jungle will now be dependent on their proximity to said giant lizard monster. If you kill Roshan three times, he drops "cheese." It's best not to contemplate what exactly this "cheese" is, but I like to think that it's a vessel designed to trap Roshan's raging soul in the confines of a highly portable dairy product. A Roshan Babybel, essentially.

Understandably, bots have been reluctant to eat this "cheese," until this latest patch. This is a good change for them, though, as the Roshan Babybel delivers an unrivalled instantaneous boost to health and mana when consumed. Discover more about the tweaks to Dota 2's bots, and scan the latest bug fixes in the latest patch notes below.

GAMEPLAY
- Fixed being able to miss Vendetta
- Fixed Meld sometimes not hitting if you moved quickly after attacking
- Fixed some FOW issues with Spirit Form Illuminate
- Fixed Soul Assumption gaining charges from Illusions
- Fixed some movement formation issues with Familiars
- Fixed Stone Form stun not going off if a Familiar died while casting it

DOTA 2 BOTS
- Fixed bots never using Cheese.
- Fixed bots never using TPs to get back to base.
- Bots will no longer figure out illusions based on the damage the potential illusion is doing.
- Lowered bot farm desire at low health.
- Lowered retreat desire just to pick up items.
- Added a mild distance factor to Roshan desire.
- Baseline push desire is now calculated using the opposing team's total offensive power rather than a constant value (so bots will want more power later in games).
- Bots now just want to equalize power when defending, rather than overwhelm.
- Capped maximum defend desire so that it doesn't trump their attack desire.
Dota 2 - Valve
GAMEPLAY
- Fixed being able to miss Vendetta
- Fixed Meld sometimes not hitting if you moved quickly after attacking
- Fixed some FOW issues with Spirit Form Illuminate
- Fixed Soul Assumption gaining charges from Illusions
- Fixed some movement formation issues with Familiars
- Fixed Stone Form stun not going off if a Familiar died while casting it

DOTA 2 BOTS
- Fixed bots never using Cheese.
- Fixed bots never using TPs to get back to base.
- Bots will no longer figure out illusions based on the damage the potential illusion is doing.
- Lowered bot farm desire at low health.
- Lowered retreat desire just to pick up items.
- Added a mild distance factor to Roshan desire.
- Baseline push desire is now calculated using the opposing team's total offensive power rather than a constant value (so bots will want more power later in games).
- Bots now just want to equalize power when defending, rather than overwhelm.
- Capped maximum defend desire so that it doesn't trump their attack desire.
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