Lobotomy Corporation | Monster Management Simulation - Project Moon
1. Bug fixes and changes
  • Fixed a problem that the name of Bald-is-awesome!
  • Fixed a problem that T-03-46 syntax was not outputted in Abnormality selection.
  • Fixed a problem that time could not be accelerated from pause when Binah and T-03-46 were present at the same time.
  • Fixed a problem that UI was behaving abnormally due to the tutorial that you see when you first enter the boss battle.
  • Fixed a problem that the game stopped when an office worker spoke an ambassador
  • Fixed a problem that the behavior of F-01-57 stopped
  • Fixed a problem that O-06-20 did not change properly
  • Fixed a problem that T-01-75 could not escape normally
  • Fixed a problem that office workers did not come out of the containment unit when they were caught in the fascination of O-04-08
  • Fixed a problem that can't click to contaminated office worker on did not
  • Change the judgment method of damage target of O-01-15
    Fixed an issue where employee deaths were determined as opposed to F-01-37 combat results
  • Correction of some errors in the manual
  • Unified some words of Korean UI.
  • Added the ability to keep Angela's dialogue through mouseover when the game starts.

2. Balance adjustment
The attack pattern of F-01-57 has been partially changed. Also increased attack and movement speed.

3. Update translation
  • Binah story in Japanese and some translations have been fixed.
  • Corrected Traditional Chinese Abnormality names, equipment names, and some translations. Story-related translations have also been added.
  • Added translation of Chesed story in Russian, employee dialogue.
Lobotomy Corporation | Monster Management Simulation - Project Moon
1. Bug fixes and changes
  • Fixed a problem that the name of Bald-is-awesome!
  • Fixed a problem that T-03-46 syntax was not outputted in Abnormality selection.
  • Fixed a problem that time could not be accelerated from pause when Binah and T-03-46 were present at the same time.
  • Fixed a problem that UI was behaving abnormally due to the tutorial that you see when you first enter the boss battle.
  • Fixed a problem that the game stopped when an office worker spoke an ambassador
  • Fixed a problem that the behavior of F-01-57 stopped
  • Fixed a problem that O-06-20 did not change properly
  • Fixed a problem that T-01-75 could not escape normally
  • Fixed a problem that office workers did not come out of the containment unit when they were caught in the fascination of O-04-08
  • Fixed a problem that can't click to contaminated office worker on did not
  • Change the judgment method of damage target of O-01-15
    Fixed an issue where employee deaths were determined as opposed to F-01-37 combat results
  • Correction of some errors in the manual
  • Unified some words of Korean UI.
  • Added the ability to keep Angela's dialogue through mouseover when the game starts.

2. Balance adjustment
The attack pattern of F-01-57 has been partially changed. Also increased attack and movement speed.

3. Update translation
  • Binah story in Japanese and some translations have been fixed.
  • Corrected Traditional Chinese Abnormality names, equipment names, and some translations. Story-related translations have also been added.
  • Added translation of Chesed story in Russian, employee dialogue.
Feb 14, 2018
Lobotomy Corporation | Monster Management Simulation - Project Moon

  • New translations of employee dialogues of Japanese have been added.
  • Some translation of Simplified Chinese has been fixed.
  • The translation of the changed management method of the Traditional Chinese has been added. Some translations have also been fixed.
  • New translations in Russian have been added. Some translations have also been fixed.
Feb 14, 2018
Lobotomy Corporation | Monster Management Simulation - Project Moon

  • New translations of employee dialogues of Japanese have been added.
  • Some translation of Simplified Chinese has been fixed.
  • The translation of the changed management method of the Traditional Chinese has been added. Some translations have also been fixed.
  • New translations in Russian have been added. Some translations have also been fixed.
Lobotomy Corporation | Monster Management Simulation - Project Moon
Hello.

Today, we would like to tell you about future developments and updates.


1. Financial Situation

Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.

Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.

Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.


2. Development Plan

Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.

The official release is expected from the middle of March to the end of March.

Until the official launch, we will focus on story and content development from the 46th to the ending internally.
At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance.
Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release.
(We are planning to take a break during the Lunar New Year holidays.)

On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.

The biggest reason is the technical problem.

In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.

If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.


3. After official release of Lobotomy Corporation

  • Sound Track Sales
  • Additional Abnormality charged DLC
  • Successor development

Due to the much improved financial situation, Project Moon has been able to maintain.
After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.

After that, we will develop and sell soundtracks and additional Abnormality DLCs.

In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters.
After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).


4. Successor

The platform and genre have not yet been defined for new works.

We take into account all platform possibilities, including PCs, mobile, and consoles.
Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.

What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.

Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.

However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out.
For the stable operation of Project Moon, some of the existing team members left the team after the official launch.
(They did not leave the team through a dispute.)

Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.

So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.

Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.

In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.

Thank you.


<Notice of difficulty survey>

Lobotomy Corporation's Difficulty Survey is in progress.
we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.

You can conduct the survey from the link below.

Lobotomy Corporation | Monster Management Simulation - Project Moon
Hello.

Today, we would like to tell you about future developments and updates.


1. Financial Situation

Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.

Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.

Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.


2. Development Plan

Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.

The official release is expected from the middle of March to the end of March.

Until the official launch, we will focus on story and content development from the 46th to the ending internally.
At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance.
Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release.
(We are planning to take a break during the Lunar New Year holidays.)

On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.

The biggest reason is the technical problem.

In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.

If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.


3. After official release of Lobotomy Corporation

  • Sound Track Sales
  • Additional Abnormality charged DLC
  • Successor development

Due to the much improved financial situation, Project Moon has been able to maintain.
After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.

After that, we will develop and sell soundtracks and additional Abnormality DLCs.

In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters.
After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).


4. Successor

The platform and genre have not yet been defined for new works.

We take into account all platform possibilities, including PCs, mobile, and consoles.
Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.

What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.

Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.

However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out.
For the stable operation of Project Moon, some of the existing team members left the team after the official launch.
(They did not leave the team through a dispute.)

Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.

So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.

Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.

In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.

Thank you.


<Notice of difficulty survey>

Lobotomy Corporation's Difficulty Survey is in progress.
we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.

You can conduct the survey from the link below.

Lobotomy Corporation | Monster Management Simulation - Project Moon
1. Bug fixes and changes
  • Fixed a problem that game does not run in Simplified Chinese version
  • Fixed a problem that game does not run in Russian version

    We apologize for any inconvenience you may have experienced.


  • The English text of the story and Abnormality encyclopedia has been modified as a whole.

  • Changed the movement speed of the 2 panic type employee (roaming, opening containment unit )to temporarily decrease when attacked
  • Changed to make it impossible to proceed with other tasks, including commissioning work, when requesting F-01-69
  • Changed the dialogue of T-03-46's Abnormality so that it does not display

  • Fixed a problem that F-01-69's Qliphoth counter was not displayed a normal decrease
  • Fixed a problem that the condition text of Geburah boss was missing
  • Fixed a problem that catching attack pattern of the T-03-46's Abnormality
  • Fixed a problem that the name of the Abnormality was displayed when it is not observed

2. Update translation
  • New translation of Simplified Chinese has been added. Some translations have also been corrected.
  • New translation of Japanese has been added. Some translations have also been corrected.
Lobotomy Corporation | Monster Management Simulation - Project Moon
1. Bug fixes and changes
  • Fixed a problem that game does not run in Simplified Chinese version
  • Fixed a problem that game does not run in Russian version

    We apologize for any inconvenience you may have experienced.


  • The English text of the story and Abnormality encyclopedia has been modified as a whole.

  • Changed the movement speed of the 2 panic type employee (roaming, opening containment unit )to temporarily decrease when attacked
  • Changed to make it impossible to proceed with other tasks, including commissioning work, when requesting F-01-69
  • Changed the dialogue of T-03-46's Abnormality so that it does not display

  • Fixed a problem that F-01-69's Qliphoth counter was not displayed a normal decrease
  • Fixed a problem that the condition text of Geburah boss was missing
  • Fixed a problem that catching attack pattern of the T-03-46's Abnormality
  • Fixed a problem that the name of the Abnormality was displayed when it is not observed

2. Update translation
  • New translation of Simplified Chinese has been added. Some translations have also been corrected.
  • New translation of Japanese has been added. Some translations have also been corrected.
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. employee dialogue reorganization



The employee's normal dialogue will depend on their level and highest values.
Periodically, the dialogue for each level and highest value are output.

2. Fear damage reorganization
  1. In case of fear damage, the employee will say special dialogue for each situation, and a dedicated dialog box will be displayed.

  2. If an employee encounter Abnormality as before, the employees will take fear damage.
    Fear damage of an Abnormality encounter is applied as follows.



  3. When an employee sees dead or panic of another employee in the same passage, the employee will take fear damage.
    Fear damage of death and panic encounter is applied as follows.



  4. The fear damage of the office worker is totally changed.

    After the update, office worker will panic immediately if encountering a TETH Abnormality or over.
    In addition, fear damage research of the Information team will be changed to apply only to office workers.
    After research, office worker will panic when encountering a WAW Abnormality or over.

3. Add panic dialogue

The employee who is in a panic will output the appropriate dialogue for the level and panic type, and the color of the dialogue will vary depending on the panic type.


4. T-03-46 effect adjustment
  • Synchronized the overall effect.
  • Attack patterns and effects of T-03-46's Abnormality have been added.
  • Special fear damage for T-03-46 encounter has been added.

5. Balance adjustment
  • Change of management method of T-09-86
  • Change of defense value of eggs of O-02-63
  • Increase Qliphoth counter decrement cycle of T-03-46
  • Increased time limit for some Qliphoth meltdown of Binah
  • Adjust number of the dusk of scarlet, adjusted number of derivative objects
  • Increase number of the midnight of amber
  • Adjust step-by-step HP, movement speed, movement pattern change of T-01-75
  • Add special function of T-01-75's weapon
  • Adjust mood section of O-01-45

6. Bug fixes
  • Fixed a problem that the effect of O-09-91 was not initialized in case of some deaths
  • Fixed a problem that UI text is not visible in some languages
  • Fixed a problem that certain work names appeared unknown in some languages
  • Added the debuff effect of O-02-101
  • Fixed a problem that weapon effects of O-04-66 did not apply
  • Fixed a problem that the description of T-03-46's armor was incorrectly applied

  • Fixed a problem that the damage caused by a panic does not be applied to level calculation
  • Fixed a problem that the stat decreased when using O-09-81

7. Update translation
  • Some translation of Simplified Chinese has been fixed.
  • New translations in Russian have been added. Some translations have also been corrected.
  • New translation of Japanese has been added. Some translations have also been corrected.
  • Some translation of Traditional Chinese has been fixed.
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. employee dialogue reorganization



The employee's normal dialogue will depend on their level and highest values.
Periodically, the dialogue for each level and highest value are output.

2. Fear damage reorganization
  1. In case of fear damage, the employee will say special dialogue for each situation, and a dedicated dialog box will be displayed.

  2. If an employee encounter Abnormality as before, the employees will take fear damage.
    Fear damage of an Abnormality encounter is applied as follows.



  3. When an employee sees dead or panic of another employee in the same passage, the employee will take fear damage.
    Fear damage of death and panic encounter is applied as follows.



  4. The fear damage of the office worker is totally changed.

    After the update, office worker will panic immediately if encountering a TETH Abnormality or over.
    In addition, fear damage research of the Information team will be changed to apply only to office workers.
    After research, office worker will panic when encountering a WAW Abnormality or over.

3. Add panic dialogue

The employee who is in a panic will output the appropriate dialogue for the level and panic type, and the color of the dialogue will vary depending on the panic type.


4. T-03-46 effect adjustment
  • Synchronized the overall effect.
  • Attack patterns and effects of T-03-46's Abnormality have been added.
  • Special fear damage for T-03-46 encounter has been added.

5. Balance adjustment
  • Change of management method of T-09-86
  • Change of defense value of eggs of O-02-63
  • Increase Qliphoth counter decrement cycle of T-03-46
  • Increased time limit for some Qliphoth meltdown of Binah
  • Adjust number of the dusk of scarlet, adjusted number of derivative objects
  • Increase number of the midnight of amber
  • Adjust step-by-step HP, movement speed, movement pattern change of T-01-75
  • Add special function of T-01-75's weapon
  • Adjust mood section of O-01-45

6. Bug fixes
  • Fixed a problem that the effect of O-09-91 was not initialized in case of some deaths
  • Fixed a problem that UI text is not visible in some languages
  • Fixed a problem that certain work names appeared unknown in some languages
  • Added the debuff effect of O-02-101
  • Fixed a problem that weapon effects of O-04-66 did not apply
  • Fixed a problem that the description of T-03-46's armor was incorrectly applied

  • Fixed a problem that the damage caused by a panic does not be applied to level calculation
  • Fixed a problem that the stat decreased when using O-09-81

7. Update translation
  • Some translation of Simplified Chinese has been fixed.
  • New translations in Russian have been added. Some translations have also been corrected.
  • New translation of Japanese has been added. Some translations have also been corrected.
  • Some translation of Traditional Chinese has been fixed.
...