Today, we would like to tell you about future developments and updates.
1. Financial Situation
Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.
Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.
Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.
2. Development Plan
Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.
The official release is expected from the middle of March to the end of March.
Until the official launch, we will focus on story and content development from the 46th to the ending internally. At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance. Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release. (We are planning to take a break during the Lunar New Year holidays.)
On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
The biggest reason is the technical problem.
In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
3. After official release of Lobotomy Corporation
Sound Track Sales
Additional Abnormality charged DLC
Successor development
Due to the much improved financial situation, Project Moon has been able to maintain. After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.
After that, we will develop and sell soundtracks and additional Abnormality DLCs.
In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters. After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).
4. Successor
The platform and genre have not yet been defined for new works.
We take into account all platform possibilities, including PCs, mobile, and consoles. Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.
What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.
Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.
However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out. For the stable operation of Project Moon, some of the existing team members left the team after the official launch. (They did not leave the team through a dispute.)
Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.
So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.
Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.
In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.
Thank you.
<Notice of difficulty survey>
Lobotomy Corporation's Difficulty Survey is in progress. we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.
Today, we would like to tell you about future developments and updates.
1. Financial Situation
Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.
Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.
Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.
2. Development Plan
Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.
The official release is expected from the middle of March to the end of March.
Until the official launch, we will focus on story and content development from the 46th to the ending internally. At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance. Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release. (We are planning to take a break during the Lunar New Year holidays.)
On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
The biggest reason is the technical problem.
In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
3. After official release of Lobotomy Corporation
Sound Track Sales
Additional Abnormality charged DLC
Successor development
Due to the much improved financial situation, Project Moon has been able to maintain. After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.
After that, we will develop and sell soundtracks and additional Abnormality DLCs.
In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters. After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).
4. Successor
The platform and genre have not yet been defined for new works.
We take into account all platform possibilities, including PCs, mobile, and consoles. Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.
What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.
Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.
However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out. For the stable operation of Project Moon, some of the existing team members left the team after the official launch. (They did not leave the team through a dispute.)
Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.
So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.
Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.
In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.
Thank you.
<Notice of difficulty survey>
Lobotomy Corporation's Difficulty Survey is in progress. we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.
The employee's normal dialogue will depend on their level and highest values. Periodically, the dialogue for each level and highest value are output.
2. Fear damage reorganization
In case of fear damage, the employee will say special dialogue for each situation, and a dedicated dialog box will be displayed.
If an employee encounter Abnormality as before, the employees will take fear damage. Fear damage of an Abnormality encounter is applied as follows.
When an employee sees dead or panic of another employee in the same passage, the employee will take fear damage. Fear damage of death and panic encounter is applied as follows.
The fear damage of the office worker is totally changed.
After the update, office worker will panic immediately if encountering a TETH Abnormality or over. In addition, fear damage research of the Information team will be changed to apply only to office workers. After research, office worker will panic when encountering a WAW Abnormality or over.
3. Add panic dialogue
The employee who is in a panic will output the appropriate dialogue for the level and panic type, and the color of the dialogue will vary depending on the panic type.
4. T-03-46 effect adjustment
Synchronized the overall effect.
Attack patterns and effects of T-03-46's Abnormality have been added.
Special fear damage for T-03-46 encounter has been added.
5. Balance adjustment
Change of management method of T-09-86
Change of defense value of eggs of O-02-63
Increase Qliphoth counter decrement cycle of T-03-46
Increased time limit for some Qliphoth meltdown of Binah
Adjust number of the dusk of scarlet, adjusted number of derivative objects
Increase number of the midnight of amber
Adjust step-by-step HP, movement speed, movement pattern change of T-01-75
Add special function of T-01-75's weapon
Adjust mood section of O-01-45
6. Bug fixes
Fixed a problem that the effect of O-09-91 was not initialized in case of some deaths
Fixed a problem that UI text is not visible in some languages
Fixed a problem that certain work names appeared unknown in some languages
Added the debuff effect of O-02-101
Fixed a problem that weapon effects of O-04-66 did not apply
Fixed a problem that the description of T-03-46's armor was incorrectly applied
Fixed a problem that the damage caused by a panic does not be applied to level calculation
Fixed a problem that the stat decreased when using O-09-81
7. Update translation
Some translation of Simplified Chinese has been fixed.
New translations in Russian have been added. Some translations have also been corrected.
New translation of Japanese has been added. Some translations have also been corrected.
Some translation of Traditional Chinese has been fixed.
The employee's normal dialogue will depend on their level and highest values. Periodically, the dialogue for each level and highest value are output.
2. Fear damage reorganization
In case of fear damage, the employee will say special dialogue for each situation, and a dedicated dialog box will be displayed.
If an employee encounter Abnormality as before, the employees will take fear damage. Fear damage of an Abnormality encounter is applied as follows.
When an employee sees dead or panic of another employee in the same passage, the employee will take fear damage. Fear damage of death and panic encounter is applied as follows.
The fear damage of the office worker is totally changed.
After the update, office worker will panic immediately if encountering a TETH Abnormality or over. In addition, fear damage research of the Information team will be changed to apply only to office workers. After research, office worker will panic when encountering a WAW Abnormality or over.
3. Add panic dialogue
The employee who is in a panic will output the appropriate dialogue for the level and panic type, and the color of the dialogue will vary depending on the panic type.
4. T-03-46 effect adjustment
Synchronized the overall effect.
Attack patterns and effects of T-03-46's Abnormality have been added.
Special fear damage for T-03-46 encounter has been added.
5. Balance adjustment
Change of management method of T-09-86
Change of defense value of eggs of O-02-63
Increase Qliphoth counter decrement cycle of T-03-46
Increased time limit for some Qliphoth meltdown of Binah
Adjust number of the dusk of scarlet, adjusted number of derivative objects
Increase number of the midnight of amber
Adjust step-by-step HP, movement speed, movement pattern change of T-01-75
Add special function of T-01-75's weapon
Adjust mood section of O-01-45
6. Bug fixes
Fixed a problem that the effect of O-09-91 was not initialized in case of some deaths
Fixed a problem that UI text is not visible in some languages
Fixed a problem that certain work names appeared unknown in some languages
Added the debuff effect of O-02-101
Fixed a problem that weapon effects of O-04-66 did not apply
Fixed a problem that the description of T-03-46's armor was incorrectly applied
Fixed a problem that the damage caused by a panic does not be applied to level calculation
Fixed a problem that the stat decreased when using O-09-81
7. Update translation
Some translation of Simplified Chinese has been fixed.
New translations in Russian have been added. Some translations have also been corrected.
New translation of Japanese has been added. Some translations have also been corrected.
Some translation of Traditional Chinese has been fixed.