Lobotomy Corporation | Monster Management Simulation - Project Moon


If there is a problem with the progress of the story, mission, or research,
Compress the folder where the save file and the problem occurred and send it to the following e-mail address.


mail : lobotomycorp@gmail.com

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon



<Additional explanation related to mission and opening of department>

The mission and story of Sephira are influenced by the opening of that department.
For example, to view episode 2 and receive a second mission, you must have at least two containment rooms in that department. (n the case of the Central Command team, four or more)

If the mission and story of Sephira do not appear, please check the opening of the department.


0. The CPU entry has been fixed in the minimum specification

Processor: i5 3570


1. November Update Contents
  1. Game system adjustment
    We plan to reduce the burden of challenge and loss by changing the save point.
    Detailed changes will be delivered on November 4th via announcement.

  2. Sephira Boss
    Formation of upper and middle layers of Sephira boss
    Completion of episode of upper and middle layer's Sephira story (up to episode 6)

  3. 10 new Abnormality

  4. 6 tool-type Abnormality

  5. 5 new Ordeal
    Achieve dusk and midnight

<November Update Schedule>
  • 11/4
    System change notice

  • 11/11
    Apply system changes
    3 new Abnormality
    2 tool-type Abnormality
    2 Ordeal

  • 11/18
    3 new Abnormality
    3 tool-type Abnormality
    2 Ordeal

  • 11/25
    7 Sephira bosses
    Completion of upper and middle layer Sephira episodes
    4 new Abnormality
    1 tool-type Abnormality
    1 Ordeal

2. Bug patches


[Newly fixed bugs]
  • The problem that has not been conducted in the middle layer but can be shot
  • The problem that story 28 days 29 days dialogue color and image is not viewed
  • The problem that Qliphoth meltdown does not occur above a certain level.
  • The problem that if you clear the day while you are working on Nothing There, your working employee will disappear.
  • The name of the equipment of the Funeral of dead butterflies is not shown
  • Changed that the Naked nest's special ability does not play when it's work result is good.
  • Lob cost has increased abnormally when strengthening a certain level of employee
  • The customized appearance still remained after cancellation
  • The problem that the employees of the Central command 2 team can not work in other departments
  • Change the standing image of Geburah from the open part
  • The effect of the butterfly remains in the hallway constantly
  • The employee's weapon image changes to another weapon
  • The problem that panicked employee move after death
  • Modify risk level of the dawn of green
  • The problem that the employees are not damaged by the attack of the green noon
  • Mouse cursor not visible when commissioned by Freischutz
  • Snow Queen's duel does not end normally
  • Tall Bird's dead employee moves to death
  • The employee with the Note from a Crazed Researcher did not die properly
  • in the containment room.
  • The problem that death employee did not appear on the results screen
  • Fixed wrong number of mission goals in the English version

[Balance revision]
  • The recovery amount of giant sap is changed to 100% of the HP of the employee
  • Changed risk level of The Dreaming Current to WAW
  • Changed Theresia's recovery mp to apply across departments
  • Changed so that it does not play when the naked nest's special ability is good.
  • Applies the balance change history to the management method of the Abnormality

[Bug Fixed]
  • Story-related XML file is not in 'external data' folder
  • Sephira story did not work
  • An employee who received a gift from Magical Girl (O-01-73) could not work the next day
  • The employee's title was initialized at load time
  • Retythia's special abilities were triggered regardless of the work result
  • Problem with frame drop due to Letitia
  • Crimson dawn ordeals did not die when HP became 0
  • The survival rate was low regardless of employee's death
  • Freischutz's Qliphoth counter was not initialized
  • Green Noon ordeals do not appear
  • Change range of weapons in UI
  • Freischutz's Qliphoth counters increase in response to work
  • The Abnormality keep escaping when the Qliphoth meltdown
  • The serial number of the tool-type Abnormality does not appear normally on the Abnormality selection screen
  • E.G.O list of employees in the information window did not update the armor defense factor
  • E.G.O gift of employee information window overlaps problem
  • The Mountain of Smiling Bodies moving around the map with dead mountains
  • The same Abnormality appears two times on the Abnormality selection screen

[Bugs being identified and corrected]
  • Central Command team does not open when returning from checkpoint on day 21
  • The employee's death motions are not outputting properly
  • Problems moving from panic to death in death
Lobotomy Corporation | Monster Management Simulation - Project Moon


If there is a problem with the progress of the story, mission, or research,
Compress the folder where the save file and the problem occurred and send it to the following e-mail address.


mail : lobotomycorp@gmail.com

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon



<Additional explanation related to mission and opening of department>

The mission and story of Sephira are influenced by the opening of that department.
For example, to view episode 2 and receive a second mission, you must have at least two containment rooms in that department. (n the case of the Central Command team, four or more)

If the mission and story of Sephira do not appear, please check the opening of the department.


0. The CPU entry has been fixed in the minimum specification

Processor: i5 3570


1. November Update Contents
  1. Game system adjustment
    We plan to reduce the burden of challenge and loss by changing the save point.
    Detailed changes will be delivered on November 4th via announcement.

  2. Sephira Boss
    Formation of upper and middle layers of Sephira boss
    Completion of episode of upper and middle layer's Sephira story (up to episode 6)

  3. 10 new Abnormality

  4. 6 tool-type Abnormality

  5. 5 new Ordeal
    Achieve dusk and midnight

<November Update Schedule>
  • 11/4
    System change notice

  • 11/11
    Apply system changes
    3 new Abnormality
    2 tool-type Abnormality
    2 Ordeal

  • 11/18
    3 new Abnormality
    3 tool-type Abnormality
    2 Ordeal

  • 11/25
    7 Sephira bosses
    Completion of upper and middle layer Sephira episodes
    4 new Abnormality
    1 tool-type Abnormality
    1 Ordeal

2. Bug patches


[Newly fixed bugs]
  • The problem that has not been conducted in the middle layer but can be shot
  • The problem that story 28 days 29 days dialogue color and image is not viewed
  • The problem that Qliphoth meltdown does not occur above a certain level.
  • The problem that if you clear the day while you are working on Nothing There, your working employee will disappear.
  • The name of the equipment of the Funeral of dead butterflies is not shown
  • Changed that the Naked nest's special ability does not play when it's work result is good.
  • Lob cost has increased abnormally when strengthening a certain level of employee
  • The customized appearance still remained after cancellation
  • The problem that the employees of the Central command 2 team can not work in other departments
  • Change the standing image of Geburah from the open part
  • The effect of the butterfly remains in the hallway constantly
  • The employee's weapon image changes to another weapon
  • The problem that panicked employee move after death
  • Modify risk level of the dawn of green
  • The problem that the employees are not damaged by the attack of the green noon
  • Mouse cursor not visible when commissioned by Freischutz
  • Snow Queen's duel does not end normally
  • Tall Bird's dead employee moves to death
  • The employee with the Note from a Crazed Researcher did not die properly
  • in the containment room.
  • The problem that death employee did not appear on the results screen
  • Fixed wrong number of mission goals in the English version

[Balance revision]
  • The recovery amount of giant sap is changed to 100% of the HP of the employee
  • Changed risk level of The Dreaming Current to WAW
  • Changed Theresia's recovery mp to apply across departments
  • Changed so that it does not play when the naked nest's special ability is good.
  • Applies the balance change history to the management method of the Abnormality

[Bug Fixed]
  • Story-related XML file is not in 'external data' folder
  • Sephira story did not work
  • An employee who received a gift from Magical Girl (O-01-73) could not work the next day
  • The employee's title was initialized at load time
  • Retythia's special abilities were triggered regardless of the work result
  • Problem with frame drop due to Letitia
  • Crimson dawn ordeals did not die when HP became 0
  • The survival rate was low regardless of employee's death
  • Freischutz's Qliphoth counter was not initialized
  • Green Noon ordeals do not appear
  • Change range of weapons in UI
  • Freischutz's Qliphoth counters increase in response to work
  • The Abnormality keep escaping when the Qliphoth meltdown
  • The serial number of the tool-type Abnormality does not appear normally on the Abnormality selection screen
  • E.G.O list of employees in the information window did not update the armor defense factor
  • E.G.O gift of employee information window overlaps problem
  • The Mountain of Smiling Bodies moving around the map with dead mountains
  • The same Abnormality appears two times on the Abnormality selection screen

[Bugs being identified and corrected]
  • Central Command team does not open when returning from checkpoint on day 21
  • The employee's death motions are not outputting properly
  • Problems moving from panic to death in death
Lobotomy Corporation | Monster Management Simulation - Project Moon
Update list
  1. Change of Minimum System Requirements
  2. Added 10 new Abnormalities
  3. Added 7 tool Abnormalities
  4. Added three Ordeals
  5. Added 3 Central departments(Briah) and Briah Sepira's Story
  6. Add the main story from Day 20 to Day 35
  7. Add a new department research
  8. Game system addition and some changes



Change of Minimum

Minimum Spec

OS : Windows 8.1 64bit

Processor : Intel(R) Core(TM) i5-6600 CPU 3.30GHz

Memory : 8GB

Storage : 6 GB

DirectX: ver 9.0c



1. Abnormality
  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??




  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??


2. Tool-type Abnormality
This update adds a new type of Abnormality, the "Tool-type Abnormality".
Unlike conventional Abnormalities, tool-type Abnormality is Abnormality that emphasizes 'how to use' rather than 'how to manage'.

On the fourth day (Day4, Day9, Day14 ....), a list of tool-type Abnormality appears on the anniversary selection screen, and you can select one of them.

There are three types of tool-type Abnormality: single-use, mounting, and continuous use.
The method of using the tool-type Abnormality is as follows.

  1. Click the containment room to use.



  2. Employees use or install tool-type Abnormality



  3. Click the containment room to disable and return commands


Tool-type Abnormalities are updated automatically according to the number of uses and usage time.



In this update, seven tool-type Abnormalities will be updated and will continue to add tool-type Abnormalities.

<List of tool-type Abnormalities>
  • ???



  • ???



  • ???



  • ???



  • ???



  • ???



  • ???



3. Added 3 Central departments(Briah) and Briah Sepira's Story





The three departments of Briah and the sephira in charge were added.
Also added a story of Briah's sephira.
(Added to the Geburah episode 3, the Chesed episode 4, and the Tiphereth episode 4)

The main story was added until Day 35.



4. New Department of Research Function - Bullet Research

The research function of the middle departments adds bullet research.



You can use a bullet to give a specific effect to the target you want.
You can use any kind of bullet in the presence of a bullet.

You can use a limited number of bullets, and each time you use a bullet, the number of bullets decreases.
After using the bullet, the bullet charging gauge will fill, and when the charging gauge is filled to the end, the new bullet will be charged.

The types of bullets that will be available through this update are listed below.
Future bullet performance enhancements will also be added to the research.

<Types of bullets>
  • Restore employee's Health and Mentality

  • R, W, B, P shield
    Shields take the damage that an employee receives instead.
    The shield lasts for a certain amount of time, and the employee is not attacked by that attribute while there is a shield.
    However, if you take damage beyond the shield's HP, the shield may be destroyed.

  • Reduced movement speed
    Reduces the speed of movement of the target during a certain amount of time.
    However, it does not affect the speed of the target's attack.

  • Employee Disposition
    You can immediately dispose of employees who are affected by panic or Abnormality.


5. Game system addition and some changes

  1. Change to recovery system



    At the top of the main department, a recovery gauge UI is added to indicate the recovery period.
    The recovery gauge rises over time, and when the recovery gauge is filled to the end, the health and mentality of the employees inside the main department are restored.

    However, if the Abnormality enters the main department, the gauge will stop working and the recovery will not proceed.

    It also changes the way the recovery system recovers from the ratio of total health and mentality to the way the fixed values are restored.

  2. Limit number of Abnormality works deleted

    The limit on the number of works that exist for each department and each containment room will disappear.


  3. Added Qliphoth meltdown system



    Depending on the number of works, the Qliphoth meltdown alarm gauge rises gradually.
    When the alarm gauge reaches the end, a reported meltdown occurs throughout the facility.



    A warning timer is generated in the containment room where Qliphoth meltdown is triggered, and the warning timer gradually decreases over time.
    When the warning timer reaches 0, the Qliphoth counter of the annunciator in the corresponding containment room becomes 0, and the E-BOX decreases by the negative E-BOX of the containment room.

    The Qliphoth meltdown will be released as soon as the employee enters the containment room by ordering the operation in the containment room where the meltdown occurred. In addition, the Qliphoth meltdown alarm gauge does not rise with this operation.

    Qliphoth meltdown can go up to a maximum of 10 levels starting from level 1.
    The level rises whenever the Qliphoth meltdown is activated.
    As the level rises, the number of containment rooms in which meltdown occurs increases.



    The way the Ordeals take place is combined with the Qliphoth meltdown system through this update. At a certain level of meltdown, Ordeals appear instead of Qliphoth meltdown. As the level rises, a higher level of Ordeals emerge.

  4. Remove LOB Reward rank over time

    The way in which LOB compensation was paid differently according to the time of clearing the stage disappears.

    After this update, the same LOB compensation will be paid regardless of the clear time when clearing the stage.

    However, the player who has died or panicked employees, more escaped Abnormalities will get the LOB point penalty.

    The more you can not manage your facility properly, the less you will get LOB compensation.

  5. Change mechanism of pale attribute

    The pale attribute's attack method is changed in such a way that the damage is reduced in proportion to its total HP.

  6. Reflects the opening of the department to the sepia story

    Previously, regardless of the department's opening, the Sephirah's story was conducted according to the completion of the mission.

    After the update, the department must be opened to the next level so that the story and mission will be changed.

  7. Added Briefing function of Sepira

    Depending on the status of the department, the function of each department's briefing will be added.

Lobotomy Corporation | Monster Management Simulation - Project Moon
Update list
  1. Change of Minimum System Requirements
  2. Added 10 new Abnormalities
  3. Added 7 tool Abnormalities
  4. Added three Ordeals
  5. Added 3 Central departments(Briah) and Briah Sepira's Story
  6. Add the main story from Day 20 to Day 35
  7. Add a new department research
  8. Game system addition and some changes



Change of Minimum

Minimum Spec

OS : Windows 8.1 64bit

Processor : Intel(R) Core(TM) i5-6600 CPU 3.30GHz

Memory : 8GB

Storage : 6 GB

DirectX: ver 9.0c



1. Abnormality
  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??




  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??



  • ??-??-??


2. Tool-type Abnormality
This update adds a new type of Abnormality, the "Tool-type Abnormality".
Unlike conventional Abnormalities, tool-type Abnormality is Abnormality that emphasizes 'how to use' rather than 'how to manage'.

On the fourth day (Day4, Day9, Day14 ....), a list of tool-type Abnormality appears on the anniversary selection screen, and you can select one of them.

There are three types of tool-type Abnormality: single-use, mounting, and continuous use.
The method of using the tool-type Abnormality is as follows.

  1. Click the containment room to use.



  2. Employees use or install tool-type Abnormality



  3. Click the containment room to disable and return commands


Tool-type Abnormalities are updated automatically according to the number of uses and usage time.



In this update, seven tool-type Abnormalities will be updated and will continue to add tool-type Abnormalities.

<List of tool-type Abnormalities>
  • ???



  • ???



  • ???



  • ???



  • ???



  • ???



  • ???



3. Added 3 Central departments(Briah) and Briah Sepira's Story





The three departments of Briah and the sephira in charge were added.
Also added a story of Briah's sephira.
(Added to the Geburah episode 3, the Chesed episode 4, and the Tiphereth episode 4)

The main story was added until Day 35.



4. New Department of Research Function - Bullet Research

The research function of the middle departments adds bullet research.



You can use a bullet to give a specific effect to the target you want.
You can use any kind of bullet in the presence of a bullet.

You can use a limited number of bullets, and each time you use a bullet, the number of bullets decreases.
After using the bullet, the bullet charging gauge will fill, and when the charging gauge is filled to the end, the new bullet will be charged.

The types of bullets that will be available through this update are listed below.
Future bullet performance enhancements will also be added to the research.

<Types of bullets>
  • Restore employee's Health and Mentality

  • R, W, B, P shield
    Shields take the damage that an employee receives instead.
    The shield lasts for a certain amount of time, and the employee is not attacked by that attribute while there is a shield.
    However, if you take damage beyond the shield's HP, the shield may be destroyed.

  • Reduced movement speed
    Reduces the speed of movement of the target during a certain amount of time.
    However, it does not affect the speed of the target's attack.

  • Employee Disposition
    You can immediately dispose of employees who are affected by panic or Abnormality.


5. Game system addition and some changes

  1. Change to recovery system



    At the top of the main department, a recovery gauge UI is added to indicate the recovery period.
    The recovery gauge rises over time, and when the recovery gauge is filled to the end, the health and mentality of the employees inside the main department are restored.

    However, if the Abnormality enters the main department, the gauge will stop working and the recovery will not proceed.

    It also changes the way the recovery system recovers from the ratio of total health and mentality to the way the fixed values are restored.

  2. Limit number of Abnormality works deleted

    The limit on the number of works that exist for each department and each containment room will disappear.


  3. Added Qliphoth meltdown system



    Depending on the number of works, the Qliphoth meltdown alarm gauge rises gradually.
    When the alarm gauge reaches the end, a reported meltdown occurs throughout the facility.



    A warning timer is generated in the containment room where Qliphoth meltdown is triggered, and the warning timer gradually decreases over time.
    When the warning timer reaches 0, the Qliphoth counter of the annunciator in the corresponding containment room becomes 0, and the E-BOX decreases by the negative E-BOX of the containment room.

    The Qliphoth meltdown will be released as soon as the employee enters the containment room by ordering the operation in the containment room where the meltdown occurred. In addition, the Qliphoth meltdown alarm gauge does not rise with this operation.

    Qliphoth meltdown can go up to a maximum of 10 levels starting from level 1.
    The level rises whenever the Qliphoth meltdown is activated.
    As the level rises, the number of containment rooms in which meltdown occurs increases.



    The way the Ordeals take place is combined with the Qliphoth meltdown system through this update. At a certain level of meltdown, Ordeals appear instead of Qliphoth meltdown. As the level rises, a higher level of Ordeals emerge.

  4. Remove LOB Reward rank over time

    The way in which LOB compensation was paid differently according to the time of clearing the stage disappears.

    After this update, the same LOB compensation will be paid regardless of the clear time when clearing the stage.

    However, the player who has died or panicked employees, more escaped Abnormalities will get the LOB point penalty.

    The more you can not manage your facility properly, the less you will get LOB compensation.

  5. Change mechanism of pale attribute

    The pale attribute's attack method is changed in such a way that the damage is reduced in proportion to its total HP.

  6. Reflects the opening of the department to the sepia story

    Previously, regardless of the department's opening, the Sephirah's story was conducted according to the completion of the mission.

    After the update, the department must be opened to the next level so that the story and mission will be changed.

  7. Added Briefing function of Sepira

    Depending on the status of the department, the function of each department's briefing will be added.

Lobotomy Corporation | Monster Management Simulation - Project Moon


2017.09.21 ver 0.1.3.2b Additional bug fixes
  • Damage font is not displayed correctly when attacking Red attribute
  • Attack response and damage numerical value are overprinted
  • Old Lady's weapon attribute was applied as Red attribute
  • Adjusting the transparency of the work command UI
  • Some UI does not output words when changing language XML

Bug fix list
  • In the UI some armor images were shown with the employee's head image
  • The placement of the training team and the safety team in the placement part changed
  • The EGO equipment that an employee has in the inventory looks abnormally
  • Duplicate Abnormality came out on the Abnormality selection screen
  • EGO GIFT does not look right in the inventory UI
  • Fixed some errors in Korean language when editing XML language
  • The message that the Ordeal of dusk are detected appears

Lobotomy Corporation | Monster Management Simulation - Project Moon


2017.09.21 ver 0.1.3.2b Additional bug fixes
  • Damage font is not displayed correctly when attacking Red attribute
  • Attack response and damage numerical value are overprinted
  • Old Lady's weapon attribute was applied as Red attribute
  • Adjusting the transparency of the work command UI
  • Some UI does not output words when changing language XML

Bug fix list
  • In the UI some armor images were shown with the employee's head image
  • The placement of the training team and the safety team in the placement part changed
  • The EGO equipment that an employee has in the inventory looks abnormally
  • Duplicate Abnormality came out on the Abnormality selection screen
  • EGO GIFT does not look right in the inventory UI
  • Fixed some errors in Korean language when editing XML language
  • The message that the Ordeal of dusk are detected appears

Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Large-scale update scheduled for late October
  • Added more than 10 new Abnormalities
  • Add tool Abnormality
  • Add three central departments(Briah)
  • Main Story Add up to Day 35
  • Add a new department research

2. Notice about language XML modification
The English version is being translated into English by professional translation companies.

However, for languages other than English, there is a financial difficulty in translating at the early access stage.

There is a real difficulty in supporting the official translation of other languages, but we decided to make it public so that you can modify all of the language files used in the game.

We apologize for the inability to support translations in multiple languages.

You can edit the language file by referring to the guide below.

<Language xml modification guide>

1. Change text

You can change the text inside the game by modifying the XML files in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Language
  • AgentName.xml: Name information of an employee.
  • (lang)\AgentLyrics_(lang).xml: An employee's script.
  • (lang)\AngelaDesc_(lang).xml: Angela's script in the management part.
  • (lang)\Skills_(lang).xml: The name of the work
  • (lang)\creature\ *. XML: Text used for Abnormality.
  • Localize \ (lang) \ Story \ *. XML: Story text.
  • Other XML is the text used for the UI.
※ Precautions
  • Korean comments in XML are used during development. Therefore, there is no relation to the current XML structure.
  • There is dummy text that is not used in the actual game.
  • If you change any data other than text, the game may not work.

2. Changing the font

You can change the font in the Font.xml file in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Font.xml



There are four fonts for each language, and you can change the font by entering the font name.

If the value is empty, use the default font of Lobotomy.

The names of the fonts that can be input can be confirmed by clicking on the upper right corner of the title screen.

Supported fonts may vary depending on the language.







3. TGS Exhibition Information



Lobotomy Corporation will be participating in the Tokyo Game Show held in Chiba, Japan from September 23 to 2017.9.24.

Booth Location: Hall 9 (Indie game area) 9-A08, Project Moon

- Products
  • Game play: Clear file



  • Game clear Within 10 minutes Benefits: canvas bag


Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Large-scale update scheduled for late October
  • Added more than 10 new Abnormalities
  • Add tool Abnormality
  • Add three central departments(Briah)
  • Main Story Add up to Day 35
  • Add a new department research

2. Notice about language XML modification
The English version is being translated into English by professional translation companies.

However, for languages other than English, there is a financial difficulty in translating at the early access stage.

There is a real difficulty in supporting the official translation of other languages, but we decided to make it public so that you can modify all of the language files used in the game.

We apologize for the inability to support translations in multiple languages.

You can edit the language file by referring to the guide below.

<Language xml modification guide>

1. Change text

You can change the text inside the game by modifying the XML files in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Language
  • AgentName.xml: Name information of an employee.
  • (lang)\AgentLyrics_(lang).xml: An employee's script.
  • (lang)\AngelaDesc_(lang).xml: Angela's script in the management part.
  • (lang)\Skills_(lang).xml: The name of the work
  • (lang)\creature\ *. XML: Text used for Abnormality.
  • Localize \ (lang) \ Story \ *. XML: Story text.
  • Other XML is the text used for the UI.
※ Precautions
  • Korean comments in XML are used during development. Therefore, there is no relation to the current XML structure.
  • There is dummy text that is not used in the actual game.
  • If you change any data other than text, the game may not work.

2. Changing the font

You can change the font in the Font.xml file in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Font.xml



There are four fonts for each language, and you can change the font by entering the font name.

If the value is empty, use the default font of Lobotomy.

The names of the fonts that can be input can be confirmed by clicking on the upper right corner of the title screen.

Supported fonts may vary depending on the language.







3. TGS Exhibition Information



Lobotomy Corporation will be participating in the Tokyo Game Show held in Chiba, Japan from September 23 to 2017.9.24.

Booth Location: Hall 9 (Indie game area) 9-A08, Project Moon

- Products
  • Game play: Clear file



  • Game clear Within 10 minutes Benefits: canvas bag


Lobotomy Corporation | Monster Management Simulation - Project Moon

1. UI design changes
We will continue to improve convenience and design.

2. Bug fix list
  • Apply background masking
  • Camera speed control during WASD operation
  • Added right-click work command function
  • Fixed a problem that Small Bird entered the isolation room
  • Fixed a problem that Nothing There's work wasn't canceled when escaping
  • Remove unused lines and XML tags
  • Worker Bee's attack sound error
  • Fixed Nameless Fetus, Alriune, Silent Orchestra’s management method error
  • Fixed a problem that stats were displayed abnormally when Snow White's Apple's gift and weapon were installed at the same time
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. UI design changes
We will continue to improve convenience and design.

2. Bug fix list
  • Apply background masking
  • Camera speed control during WASD operation
  • Added right-click work command function
  • Fixed a problem that Small Bird entered the isolation room
  • Fixed a problem that Nothing There's work wasn't canceled when escaping
  • Remove unused lines and XML tags
  • Worker Bee's attack sound error
  • Fixed Nameless Fetus, Alriune, Silent Orchestra’s management method error
  • Fixed a problem that stats were displayed abnormally when Snow White's Apple's gift and weapon were installed at the same time
...