Lobotomy Corporation | Monster Management Simulation - Project Moon


2017.09.21 ver 0.1.3.2b Additional bug fixes
  • Damage font is not displayed correctly when attacking Red attribute
  • Attack response and damage numerical value are overprinted
  • Old Lady's weapon attribute was applied as Red attribute
  • Adjusting the transparency of the work command UI
  • Some UI does not output words when changing language XML

Bug fix list
  • In the UI some armor images were shown with the employee's head image
  • The placement of the training team and the safety team in the placement part changed
  • The EGO equipment that an employee has in the inventory looks abnormally
  • Duplicate Abnormality came out on the Abnormality selection screen
  • EGO GIFT does not look right in the inventory UI
  • Fixed some errors in Korean language when editing XML language
  • The message that the Ordeal of dusk are detected appears

Lobotomy Corporation | Monster Management Simulation - Project Moon


2017.09.21 ver 0.1.3.2b Additional bug fixes
  • Damage font is not displayed correctly when attacking Red attribute
  • Attack response and damage numerical value are overprinted
  • Old Lady's weapon attribute was applied as Red attribute
  • Adjusting the transparency of the work command UI
  • Some UI does not output words when changing language XML

Bug fix list
  • In the UI some armor images were shown with the employee's head image
  • The placement of the training team and the safety team in the placement part changed
  • The EGO equipment that an employee has in the inventory looks abnormally
  • Duplicate Abnormality came out on the Abnormality selection screen
  • EGO GIFT does not look right in the inventory UI
  • Fixed some errors in Korean language when editing XML language
  • The message that the Ordeal of dusk are detected appears

Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Large-scale update scheduled for late October
  • Added more than 10 new Abnormalities
  • Add tool Abnormality
  • Add three central departments(Briah)
  • Main Story Add up to Day 35
  • Add a new department research

2. Notice about language XML modification
The English version is being translated into English by professional translation companies.

However, for languages other than English, there is a financial difficulty in translating at the early access stage.

There is a real difficulty in supporting the official translation of other languages, but we decided to make it public so that you can modify all of the language files used in the game.

We apologize for the inability to support translations in multiple languages.

You can edit the language file by referring to the guide below.

<Language xml modification guide>

1. Change text

You can change the text inside the game by modifying the XML files in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Language
  • AgentName.xml: Name information of an employee.
  • (lang)\AgentLyrics_(lang).xml: An employee's script.
  • (lang)\AngelaDesc_(lang).xml: Angela's script in the management part.
  • (lang)\Skills_(lang).xml: The name of the work
  • (lang)\creature\ *. XML: Text used for Abnormality.
  • Localize \ (lang) \ Story \ *. XML: Story text.
  • Other XML is the text used for the UI.
※ Precautions
  • Korean comments in XML are used during development. Therefore, there is no relation to the current XML structure.
  • There is dummy text that is not used in the actual game.
  • If you change any data other than text, the game may not work.

2. Changing the font

You can change the font in the Font.xml file in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Font.xml



There are four fonts for each language, and you can change the font by entering the font name.

If the value is empty, use the default font of Lobotomy.

The names of the fonts that can be input can be confirmed by clicking on the upper right corner of the title screen.

Supported fonts may vary depending on the language.







3. TGS Exhibition Information



Lobotomy Corporation will be participating in the Tokyo Game Show held in Chiba, Japan from September 23 to 2017.9.24.

Booth Location: Hall 9 (Indie game area) 9-A08, Project Moon

- Products
  • Game play: Clear file



  • Game clear Within 10 minutes Benefits: canvas bag


Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Large-scale update scheduled for late October
  • Added more than 10 new Abnormalities
  • Add tool Abnormality
  • Add three central departments(Briah)
  • Main Story Add up to Day 35
  • Add a new department research

2. Notice about language XML modification
The English version is being translated into English by professional translation companies.

However, for languages other than English, there is a financial difficulty in translating at the early access stage.

There is a real difficulty in supporting the official translation of other languages, but we decided to make it public so that you can modify all of the language files used in the game.

We apologize for the inability to support translations in multiple languages.

You can edit the language file by referring to the guide below.

<Language xml modification guide>

1. Change text

You can change the text inside the game by modifying the XML files in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Language
  • AgentName.xml: Name information of an employee.
  • (lang)\AgentLyrics_(lang).xml: An employee's script.
  • (lang)\AngelaDesc_(lang).xml: Angela's script in the management part.
  • (lang)\Skills_(lang).xml: The name of the work
  • (lang)\creature\ *. XML: Text used for Abnormality.
  • Localize \ (lang) \ Story \ *. XML: Story text.
  • Other XML is the text used for the UI.
※ Precautions
  • Korean comments in XML are used during development. Therefore, there is no relation to the current XML structure.
  • There is dummy text that is not used in the actual game.
  • If you change any data other than text, the game may not work.

2. Changing the font

You can change the font in the Font.xml file in the path below.

LobotomyCorp\LobotomyCorp_Data\ExternalData\xml\Font.xml



There are four fonts for each language, and you can change the font by entering the font name.

If the value is empty, use the default font of Lobotomy.

The names of the fonts that can be input can be confirmed by clicking on the upper right corner of the title screen.

Supported fonts may vary depending on the language.







3. TGS Exhibition Information



Lobotomy Corporation will be participating in the Tokyo Game Show held in Chiba, Japan from September 23 to 2017.9.24.

Booth Location: Hall 9 (Indie game area) 9-A08, Project Moon

- Products
  • Game play: Clear file



  • Game clear Within 10 minutes Benefits: canvas bag


Lobotomy Corporation | Monster Management Simulation - Project Moon

1. UI design changes
We will continue to improve convenience and design.

2. Bug fix list
  • Apply background masking
  • Camera speed control during WASD operation
  • Added right-click work command function
  • Fixed a problem that Small Bird entered the isolation room
  • Fixed a problem that Nothing There's work wasn't canceled when escaping
  • Remove unused lines and XML tags
  • Worker Bee's attack sound error
  • Fixed Nameless Fetus, Alriune, Silent Orchestra’s management method error
  • Fixed a problem that stats were displayed abnormally when Snow White's Apple's gift and weapon were installed at the same time
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. UI design changes
We will continue to improve convenience and design.

2. Bug fix list
  • Apply background masking
  • Camera speed control during WASD operation
  • Added right-click work command function
  • Fixed a problem that Small Bird entered the isolation room
  • Fixed a problem that Nothing There's work wasn't canceled when escaping
  • Remove unused lines and XML tags
  • Worker Bee's attack sound error
  • Fixed Nameless Fetus, Alriune, Silent Orchestra’s management method error
  • Fixed a problem that stats were displayed abnormally when Snow White's Apple's gift and weapon were installed at the same time
Lobotomy Corporation | Monster Management Simulation - Project Moon

Fixed bugs and new changes
  • Problem that previous save files did not load
  • Fixed the save issues related to Crumbling Amor's Ego Gift
  • Problem that Snow Queen's armor description was missing
  • Problem that Nothing There's weapon is abnormally strong
  • Problem that weapons buffs and debuffs remain even after Day
  • Fixed description of Hp ui research
  • Trouble with color of ui ending Ordeal
  • Fixed employee animation bug
  • Add some weapons to the requirement level
Lobotomy Corporation | Monster Management Simulation - Project Moon

Fixed bugs and new changes
  • Problem that previous save files did not load
  • Fixed the save issues related to Crumbling Amor's Ego Gift
  • Problem that Snow Queen's armor description was missing
  • Problem that Nothing There's weapon is abnormally strong
  • Problem that weapons buffs and debuffs remain even after Day
  • Fixed description of Hp ui research
  • Trouble with color of ui ending Ordeal
  • Fixed employee animation bug
  • Add some weapons to the requirement level
Sep 10, 2017
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Instructions for saving errors

We are constantly looking for the cause of save-related errors.

If you are having trouble saving and loading, please compress the Project_Moon folder in the following path and send it by e-mail.

Mail: lobotomycorp@gmail.com

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon

We will try to fix the issue as soon as possible.
We apologize for any inconvenience you may have experienced.


2. Bug fixes
  • ‘Nameless Fetus’ equipment did not show up
  • Management method of 'Snow Queen' did not come out properly
  • 'Do not Touch Me' serial number has a risk level
  • Remove some filters in the 'Do Not Touch Me' filter
  • 'Nothing there' did not appear in the game
  • ‘Silent Orchestra's movement does not appear
  • Employee did not die after the special ability of 'Crumbling Armor' was activated.
  • The special ability condition of 'Crumbling Armor' did not work properly
  • The special ability of 'Red Shoes' was not solved by clicking
  • Problem that did not move to other Abnormalities after working on 'Laetitia'
  • Correction of equipment-related numerical values
  • The employee wielded a weapon when commanded to suppress
  • Problem that Lob point saved below 0
  • The employee information ui could not verify in the work order ui.
  • The problem that suppression ui did not open when panic employee clicked
  • The Abnormality selection screen did not come out normally according to the day
  • Improved mouse command responsiveness
  • The problem that the Ordeals were ended even if one died in the Ordeal
  • Ordeal UI color change
  • Change ui color of selected employee

3. Changes
  • If an employee receives another command while under suppression, the command is given priority.
  • Added clicking sound when moving employee
Sep 10, 2017
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Instructions for saving errors

We are constantly looking for the cause of save-related errors.

If you are having trouble saving and loading, please compress the Project_Moon folder in the following path and send it by e-mail.

Mail: lobotomycorp@gmail.com

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon

We will try to fix the issue as soon as possible.
We apologize for any inconvenience you may have experienced.


2. Bug fixes
  • ‘Nameless Fetus’ equipment did not show up
  • Management method of 'Snow Queen' did not come out properly
  • 'Do not Touch Me' serial number has a risk level
  • Remove some filters in the 'Do Not Touch Me' filter
  • 'Nothing there' did not appear in the game
  • ‘Silent Orchestra's movement does not appear
  • Employee did not die after the special ability of 'Crumbling Armor' was activated.
  • The special ability condition of 'Crumbling Armor' did not work properly
  • The special ability of 'Red Shoes' was not solved by clicking
  • Problem that did not move to other Abnormalities after working on 'Laetitia'
  • Correction of equipment-related numerical values
  • The employee wielded a weapon when commanded to suppress
  • Problem that Lob point saved below 0
  • The employee information ui could not verify in the work order ui.
  • The problem that suppression ui did not open when panic employee clicked
  • The Abnormality selection screen did not come out normally according to the day
  • Improved mouse command responsiveness
  • The problem that the Ordeals were ended even if one died in the Ordeal
  • Ordeal UI color change
  • Change ui color of selected employee

3. Changes
  • If an employee receives another command while under suppression, the command is given priority.
  • Added clicking sound when moving employee
...