Fixed a problem where management counts were not initialized due to 'Don't touch me'
If you can not continue after this patch, please reset the game. After resetting, it will continue normally.
We apologize for any inconvenience this bug caused.
1. Significant changes
Rollback condition count of Abnormality management
The result of testing limits the number of Abnormalities manages only to the department, it was judged that it is inevitable to adjust the discarded Abnormality and management difficulty which was intended initially. We will adjust the system to manage as many annoyances as possible. Sorry for the frequent changes.
Adding Employee Customization Customization of newly changed employees is now possible. Please refer to the following article to customize.
Fixed a problem where management counts were not initialized due to 'Don't touch me'
If you can not continue after this patch, please reset the game. After resetting, it will continue normally.
We apologize for any inconvenience this bug caused.
1. Significant changes
Rollback condition count of Abnormality management
The result of testing limits the number of Abnormalities manages only to the department, it was judged that it is inevitable to adjust the discarded Abnormality and management difficulty which was intended initially. We will adjust the system to manage as many annoyances as possible. Sorry for the frequent changes.
Adding Employee Customization Customization of newly changed employees is now possible. Please refer to the following article to customize.
Save data has been initialized due to change of management method and system. We will keep the save file as much as possible and change it.
1. Abnoramlity and ordeal added
Added 7 existing Abnoramlity
Added a new ordeal
2. Employee appearance changed
3. Inventory UI Reorganization
4. Important Changes
[Employee Level Up through Lob points]
You can raise your employee's status level through LOB points earned daily. You can also change your name and appearance by paying 1Lob Point for your first hire.
[LoB Point Reward according to Clear Time]
For each day, the appropriate clear time and corresponding clear compensation are given at the Lob Point. Employees can be raised through LOB points, so in order to raise the level of employees, it is designed to be more efficient to clear quickly than constant farming.
[Changing the condition of the number of Abnormality care]
Player had to manage the Abnormality of all departments, but now the number of Abnormality management is dependent only on the department. It's easy to manage only safe Abnormality but the player needs to manage dangerous, energy-intensive Abnormality in order to minimize quick clearances and ordeals.
[Clear even if an escape object exists]
Even if there is an escape object, it is possible to clear the day, but a penalty will be charged according to the risk level of each escape object.
ZAYIN = penalty X
TETH = -1 Lob
HE = -3 Lob
WAW = -5 Lob
ALEPH = Reset compensation
You can choose whether to take the penalty and clear the Day or to receive the clear rewards after the suppression.
[Fixed opening order of management method]
The management of the Abnormality is now open in order. We wanted to increase the weight of management method by placing important and demanding information behind.
[Condition of ordeal]
Now the ordeals are triggered according to the total number of operations, not the absolute time. The number of times that each ordeal is triggered varies for each day. In the beginning, if the ordeal is activated, it will be difficult to prevent, but if you install the appropriate E.G.O according to the progress, we will clear it easily.
As before, the ordeal will be added with ratings of Dawn, Noon, Thunder, and Midnight.
[Splash Attack Changed]
A lot of splash weapons were able to attack agent. As a result, it became difficult to use splash attack weapons, so instead of lowering the attack power of splash, we changed the identification of the peers.
[Employee Title]
Each employee is assigned a character and title whenever the level is increased. The character and title are given differently depending on which stat is higher at the time of upgrade, and the stat increase effect is applied differently for each title.
5. Bug Fix and Balance Fix
Worker Bee's UI was displayed wrong
Manage level UI not showing 4th grade correctly
Edit Assign Parts UI
Modify system log dialog
UI error in suppressing officer
Change range of weapons
Adjust some weapon balance
LOB given in day clear
Abnormality management method
Fixed a problem where queen bee spores continued until the next day
Save data has been initialized due to change of management method and system. We will keep the save file as much as possible and change it.
1. Abnoramlity and ordeal added
Added 7 existing Abnoramlity
Added a new ordeal
2. Employee appearance changed
3. Inventory UI Reorganization
4. Important Changes
[Employee Level Up through Lob points]
You can raise your employee's status level through LOB points earned daily. You can also change your name and appearance by paying 1Lob Point for your first hire.
[LoB Point Reward according to Clear Time]
For each day, the appropriate clear time and corresponding clear compensation are given at the Lob Point. Employees can be raised through LOB points, so in order to raise the level of employees, it is designed to be more efficient to clear quickly than constant farming.
[Changing the condition of the number of Abnormality care]
Player had to manage the Abnormality of all departments, but now the number of Abnormality management is dependent only on the department. It's easy to manage only safe Abnormality but the player needs to manage dangerous, energy-intensive Abnormality in order to minimize quick clearances and ordeals.
[Clear even if an escape object exists]
Even if there is an escape object, it is possible to clear the day, but a penalty will be charged according to the risk level of each escape object.
ZAYIN = penalty X
TETH = -1 Lob
HE = -3 Lob
WAW = -5 Lob
ALEPH = Reset compensation
You can choose whether to take the penalty and clear the Day or to receive the clear rewards after the suppression.
[Fixed opening order of management method]
The management of the Abnormality is now open in order. We wanted to increase the weight of management method by placing important and demanding information behind.
[Condition of ordeal]
Now the ordeals are triggered according to the total number of operations, not the absolute time. The number of times that each ordeal is triggered varies for each day. In the beginning, if the ordeal is activated, it will be difficult to prevent, but if you install the appropriate E.G.O according to the progress, we will clear it easily.
As before, the ordeal will be added with ratings of Dawn, Noon, Thunder, and Midnight.
[Splash Attack Changed]
A lot of splash weapons were able to attack agent. As a result, it became difficult to use splash attack weapons, so instead of lowering the attack power of splash, we changed the identification of the peers.
[Employee Title]
Each employee is assigned a character and title whenever the level is increased. The character and title are given differently depending on which stat is higher at the time of upgrade, and the stat increase effect is applied differently for each title.
5. Bug Fix and Balance Fix
Worker Bee's UI was displayed wrong
Manage level UI not showing 4th grade correctly
Edit Assign Parts UI
Modify system log dialog
UI error in suppressing officer
Change range of weapons
Adjust some weapon balance
LOB given in day clear
Abnormality management method
Fixed a problem where queen bee spores continued until the next day