Lobotomy Corporation | Monster Management Simulation - Project Moon


09/05 Bug Fix
  • Fixed a problem where management counts were not initialized due to 'Don't touch me'
  • If you can not continue after this patch, please reset the game. After resetting, it will continue normally.
We apologize for any inconvenience this bug caused.


1. Significant changes
  1. Rollback condition count of Abnormality management

    The result of testing limits the number of Abnormalities manages only to the department, it was judged that it is inevitable to adjust the discarded Abnormality and management difficulty which was intended initially. We will adjust the system to manage as many annoyances as possible. Sorry for the frequent changes.

  2. Adding Employee Customization
    Customization of newly changed employees is now possible. Please refer to the following article to customize.

    <Go to Customizing Guide>

2. Bug fixes
  • Problems that the special ability of Beauty and the Beast is abnormal.
  • Problems that some clocks counters are missing
  • Problems with non-escaped object defense type
  • Problems that the punishment bird entered according to the containment room of other Abnormality
  • Problems that officer entering containment room
  • The phrase "Ordeal" appeared in Korean in English version
  • The problem that the cost of observation was wrong
  • The problem that the identification code of the new illusion was wrongly indicated
  • You're bald. The energy box was filled abnormally when the fantasy work was completed.
  • Problems where the cost of strengthening staff was low
  • The problem was that the cost of some annular equipment was incorrectly measured.
  • The problem that the trial object remained the next day
  • Changed scrolling to display when there are more than three control methods
  • The sprite of the armor is not output properly in the UI
  • The language change of employee title did not apply
  • Edit employee title placement
  • The play time of the result screen was displayed incorrectly.
  • Fixed name of ordeal in the suppression ui
  • Fixed some incorrect entries in employee equipment ui display
  • Problem that can not continue on title screen

3. Balance adjustment
  • Clear-time condition increase
  • Modify the range of stats for agent enhancement
  • Reduced timing of appearance of ordeal
  • Reduction of stat increase by work
Lobotomy Corporation | Monster Management Simulation - Project Moon


09/05 Bug Fix
  • Fixed a problem where management counts were not initialized due to 'Don't touch me'
  • If you can not continue after this patch, please reset the game. After resetting, it will continue normally.
We apologize for any inconvenience this bug caused.


1. Significant changes
  1. Rollback condition count of Abnormality management

    The result of testing limits the number of Abnormalities manages only to the department, it was judged that it is inevitable to adjust the discarded Abnormality and management difficulty which was intended initially. We will adjust the system to manage as many annoyances as possible. Sorry for the frequent changes.

  2. Adding Employee Customization
    Customization of newly changed employees is now possible. Please refer to the following article to customize.

    <Go to Customizing Guide>

2. Bug fixes
  • Problems that the special ability of Beauty and the Beast is abnormal.
  • Problems that some clocks counters are missing
  • Problems with non-escaped object defense type
  • Problems that the punishment bird entered according to the containment room of other Abnormality
  • Problems that officer entering containment room
  • The phrase "Ordeal" appeared in Korean in English version
  • The problem that the cost of observation was wrong
  • The problem that the identification code of the new illusion was wrongly indicated
  • You're bald. The energy box was filled abnormally when the fantasy work was completed.
  • Problems where the cost of strengthening staff was low
  • The problem was that the cost of some annular equipment was incorrectly measured.
  • The problem that the trial object remained the next day
  • Changed scrolling to display when there are more than three control methods
  • The sprite of the armor is not output properly in the UI
  • The language change of employee title did not apply
  • Edit employee title placement
  • The play time of the result screen was displayed incorrectly.
  • Fixed name of ordeal in the suppression ui
  • Fixed some incorrect entries in employee equipment ui display
  • Problem that can not continue on title screen

3. Balance adjustment
  • Clear-time condition increase
  • Modify the range of stats for agent enhancement
  • Reduced timing of appearance of ordeal
  • Reduction of stat increase by work
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Create an image file that meets the specifications for each site

- Standard for each image

  • mouth = 128 : 128


  • eye = 256 : 128


  • eyebrow = 256 : 128


  • fronthair = 256 : 256


  • rearhair = 256 : 512

2. Insert the appropriate image file into the folder in the path below






Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Create an image file that meets the specifications for each site

- Standard for each image

  • mouth = 128 : 128


  • eye = 256 : 128


  • eyebrow = 256 : 128


  • fronthair = 256 : 256


  • rearhair = 256 : 512

2. Insert the appropriate image file into the folder in the path below






Lobotomy Corporation | Monster Management Simulation - Project Moon


Save data has been initialized due to change of management method and system. We will keep the save file as much as possible and change it.


1. Abnoramlity and ordeal added
  • Added 7 existing Abnoramlity
  • Added a new ordeal

2. Employee appearance changed

3. Inventory UI Reorganization

4. Important Changes

[Employee Level Up through Lob points]

You can raise your employee's status level through LOB points earned daily. You can also change your name and appearance by paying 1Lob Point for your first hire.


[LoB Point Reward according to Clear Time]

For each day, the appropriate clear time and corresponding clear compensation are given at the Lob Point. Employees can be raised through LOB points, so in order to raise the level of employees, it is designed to be more efficient to clear quickly than constant farming.

[Changing the condition of the number of Abnormality care]

Player had to manage the Abnormality of all departments, but now the number of Abnormality management is dependent only on the department. It's easy to manage only safe Abnormality but the player needs to manage dangerous, energy-intensive Abnormality in order to minimize quick clearances and ordeals.


[Clear even if an escape object exists]

Even if there is an escape object, it is possible to clear the day, but a penalty will be charged according to the risk level of each escape object.

  • ZAYIN = penalty X
  • TETH = -1 Lob
  • HE = -3 Lob
  • WAW = -5 Lob
  • ALEPH = Reset compensation

You can choose whether to take the penalty and clear the Day or to receive the clear rewards after the suppression.

[Fixed opening order of management method]

The management of the Abnormality is now open in order. We wanted to increase the weight of management method by placing important and demanding information behind.


[Condition of ordeal]

Now the ordeals are triggered according to the total number of operations, not the absolute time. The number of times that each ordeal is triggered varies for each day. In the beginning, if the ordeal is activated, it will be difficult to prevent, but if you install the appropriate E.G.O according to the progress, we will clear it easily.

As before, the ordeal will be added with ratings of Dawn, Noon, Thunder, and Midnight.

[Splash Attack Changed]

A lot of splash weapons were able to attack agent. As a result, it became difficult to use splash attack weapons, so instead of lowering the attack power of splash, we changed the identification of the peers.


[Employee Title]

Each employee is assigned a character and title whenever the level is increased. The character and title are given differently depending on which stat is higher at the time of upgrade, and the stat increase effect is applied differently for each title.


5. Bug Fix and Balance Fix
  • Worker Bee's UI was displayed wrong
  • Manage level UI not showing 4th grade correctly
  • Edit Assign Parts UI
  • Modify system log dialog
  • UI error in suppressing officer
  • Change range of weapons
  • Adjust some weapon balance
  • LOB given in day clear
  • Abnormality management method
  • Fixed a problem where queen bee spores continued until the next day
Lobotomy Corporation | Monster Management Simulation - Project Moon


Save data has been initialized due to change of management method and system. We will keep the save file as much as possible and change it.


1. Abnoramlity and ordeal added
  • Added 7 existing Abnoramlity
  • Added a new ordeal

2. Employee appearance changed

3. Inventory UI Reorganization

4. Important Changes

[Employee Level Up through Lob points]

You can raise your employee's status level through LOB points earned daily. You can also change your name and appearance by paying 1Lob Point for your first hire.


[LoB Point Reward according to Clear Time]

For each day, the appropriate clear time and corresponding clear compensation are given at the Lob Point. Employees can be raised through LOB points, so in order to raise the level of employees, it is designed to be more efficient to clear quickly than constant farming.

[Changing the condition of the number of Abnormality care]

Player had to manage the Abnormality of all departments, but now the number of Abnormality management is dependent only on the department. It's easy to manage only safe Abnormality but the player needs to manage dangerous, energy-intensive Abnormality in order to minimize quick clearances and ordeals.


[Clear even if an escape object exists]

Even if there is an escape object, it is possible to clear the day, but a penalty will be charged according to the risk level of each escape object.

  • ZAYIN = penalty X
  • TETH = -1 Lob
  • HE = -3 Lob
  • WAW = -5 Lob
  • ALEPH = Reset compensation

You can choose whether to take the penalty and clear the Day or to receive the clear rewards after the suppression.

[Fixed opening order of management method]

The management of the Abnormality is now open in order. We wanted to increase the weight of management method by placing important and demanding information behind.


[Condition of ordeal]

Now the ordeals are triggered according to the total number of operations, not the absolute time. The number of times that each ordeal is triggered varies for each day. In the beginning, if the ordeal is activated, it will be difficult to prevent, but if you install the appropriate E.G.O according to the progress, we will clear it easily.

As before, the ordeal will be added with ratings of Dawn, Noon, Thunder, and Midnight.

[Splash Attack Changed]

A lot of splash weapons were able to attack agent. As a result, it became difficult to use splash attack weapons, so instead of lowering the attack power of splash, we changed the identification of the peers.


[Employee Title]

Each employee is assigned a character and title whenever the level is increased. The character and title are given differently depending on which stat is higher at the time of upgrade, and the stat increase effect is applied differently for each title.


5. Bug Fix and Balance Fix
  • Worker Bee's UI was displayed wrong
  • Manage level UI not showing 4th grade correctly
  • Edit Assign Parts UI
  • Modify system log dialog
  • UI error in suppressing officer
  • Change range of weapons
  • Adjust some weapon balance
  • LOB given in day clear
  • Abnormality management method
  • Fixed a problem where queen bee spores continued until the next day
Lobotomy Corporation | Monster Management Simulation - Project Moon

  1. BIC


    Lobotomy Corporation participates in the BIC Festival held in Busan, Korea from September 16 to September 17.


  2. Tokyo Game Show(TGS)


    Lobotomy Corporation participates in the Tokyo Game Show (TGS) held in Tokyo, Japan from September 23 to September 24.

Visit the booth to play the newest version of Lobotomy Corporation.
Detailed announcements about each event will be posted before the event.

Thank you.
Lobotomy Corporation | Monster Management Simulation - Project Moon

  1. BIC


    Lobotomy Corporation participates in the BIC Festival held in Busan, Korea from September 16 to September 17.


  2. Tokyo Game Show(TGS)


    Lobotomy Corporation participates in the Tokyo Game Show (TGS) held in Tokyo, Japan from September 23 to September 24.

Visit the booth to play the newest version of Lobotomy Corporation.
Detailed announcements about each event will be posted before the event.

Thank you.
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Notice about employee appearance survey


We are in the process of surveying the appearance of employees.
Please choose the appearance of the employee from the survey link.

The survey will be conducted until 8/27.


2. Patch Note

1. Balance adjustment
  • Increase Queen bee spore damage
  • Decrease Snow White’s Apple Vine damage
  • Decrease attack damage when Tall bird escaping
  • Increase in employee experience
2. Bug fixes
  • In English version, the words related to employee's ability were mixed.
  • Modify the work limit count of Happy Teddy
  • Red Shoes, Abandoned Killer's management method modification
  • Rudol-ta of Sled's encyclopedia modification
  • Problem with Tall bird's lisk level being displayed as HE
  • Fix weapon range typing
  • The image of Snow White's apple weapon has gone wrong
  • Problems that Snow White's apple weapons did not explain
  • Teddy's weapon image did not come up
  • The probability of acquisition of the orchestra auxiliary device is 0%
  • Problem in which ASIYAH was written in ASSIYAH in inventory ui
  • Problem that work level seemed to be broken with working command ui
  • Problem that the lower part of the list of employees of the deployment part looked broken
  • Problem listed in the list of employees of the previous version UI
  • Problem that the defense attribute of the orchestra did not change
  • The problem of red shoe fascinating effect coming from foot
  • Problem that Abnormality of previous version appeared
  • Hod's portrait did not appear on the research screen
  • The abnormality hp bar could not be seen even when the information team research proceeding
  • Hod's Experience research is limited to the education team
  • The text of the research from the English version was outputted in the previous version of the research text
  • Problem with the black filter placed over some sterling story before the standing illustration
  • Mission ui disappeared from story part
  • Fixed story part mistake typo
  • Magical girl's name does not change according to the observation level
  • Problem that it was impossible to suppress officers who were attracted to red shoes
  • Fixed UI problem when clicking worker bee
  • Add Red Shoes, Scorched girl’s Shadow
  • Duplicate display in work log
  • Weapon names are truncated in Inventory UI
  • Edit inventory UI to be closed with ESC

3. Update Schedule Notice

The update will be in the second week of September.
The following information is added when updating.
  • Added six existing Abnormalities
  • Add two more Ordeals
  • Edit employee appearance
  • Lob Compensation System Reorganization: The earlier clearing time, the reward system will be changed so that you can earn more lob points.
  • Add Employee Special Employment
  • Add Employee Strengthening System: You will be able to use your lob to strengthen your employees status.
  • inventory ui reorganization

Thank you.


Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Notice about employee appearance survey


We are in the process of surveying the appearance of employees.
Please choose the appearance of the employee from the survey link.

The survey will be conducted until 8/27.


2. Patch Note

1. Balance adjustment
  • Increase Queen bee spore damage
  • Decrease Snow White’s Apple Vine damage
  • Decrease attack damage when Tall bird escaping
  • Increase in employee experience
2. Bug fixes
  • In English version, the words related to employee's ability were mixed.
  • Modify the work limit count of Happy Teddy
  • Red Shoes, Abandoned Killer's management method modification
  • Rudol-ta of Sled's encyclopedia modification
  • Problem with Tall bird's lisk level being displayed as HE
  • Fix weapon range typing
  • The image of Snow White's apple weapon has gone wrong
  • Problems that Snow White's apple weapons did not explain
  • Teddy's weapon image did not come up
  • The probability of acquisition of the orchestra auxiliary device is 0%
  • Problem in which ASIYAH was written in ASSIYAH in inventory ui
  • Problem that work level seemed to be broken with working command ui
  • Problem that the lower part of the list of employees of the deployment part looked broken
  • Problem listed in the list of employees of the previous version UI
  • Problem that the defense attribute of the orchestra did not change
  • The problem of red shoe fascinating effect coming from foot
  • Problem that Abnormality of previous version appeared
  • Hod's portrait did not appear on the research screen
  • The abnormality hp bar could not be seen even when the information team research proceeding
  • Hod's Experience research is limited to the education team
  • The text of the research from the English version was outputted in the previous version of the research text
  • Problem with the black filter placed over some sterling story before the standing illustration
  • Mission ui disappeared from story part
  • Fixed story part mistake typo
  • Magical girl's name does not change according to the observation level
  • Problem that it was impossible to suppress officers who were attracted to red shoes
  • Fixed UI problem when clicking worker bee
  • Add Red Shoes, Scorched girl’s Shadow
  • Duplicate display in work log
  • Weapon names are truncated in Inventory UI
  • Edit inventory UI to be closed with ESC

3. Update Schedule Notice

The update will be in the second week of September.
The following information is added when updating.
  • Added six existing Abnormalities
  • Add two more Ordeals
  • Edit employee appearance
  • Lob Compensation System Reorganization: The earlier clearing time, the reward system will be changed so that you can earn more lob points.
  • Add Employee Special Employment
  • Add Employee Strengthening System: You will be able to use your lob to strengthen your employees status.
  • inventory ui reorganization

Thank you.


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