The currently published beta version will be closed this Friday (2017.07.14).
Fixing several bugs that you reported(Mission Burke, once again revising bugs that are operated abnormally, reflecting diverse), and reflecting the various feedbacks, it will come back to the wayin early August.
The currently published beta version will be closed this Friday (2017.07.14).
Fixing several bugs that you reported(Mission Burke, once again revising bugs that are operated abnormally, reflecting diverse), and reflecting the various feedbacks, it will come back to the wayin early August.
The addition of this update is still incomplete, It will be patched to the game in completed form from July to August. If you want to enjoy the content to be updated in advance, please play BETA version referring to the following method.
※ In the BETA version, the previous save data is not available.
<How to join the BETA version>
Right click on Steam Library's Lobotomy Corporation and click on Game Properties
Change the story part UI and expand the proportion of the Story Part
In the future, the Story Part will take up a larger portion of the game than ever before.
In addition to expanding the portion of the story part, the UI and UX of the story part have been totally reorganized.
Please refer to the UI tutorial below for this.
Department 'Sephirah' appeared
Become the true administrator of Lobotomy with the respect and trust of 'Sephirah'.
Complete the missions given by 'Sephirah' to get research points. You can use the research points received by 'Sephirah' to conduct a new study of that department.
Department Opening Changed
You can now selectively open departments and quarantines
Please open your preferred department and quarantine first. However, you have to open up a central department in advance to open an adjacent department.
※ Changed UI Tutorial
Opening a department
Please click the department that opens a new containment room.
When opening all the containment rooms of a specific department, it is possible to open up the adjacent department newly.
Research
Put the proposal into the slot and proceed with the desired research.
Deployement
Please hire employees at LOB points.Here you can check the LOB points currently held.
You can hire employees by pushing the Employment button.
You can check the information of the selected employee by clicking.
Please drag employees and place them in the desired department.
You can check the information of the department in the UI of the department.
Here you can see the maximum ordeal level appearing during the management today. Ordeal will appear after 25th.
When preparation is completed, please push the button and start management.
The addition of this update is still incomplete, It will be patched to the game in completed form from July to August. If you want to enjoy the content to be updated in advance, please play BETA version referring to the following method.
※ In the BETA version, the previous save data is not available.
<How to join the BETA version>
Right click on Steam Library's Lobotomy Corporation and click on Game Properties
Change the story part UI and expand the proportion of the Story Part
In the future, the Story Part will take up a larger portion of the game than ever before.
In addition to expanding the portion of the story part, the UI and UX of the story part have been totally reorganized.
Please refer to the UI tutorial below for this.
Department 'Sephirah' appeared
Become the true administrator of Lobotomy with the respect and trust of 'Sephirah'.
Complete the missions given by 'Sephirah' to get research points. You can use the research points received by 'Sephirah' to conduct a new study of that department.
Department Opening Changed
You can now selectively open departments and quarantines
Please open your preferred department and quarantine first. However, you have to open up a central department in advance to open an adjacent department.
※ Changed UI Tutorial
Opening a department
Please click the department that opens a new containment room.
When opening all the containment rooms of a specific department, it is possible to open up the adjacent department newly.
Research
Put the proposal into the slot and proceed with the desired research.
Deployement
Please hire employees at LOB points.Here you can check the LOB points currently held.
You can hire employees by pushing the Employment button.
You can check the information of the selected employee by clicking.
Please drag employees and place them in the desired department.
You can check the information of the department in the UI of the department.
Here you can see the maximum ordeal level appearing during the management today. Ordeal will appear after 25th.
When preparation is completed, please push the button and start management.
UI reorganization update is going on in early July.
In this update, the story part and the deplyment part are reorganized first, and the management part UI will be revised in the next update.
Below is an example image of the UI to be added in the update.
2. Abnormality Management and Suppression reorganization
Since the UI update in early July, the management part UI has been reorganized, along with the reorganization of Abnormality management and suppression system.
Any bugs or suggestions you provide will continue to be fixed after this update.
UI reorganization update is going on in early July.
In this update, the story part and the deplyment part are reorganized first, and the management part UI will be revised in the next update.
Below is an example image of the UI to be added in the update.
2. Abnormality Management and Suppression reorganization
Since the UI update in early July, the management part UI has been reorganized, along with the reorganization of Abnormality management and suppression system.
Any bugs or suggestions you provide will continue to be fixed after this update.
Ordeals are new content that focuses on overcoming, unlike the fun of managing and controlling existing Abnormalities. That's why the start of the ordeals can not be prevented, but after they are activated you can overcome the ordeals with the controls.
Abnormality: Low Randomness + Avoiding danger situations by managing according to conditions
Ordeals: High Randomness + enable to overcome when activated (except midnight)
Midnight Ordeals: Time-limited game overs + other ways of penalty + unable to overcome when activated
We wanted to put the fun and threat of randomness in the game. However, if the randomness of the Abnormality is increased, the problem is that it is impossible to control it completely through the management that was originally intended.
So with the addition of a random event called Ordeals, we wanted to have fun of fighting and overcoming in a different way than Abnormality
Currently, all the ordeals can be suppressed with only clicks, but the next ordeal will be made possible by the suppression by the employee like the Abnormality suppression.
On the other hand, the ordeal at midnight is a different kind of content than the dawn, noon, and dusk. Midnight ordeal tried to introduce time limits and penalties. Therefore, the midnight Abnormality is made impossible to suppress.
If feedback on the inability to control midnight ordeal is not good, we can change it to enable suppression. But there will be great difficulties until complete suppression is possible.
Ordeal will be an important factor in solving future stories and various ordeals will be added in the future.
If you have comments and feedback about the ordeals, please write them in the discussion link below
Ordeals are new content that focuses on overcoming, unlike the fun of managing and controlling existing Abnormalities. That's why the start of the ordeals can not be prevented, but after they are activated you can overcome the ordeals with the controls.
Abnormality: Low Randomness + Avoiding danger situations by managing according to conditions
Ordeals: High Randomness + enable to overcome when activated (except midnight)
Midnight Ordeals: Time-limited game overs + other ways of penalty + unable to overcome when activated
We wanted to put the fun and threat of randomness in the game. However, if the randomness of the Abnormality is increased, the problem is that it is impossible to control it completely through the management that was originally intended.
So with the addition of a random event called Ordeals, we wanted to have fun of fighting and overcoming in a different way than Abnormality
Currently, all the ordeals can be suppressed with only clicks, but the next ordeal will be made possible by the suppression by the employee like the Abnormality suppression.
On the other hand, the ordeal at midnight is a different kind of content than the dawn, noon, and dusk. Midnight ordeal tried to introduce time limits and penalties. Therefore, the midnight Abnormality is made impossible to suppress.
If feedback on the inability to control midnight ordeal is not good, we can change it to enable suppression. But there will be great difficulties until complete suppression is possible.
Ordeal will be an important factor in solving future stories and various ordeals will be added in the future.
If you have comments and feedback about the ordeals, please write them in the discussion link below
Fixed the problem that the portrait of the O-04-66-W did not print
06/20 18:20 fixed
Fixed a problem where new Abnormality did not appear
Fixederror log of burned girl's work log
Fixed English text in O-04-66-W
Random event probability increase adjustment
Midnight time-out adjustment
1. Add new Abnormality
F-01-37-H
O-04-66-W
2. Add Ordeal System
The Ordeal, a random event system, is added.
From day 21 onwards, ordeals appear according to conditions. The level of ordeals is a total of four stages, with Dawn, Noon, Dusk, and Midnight.
As you can see from the above table, the level of ordeals that can appear as the day progresses gradually increases. You can see the maximum level of ordeals that can appear on the date in the Deploy part.
3. Add 4 random events and Delete existing random event
Random events that have appeared before are scheduled to appear after more reinforcement.
4. Apply camera effects
Several effects have been applied to the InGame camera.
5. Add a Tumblbug Sponsor Employee Name
We added the names of employees who sponsored crowdfunding at Tumblbug in 2015.
6. Bug fixes
Some Abnormalitie's sound came out of deploy parts
Work logs of some works are displayed incorrectly
Some corridors were not visible when big bird and Apocalypse bird escaped
Some of the departments did not see the door
The sound of the Silent orchestra is distorted when moving the camera
The Magical girl did not give fear damage
Could not continue when removing custom MOD employee's sprite
7. Next update notice
UI reorganization
Strengthen the story part
Story parts so far did not affect the game much. The story part reorganization will change the story part and the management part to more closely affect each other.
If you have the problem after updating, please send us an email referring to the link below.
Fixed the problem that the portrait of the O-04-66-W did not print
06/20 18:20 fixed
Fixed a problem where new Abnormality did not appear
Fixederror log of burned girl's work log
Fixed English text in O-04-66-W
Random event probability increase adjustment
Midnight time-out adjustment
1. Add new Abnormality
F-01-37-H
O-04-66-W
2. Add Ordeal System
The Ordeal, a random event system, is added.
From day 21 onwards, ordeals appear according to conditions. The level of ordeals is a total of four stages, with Dawn, Noon, Dusk, and Midnight.
As you can see from the above table, the level of ordeals that can appear as the day progresses gradually increases. You can see the maximum level of ordeals that can appear on the date in the Deploy part.
3. Add 4 random events and Delete existing random event
Random events that have appeared before are scheduled to appear after more reinforcement.
4. Apply camera effects
Several effects have been applied to the InGame camera.
5. Add a Tumblbug Sponsor Employee Name
We added the names of employees who sponsored crowdfunding at Tumblbug in 2015.
6. Bug fixes
Some Abnormalitie's sound came out of deploy parts
Work logs of some works are displayed incorrectly
Some corridors were not visible when big bird and Apocalypse bird escaped
Some of the departments did not see the door
The sound of the Silent orchestra is distorted when moving the camera
The Magical girl did not give fear damage
Could not continue when removing custom MOD employee's sprite
7. Next update notice
UI reorganization
Strengthen the story part
Story parts so far did not affect the game much. The story part reorganization will change the story part and the management part to more closely affect each other.
If you have the problem after updating, please send us an email referring to the link below.