Heartbound - Pirate Software


Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower - Chapter 2
  • New Content
    • OScar now stops you if you try to leave the cafeteria without talking to him.
  • Language
    • Major fixes were implemented for the Russian language launch.

Global
  • Language
    • Missing lines will now default to English instead of being blank.
  • Credits
    • Adrien Bernardinis was added for his work on the French translation.

Upcoming
  • Language
    • ESMX is still being worked on.
    • JP is now planned.
  • New Content
    • Existing Worlds
      • A phone in your bedroom needs to be interactive.
      • A book in your bedroom needs to be interactive.
    • Animus (Chapter 3) is being actively developed.
      • All of the environment art is finished.
      • All of the character sprites and animations are finished.
      • All of the environments are built and functional.
      • Watch us stream it live here!
      • https://www.gopiratesoftware.com/twitch/
Heartbound - Pirate Software


Thanks for all the feedback and support.
You guys rock. :HBHeart:


Hometown - Chapter 1
  • New Content
    • Gizmo now has talking animations.
  • Quality of Life
    • Symbols will no longer randomize when using a controller on the memory mini-game in the Barghest fight after doing a bunch of mean things.
    • Beating the Barghest now saves the game.

The Tower - Chapter 2
  • New Content
    • A door now unlocks under specific circumstances revealing something dark and hidden.
    • Trapper now has a gym buddy.
  • Bugs
    • A flying mushroom now makes noise.
    • The save tome on Floor 2 of The Tower can now be opened from the right side.
    • You can no longer move while a squishy bird teleports away.

Animus - Chapter 3
  • Bugs
    • It's now afternoon in Animus instead of morning.

Global
  • Platforms
    • Mac support has been released!
    • Please let us know if anything goes wrong.
  • Language
    • Russian has been released!
    • Please report any translation issues to us!
  • Quality of Life
    • Rotating text now takes longer before it starts rotating.
    • Button ping sounds have increased in volume.
  • ARG
    • Good luck
    • I'm sorry... but not really.
  • Credits
    • More backer names have been added to the credits.
    • JP Baas has been added to the credits for his work on the storm sounds in Hometown.

Upcoming
  • Language
    • ESMX is still being worked on.
    • JP is now planned.
  • New Content
    • Existing Worlds
      • A phone in your bedroom needs to be interactive.
      • A book in your bedroom needs to be interactive.
    • Animus (Chapter 3) is being actively developed.
      • All of the environment art is finished.
      • All of the character sprites and animations are finished.
      • All of the environments are built and functional.
      • Watch us stream it live here!
      • https://www.gopiratesoftware.com/twitch/
Heartbound - Pirate Software


Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower
  • Quality of Life
    • Floor 2 now clearly explains what to do with your change.
    • Floor 2 now clearly explains where not to whistle.
  • Reworks
    • Darkworld 103 is no longer a shadow maze.
      • This was super boring before. Thank you for the feedback!
  • Bugs
    • Fixed a cutscene skip in Darkworld 103.
    • Fixed numerous translation issues with FR.
    • Fixed numerous translation issues with PTBR.
    • Thanks for all the reports!

Global
  • Bugs
    • Beating the boss of The Tower and then closing the game before finishing the next world section no longer traps you in The Tower Floor 2 forever.
  • Music
    • Two new songs were added to the OST.
    • These songs are not planned to be in the game and can only be found on the OST.
  • ARG
    • RING RING

Upcoming
  • Language
    • ESMX is still being worked on.
    • RU is still being worked on.
    • JP is now planned.
  • New Content
    • Existing Worlds
      • A phone in your bedroom needs to be interactive.
      • A book in your bedroom needs to be interactive.
    • Tower Floor 0 is being actively developed.
    • Animus (Chapter 3) is being actively developed.
      • All of the environment art is finished.
      • All of the character sprites and animations are finished.
      • All of the environments are built and functional.
      • Starting on 1/7/2019 we will be working on this chapter live on Twitch.


Heartbound - Pirate Software


French has now been added to the supported languages!

Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower
  • Quality of Life
    • Cheating at puzzles now has different consequences.
  • Bugs
    • A joke in a closet was changed.
    • A blank textbox near Paul was fixed.
    • Whistler's hat lost its green dots.
    • OScar now always has a face in the cafeteria.
    • All of the tiles to the Mailshroom now spawn.

Global
  • Language
    • FR translation has been released!
  • Game Files
    • Heartbound is no longer a single file EXE.

Upcoming
  • Language
    • ESMX is still being worked on.
    • RU is still being worked on.
    • JP is now planned.
  • New Content


Heartbound - Pirate Software


Wanted to start filling in some storyline and emotional tie-in gaps along with a bunch of bug fixes.
This should set the stage for the new additions when we start working on Floor 0.

Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower
  • Quality of Life
    • Phish now tells you how many ducks he's missing.
  • Bugs
    • You can no longer get stuck in the lunch rush door. Oops.
    • OScar no longer gives duplicate directions when you finish all your jobs.
    • You can no longer side-eye talk to objects on desks in The Tower.
    • Terminating at the same time you're terminated no longer terminates the game.
    • G8r has lost the green dots plaguing his face.
    • OScar will no longer double his music just before termination.
  • New Content
    • Joe isn't finished chatting with you.
    • Baron has some words for you.

Global
  • Storyline Changes
    • The fires of muspelheim now burn under different circumstances.
  • Steam
    • The Steam overlay now works. (Shift + Tab)
    • You can take screenshots using your preferred steam key. (F12)
    • The Heartbound OST is now in its own folder in your installation folder.
    • The Heartbound OST now shows up in Library Music.
    • The Heartbound OST now has album art.
  • Bugs
    • A crash during the first portal cutscene that was implemented in this build was fixed.

Upcoming
  • Language
    • FRFR translation will be released next.
    • ESMX is still being worked on.
    • RU is still being worked on.
  • New Content
Heartbound - Pirate Software


Saw some feedback regarding lack of direction in some parts of The Tower. Working on giving more direction without making it overbearing. These are some minor improvements that I want to test out and see if it helps smooth out portions of the experience.

Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower
  • Quality of Life
    • OScar will now direct you to your next job if you speak to him again.
      • It's in his programming and he probably enjoys it.
    • Whiteboards now assign Newhires to a cubicle. Lucky you!
    • A handbag is now always at the lost and found. Pick it up if it's yours!
  • Bugs
    • A noise complaint has been filed against the local ducks for whooping too loudly.
    • Sticky notes have lost their ability to phase into noses.

Animus
  • Bugs
    • The camera will no longer get stuck in the trees in Animus if you go there multiple times.
      • No trees were harmed in the fixing of this bug.

Global
  • Text
    • Words should no longer fly out of their assigned boxes. Should.
    • PTBR translation should have a lot less typos and inconsistencies. Also should.
  • Credits
    • The credits are no longer a trap and can be exited by hitting cancel.
      • Credits were harmed in the implementation of this feature.
    • The credits now speed up if you hold accept as they get excited by your approval.
    • A bunch of names were added to the credits. Thanks for being rad!
  • Cutscenes
    • World portals no longer shift out of the visible spectrum.

Upcoming
  • Language
    • FRFR translation will be released next.
    • ESMX is still being worked on.
    • RU is still being worked on.
  • New Content
Heartbound - Pirate Software


Global
  • Chapter 2 Released
    • The Tower is now playable.
  • OST Released
    • This has been fixed and can now be downloaded as DLC.
  • Pushing Objects
    • Pushable objects no longer cause a softlock.
    • Pushable objects can no longer be walked into from the side.

The Tower
  • Bugs
    • You can no longer move while talking on Floor 2.

Animus
  • Bugs
    • Entering Animus after beating The Tower should no longer have a broken camera.
    • Animus can now be entered again after finishing it without causing a softlock.

Language
  • Brazilian Portuguese
    • PT-BR has now been released.
    • If you find any issues with the translation please let us know.
    • PT-BR can now be selected via the controller.
Nov 29, 2018
Heartbound - Pirate Software


If you guys have any worries about the early access or any questions for us as developers you can always ask here or on the discord. We don't have a wall in front of us and I'm always willing to talk about stuff.

We're not worried about losing hype going forward and we're not planning on making small incremental patches other than for bug fixes. We work on Heartbound 10 hours a day 7 days a week live on Twitch. Every day, all day. Outside of that we make secret additions, boss fights, and storyline spoilery stuff off-stream. Early Access let's us get feedback on that pile of work, fix bugs, and move forward with development.

Episodic content in the gaming industry is generally pretty gross. Paying for additional episodes is both lame for players and lame for us. So we're not charging anything for the rest of the chapters. Ever. Heartbound will have no DLC outside of the OST and will never have a sequel.

In terms of production speed and when additional chapters will be added. All of the environments for Chapter 3 are finished. If you ever want to see them come chat on stream and let me know. I show them off pretty regularly.

Yes you will have to wait for us to finish each chapter.
No you won't ever have to pay another cent for the game.
No it won't take 6 months to release Chapter 3 after The Tower launches.

If you're still concerned about any of these points after this please come talk to us. We're always online and always open to discussion.

Discord:
https://discord.gg/piratesoftware
Oct 17, 2018
Heartbound - Pirate Software


In December we will be launching the next chapter of Heartbound and releasing the game into Early Access on Steam. New characters, new world to explore, even more advanced sadness. 🖤❤️

From there we will be putting out the rest of the game as additional free chapters. Each time we finish a chapter we'll make an announcement, update the OST with more songs, and launch it all.

You will NEVER need to pay for one of these updates. Once you buy Heartbound you get all of the updates until we finish the game. If you pre-ordered from our site you already have a Steam key so you're good to go.

You can also follow along with development on our daily 10 hour Twitch streams. We stream from 12pm-10pm PST every day of the week!

Also, join us on Discord and chat any time!

Twitch:
https://www.twitch.tv/gopiratesoftware

Discord:
http://discord.gg/PirateSoftware
Heartbound - Pirate Software


New Content
  • Multiple new worlds to explore.
  • Tons of new endings based on your choices and path.
  • New music to jam to during your adventure.
  • Even more advanced sadness.

Languages
  • Brazilian Portuguese has had a major rework.
  • Russian has had a major rework.
  • Classical French is now available.
  • Spanish (Mexico) is now available.

Performance
  • Major overhaul of the Audio system cutting CPU needs by 65%
  • Major overhaul of the Draw system cutting CPU needs by 30%

Secrets
  • Good luck!
...