Necromunda: Underhive Wars released two days ago and we'd like to extend a huge thanks to all of you fighting in the twisted tunnels of Underhive! We've been reading and watching your feedback through social media and community hubs in the last 48 hours - thank you for sharing your thoughts about the game. This is the grassroots of future updates.
We're committed to support the game with both technical fixes and new content. The first priority is to fix the remaining technical issues. The team is already working hard on them and we plan an update improving the overall stability in the coming weeks.
Here is what the team is working on in priority:
Fixing blocking issues and crashes to improve stability.
Fixing corrupted saves. Some of you have reported save corruption issues. if you did, make sure to send us a report to help the team to work on a fix.
Fixing various technical issues reported in the last days.
The level of the AI and its speed is a big topic as well. We're investigating what can be done on that front for now and we'll share more info about that later.
If you encounter any issues, make sure to check out our technical FAQ. We're working on server stability as well. If you can't see the number of players looking for a skirmish in multiplayer, or if you have "connecting" next to your name in the top of the screen, it means you're not properly connected and should restart the game for a quick fix.
Thanks again for your support! We'll share more visibility about the upcoming patch soon.
We're delighted to welcome all of you to the harsh world of Necromunda: Underhive Wars, the first video game adaptation of Games Workshop’s dark and violent Necromunda tabletop game, part of the Warhammer 40,000 universe!
Play the story in a massive campaign, grow and lead your gang across an endless Operations mode, then take it online to battle other players in fast-paced, tactical fights. Pick your house, equip your fighters, level them up, and specialise your gang as much as you like with new skills, passives, careers, and much more. Get a taste of everything in the launch trailer available now.
https://www.youtube.com/watch?v=sTvcQ0DCSh8&ab Necromunda: Underhive Wars is a game of choices in every aspect. Your gang is yours to grow as you see fit, tackling naturally developing injuries, vices, and virtues as well as which gangers to hire, how to specialise them, from the skills and stats you want to develop to the way each of them will look on the battlefield, and much more.
In campaign story mode, track the Escher, the Goliath and the Orlock gangs as they vie for control of ancient archeaotech, forbidden technology that will provide wealth and power in abundance. Getting to it won’t be easy, fighting for it will be even harder, and keeping it almost impossible. Jump in and find out what happens when shaky allegiances are necessary in the Underhive.
Finally, challenge other players online in up-to-four player battles in any combination. Free-for-all, team-based, or simple 1v1s are possible, with the choice of if multiplayer matches have a permanent effect on your gang up to you. Just remember to enjoy the top spot while you’re there as the Underhive will never allow it for too long.
Necromunda: Underhive Wars is available now - have fun!
Prepare for your journey into the dark and cavernous belly of the Underhive with these 8 essential tips. Necromunda: Underhive Wars launches today at midnight CEST!
Explore various builds
Bend your gang's abilities to your will. Customize the load-outs of your 15 fighters down to the smallest detail, and choose the way you want to fight. Prioritize skills and passive abilities as they level up and grow in power. As they develop and go through battles, they will gain injuries and natural talents, which as a good leader, you’ll need to be aware of to build the right team for the job. https://www.youtube.com/watch?v=ZyXWMAZL2Yw
Dive into the campaign
Learn the ins and outs of crushing your enemy through the story campaign. You’ll be introduced to all three gangs, their strengths, perks, territory and more, at your own pace. You’ll get your fair share of backstabbing, allegiances, and mayhem as well, courtesy of Necromunda veteran and Underhive Wars writer Andy Chambers. https://www.youtube.com/watch?v=_a6ni8Md4I4
Movement is crucial
Before you rush off and get sliced by an Escher or broken by a Goliath, take a moment to think through your path. Thanks to its gridless movement system, Necromunda: Underhive Wars gives you considerable freedom and manner of movement, and the precision of your positioning. If there are any gangers with long lifespans out there, they plan their moves ahead. https://www.youtube.com/watch?v=dldE5stSQ8o
Sabotage & Tinker
The Saboteur and Lay Mechanic classes are masters of the machines and hazards of the Underhive. Sabotage an interactable to make it ineffective or dangerous to unsuspecting enemies, or repair it with Tinker. The control of the interactables adds another layer of tactics to the battlefield, so make sure you don’t overlook them. https://www.youtube.com/watch?v=1jTOdzD0vR4
Use the Underhive to your advantage
The Underhive is a huge and inhospitable place full of deadly traps and hazards. Use them to gain an edge over other gangs. Lure them into a deadly gas vent and then zipline away. The possibilities are endless, so always look out for interactables in the map and make the most of them. https://www.youtube.com/watch?v=mQVGu_13mWQ
Secure the high ground
The goal of reaching the top in Necromunda is both figurative and literal. High ground gives you strong bonuses to both your aim and resistance. Several skills also require high ground to be used at all. Once you’re up there, you’ll want to actively prevent the enemy from reaching you. There's nothing better than to look down on your enemies from a position of power. https://www.youtube.com/watch?v=tm7AJToBZH0
Overwatch and Ambush
During your turn, you can put your ganger into Overwatch and Ambush stances. This will poise them to wait for enemy movement and attack on the enemy turn if they come into your range. It also interrupts and locks the enemy’s spent movement points, making it a highly efficient way to ruin your opponent's plans. https://www.youtube.com/watch?v=ebSkuyqP9cg
Special weapon skills
Make sure to make full use of your special weapon skills, such as Trick Shot, Heavy Barrage, and Aimed Shot. With these you can take down several enemies, covering a large area with a hail of bullets, and causing debuffs and massive damage to priority targets. Also keep your gang’s particular perks in mind, and change your gameplay to suit their strengths. The poisoned blades of the Escher, for example, calls for a different approach to killing. https://www.youtube.com/watch?v=OmUgrw6ulzg We hope these tips help in your fight to survive and dominate in the Underhive. Pick your gang, develop their skills, earn your scars, and lead them to endless war.
We're happy to unveil today 10 minutes of gameplay walkthrough to get up close and personal with the Underhive!
In this footage you’ll see every facet of the game, from modes, to gang management, to the story, and minute to minute gameplay as we tackle two gangs at once.
https://youtu.be/JqVSbbU4Z20 Necromunda: Underhive Wars is a game of choices in every aspect. Your gang is yours to grow as you see fit, tackling naturally developing injuries, vices, and virtues as well as which gangers to hire, how to specialise them, what skills and stats to develop, and much more.
Experience the brutal world of Necromunda as never before in a close-to-the-action tactical game where every decision is deadly, and all your plays matter. With unique movement and action systems inspired by the tabletop game, you haven’t played anything like this.
Embrace the massive, mysterious vaults of the Underhive with humongous levels filled with tricks, traps, and true verticality. Outsmart and outplay opponents in single and multiplayer.
Necromunda: Underhive Wars launches next week, on September 8 - pre-order now to get 20% off!
Necromunda: Underhive Wars, our action-packed tactical game crafted, is coming September 8.
Rooted in Games Workshop’s iconic licence, it’s a game of gang warfare and bloody victories at the center of which are the gangs of the three great houses of Necromunda - the Escher, Goliaths, and Orlocks. Get an introduction to all your new friends and enemies in the new Gangs of the Underhive trailer.
Each gang of the Underhive is dedicated to one of the three houses. Their talents and specialities are many and varied.
The Orlocks are ranged specialists capable of incredible accuracy. They’re also tough to kill and the richest of the gangs thanks to their ownership of key industrial areas in the Underhive.
The Escher are a women-only gang that control a ludicrous amount of chem and stim production within the Underhive. They’re also brutal, psychotic killers with a penchant for melee combat.
Goliaths are gene-forged monsters of humans - the muscle of the Underhive. They don’t care for subtlety and will happily engage the enemy with any sort of massive weapon.
Which gang you choose is just the beginning of your journey. From there there’s endless customization - which guns? Which careers? How about their colour scheme, perks, stats, and much more?
Necromunda: Underhive Wars releases on September 8. Pre-order now and get 20% off!
Necromunda: Underhive Wars comes to PC on September 8. Gritty, full of attitude and with a wealth of underlying lore, Necromunda: Underhive Wars recreates the brutal and ever-warring metropolis through a wide variety of distinct maps. Soak in the deadly environments of The Underhive with the newly unveiled collection of screenshots, and take a look at our Environments Showcase or learn more in our devblog!
26 distinct maps to dominate in brutal gang warfare
Struggle for victory in brutal gang warfare across Hive Primus’ 26 unique maps and use the verticality, the freedom of movement, and the many traps at your disposal to your advantage. Completely gridless, Underhive Wars encourages players to move as they wish across its endlessly grinding rust-heavy factories and forgotten toxic tunnels - but remember: whether you join the Escher, Orlock, or Goliath in your bloody climb to the top, in the Underhive death is ever-looming, and life cheap.
Necromunda: Underhive Wars releases on September 8. Pre-order now.
Before diving underneath the Hive cities in Necromunda: Underhive Wars on September 8, learn everything there is to know about creating a gang and fighting in the Underhive in today’s new Gameplay Overview Trailer. https://www.youtube.com/watch?v=dldE5stSQ8o
A million ways to build, lead and customize your gang
Deep below the hive cities of Necromunda, pick, lead, customise and grow your gang in the twisted tunnels of the dystopian Underhive. Each fighter is a unique character, with a combination of traits, perks, one of five Careers, House, injuries, gear, skills, vices, virtues, and talents. Each part of this can make a fighter unique, and your combination will never be the same as another.
Fighting in the Underhive: freedom, verticality and tactical depth.
Combine fighters of different careers in interesting ways to best your enemies - bring your heavies to higher ground with Necromunda’s signature verticality and freedom of movement, then sabotage the ziplines so your enemies can’t follow. Control enemy movement with overlapping overwatch zones, then hit them where it hurts with brawling melee fighters.
Bring it all to bear in three unique game modes - story campaign, Operations, and multi/single-player skirmish.
Necromunda: Underhive Wars releases September 8 on PC. Pre-order now and get 20% off.
Necromunda: Underhive Wars will release on September 8!
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival and the honour of their House. Today’s brand new trailer gives a first gameplay sneak peek, but you can count on many more in the coming weeks leading up to launch.
Only the strongest will survive the perils of the Underhive!
Lead, customize, and grow your forces of Escher, Goliath, and Orlock gangers. Specialize each member and send them to battle in hazardous, vertical dystopian environments. Exploit the terrain in explosive tactical gunfights: climb raised walkways to take the advantage, set traps, and ambush foes to force them into bloody melee engagements.
Necromunda: Underhive Wars is coming to PlayStation 4, Xbox One, and PC on September 8, with pre-orders now available on PC. Stay tuned for even more project news very soon!
We hope this message finds you well, and that you’re having a great week so far.
As promised, we’re back today with a new DevBlog entry - one that will this time be entirely dedicated to the presentation of the game’s numerous environments!
Like we briefly mentioned in our last DevBlog #2 - Game Modes, all 26 of Necromunda: Underhive Wars’ maps will be playable in each of the title’s 3 main Game Modes (Story, Operations and Skirmish). More than just a nice scenic backdrop for the action to take place in, each one of these hand-crafted environments has been specifically tailored to provide you with fun and meaningful tactical opportunities, across different types of scenarios and objectives.
From smaller arenas designed for brutal close-quarters engagements, to sprawling vertical complexes surrounded by jaw-dropping vistas, we’ve worked really hard to recreate the many iconic (and treacherous) landscapes of the Underhive, in ways that would both stay true to the source material, as well as expand upon its original grimdark vision of Mankind’s far-future.
While our two past DevBlog entries have been rather text-heavy, we thought we’d change the formula for today’s installment, in order to let the environments themselves do the talking.
And so, without further ado, we invite you to grab a cup of your favourite beverage, make yourselves comfortable, and dive right in.
Linked together by an unfathomable number of derelict pipes and ducts, endless fields of immense cisterns are used to hold the myriad of dangerous chemicals produced and discharged by the Hive's restless manufactorums.
Cargo Dome Arena
In a place once rumoured to be a prime hauling site for stolen freight now lies an infamous arena, used by underhive gangs in no-holds-barred, merciless contests of survival, where fortunes are won and lives lost.
Hangar
Once a bustling transport center filled with the noises of endlessly transiting cargo, this ramshackle hangar has now become a locus of violence among the local gangs, vying with the utmost ferocity for every remaining scrap of salvageable materials.
Hangar Roof
This towering structure was once walked by the logistics overseers responsible for the uninterrupted conveyance of goods below. It is now a heavily contested vantage point, fought over by gangs wishing to survey and control the surrounding territory.
Switchyard
Acting as a connection hub between several ancient rail lines, this rotating dome also contains various storage warehouses and infrastructure facilities, vital to the transport wagons linking the hive's different sectors.
Switchyard Alley
A former housing block soon reclaimed by the unrelenting sprawl of machines and industry, this old passage has witnessed countless generations of maintenance workers accountable for the ceaseless flow of equipment and merchandise within its grounds.
Switchyard Roof
This flooded facility once acted as the nerve center of all transport operations held within its dome. Nestled in a strategic location, the site has long since been overrun, fought over and fortified by Gangs eager to use it as a base of operations.
Gunshell Factorum
This complex is known to have produced untold numbers of Macrocannon shells - gigantic ballistic casings produced here before moving on to assembly, and finally being shipped off-world, to fuel the edifice-sized gun batteries used by the Imperial Navy's warships in devastating broadside volleys.
Gunshell Yard
An industrial waste pile, filled with abandoned ordinance and rubble from the foundry above. Countless gangs and scavengers have stalked these halls, eager to scrape a living from the mountains of discarded shells amidst the fumes of molten alloys.
Abandoned Infirmary
Over the millennia, many complexes such as this one were built to house the medical amenities, supplies and specialized equipment used for the provision of summary healthcare services required to maintain each Sector's production quotas.
Palanite Commissary
This fortified outpost lies in a strategic location guarding access to the Sectors beyond. Once occupied by a garrison of Hive Primus Enforcers, the run-down barracks within now serve as a formidable redoubt for Gangs bold enough to claim them.
Discharge Station
Arrays of unstable plasma coils used to be brought here for discharging into massive power cells. Dangerous work to be sure, on top of which the frequent energy surges were also known to attract exotic - and often lethal - types of underhive creatures.
The Arboretum
With flora cultivation being next to impossible in the underhive, entire domes were dedicated to the growth of but a few specimens. Far too costly to use as food sources, these plants and their fungal parasites are instead harvested for the production of various chem components.
Stinger Mould Sprawl
Originally constructed as a docking station used for the triage and dispatching of organic cargo, this facility was then expanded to accommodate growing beds of exotic fungi species - the spores of which have long ago begun to spread in a completely untamed manner.
Gear Factorum
Many generations of workers have spent their whole lives ensuring that this factory's giant smelters, conveyors and metalworking machines would never come to a halt. Relentless cogs in a wheel - just like the objects they were forced to produce.
Nautica Station
With water being such a rare commodity in the hive's lower levels, many facilities were built to store and purify the few available reserves. As new Sectors were added on top of old ones, some of these installations were abandoned, forgotten or deemed too polluted to maintain.
Heat Sink Epsilon 73
Deep within the Hive are many giant power stations. Using any and all possible sources of energy, they generate the enormous amounts of power required to fuel the continued extraction and transformation of every ounce of the planet's available resources.
Water Still
Enormous receptacles and treatment facilities were once built to collect, decant and process the precious water found in the noxious liquids that percolate in the frozen and still wastes of the Hive's entrails.
Chemical Pools
An inevitable byproduct of the industry above, untold amounts of toxic and irradiated chemicals are continuously discharged to the lower levels of the Hive. Extremely dangerous, these oozing effluents are nonetheless reprocessed to extract any possible remaining value.
Abandoned Railway
Once a vital rail line for the transport of goods, this tunnel fell into disuse centuries ago when a ceiling collapse was deemed too expensive to clear. Only the Gangs now walk these halls, eager to harness the energy still produced within.
Maintenance Shaft
A utility shaft containing sewage mains, water filters, and purifiers. Thousands of miles of tunnels like this ensure the proper functioning of the Hive, with many of them having been reclaimed by Gangs using them as hideouts against rivals and Enforcers.
Conduit P9.2030-208
A ruptured cooling conduit has transformed this former maintenance tunnel into an inhospitable, frigid deathtrap, although the remaining power cells have allowed Gangs to keep using it as a place from which to conduct illicit operations.
Sludge Sea
Industrial effluence flows downhive from miles above, often creating its own path. Structural erosion and toxic miasma are constant hazards in the Underhive's forgotten tunnels - though they are far from being the only dangers.
Corroded Catwalk
The underhive is full of labyrinthine catwalks and elevated passages, some being the only routes left connecting adjacent sectors. Gangs often occupy these strategic choke points, eager to maintain a stranglehold on any wishing to traverse them.
This concludes the third installment of our DevBlog Series, and we sincerely hope you’ve enjoyed this first preview of Necromunda: Underhive Wars’ many environments! A lot of work has gone into designing, creating and polishing these maps, and it’s a huge pleasure for us to be able to finally showcase them in such a manner today.
As always, thank you very much for your continued interest in this project, and for taking the time to read through today’s entry. We’ll be back very soon with more exciting content - and a very anticipated announcement. Until then, don’t hesitate to join our official Discord, as well as follow us on Twitter, YouTube, Instagram, Facebook and Twitch to be among the first to know more about Necromunda: Underhive Wars.
Best regards, • The Rogue Factor and Focus Home Interactive teams
We hope that this message finds you well, and that you’ve enjoyed our previous Gameplay Overview #1 DevBlog. As promised, we’re back today with a new exciting entry, in order to cover the multiple Game Modes that will be available to you in Necromunda: Underhive Wars.
And so, without further ado, let’s dive right in!
A NOTE ON THE COMMUNITY FEEDBACK REGARDING THE NUMBER OF FIGHTERS IN YOUR GANG’S ACTIVE CREW
Preamble
Before we begin covering today’s subject, we’d like to take a moment in order to address a topic from our previous DevBlog that generated a lot of feedback from community members and content creators alike over the past week - and that is the 5-member limit for Active Crews.
Many people have been comparing this number to the larger Gang sizes found in our previous title, Mordheim: City of the Damned, as well as the original Necromunda tabletop game.
While we understand this comparison, we feel it’s important for people to regard this information as part of a broader picture, and the result of an overall design orientation consisting of multiple moving pieces, all working together to provide you with a dynamic, original and engaging twist on the classic Necromunda mechanics.
Up to four Gangs in each Match, for a total of up to 20 Fighters per Map.
Each of Underhive Wars’ three main Game Modes, which we’ll be presenting in detail today, allows for up to 4 gangs (in various Team or Free-for-All configurations) to be facing-off simultaneously in the same battles.
This means that players will often find themselves in situations where anywhere between 15-20 gangers will be present in the same map, each with their own turns to play, movements to accomplish and numerous actions to perform.
Redefining the classic formula by adding different Objectives
Underhive Wars will bring lots of twists to the classic Necromunda tabletop recipe, and one of the major ones is through the addition of different Objective Scenarios - special victory conditions, mechanics and sub-goals added to each match, in order to provide players with incentives to accomplish other goals than simply eliminating the enemy force(s)... although going in guns blazing (or chainsword swinging) is still definitely an option.
These Objective Scenarios will also be present in all three of the title’s Game Modes, offering new and interesting sets of opportunities and challenges with each battle fought.
Certain Objectives will sometimes also be accompanied by limited (albeit generous) Turn timers and Round counters, in order to reduce the downtime and ensure that the moments you spend in the title are less about waiting, and more about playing, strategizing, fighting and managing your Gangs. We’ll be covering more details regarding these various Objective Scenarios in an upcoming update, along with the Environments (26 hand-crafted vertical Maps) you’ll find them in!
No “Bottle Test” Mechanic
Players who are familiar with the classic Necromunda tabletop game know that Gangs often see their numbers dwindle as battle rages on - something called the “Bottle Test” - a series of dice rolls (called “Cool Checks”) performed by Fighters of a Gang after seeing one of their own becoming Seriously Injured, or being put Out of Action. Failing these checks can lead the remaining Gangers (and sometimes, whole Gangs as a result) to immediately flee the battlefield.
Underhive Wars has no such Bottle mechanic. While you will be able to manually extract Fighters from the battlefield, at specific locations and for specific reasons (securing a captured Objective Item, for example), it will be entirely YOUR choice of when to do so.
In other words, each member of your Active Crew will be able to hold its own during combat, provided he or she remains alive - a system designed to make each battle a very engaging and tense affair until the very end.
Striking the right balance - both in and out of combat
Over the past few months, we’ve spent a lot of time putting all the game’s systems to the test - striving to achieve a right balance of gameplay momentum, pacing and strategic choices on different levels. One thing to keep in mind in this regard is that Necromunda: Underhive Wars has two main, complementary elements: Battles and Gang Management.
Instead of focusing on one-off engagements, we’re putting together a complex-yet-approachable formula that will allow you to witness and forge the evolution of your Gang, to get attached to its members, and see them evolve from one encounter to another.
Rather than making each engagement drag on, we want you to be able to partake in multiple explosive scenarios in every play session. Whether you’re managing injuries (something bionic limbs and implants can help with), swapping Fighters to take full advantage of synergies between different career compositions, or experimenting with the Stats, Skills and Equipment systems - we want to give you ample tools to upgrade and tweak your Gang and its members in a meaningful way between each battle.
All-in-all, we’re absolutely convinced that the 5-member limit for Active Crews will make perfect sense when you finally get your hands on the game - it’s something you’ll have to experience for yourself in order to truly understand how all the pieces fit together.
GAME MODE #1 - AN EPIC STORY CAMPAIGN WRITTEN BY NECROMUNDA VETERAN ANDY CHAMBERS
Now, back to today’s topic!
Let’s dive in the three action-packed Game Modes you’ll discover in Necromunda: Underhive Wars - the Story Campaign, Operations and Online Skirmishes.
The very first thing we (strongly) recommend that all players do when first entering the game is to jump straight in the immersive and explosive single player Story Campaign.
Spanning 15 action-packed missions and written by acclaimed Warhammer 40,000 author Andy Chambers, this story-driven adventure will have you follow the fate of 3 infamous Gangs as they delve deep into the entrails of Hive Primus.
Led by a colourful cast of protagonists, these rival factions will be set on a true collision course with one another, as they race into the depths of the Underhive in search of the most valuable of long-lost treasures, encountering all kinds of dangers and memorable characters along the way.
Necromunda: Underhive Wars’ campaign will feature more than an hour of fully-voiced* cinematics, and will also serve as an in-game tutorial that will slowly guide you into learning and mastering all the tools you’ll need to fend against the numerous perils that await you in this dark and dangerous place.
*Full voice-over available for both English and French versions of the game.
2 - OPERATIONS
The Operations game mode aims to provide you with an endlessly replayable single-player gameplay loop, where meaningful decisions both in and out of battle will determine the rise or fall of your Gangs. In it, you’ll travel to different sectors of the Underhive and secure their resources, while defending your HQ against the constant threat of rival factions...as well as putting their own defenses to the test!
This mode will allow you to create your own Gangs and experiment with deep customization mechanics, allowing you to tailor every (Gameplay and Cosmetic) aspect of the Fighters you will lead in battle. See them grow stronger with each hard-fought victory, as well as risk their lives with every new encounter!
Start by choosing a District
When beginning a new Operation, the first thing you’ll want to do is select a District where to send your forces. Each one will consist of multiple locations to explore and a corresponding set of available Missions.
District selection will allow you to modulate:
The overall content difficulty.
The “High Alert” duration - that is to say the number of Shifts (1 Mission = 1 Shift) during which previously attacked HQs will become impossible to raid again.
The base amount of XP gained by Fighters after each battle.
The number of other enemy Gangs present, and whom you might encounter.
The Enemy Crew Rating (the relative strength of enemy Gangs)
The Sector Rewards (potential Salvageable Resources from all Missions in this District)
Each District will also have its own associated House Request - a special, randomized and optional challenge that you can accomplish for additional Completion Rewards.
Setup Facilities and use your growing Infamy.
When entering a new District, you’ll be given the opportunity to select up to 2 different Facilities, which will grant you different bonuses at specific intervals. In the same way, you’ll also be able to spend your acquired Infamy Points - a resource bound to your entire Player Profile, meaning it can be spent on any of your created Gangs - to purchase and upgrade Infamy Skills, which are modifiers that will be implemented in the current District.
While Facilities will only provide benefits, Infamy Skills will sometimes require you to make a trade-off decision, for example increasing the HP or damage output of all enemies in the Sector, in exchange for extra Credits and Reward Caskets at the end of Missions.
You will be able to gain more Infamy Points by completing numerous and various Infamy Tasks - akin to Profile Achievements - that can be earned in all 3 Game Modes (ex: Put 10 Brawlers Out of Action / Win a Contest battle in PvP / Complete Story Mission 5 / etc.).
Enter the fray!
You’ve set the table, now comes the meal.
Every Shift, each Gang Commander present in the District (that means both you and the AI) will select a Mission they wish their Gang to undertake. Since the number of Missions available at any given time will be finite, this will lead rival Gangs to encounter one another on the battlefield, vying for the same resources and trying to accomplish the same objectives before the Sector’s entirely depleted.
Here comes the first twist - Gangs won’t know what Missions others have selected before confirming their choice. This will lead to very different possible scenarios. You could, for example, be the only Gang entering a location - in which case you’ll automatically succeed the Mission and reap its rewards. On the other hand, you and 3 other rival Gangs could all choose the same target - in which case all four of you will deploy your forces on the same map… and you can imagine what’ll then happen next.
There will be instances where 2 or 3 AI Gangs will select a Mission different from your own, in which case they’ll battle it out between themselves, and you’ll receive a Mission Report indicating who came out on top.
Another kicker comes from the emergence of certain events, which will influence your strategic opportunities and decisions on the District Map. Pieces of intel will sometimes lead to the discovery of incredibly valuable artefacts, inciting multiple Gangs to rush to their location. It is also possible for you - and rival factions - to uncover the emplacement of one another’s Headquarters (HQs). When this happens, you’ll be given the opportunity to attack/defend these fortified locations to steal your enemies’ hard earned resources, or to protect your own.
Maintain, grow and customize your Gang and Fighters
Between each Mission, you’ll be able to return to your Hideout, in order to manage the members of your Active and Reserve Crews - recruit new Fighters to replace the fallen, swap members in your roster, upgrade Stats, Skills and Equipment loadouts, as well as heal Injuries by replacing limbs with Bionics, install Implants, and more.
An endlessly-replayable loop to strengthen your Gang before bringing it online
While Operations are meant to offer all players an endlessly replayable loop of fun and challenging single player content, this mode will also be the perfect place to experiment with all of the game’s interrelated systems in order for you to create, grow and customize the perfect Gang - one you’ll be able to take online to prove your absolute dominance of the Underhive over other players!
3 - ONLINE* SKIRMISH: TEST YOUR METTLE AGAINST OTHER PLAYERS!
*Offline Custom Skirmish Matches against the AI will always be available.
Now that we’ve covered the single player aspects of the game in more details, let’s take a look at what Necromunda: Underhive Wars will offer to players eager to take their Gangs online against other players and/or AI opponents!
If you’re looking for PvP (or PvPvE) action, you’ll be able to find it in two different ways - Contest and Exhibition - in either Matchmaking or Custom Matches - all featuring a multitude of different Objective Scenarios and rulesets to create tense and action-packed matches in one of the game’s 26 sprawling hand-crafted vertical environments.
No-holds-barred online action: Contest and Exhibition
Whether you’re aiming for a more casual play experience, or looking to up the stakes of battle, we’ve got you covered! The Contest and Exhibition online modes will both allow you to play 1v1, 2v2, Free-for-All and Custom scenarios against other players, while presenting different rewards and consequences.
Exhibition - Practice makes perfect
If you’re just looking for a friendly match, Exhibition is the mode you’ll want. This setting will allow you to create casual bouts (either in matchmaking or custom matching) that act as practice, consequence-free battles. Exhibition matches will not impact your Gang beyond the scenario, but will offer no specific rewards to the winner(s).
Contest - Where legends are born, rewards gained, and lives lost
Once you’re confident enough in your Gang’s abilities, and your own skills as a commander, you’ll naturally want to head to the infamous Contest grounds. This high-stakes multiplayer mode will offer the same customisable settings as Exhibition, but with more...permanent repercussions.
At the end of every Contest match, the winning Team(s) will be recompensed with a Reward Casket. All items looted from the environment by your Fighters over the course of the battle will also be yours to keep - including any equipment stolen from fallen enemies!
The flipside is this: negative consequences will also carry over, meaning Contest matches always involve a possibility of losing gear and receiving injuries, which might sometimes even lead to death for unlucky Fighters.
Matchmaking vs Custom Matches
Whether you’re playing in Contest or Exhibition, you’ll be able to select between automated Online Matchmaking, or to create your own Custom Matches.
Matchmaking will allow you and up to 1 party member to measure up in 1v1 or 2v2 matches against random opponents, sporting a Crew Rating similar to yours in order to ensure balanced match ups.
This setting will randomize the type of Objective and Map upon which scenarios are played, and comes with a default turn timer. Using matchmaking will also reward all players who remain in-game until the end of the match with a Participation Casket.
Custom Matches, finally, will allow players to host private matches with 1-3 other party members and/or AI Gangs, in order to create tailor-made scenarios.
These Custom Matches will allow you to:
Choose the number of Gangs (1 to 4) taking part in the Mission.
Set the composition of teams (anywhere from 1-4), allowing you to create any type of team game or Free-for-All encounter: 1v1 / 1v1v1 / 1v2 / 1v1v1v1 / 2v2 / 1v3 / 1v1v2.
Choose a desired Scenario Objective
Select a specific Map
Set custom Turn Timers
THANK YOU!
This concludes today’s second entry of our DevBlog Series, and we sincerely hope you’ve enjoyed this preview of all the different Game Modes you’ll find in Necromunda: Underhive Wars. As always, we want to sincerely thank you for taking the time to read through today’s entry.
Between the explosive 15-mission Story Campaign, the endlessly replayable Operations and all the options available for both online and offline Skirmishes, we’re absolutely convinced that you’ll find plenty of content to sink your tactical teeth - and Heavy Bolters - into, once the game finally releases!
Until then, don’t hesitate to join our official Discord, as well as follow us on Twitter, YouTube, Instagram, Facebook and Twitch to be among the first to know more about Necromunda: Underhive Wars.
Best regards, The Rogue Factor and Focus Home Interactive teams