Fixed lag on wrestler select menu introduced in previous patch.
Fixed bug where referees would publish to the Workshop without a character graphic.
Fixed issue where the Battle Royal results screen caused menu lag.
EDIT MODE
[Moveset Menu]Fixed bug where selecting Dive From Top of Cage moves would freeze the cursor. Preview animations now play as intended.
[Ring Edit]Fixed bug where custom texture would not be applied in the save/load preview for custom rings beyond the first if you had multiple custom rings.
Fixed lag on wrestler select menu introduced in previous patch.
Fixed bug where referees would publish to the Workshop without a character graphic.
Fixed issue where the Battle Royal results screen caused menu lag.
EDIT MODE
[Moveset Menu]Fixed bug where selecting Dive From Top of Cage moves would freeze the cursor. Preview animations now play as intended.
[Ring Edit]Fixed bug where custom texture would not be applied in the save/load preview for custom rings beyond the first if you had multiple custom rings.
Fixed bug on Wrestler Select screen where “No Entry” window would sometimes not respond.
Fixed bug where league match progression was not evenly distributed.
EDIT MODE
After using the [Save] command, you are now returned to the last screen you were on (same as using the [Overwrite] command).
MATCHES
When down on the mat/playing dead, you can now move and reposition yourself by holding LB/RB (L1/R1) + direction.
While down on the mat/playing dead, reduced number of times you may roll over from 6 to 3.
Ukemi bonus now applied to escaping a pin you would otherwise not escape from. (When using Ukemi, the damage you take is transferred into a Spirit boost when your Spirit reaches 0.)
Fixed bug where Entrance Theme would not play for wrestler who won a Battle Royal.
Fixed bug where CPU wrestler would leave the ring on accident when trying to attack a downed opponent near the ropes.
Adjusted distance from opponent that CPU will attempt a diving post move.
Fixed bug where the proper [Jump from Post] move would not be used with the Priority Attack sequence: Spider German Suplex > Jump from Post
Fixed bug where CPU would not initiate a victory performance after winning a match with both [Elimination] and [Tornado] rules ON.
Fixed bug preventing [Run up Post] Priority Attacks from initializing.
Fixed bug where a CPU wrestler would stand idle for a few seconds after landing a move if the 1)Priority Attack doesn’t know an opponent down 2) the Follow-Up Attack is set to attack a downed opponent.
MOVES The following move names were changed:
Falcon Arrow > Original Falcon Arrow
Vertical Falcon Arrow > Original Vertical Falcon Arrow
Emerald Flowsion > Original Emerald Flowsion
The following moves were added:
Counter > Flying Bodyscissors Attack
Counter > Flying Bodyscissors Attack B
Counter > Powerslam B
Jump from Post > Corkscrew Cannonball Senton
Front Grapple (Big) > Brass Knuckles Punch
Front Grapple (Big) > Emerald Flowsion
Front Grapple (Big) > Press Powerslam
Front Grapple (Big) > Tights Pulling Piledriver
Front Grapple (Big) > Turning Driver B
Front Grapple (Big) > Falcon Arrow
Front Grapple (Big) > Falcon Arrow B
Front Grapple (Big) > Vertical Falcon Arrow
Back Grapple (Big) > Deadlift German Suplex
Opponent Down (Face Down, Near Legs) (Big) > Uproot German Suplex
Fixed bug on Wrestler Select screen where “No Entry” window would sometimes not respond.
Fixed bug where league match progression was not evenly distributed.
EDIT MODE
After using the [Save] command, you are now returned to the last screen you were on (same as using the [Overwrite] command).
MATCHES
When down on the mat/playing dead, you can now move and reposition yourself by holding LB/RB (L1/R1) + direction.
While down on the mat/playing dead, reduced number of times you may roll over from 6 to 3.
Ukemi bonus now applied to escaping a pin you would otherwise not escape from. (When using Ukemi, the damage you take is transferred into a Spirit boost when your Spirit reaches 0.)
Fixed bug where Entrance Theme would not play for wrestler who won a Battle Royal.
Fixed bug where CPU wrestler would leave the ring on accident when trying to attack a downed opponent near the ropes.
Adjusted distance from opponent that CPU will attempt a diving post move.
Fixed bug where the proper [Jump from Post] move would not be used with the Priority Attack sequence: Spider German Suplex > Jump from Post
Fixed bug where CPU would not initiate a victory performance after winning a match with both [Elimination] and [Tornado] rules ON.
Fixed bug preventing [Run up Post] Priority Attacks from initializing.
Fixed bug where a CPU wrestler would stand idle for a few seconds after landing a move if the 1)Priority Attack doesn’t know an opponent down 2) the Follow-Up Attack is set to attack a downed opponent.
MOVES The following move names were changed:
Falcon Arrow > Original Falcon Arrow
Vertical Falcon Arrow > Original Vertical Falcon Arrow
Emerald Flowsion > Original Emerald Flowsion
The following moves were added:
Counter > Flying Bodyscissors Attack
Counter > Flying Bodyscissors Attack B
Counter > Powerslam B
Jump from Post > Corkscrew Cannonball Senton
Front Grapple (Big) > Brass Knuckles Punch
Front Grapple (Big) > Emerald Flowsion
Front Grapple (Big) > Press Powerslam
Front Grapple (Big) > Tights Pulling Piledriver
Front Grapple (Big) > Turning Driver B
Front Grapple (Big) > Falcon Arrow
Front Grapple (Big) > Falcon Arrow B
Front Grapple (Big) > Vertical Falcon Arrow
Back Grapple (Big) > Deadlift German Suplex
Opponent Down (Face Down, Near Legs) (Big) > Uproot German Suplex
We're going to start the new year right with a Twitch stream on Wednesday, Jan 10 @7:00 PM PST. Join us for details about our NJPW collaboration and our plans for 2018!
We're going to start the new year right with a Twitch stream on Wednesday, Jan 10 @7:00 PM PST. Join us for details about our NJPW collaboration and our plans for 2018!
Today we released a hot patch to fix the Edit Wrestler menu overwrite save issue.
DETAILS
In the Edit Wrestler menu, if you tried to overwrite an existing wrestler, the data would not actually save unless you went to a different menu (such as the Wrestler Select screen) and caused the system to save.
Today we released a hot patch to fix the Edit Wrestler menu overwrite save issue.
DETAILS
In the Edit Wrestler menu, if you tried to overwrite an existing wrestler, the data would not actually save unless you went to a different menu (such as the Wrestler Select screen) and caused the system to save.
Version 1.000 was published today. We have officially left Early Access!
Please refer to this announcement for our post-Early Access plans. We will continue to update with free content and bug fixes in the future.
Today's patch notes are as follows: OFFLINE
Fixed bug in Leagues/Tournaments where victory/loss would sometimes not register properly.
Fixed bug in Leagues where result screen would show the winning wrestler with the name “No Entry” and fail to display their graphic.
Fixed bug in League Mode where the correct wrestlers would sometimes not proceed to the finals.
Fixed bug in League Mode where, in a title match, the challenger would sometimes not receive the belt if they won.
Fixed bug in League Mode where sometimes the winner of a finals match would not be recorded, forcing you to replay the match.
Fixed bug in League Mode where sometimes a finals block would repeat until a wrestler beat everyone else consecutively.
League matches now proceed in a more even distribution between wrestlers. (Previously, there was a tendency for a single wrestler to perform all their matches before other wrestlers.)
EDIT MODE
Added “Overwrite” option to Edit Wrestler load menu.
Face part scale arrows now scale at 1% per click. (Previously 2%.)
Added 2 more Priority Attack slots to CPU logic. (12 total)
Fixed bug preventing certain renamed moves from displaying properly.
ONLINE
Added support for four player matches.
MATCHES
Match-specific Match Evaluation criteria implemented for Deathmatches, SWA Rules Match and S-1 Rules Match.
PARTS The following edit parts were added: FACE
Base Part 698 – Anime female (Normal)
Base Part 699 – Anime female (Normal) > Separated
Base Part 700 – Anime female (Cool)
Base Part 701 – Anime female (Cool) > Separated
Base Part 702 – Anime female (Adult)
Base Part 703 – Anime female (Adult) > Separated
Sub Part 699 (1) – Anime female (Normal) > Eyelashes/eyebrows/pupils
Sub Part 699 (2) – Anime female (Normal) > Eyeball and eye highlights
Sub Part 699 (3) – Anime female (Normal) > Lipstick
Sub Part 701 (1) – Anime female (Cool) > Eyelashes/eyebrows/pupils
Sub Part 701 (2) – Anime female (Cool) > Eyeball and eye highlights
Sub Part 701 (3) – Anime female (Cool) > Lipstick
Sub Part 703 (1) – Anime female (Adult) > Eyelashes/eyebrows/pupils
Sub Part 703 (2) – Anime female (Adult) > Eyeball and eye highlights
Sub Part 703 (3) – Anime female (Adult) > Lipstick
[MOVES] The following moves were added:
Standing (BIG) > Fierce Low Kick
Counter > Toe Kick B
Jump From Post > Double Rotation Moonsault
Front Grapple (SML) > Toe Kick B
Front Grapple (MED) > Short Elbow B
Front Grapple (MED) > Jawbreaker B
Front Grapple (BIG) > Screw Neckbreaker Drop B
Back Grapple (BIG) > Turning Two-Step Knee Kick
Back Grapple (BIG) > Full Nelson
Opponent Down - Facing Up, Near Head > Running Middle Kick
Double Team - Corner Grapple > Double Impact
Voice now plays for Counter > Pop-up Jumping Bomb.
Changed category for Corner Grapple > Kinniku Buster to [Rear Blow to Head]
Version 1.000 was published today. We have officially left Early Access!
Please refer to this announcement for our post-Early Access plans. We will continue to update with free content and bug fixes in the future.
Today's patch notes are as follows: OFFLINE
Fixed bug in Leagues/Tournaments where victory/loss would sometimes not register properly.
Fixed bug in Leagues where result screen would show the winning wrestler with the name “No Entry” and fail to display their graphic.
Fixed bug in League Mode where the correct wrestlers would sometimes not proceed to the finals.
Fixed bug in League Mode where, in a title match, the challenger would sometimes not receive the belt if they won.
Fixed bug in League Mode where sometimes the winner of a finals match would not be recorded, forcing you to replay the match.
Fixed bug in League Mode where sometimes a finals block would repeat until a wrestler beat everyone else consecutively.
League matches now proceed in a more even distribution between wrestlers. (Previously, there was a tendency for a single wrestler to perform all their matches before other wrestlers.)
EDIT MODE
Added “Overwrite” option to Edit Wrestler load menu.
Face part scale arrows now scale at 1% per click. (Previously 2%.)
Added 2 more Priority Attack slots to CPU logic. (12 total)
Fixed bug preventing certain renamed moves from displaying properly.
ONLINE
Added support for four player matches.
MATCHES
Match-specific Match Evaluation criteria implemented for Deathmatches, SWA Rules Match and S-1 Rules Match.
PARTS The following edit parts were added: FACE
Base Part 698 – Anime female (Normal)
Base Part 699 – Anime female (Normal) > Separated
Base Part 700 – Anime female (Cool)
Base Part 701 – Anime female (Cool) > Separated
Base Part 702 – Anime female (Adult)
Base Part 703 – Anime female (Adult) > Separated
Sub Part 699 (1) – Anime female (Normal) > Eyelashes/eyebrows/pupils
Sub Part 699 (2) – Anime female (Normal) > Eyeball and eye highlights
Sub Part 699 (3) – Anime female (Normal) > Lipstick
Sub Part 701 (1) – Anime female (Cool) > Eyelashes/eyebrows/pupils
Sub Part 701 (2) – Anime female (Cool) > Eyeball and eye highlights
Sub Part 701 (3) – Anime female (Cool) > Lipstick
Sub Part 703 (1) – Anime female (Adult) > Eyelashes/eyebrows/pupils
Sub Part 703 (2) – Anime female (Adult) > Eyeball and eye highlights
Sub Part 703 (3) – Anime female (Adult) > Lipstick
[MOVES] The following moves were added:
Standing (BIG) > Fierce Low Kick
Counter > Toe Kick B
Jump From Post > Double Rotation Moonsault
Front Grapple (SML) > Toe Kick B
Front Grapple (MED) > Short Elbow B
Front Grapple (MED) > Jawbreaker B
Front Grapple (BIG) > Screw Neckbreaker Drop B
Back Grapple (BIG) > Turning Two-Step Knee Kick
Back Grapple (BIG) > Full Nelson
Opponent Down - Facing Up, Near Head > Running Middle Kick
Double Team - Corner Grapple > Double Impact
Voice now plays for Counter > Pop-up Jumping Bomb.
Changed category for Corner Grapple > Kinniku Buster to [Rear Blow to Head]