Fire Pro Wrestling World - Spike Chunsoft
Hello Fire Pro aficionados, Dave K here back to break the silence with news about a long-awaited feature: Custom ring graphics are finally here!

When you make a custom ring from [Edit Mode > Ring Edit], you can now also apply custom textures to the ring mat, apron, posts and corner mats/turnbuckles.

You can create custom graphics yourself, or download them from the Workshop.

Here’s a visual guide showing how the elements look in-game:
 





 (Remember, there are three types of turnbuckle designs: Cylinder, Triangle 1 and Triangle 2. Make sure to select the design that matches your corner mat graphic.)

[SUPPORTED FILE FORMATS]
.jpg, .png

[RESOLUTION]
Ring Mat: (1024x1024)
Apron (1024x128)
*Aprons require two graphics for the left and right sides.
Corner Mat: (1024x512)
Post: (1024x512)

Once you create a custom graphic, move them to the appropriate sub directory. By default, this should be:

Ring Mat
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Mat
Apron
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Apron
Corner Mat
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Cornermat
Corner Post
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Post

Once you apply your custom graphics, you may want to adjust the base color to make the graphics pop. For example, here we made the Mat Color orange and the top/bottom Corners white. 

You can also upload custom graphics to the Workshop from: [Edit Mode > Workshop > Publish Item > Ring Texture]

The Workshop handles each graphic as a separate item and automatically tags them by category. 
That's all there is to it! Be sure to check out the Steam Workshop for inspiration and creations to download.

Until next time, stay strong.
-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Hello Fire Pro aficionados, Dave K here back to break the silence with news about a long-awaited feature: Custom ring graphics are finally here!

When you make a custom ring from [Edit Mode > Ring Edit], you can now also apply custom textures to the ring mat, apron, posts and corner mats/turnbuckles.

You can create custom graphics yourself, or download them from the Workshop.

Here’s a visual guide showing how the elements look in-game:
 





 (Remember, there are three types of turnbuckle designs: Cylinder, Triangle 1 and Triangle 2. Make sure to select the design that matches your corner mat graphic.)

[SUPPORTED FILE FORMATS]
.jpg, .png

[RESOLUTION]
Ring Mat: (1024x1024)
Apron (1024x128)
*Aprons require two graphics for the left and right sides.
Corner Mat: (1024x512)
Post: (1024x512)

Once you create a custom graphic, move them to the appropriate sub directory. By default, this should be:

Ring Mat
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Mat
Apron
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Apron
Corner Mat
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Cornermat
Corner Post
\SteamLibrary\steamapps\common\Fire Prowrestling World\Decal\Post

Once you apply your custom graphics, you may want to adjust the base color to make the graphics pop. For example, here we made the Mat Color orange and the top/bottom Corners white. 

You can also upload custom graphics to the Workshop from: [Edit Mode > Workshop > Publish Item > Ring Texture]

The Workshop handles each graphic as a separate item and automatically tags them by category. 
That's all there is to it! Be sure to check out the Steam Workshop for inspiration and creations to download.

Until next time, stay strong.
-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9011 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.
OFFLINE MODE
  • When opening the pulldown menu, cursor now defaults to the currently selected item.
  • [Settings] > [Elimination] now selectable by default regardless of number of participants.
  • Added option: [Settings] [Entrance Style]
EDIT MODE
  • Keyboard controls: Can now edit CPU logic percentages with number keys and keyboard.
  • Ring Edit: Custom ring texture option added.
    *CUSTOM RING TEXTURES CAN BE UPLOADED TO WORKSHOP
MATCHES
  • Fixed bug that prevented wrestler from climbing a corner post if the round ended with a wrestler on that post.
  • Strike Exchange now only occurs inside the ring.
  • Increased time a standing wrestler stays down after being hit by flying moves. (Jump from Post/Slingshot from Apron to Inside of Ring.)
  • S-1 Rules Match: Small grapple moves that knock down an opponent no longer factor towards knockdown count.
  • Second/partner will now distract referee when active wrestler uses illegal move/weapons.
  • If a CPU wrestler loses due to a pin/submission, they will no longer break out after the gong.
  • Fixed bug where CPU wrestler would ignore an opponent hit by a CRITICAL move that doesn’t knock them onto the mat.
  • In a tag team match, a wrestler returning to their corner after a tag will no longer be targeted.
  • Adjusted frequency of bleeding.
    *Now less likely during a Strike Exchange and more likely when using illegal moves.
RING ENTRANCE
  • Multiple wrestlers may now enter ring together.
    *Adjust settings from: [Settings] > [Entrance Style]
  • You can now move human controlled wrestlers during entrances.
  • When entering the ring, wrestlers now first climb onto the apron.
  • When Red Corner wrestler/s enter the ring, the Blue Corner wrestler/s now wait outside the ring.

PAST PATCH NOTES
[10/13][PATCH NOTES]Version 0.9010 Published
[9/29][PATCH NOTES]Version 0.9009 Published
[9/15][PATCH NOTES]Version 0.9008 Published
[9/05][PATCH NOTES]Version 0.9007 Published
[8/28][PATCH NOTES]Version 0.9006 Published
[8/18][PATCH NOTES]Version 0.9005 Published
[8/04][PATCH NOTES]Version 0.9004 Published
[7/28][PATCH NOTES]Version 0.9003 Published
[7/21][PATCH NOTES]Version 0.9002 Published
[7/14][PATCH NOTES]Version 0.9001 Published
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9011 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.
OFFLINE MODE
  • When opening the pulldown menu, cursor now defaults to the currently selected item.
  • [Settings] > [Elimination] now selectable by default regardless of number of participants.
  • Added option: [Settings] [Entrance Style]
EDIT MODE
  • Keyboard controls: Can now edit CPU logic percentages with number keys and keyboard.
  • Ring Edit: Custom ring texture option added.
    *CUSTOM RING TEXTURES CAN BE UPLOADED TO WORKSHOP
MATCHES
  • Fixed bug that prevented wrestler from climbing a corner post if the round ended with a wrestler on that post.
  • Strike Exchange now only occurs inside the ring.
  • Increased time a standing wrestler stays down after being hit by flying moves. (Jump from Post/Slingshot from Apron to Inside of Ring.)
  • S-1 Rules Match: Small grapple moves that knock down an opponent no longer factor towards knockdown count.
  • Second/partner will now distract referee when active wrestler uses illegal move/weapons.
  • If a CPU wrestler loses due to a pin/submission, they will no longer break out after the gong.
  • Fixed bug where CPU wrestler would ignore an opponent hit by a CRITICAL move that doesn’t knock them onto the mat.
  • In a tag team match, a wrestler returning to their corner after a tag will no longer be targeted.
  • Adjusted frequency of bleeding.
    *Now less likely during a Strike Exchange and more likely when using illegal moves.
RING ENTRANCE
  • Multiple wrestlers may now enter ring together.
    *Adjust settings from: [Settings] > [Entrance Style]
  • You can now move human controlled wrestlers during entrances.
  • When entering the ring, wrestlers now first climb onto the apron.
  • When Red Corner wrestler/s enter the ring, the Blue Corner wrestler/s now wait outside the ring.

PAST PATCH NOTES
[10/13][PATCH NOTES]Version 0.9010 Published
[9/29][PATCH NOTES]Version 0.9009 Published
[9/15][PATCH NOTES]Version 0.9008 Published
[9/05][PATCH NOTES]Version 0.9007 Published
[8/28][PATCH NOTES]Version 0.9006 Published
[8/18][PATCH NOTES]Version 0.9005 Published
[8/04][PATCH NOTES]Version 0.9004 Published
[7/28][PATCH NOTES]Version 0.9003 Published
[7/21][PATCH NOTES]Version 0.9002 Published
[7/14][PATCH NOTES]Version 0.9001 Published
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9010 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

[NOTE]Crowd Volume is set to 0 by default. This will be fixed in a future patch.

Offline Mode
  • Fixed bug that froze title screen if save data compatibility message displayed after canceling out of creating a cache.
  • Exhibition Match: Random wrestler select added.
  • Tournament/League: Event name entry window and match settings are now consistent in both modes.
  • Options menu: Name is currently selected parameter now displays at top of screen.
  • Options menu: Added [Crowd Volume] option.

Edit Mode
  • Individual parts may now be scaled separately.
  • Increased parts scale percentage to 0%~200%
  • Added pulldown menu to parts scale tool with up/down buttons.
  • CPU logic: Increased [Priority Attack] slots from 3 to 10.
  • Added 11 types of characters voices: American Male X 3, Japanese Male X 5, Japanese Female X 3.
  • Team Edit: When transferring teams, you can now press X (X Box)/ Square (PS4)/ Z (Keyboard) to collapse stables and only display promotions.
  • Wrestler Edit: Can now use the keyboard to input wrestler birthday/parameters. Press Y (X Box)/Triangle (PS4)/X (Keyboard) to activate entry window.

MATCHES
  • Fixed bug preventing CPU with a weapon from picking up a downed opponent.
  • Fixed bug that, when a wrestler won a Contest of Strength, they would sometimes use a move that doesn’t match their fight style.
  • Fixed bug where CPU wrestlers would get stuck outside the ring or between the apron and ramp.
  • Fixed bug where red corner second/partner couldn’t return to their default position in venues with horizontal entrance ramps.
  • Adjusted timing of CPU second/partner wrestler interference.
  • Adjusted how referee responds to second/partner wrestler.
  • Adjusted position where referee initiates pin count/submission check.
  • Adjusted shadow for sagging ropes.
  • Adjusted crowd cheers.

Moves
  • Added the following moves:
Running > [Wheelbarrow Bulldog]
Corner Grapple (Big) > [Corner Brainbuster]
Run Up Turnbuckle (Standing)(Small) > [Back Cutter]
  • Changed name of Coup De Grace Taunt from [Cross Pose] to [Arm Cross Gut Pose]

PAST PATCH NOTES
[9/29][PATCH NOTES]Version 0.9009 Published
[9/15][PATCH NOTES]Version 0.9008 Published
[9/05][PATCH NOTES]Version 0.9007 Published
[8/28][PATCH NOTES]Version 0.9006 Published
[8/18][PATCH NOTES]Version 0.9005 Published
[8/04][PATCH NOTES]Version 0.9004 Published
[7/28][PATCH NOTES]Version 0.9003 Published
[7/21][PATCH NOTES]Version 0.9002 Published
[7/14][PATCH NOTES]Version 0.9001 Published
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9010 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

[NOTE]Crowd Volume is set to 0 by default. This will be fixed in a future patch.

Offline Mode
  • Fixed bug that froze title screen if save data compatibility message displayed after canceling out of creating a cache.
  • Exhibition Match: Random wrestler select added.
  • Tournament/League: Event name entry window and match settings are now consistent in both modes.
  • Options menu: Name is currently selected parameter now displays at top of screen.
  • Options menu: Added [Crowd Volume] option.

Edit Mode
  • Individual parts may now be scaled separately.
  • Increased parts scale percentage to 0%~200%
  • Added pulldown menu to parts scale tool with up/down buttons.
  • CPU logic: Increased [Priority Attack] slots from 3 to 10.
  • Added 11 types of characters voices: American Male X 3, Japanese Male X 5, Japanese Female X 3.
  • Team Edit: When transferring teams, you can now press X (X Box)/ Square (PS4)/ Z (Keyboard) to collapse stables and only display promotions.
  • Wrestler Edit: Can now use the keyboard to input wrestler birthday/parameters. Press Y (X Box)/Triangle (PS4)/X (Keyboard) to activate entry window.

MATCHES
  • Fixed bug preventing CPU with a weapon from picking up a downed opponent.
  • Fixed bug that, when a wrestler won a Contest of Strength, they would sometimes use a move that doesn’t match their fight style.
  • Fixed bug where CPU wrestlers would get stuck outside the ring or between the apron and ramp.
  • Fixed bug where red corner second/partner couldn’t return to their default position in venues with horizontal entrance ramps.
  • Adjusted timing of CPU second/partner wrestler interference.
  • Adjusted how referee responds to second/partner wrestler.
  • Adjusted position where referee initiates pin count/submission check.
  • Adjusted shadow for sagging ropes.
  • Adjusted crowd cheers.

Moves
  • Added the following moves:
Running > [Wheelbarrow Bulldog]
Corner Grapple (Big) > [Corner Brainbuster]
Run Up Turnbuckle (Standing)(Small) > [Back Cutter]
  • Changed name of Coup De Grace Taunt from [Cross Pose] to [Arm Cross Gut Pose]

PAST PATCH NOTES
[9/29][PATCH NOTES]Version 0.9009 Published
[9/15][PATCH NOTES]Version 0.9008 Published
[9/05][PATCH NOTES]Version 0.9007 Published
[8/28][PATCH NOTES]Version 0.9006 Published
[8/18][PATCH NOTES]Version 0.9005 Published
[8/04][PATCH NOTES]Version 0.9004 Published
[7/28][PATCH NOTES]Version 0.9003 Published
[7/21][PATCH NOTES]Version 0.9002 Published
[7/14][PATCH NOTES]Version 0.9001 Published
Fire Pro Wrestling World

This article was originally published in PC Gamer issue 309. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. 

I’m going to make a new stable in Fire Pro Wrestling World. My goal is loftier than simple recreations of famous wrestlers, though. I’ve set myself an objective of Promethean arrogance: I’m going to create a compelling sports entertainment story using members of the PC Gamer team. 

I’m going to limit myself to members of the team I know, because the only thing stranger than meticulously creating a colleague is doing it to someone you’ve only met once. I’m also going to be realistically unrealistic about stats. PC Gamer might be the most physically imposing team in the games industry, but they’re not wrestlers. To represent this, I’m giving them stats that are good, but not great. Fire Pro is as much about the quality of the match as it is about who wins and loses, which is handy, because I’m expecting a few failures. 

I start with Phil. I could have saved time by downloading Damien Sandow from the Workshop, because he and Phil have the actual same face, but the rules dictate I must make him myself. This is my first ever creation in a Fire Pro game and I strive for perfection. I get the height about right—Phil’s a solid six foot three inches, which is wrestler-big anyway—but I exaggerate the weight. I’m struck by how creepy this idea is around the same time I’m checking Facebook to get all the birthdays right. I can’t stop now, though, because details are important and I’ve already been commissioned. Thus, Big Daddy Savage is born. 

Making his model is more complicated. The character creator in Fire Pro Wrestling World is a lovely paradox—it looks basic, but everything slots together to allow a staggering degree of creativity. I get stuck early on—there’s a blank space where a human ass should be—but I get the hang of it. I subconsciously cast Phil in the image of Decker from a long-forgotten Taito coin-op called Champion Wrestler, a game that was almost certainly terrible, then move on to tweaking stats. I decide to give him insanely high defence because fighting Big Daddy Savage should be like punching a multistorey car park, but again, the rules dictate that I’m not allowed to max him out. His finisher is a chokeslam I call ‘Savatage’.

Samuel Roberts is next, and he’s relatively easy—I call him Slamuel (because why wouldn’t I?), give him massive arms, then spend 20 minutes trying to find the right face. I give up when I realise there are over 300, and just go back to my first choice. He’s a monster: if you say ‘suplex’ three times in the mirror at midnight, Slamuel will appear and drop you on your neck. My favourite creation, however, is Tom Senior. Because his Twitter name is PCGLudo, Tom becomes The Ludodor—the world’s only videogame-based lucha libre wrestler, complete with a PC Gamer-themed colour scheme. You can add another layer of authenticity to his character by producing Tom’s surname in the style of Speedy Gonzales (don’t do that). I’m tempted to keep going—art editor John Strike has a name that screams ‘spin kicks’ and Drew Sleep already sounds like a finishing move—but it takes ages to make each one, and I’m keen to get my slam on. The only thing left is a name for my new stable. After discarding some dogshit ideas (The Beta Males, The 4K Horseman, and The Roguealikes), I settle on The Noob Day. Yes, that was honestly the best one. 

I set up a three-on-three tag match between The Noob Day and a team of NPC wrestlers. I was aiming for a boisterous tornado match, but I miss the option to change it from a normal tag team bout. It’s not bad for a debut, but the chemistry isn’t there—that’s another way of saying it takes me ages to find the tag button, and that The Ludodor refuses to tag out even though he’s getting pulverised. He reaches Big Daddy Savage, who charges in and chokeslams Bobby Bobby (yes, that’s really his name) for a muscular win. The match gets 82%. Not bad.

It’s then I realise I’m doing Fire Pro all wrong. Not the fighting itself—the match was a slobberknocker—but the structure. Why the hell am I using cabbagey default wrestlers when I could download a superstar? The game’s only been in Early Access a week and there are already over 150 pages of custom creations featuring every notable wrestler that is, was, or ever will be. I open up the Workshop to find pristine versions of the biggest names in sports entertainment. I think about pitting The Noob Day against Shinsuke Nakamura, Kenny Omega and Kazuchika Okada, but then something changes my mind. 

It’s Bob Ross. Someone has actually made Bob Ross, and he’s perfect. The clothes, the beard, the trademark sunrise of curls. Even the height is correct (a surprising six foot two inches, not including permed Afro). I decide that pitting The Noob Day against niche wrestlers will only entertain 50% of readers, so I cast my net wider. I scroll past Solid Snake, Chris Redfield and A Bear (description: ‘IT’S A BEAR’), but they’re not good enough. No, I need to pick cultural touchstones that every PC Gamer reader will understand and adore. I chose Gabe Newell, Geralt of Rivia (complete with three different clothing options) and, erm… Bob Ross. I was always going to pick Bob. I’m not apologising.

I set up a mighty Battle Royale and pick the teams, forgetting that a Battle Royale, by its very definition, is all-against-all. I decide there’s a very good wrestling reason why Samuel, Tom and Phil are enemies now—fast friendships strained to destruction by arguments over the positioning of Dragon Age 2 in the Top 100. Perhaps it doesn’t matter. Whatever the cause, as soon as the bell goes they’re kicking the hot takes out of each other. 

I’m playing as Big Daddy Savage (BDS for short, which is an ‘M’ away from being a far more sinister gimmick). Phil locks up with Gaben first—two mastodons of the squared circle, smashing into each other like angry ice cream trucks. The match breaks up, and Savage hits a monstrous double powerbomb on Bob Ross, helped by Geralt of Rivia. A high spot early in the match? This is going to be good.

I notice a red stain in the corner of the ring—Gaben has been busted open. He staggers across the ring wearing a crimson mask that matches his shirt. On the other side, Bob Ross has mounted Slamuel and is headbutting the devil out of him, blows apparently not softened by Bob’s fuzzy hair. The referee checks to see if he submits. Roberts is made of sterner stuff, but the damage is done. 

The trauma of being brutalised by the man famous for popularising the wet-on-wet oil painting technique has left Samuel physically and mentally wrecked. He stumbles around the centre of the ring like a child lost at a car boot sale, and the canny Geralt sees an opportunity. He wraps Roberts up in a La Magistral cradle, pins his shoulders to the canvas, and we have our first elimination. Sam leaves the ring, disgusted with himself, but maybe, just maybe, relieved to be a safe distance from Bob Ross. 

Phil forgets the probably-betrayal of his former colleague, picks up Geralt and hits the Savatage. It’s enough to keep Geralt down for three, but the match doesn’t let up. Gabe takes a superkick from Tom Senior and Phil capitalises, snapping Newell into a figure four leglock. There is no escape. Perhaps this is revenge for those bankrupting Steam summer sales. Or perhaps Phil was trying to hurt Tom and got confused. Whatever, Gaben taps and we’re down to three competitors. Phil, Tom, and softly-spoken submission machine Bob Ross.

But there are no friends here. Tom and Phil go at it, and Bob Ross lurks in the corner, like a panther in double denim, darting in to apply cruel submission holds to anyone unlucky enough to fall. Tom is next. Bob locks him in a modified kabel naria—a type of surfboard stretch with a facelock, which I’ll rename to The Happy Little Tree if I ever remember. Phil could save his former colleague, but this has become more than just a wrestling match: this is war. Battle war. The pain of betrayal and actual pain is too much for Tom, who submits, and we’re down to the final two. 

Big Daddy Savage isn’t underestimating Ross. He might be a pacifist with a fondness for waterfalls, but he’s dangerous. He locks Phil in yet another horrible submission move, but Savage powers free and takes his chance. He draws a deep breath, grabs Bob Ross and hammers him into the mat with a chokeslam. He falls on top of him and the referee counts. The unholy bloodbath ends. The dance of slams is over. The lights in the nightclub are on, and Violence and Spectacle are leaving together. Phil has done it. The Noob Day have splintered after just two matches, but a long and illustrious singles career awaits the one they call Big Daddy Savage.

Fire Pro Wrestling World - Spike Chunsoft
Version 0.9009 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

OFFLINE MODE
  • Fixed bug where Ring/Venue/Referee settings would not save.
  • Wrestler Select menu: Now displays number to signify number of variant costumes.
  • Wrestler Select menu: Added wrestler auto-sort option. [Xbox: X button / PS4: Square button]
    *Pressing the button cycles through sort options: Default > Ascending >Descending
  • Added page jump function for menus with many options. [Xbox: RB / PS4: R1 / Keyboard: E]
  • Tournament/League Wrestler Select menu: Added description of controls.
  • Tournament/League Wrestler Select menu: Made it easier to see what item is currently selected.
  • Tournament/League Wrestler Select menu: When using Random Select, currently selected wrestlers will no longer be replaced.
  • Cursor now ignores mouse placement when mouse is inactive.
  • Can now right click to exit text entry windows.
EDIT MODE
  • Overwrite wrestler prompt: Fixed bug that would display wrestler.
  • Edit CPU Logic menu: Can now quit editing logic percentages even when the total percentage doesn’t equal 100%.
  • Transfer Wrestler menu: Can now select/batch transfer multiple wrestlers in an organization or stable.
  • Belt Edit menu: When using a mouse/keyboard, fixed bug where changes would not be applied if you saved before pressing [Confirm].
  • Belt Edit/Ring Edit menu: Added confirmation prompt when exiting menu.
  • Belt Edit/Ring Edit menu: Added color wheel tool for selecting colors.
Wrestler Appearance menu
    [Mouse/Keyboard Controls]
  • Can now right click to delete a layer.
  • Copy/Paste remapped from Backspace to F1.
  • Can now copy/paste colors with Ctrl+C/Ctrl+V.
  • Can now delete layers with Delete key.
  • Fixed bug where cursor would disappear if you double clicked the Part Preview button.
  • Parts Preview now properly rotates when you click the arrow buttons.
  • If you click outside the color wheel, the color wheel menu will close.
  • If you click outside the Part Select or Filter window with a part selected, the Part Select window will close.
    [General Controls]
  • Can now close copy/paste menu. [Xbox: Y button / PS4: Triangle button / Keyboard: F1, right click]
ONLINE MODE
  • Fixed bug where SWA Rules matches would use Over the Top Rope rules.
  • Fixed bug where default wrestlers would display instead of your edit wrestler if the cache was activated.
MATCHES
  • In a CPU vs CPU match, adjusted time after match ends before results screen.
  • CPU wrestlers now perform a taunt after winning a match.
    *This taunt will be the move set to [Performance 4].
  • Referee now stops counting a ring out sooner.
  • Exploit fixed that allowed a wrestler to connect with too many post moves before opponent recovered.
  • Fixed bug where CPU Level wasn’t properly taken into consideration when reversing moves in a CPU vs CPU match.
    *Wrestler taking the move was at a disadvantage.
  • Fixed bug where wrestler would slump against post in deathmatches with fluorescent tubes/barbed wire boards against post.
[VENUES]
  • Adjusted look of ring colors.
Added the following venues:
  • SCS Stadium
  • Arena de Universo
  • Spike Dome
[MOVES]
Added the following moves:
  • Running [European Uppercut Attack]
  • Counter [High Angle Drop Kick]
  • Front Grapple (BIG) [Phoenixplex Hold]
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9009 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

OFFLINE MODE
  • Fixed bug where Ring/Venue/Referee settings would not save.
  • Wrestler Select menu: Now displays number to signify number of variant costumes.
  • Wrestler Select menu: Added wrestler auto-sort option. [Xbox: X button / PS4: Square button]
    *Pressing the button cycles through sort options: Default > Ascending >Descending
  • Added page jump function for menus with many options. [Xbox: RB / PS4: R1 / Keyboard: E]
  • Tournament/League Wrestler Select menu: Added description of controls.
  • Tournament/League Wrestler Select menu: Made it easier to see what item is currently selected.
  • Tournament/League Wrestler Select menu: When using Random Select, currently selected wrestlers will no longer be replaced.
  • Cursor now ignores mouse placement when mouse is inactive.
  • Can now right click to exit text entry windows.
EDIT MODE
  • Overwrite wrestler prompt: Fixed bug that would display wrestler.
  • Edit CPU Logic menu: Can now quit editing logic percentages even when the total percentage doesn’t equal 100%.
  • Transfer Wrestler menu: Can now select/batch transfer multiple wrestlers in an organization or stable.
  • Belt Edit menu: When using a mouse/keyboard, fixed bug where changes would not be applied if you saved before pressing [Confirm].
  • Belt Edit/Ring Edit menu: Added confirmation prompt when exiting menu.
  • Belt Edit/Ring Edit menu: Added color wheel tool for selecting colors.
Wrestler Appearance menu
    [Mouse/Keyboard Controls]
  • Can now right click to delete a layer.
  • Copy/Paste remapped from Backspace to F1.
  • Can now copy/paste colors with Ctrl+C/Ctrl+V.
  • Can now delete layers with Delete key.
  • Fixed bug where cursor would disappear if you double clicked the Part Preview button.
  • Parts Preview now properly rotates when you click the arrow buttons.
  • If you click outside the color wheel, the color wheel menu will close.
  • If you click outside the Part Select or Filter window with a part selected, the Part Select window will close.
    [General Controls]
  • Can now close copy/paste menu. [Xbox: Y button / PS4: Triangle button / Keyboard: F1, right click]
ONLINE MODE
  • Fixed bug where SWA Rules matches would use Over the Top Rope rules.
  • Fixed bug where default wrestlers would display instead of your edit wrestler if the cache was activated.
MATCHES
  • In a CPU vs CPU match, adjusted time after match ends before results screen.
  • CPU wrestlers now perform a taunt after winning a match.
    *This taunt will be the move set to [Performance 4].
  • Referee now stops counting a ring out sooner.
  • Exploit fixed that allowed a wrestler to connect with too many post moves before opponent recovered.
  • Fixed bug where CPU Level wasn’t properly taken into consideration when reversing moves in a CPU vs CPU match.
    *Wrestler taking the move was at a disadvantage.
  • Fixed bug where wrestler would slump against post in deathmatches with fluorescent tubes/barbed wire boards against post.
[VENUES]
  • Adjusted look of ring colors.
Added the following venues:
  • SCS Stadium
  • Arena de Universo
  • Spike Dome
[MOVES]
Added the following moves:
  • Running [European Uppercut Attack]
  • Counter [High Angle Drop Kick]
  • Front Grapple (BIG) [Phoenixplex Hold]
Fire Pro Wrestling World - Spike Chunsoft
As mentioned during the last Twitch stream, we're running a user-generated straw poll to get a better idea of what moves you want to see added to the game.

Since it's user-generated, if you don't see the move you want listed, write it in and other users will be able to vote on it!
(There is bound to be multiple entries for the same move, but we will take the total combined votes into consideration so don't worry.)

The poll will run through Tue, Oct 3rd 6:00PM PDT.

Go nuts!
http://www.rkursem.com/poll/view.php?id=60439106fd5da8a58
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