Fire Pro Wrestling World - Spike Chunsoft
Hello Fire Pro fans, company mouthpiece Dave K here with an update on our progress through Early Access.

Since launch we’ve focused on bug fixes with weekly patches, but we’re ready to shift our attention to expanding your gameplay options.

Our latest patch rolls out two new features: Custom music support and S-1 rules!

Custom music support allows you to set your own wrestler entrance theme and match BGM. This feature supports MP3, WAV and OGG file types.

First things first: To get the music into your game, move the files into the game’s installation directory. By default, this should be something like:
C:\Program Files (x86)\Steam\steamapps\common\FPW\BGM

You can set a wrestler’s entrance theme from:
Edit Mode > Wrestler Edit (Create/load your wrestler) Skill > Theme Music > Skill > Entrance Theme

And to set music during a match, set up a match as normal, then go to:
Settings > Match BGM

Also, this is very important: DO NOT add/remove music files while the game is running! This may cause unexpected issues. Please exit the game before sorting your music collection.

The Workshop doesn’t support custom music, so if you upload a wrestler with custom music to the Workshop, the theme of the Workshop wrestler will revert to the default track.

The other new feature should be familiar to longtime fans: S-1 Rules Match (the Fire Pro answer to kickboxing)! Originally we didn’t plan to include this mode, but enough people asked for it so it’s back by popular demand.

Before you trade your tights for boxer shorts, keep the following S-1 special rules in mind:
  • Matches are decided by KO/TKO
  • Matches are fought in timed rounds (similar to Gruesome Fighting)
  • No grappling moves/submissions
  • No running inside the ring
  • Strikes receive a large damage bonus for wrestlers using an MMA-centric fight style (Shooter, Grappler, Fighter)

    That about covers the new features. For detailed patch notes, please visit the Steam forums.

    One last thing before I sign off:

    We launched a Twitch channel to directly address user feedback and announce upcoming features.

    Even I don’t know what Director Matsumoto will let slip until we’re on the air, so be sure to drop by!

    In a few weeks we’ll have the head programmer on as a guest to talk shop and show us how the engine works under the hood. Watch this space for details, or follow us on Twitter, Facebook and Steam!

    Until next time, stay strong.
    -Dave K
Fire Pro Wrestling World - Spike Chunsoft
Hello Fire Pro fans, company mouthpiece Dave K here with an update on our progress through Early Access.

Since launch we’ve focused on bug fixes with weekly patches, but we’re ready to shift our attention to expanding your gameplay options.

Our latest patch rolls out two new features: Custom music support and S-1 rules!

Custom music support allows you to set your own wrestler entrance theme and match BGM. This feature supports MP3, WAV and OGG file types.

First things first: To get the music into your game, move the files into the game’s installation directory. By default, this should be something like:
C:\Program Files (x86)\Steam\steamapps\common\FPW\BGM

You can set a wrestler’s entrance theme from:
Edit Mode > Wrestler Edit (Create/load your wrestler) Skill > Theme Music > Skill > Entrance Theme

And to set music during a match, set up a match as normal, then go to:
Settings > Match BGM

Also, this is very important: DO NOT add/remove music files while the game is running! This may cause unexpected issues. Please exit the game before sorting your music collection.

The Workshop doesn’t support custom music, so if you upload a wrestler with custom music to the Workshop, the theme of the Workshop wrestler will revert to the default track.

The other new feature should be familiar to longtime fans: S-1 Rules Match (the Fire Pro answer to kickboxing)! Originally we didn’t plan to include this mode, but enough people asked for it so it’s back by popular demand.

Before you trade your tights for boxer shorts, keep the following S-1 special rules in mind:
  • Matches are decided by KO/TKO
  • Matches are fought in timed rounds (similar to Gruesome Fighting)
  • No grappling moves/submissions
  • No running inside the ring
  • Strikes receive a large damage bonus for wrestlers using an MMA-centric fight style (Shooter, Grappler, Fighter)

    That about covers the new features. For detailed patch notes, please visit the Steam forums.

    One last thing before I sign off:

    We launched a Twitch channel to directly address user feedback and announce upcoming features.

    Even I don’t know what Director Matsumoto will let slip until we’re on the air, so be sure to drop by!

    In a few weeks we’ll have the head programmer on as a guest to talk shop and show us how the engine works under the hood. Watch this space for details, or follow us on Twitter, Facebook and Steam!

    Until next time, stay strong.
    -Dave K
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9005 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

NEW EDIT FEATURE: Custom Music Importer
  • Set custom BGM for matches and wrestler entrances
  • Supported file formats: .mp3, .wav, .ogg
  • NOTE: Do not add/delete music files with the game running as it may cause issues.
    Please close the game before modifying music files.
  • Place music files into the following directory: (Assuming you didn’t change the location of Steam’s installation folder)
    C:\Program Files (x86)\Steam\steamapps\common\FPW\BGM
    Change your wrestler's entrance theme from: Edit Mode > Wrestler Edit (Create/load your wrestler) Skill > Theme Music
    Change the match music from: (Set up a match) Settings > Match BGM
NEW MODE: S-1 Rules Mode
This mode is played with rules that don’t allow grappling. Only striking attacks can be used and the match is decided by Knockout. The match is played as a single match.
Special Rules:[/list]
  • No grappling/submission.
  • No running inside the ring
  • MMA fight styles receive large damage bonus to strikes.

Resolution Options Added
  • When launching in Windowed Mode, you may select window size options based on the size of your monitor.
.
Edit Mode Improvements
  • When you select an existing part layer, the parts list now defaults to the current part instead of returning to the beginning of the list.
  • Added new filters to parts list menu.
  • With the parts list menu open, pressing Y(Xbox)/Triangle(PS4) toggles between the parts list and filter window.
  • With the cursor over a layer, pressing X(Xbox)/Square(PS4) deletes the current part.
  • With the parts list menu open, pressing LB/RB(Xbox)/L1/R1(PS4) cycles through pages of parts.
  • Loading icon added to parts list menu.
  • [Mouse/keyboard]With a part selected, right clicking cancels the selection.
  • Previously, selecting a base part with additional part layers when all layers were already filled would cause a confirmation message to display. This confirmation message has been removed and the additional parts will not be added..
  • Improved cursor movement when selecting a part. Pressing the right corner moves the cursor down a layer, and pressing the left corner moves the cursor up a layer.
  • Revised order of body parts from the pulldown menu.
    [New order]Face > Chest > Waist > Upper Arm > Forearm > Hand >Thigh > Calf >Feet
  • Revised filter font size and order.
  • Multiple filters may be applied simultaneously.
  • When selecting a color, pressing the confirmation button/right click closes the color picker.
  • Added SFX when closing color picker.
  • When selecting a color, you can now move the cursor diagonally with arrow keys.

Mouse Menu Support Added
  • Certain windows (such as the task bar) still lack support. We plan to patch this in a future update.

Gameplay
  • Fixed bug where Ukemi was not providing a spirit and attack boost.

Wrestler Parts
  • Revised issue where Calf > Bear parts were darker than bear parts for the rest of the body.

New Moves
  • Counter: Flapjack
  • Jump From Post: Diving Cutter
  • Front Grapple (Big): Final Power Bomb
  • Opponent Down - Face Down, Near Head: Arm Hold Dangerous Knee Kick
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9005 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

NEW EDIT FEATURE: Custom Music Importer
  • Set custom BGM for matches and wrestler entrances
  • Supported file formats: .mp3, .wav, .ogg
  • NOTE: Do not add/delete music files with the game running as it may cause issues.
    Please close the game before modifying music files.
  • Place music files into the following directory: (Assuming you didn’t change the location of Steam’s installation folder)
    C:\Program Files (x86)\Steam\steamapps\common\FPW\BGM
    Change your wrestler's entrance theme from: Edit Mode > Wrestler Edit (Create/load your wrestler) Skill > Theme Music
    Change the match music from: (Set up a match) Settings > Match BGM
NEW MODE: S-1 Rules Mode
This mode is played with rules that don’t allow grappling. Only striking attacks can be used and the match is decided by Knockout. The match is played as a single match.
Special Rules:[/list]
  • No grappling/submission.
  • No running inside the ring
  • MMA fight styles receive large damage bonus to strikes.

Resolution Options Added
  • When launching in Windowed Mode, you may select window size options based on the size of your monitor.
.
Edit Mode Improvements
  • When you select an existing part layer, the parts list now defaults to the current part instead of returning to the beginning of the list.
  • Added new filters to parts list menu.
  • With the parts list menu open, pressing Y(Xbox)/Triangle(PS4) toggles between the parts list and filter window.
  • With the cursor over a layer, pressing X(Xbox)/Square(PS4) deletes the current part.
  • With the parts list menu open, pressing LB/RB(Xbox)/L1/R1(PS4) cycles through pages of parts.
  • Loading icon added to parts list menu.
  • [Mouse/keyboard]With a part selected, right clicking cancels the selection.
  • Previously, selecting a base part with additional part layers when all layers were already filled would cause a confirmation message to display. This confirmation message has been removed and the additional parts will not be added..
  • Improved cursor movement when selecting a part. Pressing the right corner moves the cursor down a layer, and pressing the left corner moves the cursor up a layer.
  • Revised order of body parts from the pulldown menu.
    [New order]Face > Chest > Waist > Upper Arm > Forearm > Hand >Thigh > Calf >Feet
  • Revised filter font size and order.
  • Multiple filters may be applied simultaneously.
  • When selecting a color, pressing the confirmation button/right click closes the color picker.
  • Added SFX when closing color picker.
  • When selecting a color, you can now move the cursor diagonally with arrow keys.

Mouse Menu Support Added
  • Certain windows (such as the task bar) still lack support. We plan to patch this in a future update.

Gameplay
  • Fixed bug where Ukemi was not providing a spirit and attack boost.

Wrestler Parts
  • Revised issue where Calf > Bear parts were darker than bear parts for the rest of the body.

New Moves
  • Counter: Flapjack
  • Jump From Post: Diving Cutter
  • Front Grapple (Big): Final Power Bomb
  • Opponent Down - Face Down, Near Head: Arm Hold Dangerous Knee Kick
Fire Pro Wrestling World - Spike Chunsoft
We weren’t able to answer all your feedback during our previous Twitch broadcast so we’re holding another session on Wed the 16th @20:00 PTD! (Please adjust for your local time zone)

Director Matsumoto will be back to take your questions and talk about the new features coming the day after.

We’ll see you in the chat!

Twitch Channel


Fire Pro Wrestling World - Spike Chunsoft
We weren’t able to answer all your feedback during our previous Twitch broadcast so we’re holding another session on Wed the 16th @20:00 PTD! (Please adjust for your local time zone)

Director Matsumoto will be back to take your questions and talk about the new features coming the day after.

We’ll see you in the chat!

Twitch Channel


Fire Pro Wrestling World - Spike Chunsoft
Version 0.9004 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread this thread so that we may better track your feedback.

[OFFLINE MODE]
  • When selecting a wrestler with multiple costumes, you can now cancel and return to the Wrestler Select screen.
  • Added keyboard functionality for the following gamepad buttons:
    X(Square) is now mapped to the Z key.
    Y (Triangle) is now mapped to the X key.

    LEAGUE MODE SPECIFIC CHANGES
  • Fixed issue where you could start a match by selecting a blanked-out square. (I.e. the space representing Wrestler A vs Wrestler A)
  • In a league with multiple blocks, you can now move freely between blocks instead of being forced to hold matches in order.
  • To switch between blocks in a league, you now use left/right on the analog stick/keyboard instead of LB(L1)/RB(R1)
  • Fixed issue causing match rules (time, etc) to reset during the finals.
  • Fixed issue where the proper wrestler would not be selected in the finals.

[EDIT MODE]
  • Fixed CPU logic category name:
    Run Up Turnbuckle (MED) > Run Up Turnbuckle

[MATCHES]
  • Fixed CPU logic for] Opp. Dazed Near Corner > Rope Slingshot from Apron to Inside of Ring
  • Fixed issue where a wrestler would be unable to move if they ran out of breath near the stage entrance.
  • Revised CPU logic so wrestlers no longer attempt to breathe while on the entrance ramp.
  • Reversal (somersault) now working as intended for side corner Irish Whips. (Only applies to applicable Fight Styles)
  • Added new walk animation when far away from opponent.
  • Fixed issue preventing wrestler from exiting to apron when close to the corner post.
  • Fixed issue preventing Stamina and Spirit from carrying over in Best of 3 match. (These stats now carry over and each recover slightly between matches.)
  • Keyboard controls: Changed Pause button from Tab key to Space key.
  • Keyboard controls: With the game paused, press S key for Clean Pause and Frame-by-Frame mode.

[NEW MOVE]
  • Opponent Down - Face Up, Near Head: Sliding Elbow Butt
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9004 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread this thread so that we may better track your feedback.

[OFFLINE MODE]
  • When selecting a wrestler with multiple costumes, you can now cancel and return to the Wrestler Select screen.
  • Added keyboard functionality for the following gamepad buttons:
    X(Square) is now mapped to the Z key.
    Y (Triangle) is now mapped to the X key.

    LEAGUE MODE SPECIFIC CHANGES
  • Fixed issue where you could start a match by selecting a blanked-out square. (I.e. the space representing Wrestler A vs Wrestler A)
  • In a league with multiple blocks, you can now move freely between blocks instead of being forced to hold matches in order.
  • To switch between blocks in a league, you now use left/right on the analog stick/keyboard instead of LB(L1)/RB(R1)
  • Fixed issue causing match rules (time, etc) to reset during the finals.
  • Fixed issue where the proper wrestler would not be selected in the finals.

[EDIT MODE]
  • Fixed CPU logic category name:
    Run Up Turnbuckle (MED) > Run Up Turnbuckle

[MATCHES]
  • Fixed CPU logic for] Opp. Dazed Near Corner > Rope Slingshot from Apron to Inside of Ring
  • Fixed issue where a wrestler would be unable to move if they ran out of breath near the stage entrance.
  • Revised CPU logic so wrestlers no longer attempt to breathe while on the entrance ramp.
  • Reversal (somersault) now working as intended for side corner Irish Whips. (Only applies to applicable Fight Styles)
  • Added new walk animation when far away from opponent.
  • Fixed issue preventing wrestler from exiting to apron when close to the corner post.
  • Fixed issue preventing Stamina and Spirit from carrying over in Best of 3 match. (These stats now carry over and each recover slightly between matches.)
  • Keyboard controls: Changed Pause button from Tab key to Space key.
  • Keyboard controls: With the game paused, press S key for Clean Pause and Frame-by-Frame mode.

[NEW MOVE]
  • Opponent Down - Face Up, Near Head: Sliding Elbow Butt
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9003 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to this thread this thread so that we may better track your feedback.

[ONLINE MODE]
  • Fixed issue preventing thumbnails from generating when uploading items to the Workshop.
  • Can now select alternate wrestler costumes.

[OFFLINE MENU]
  • Fixed issue preventing you from assigning players with Tornado rules on in a Single Match, Tournament and League.
  • Can now assign player to a slot before selecting wrestler.
  • Can now press Start button to begin a match.
  • Can now remove a wrestler from a slot by moving the cursor over a slot and pressing X (Xbox) / Square (PS4)..
  • Can now clear all wrestler slots in a Single Match and Battle Royal by pressing Y ((Xbox) / Triangle (PS4).

[EDIT MODE]
  • Fixed issue where game would freeze if you deleted an edit wrestler created before a wrestler won a championship title, then tried to play a title match with the champion wrestler.
  • Renamed moves now properly displayed on match result screen and CPU logic menu.
  • Team Edit now properly recognizes wrestler weight class.
  • Improved stability of Team Edit Mode.
  • On the Moveset Edit/Move Rename menu, holding RB (Xbox) / R1 (PS4) speeds up the menu by 10x.
  • Improved preview playback in Moveset Edit/Move Rename menu.

[CPU LOGIC]
  • Fixed CPU logic where a wrestler would taunt instead of performing a rope slingshot attack.
  • Slightly increased CPU range of tolerance for diving attacks to outside the ring/slingshot attacks.
    [Rope Slingshot Outside the Ring][Running to Outside the Ring] attacks.
  • Made setup action for diving attacks to outside the ring/slingshot attacks look more natural.
  • Wrestlers no longer climb corner post unless they have an appropriate post move set.
  • Fixed issue preventing wrestler from performing a diving attack from a corner post against an opponent dazed in the top or bottom corner.
  • Fixed issue where a wrestler would attempt a run-up corner post attack against an opponent dazed in the top or bottom corner.
  • Fixed issue where a wrestler would continue to hold a weapon between rounds if the weapon was held at the end of a round.

[OTHER]
  • ”Signature Move” changed to “Finishing Move,” (Noted by a “F”) “Favorite Moves” changed to “Signature Moves.” (Noted by an “S”)
  • Fixed issue in Move List where Defense parameters were displayed instead of Offense parameters under Compatibility.
  • Added “clean pause” and frame-by-frame playback function to Pause menu. Press Y (Xbox) / Triangle (PS4) to use.

[New Move]
  • Post (BIG): Canadian Destroyer
Fire Pro Wrestling World - Spike Chunsoft
Version 0.9003 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to this thread this thread so that we may better track your feedback.

[ONLINE MODE]
  • Fixed issue preventing thumbnails from generating when uploading items to the Workshop.
  • Can now select alternate wrestler costumes.

[OFFLINE MENU]
  • Fixed issue preventing you from assigning players with Tornado rules on in a Single Match, Tournament and League.
  • Can now assign player to a slot before selecting wrestler.
  • Can now press Start button to begin a match.
  • Can now remove a wrestler from a slot by moving the cursor over a slot and pressing X (Xbox) / Square (PS4)..
  • Can now clear all wrestler slots in a Single Match and Battle Royal by pressing Y ((Xbox) / Triangle (PS4).

[EDIT MODE]
  • Fixed issue where game would freeze if you deleted an edit wrestler created before a wrestler won a championship title, then tried to play a title match with the champion wrestler.
  • Renamed moves now properly displayed on match result screen and CPU logic menu.
  • Team Edit now properly recognizes wrestler weight class.
  • Improved stability of Team Edit Mode.
  • On the Moveset Edit/Move Rename menu, holding RB (Xbox) / R1 (PS4) speeds up the menu by 10x.
  • Improved preview playback in Moveset Edit/Move Rename menu.

[CPU LOGIC]
  • Fixed CPU logic where a wrestler would taunt instead of performing a rope slingshot attack.
  • Slightly increased CPU range of tolerance for diving attacks to outside the ring/slingshot attacks.
    [Rope Slingshot Outside the Ring][Running to Outside the Ring] attacks.
  • Made setup action for diving attacks to outside the ring/slingshot attacks look more natural.
  • Wrestlers no longer climb corner post unless they have an appropriate post move set.
  • Fixed issue preventing wrestler from performing a diving attack from a corner post against an opponent dazed in the top or bottom corner.
  • Fixed issue where a wrestler would attempt a run-up corner post attack against an opponent dazed in the top or bottom corner.
  • Fixed issue where a wrestler would continue to hold a weapon between rounds if the weapon was held at the end of a round.

[OTHER]
  • ”Signature Move” changed to “Finishing Move,” (Noted by a “F”) “Favorite Moves” changed to “Signature Moves.” (Noted by an “S”)
  • Fixed issue in Move List where Defense parameters were displayed instead of Offense parameters under Compatibility.
  • Added “clean pause” and frame-by-frame playback function to Pause menu. Press Y (Xbox) / Triangle (PS4) to use.

[New Move]
  • Post (BIG): Canadian Destroyer
...