Fire Pro Wrestling World - Valve
Fire Pro Wrestling World is Now Available on Steam Early Access!

The greatest grappling game returns to take on the world!

Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Fire Pro Wrestling World - Spike Chunsoft
Fire Pro Wrestling World is almost here! We're streaming with director Matsumoto this Sun the 9th @ 20:00PDT.
Tune in for a chance to win DL keys and ask Matsumoto your burning questions!

Twitch Channel

Fire Pro Wrestling World - Spike Chunsoft
Fire Pro Wrestling World is almost here! We're streaming with director Matsumoto this Sun the 9th @ 20:00PDT.
Tune in for a chance to win DL keys and ask Matsumoto your burning questions!

Twitch Channel

Fire Pro Wrestling World - Spike Chunsoft
Salutations super slammers, company mouthpiece Dave K here with more backstage info straight from the dev room. Today I’d like to break down the most anticipated new feature—online matchmaking!

If you want to jump in on the action, you can search for a Quick Match (find all open rooms, parameters be damned), a Custom Match (narrow down results with search parameters), or host a match by creating your own room.

As host, you can set the number of participants, the opponent to either CPU or human, playstyle (“Pro Wrestling” if you want to work an entertaining match, “Cement” if winning is the only thing that matters), game mode, match rules (deathmatch, MMA etc.) and connection speed. For VS human matches you can set the desired skill level of your opponent (to prevent unintentional squash matches) and for VS CPU matches you can set the upper-limit on edit points to keep wrestlers evenly-matched.
You can also lock the room with a password for private matches with friends.

Single 1-v-1 matches will be available at launch while CPU-vs-CPU simmed matches will support up to 4 wrestlers. We plan to increase the number of available participants during Early Access.

And that’s about the long and short of it. I’ll see you (and the rest of the world) in the ring when the gong sounds on July 10th!

Until then, stay strong.
-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Salutations super slammers, company mouthpiece Dave K here with more backstage info straight from the dev room. Today I’d like to break down the most anticipated new feature—online matchmaking!

If you want to jump in on the action, you can search for a Quick Match (find all open rooms, parameters be damned), a Custom Match (narrow down results with search parameters), or host a match by creating your own room.

As host, you can set the number of participants, the opponent to either CPU or human, playstyle (“Pro Wrestling” if you want to work an entertaining match, “Cement” if winning is the only thing that matters), game mode, match rules (deathmatch, MMA etc.) and connection speed. For VS human matches you can set the desired skill level of your opponent (to prevent unintentional squash matches) and for VS CPU matches you can set the upper-limit on edit points to keep wrestlers evenly-matched.
You can also lock the room with a password for private matches with friends.

Single 1-v-1 matches will be available at launch while CPU-vs-CPU simmed matches will support up to 4 wrestlers. We plan to increase the number of available participants during Early Access.

And that’s about the long and short of it. I’ll see you (and the rest of the world) in the ring when the gong sounds on July 10th!

Until then, stay strong.
-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Hello guys and gals, company mouthpiece Dave K here once again to bring you the score.

Customization is the beating heart of the Fire Pro Wrestling series. Today I’m going to talk about how we’ve overhauled Edit Mode and explain how to share your creation over the Steam Workshop.

[EDIT WRESTLER]

Newcomers may not notice the improvements but we've made the system more user-friendly. Now you can preview the wrestler from the front and back (as well as do a 360-turn around of individual parts). On top of 4 costumes per wrestler, you can now adjust the size of individual parts (head/torso/arm/hand/leg). But the biggest change is how layers are handled.


It’s easier to explain if we look at a real example with my favorite bruiser, “Suplex Hurricane” Max Bertrand. His shoe is broken up into 4 layers: The “body” of the shoe, the soles, the stripes and the laces. In previous Fire Pros, all these pieces would have been a single layer and adjusting the color a particular element was a matter of trial-and-error. Now you can easily edit the color of each layer AND there’s even a RGB color picker that allows you to copy/paste colors between layers.

The new system will give you greater freedom than ever before. If you need proof, look no further than “Sergeant” Steel Johnson’s camo pants. And if there’s a design element that’s sorely lacking, let us know!

[STEAM WORKSHOP]

Operating the Workshop is so simple you could do it trapped in a headlock. You can both upload and download items from within the Edit Mode menu.

When you upload an item, you’ll be able to include a description, revision notes and search tags. To download an item, simply subscribe to it and restart the application. Once subscribed to an item, any updates will be downloaded automatically. You can even use these edits as the base for your own creations!

I’d show you examples of our test uploads, but the testers aren’t pro CAW creators. That’s why I’m counting on you—yes, you reading this!—to help populate the Workshop with the champions of tomorrow, today. (OK, technically the game doesn’t launch until July 10, but you know what I mean.)

Until next time, stay strong.
-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Hello guys and gals, company mouthpiece Dave K here once again to bring you the score.

Customization is the beating heart of the Fire Pro Wrestling series. Today I’m going to talk about how we’ve overhauled Edit Mode and explain how to share your creation over the Steam Workshop.

[EDIT WRESTLER]

Newcomers may not notice the improvements but we've made the system more user-friendly. Now you can preview the wrestler from the front and back (as well as do a 360-turn around of individual parts). On top of 4 costumes per wrestler, you can now adjust the size of individual parts (head/torso/arm/hand/leg). But the biggest change is how layers are handled.


It’s easier to explain if we look at a real example with my favorite bruiser, “Suplex Hurricane” Max Bertrand. His shoe is broken up into 4 layers: The “body” of the shoe, the soles, the stripes and the laces. In previous Fire Pros, all these pieces would have been a single layer and adjusting the color a particular element was a matter of trial-and-error. Now you can easily edit the color of each layer AND there’s even a RGB color picker that allows you to copy/paste colors between layers.

The new system will give you greater freedom than ever before. If you need proof, look no further than “Sergeant” Steel Johnson’s camo pants. And if there’s a design element that’s sorely lacking, let us know!

[STEAM WORKSHOP]

Operating the Workshop is so simple you could do it trapped in a headlock. You can both upload and download items from within the Edit Mode menu.

When you upload an item, you’ll be able to include a description, revision notes and search tags. To download an item, simply subscribe to it and restart the application. Once subscribed to an item, any updates will be downloaded automatically. You can even use these edits as the base for your own creations!

I’d show you examples of our test uploads, but the testers aren’t pro CAW creators. That’s why I’m counting on you—yes, you reading this!—to help populate the Workshop with the champions of tomorrow, today. (OK, technically the game doesn’t launch until July 10, but you know what I mean.)

Until next time, stay strong.
-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Greetings grapple fans! This is Spike Chunsoft company mouthpiece Dave K. I’m sorry for keeping you all in the dark for so long but the suits upstairs have finally cleared me to say what you’ve been waiting to hear:

Fire Pro Wrestling World will hit Steam Early Access on July 10 for $19.99!

Fire Pro Wrestling World takes the classic gameplay engine that earned the series its loyal following and builds upon it with, and this is big, online play and Steam Workshop support to share your custom wrestlers.

“But wait,” you say, “where does the ‘Early Access’ part come in?” While the game is fully-formed, it’s far from complete. We want community input to help us decide where to invest our man hours. What new moves, modes or features do you want to see? Asking is free!

Fire Pro lives on today thanks to the community and I’m counting on your feedback and help in teaching newbies the ropes. Of course, we promise to do our part with tutorial videos and this development blog. Who knows, if I can convince the IT team to let me hijack a computer I might even be able to get director Matsumoto do some streaming.

Check out this post for a sampling of the new content ready for Early Access</a> and check back in the weeks leading up to launch for more details about the Steam Workshop, online matches and maybe even some fresh features.

Until next time, stay strong.

-Dave K
Fire Pro Wrestling World - Spike Chunsoft
Greetings grapple fans! This is Spike Chunsoft company mouthpiece Dave K. I’m sorry for keeping you all in the dark for so long but the suits upstairs have finally cleared me to say what you’ve been waiting to hear:

Fire Pro Wrestling World will hit Steam Early Access on July 10 for $19.99!

Fire Pro Wrestling World takes the classic gameplay engine that earned the series its loyal following and builds upon it with, and this is big, online play and Steam Workshop support to share your custom wrestlers.

“But wait,” you say, “where does the ‘Early Access’ part come in?” While the game is fully-formed, it’s far from complete. We want community input to help us decide where to invest our man hours. What new moves, modes or features do you want to see? Asking is free!

Fire Pro lives on today thanks to the community and I’m counting on your feedback and help in teaching newbies the ropes. Of course, we promise to do our part with tutorial videos and this development blog. Who knows, if I can convince the IT team to let me hijack a computer I might even be able to get director Matsumoto do some streaming.

Check out this post for a sampling of the new content ready for Early Access</a> and check back in the weeks leading up to launch for more details about the Steam Workshop, online matches and maybe even some fresh features.

Until next time, stay strong.

-Dave K
Fire Pro Wrestling World - Spike Chunsoft

Greetings grapple fans! This is Dave K, the Spike Chunsoft Community Manager.
Japanese gaming magazine Famitsu recently revealed a slew of new details so I’m compiling the info here for the rest of the world.
So what’s on the docket? First up: Confirmed game modes!

[OFFLINE PLAY]
Exhibition: Single match with specific rules. (More on that below)
Tournament: Single-elimination tournament with up to 32 wrestlers.
League: 8 wrestlers per bracket with up to 4 brackets.

RULES:
Normal Match: Standard match with no special rules.
Cage Deathmatch: The ring is surrounded by a steel cage. The first to climb over the top and escape (or pin the opponent) wins.

Barbed Wire Deathmatch: The ring is enclosed in electrified barbed wire that explodes on impact, causing huge damage and possibly bleeding.

Landmine Deathmatch: Landmines are set around the ring. If someone is thrown outside the ring, the landmines explode for massive damage. You can also set the landmines to go off at a fixed time.

SWA Rules Match: Our own homebrew rules (SWA=Spike Wrestling Association) that are a mix of pro wrestling and MMA. No fighting outside the ring, no pinfalls: Matches are determined by a ten-count or KO.

Gruesome Fighting: 3-minute rounds fought in a 12-sided ring built for MMA matches.

Participants: Single, tag, 6-man tag, 8-man tag, mixed.
Battle Royal
  • Normal: Eliminated wrestlers are forced to leave the ring.
  • First Win: First pinfall wins the match.
  • Endless: Eliminated wrestlers stay in the ring and continue to fight.
  • Over-Rope: Any participant that is thrown over the rope is eliminated.
  • Timed: The match starts with two wrestlers and other participants enter at timed intervals.

Title Match: A mode to decide which wrestler is worthy to earn your custom title belt.
Mission Mode: Single-player mode that teaches you the ropes. Geared towards new players who need to learn the grappling system and controls.

And while not technically a "mode," you can set all participants to CPU for simulated matches between computer-controlled wrestlers. Wrestling is the king of spectator sports, after all.

[ONLINE PLAY]
Everything listed above. Only single matches (1v1) will be initially supported. We hope to increase the player count in the future.

Edit Mode: Create custom wrestlers, referees, teams, rings and championship belts! Workshop support makes it easy to share your creations. (More info about the Workshop in a future post, I promise.)



[NEW FEATURES]
Overhauled Edit Mode: Now each body part supports up to 9 texture layers for deeper customization. In a future post, I’ll explain how we made the interface more user-friendly.
Move Rename: Since you can customize every other facet of your wrestler, it’s only appropriate that you can now also rename their signature moves.
Exchange Blows: That classic back-and-forth contest of fighting spirit where wrestlers take turns trading hits until one (or both) of them falls.

Okite Yaburi: Japanese wrestling term that implies a blatant diregard for the law. In the west we’d say “Move steal.” Once per match, you’re allowed to use your opponent’s finishing move against them in the ultimate sign of disrespect.

Run Into Ring: Now you can run and slide into the ring to keep the action flowing.

Rope Escape: When you’re in a submission hold, hold R1 to inch towards the rope in hopes of a rope break.


[NEW MOVES]
In the ten years since the previous Fire Pro was released, the sport has developed a plethora of exciting new moves. Fire Pro Wrestling World means to make up for lost time! Here’s a sampling of the many techniques we plan to add:
  • Twisting Pull Down Face Buster

  • Pole Shift Flowsion

  • Turning Short Range Lariat
That's about everything that's been confirmed! (At the moment, mind you.)
What would you be interested in seeing next? Let me know in the comments and I'll pass it along to the devs and director.

-Dave K
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