Alien Swarm: Reactive Drop - Ben Lubar
As we continue preparing for the 6th anniversary update in 2023, there are some UI improvements and bugfixes we would like to release sooner. Notably, we've made font rendering more consistent for non-Latin character sets and added support for workshop addons that change or add BIK files.

Campaigns
  • Area 9800: Wastelands: Fixed a soft lock that could be caused by director aliens spawning inside of a grate.

Aliens
  • Added statistics tracking for number of biomass ignited.
  • Fixed aliens that were already on fire counting towards the "aliens burned" statistic.

Translations
  • Updated Chinese translation.
  • Updated German translation.
  • Updated Italian translation.
  • Updated Japanese translation.
  • Updated Russian translation.
  • Fixed missing letters on the mission complete screen for Chinese.
  • The game now uses Noto Sans SC as its default fallback font instead of an arbitrary system font.

Misc
  • Fixed a long-standing issue where doors that were destroyed before they became dented would not position themselves properly when falling.
  • Updated the appearance of the tabs in the mission chooser and collections screens.
  • Turn speed related convars are now marked as cheats.
  • Removed per-map soundcache manifests to save disk space.
  • asw_max_saves can no longer be set below 2, which can cause crashes or lock-ups.
  • Added rd_dump_workshop_conflicts_client concommand.
  • Added information about addon file name conflicts to the Addons screen.
  • Added convar rd_reduce_motion, which disables some UI animations.
  • Added some diagnostic data to Steam lobbies.

Mapping
  • Added a new entity, rd_briefing_camera, to show part of the level as the background for briefing. Mappers should try to keep large motions to a minimum (eg. avoid parenting rd_briefing_camera or having it point at a rotating projected texture) as this version of the briefing background cannot be affected by rd_reduce_motion.
  • Added a field to asw_gamerules for setting the briefing background movie filename. If empty, the game will choose randomly from the four default movies. This random choice is now synchronized between clients.
  • The game will automatically extract BIK files from VPK addons if needed.

VScript
  • Fixed FileToString returning one byte from a previously read file.
  • CBaseEntity SpawnEntityFromTable( string name, table ) // Spawn entity from KeyValues in table - 'name' is entity name, rest are KeyValues for spawn.
  • int PrecacheModel( string modelName ) // Precache a model after the map has loaded and return index of the model
  • int GetModelIndex( string modelName ) // Returns index of model by name
Alien Swarm: Reactive Drop - Ben Lubar
This update contains some bugfixes for the July 31st release.

Translations
  • Updated Brazilian Portuguese translation.
  • Updated German translation.
  • Updated Italian translation.
  • Updated Japanese translation.
  • Updated Russian translation.
  • Fixed an issue where the wrong translation could be partially loaded at startup.

Misc
  • Fixed a crash when opening the voting menu while not in a lobby.
  • Fixed SourceTV participating in ready checks.
  • Fixed idle timeout warnings displaying incorrectly.
  • Players that cannot be vote-kicked are no longer kicked by timeout.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update contains changes to computer interaction, a new advanced volume settings menu, new graphics for gas grenades, a new translation and many translation updates, some polish to the user interface, and of course, bug fixes.

Campaigns
  • Tears for Tarnor: Abandoned Maintenance Tunnels: Added a constraint group to the crane platform to avoid strange physics interactions.

Aliens
  • Added an experimental system where aliens can be controlled by players. There is currently no gameplay or UI associated with this system. Aliens can be inhabited using the asw_inhabit_npc concommand and spectated using the asw_spectate_npc concommand. Both of these concommands are cheats. In this initial version, rangers and harvesters have the ability to attack in this mode.

Weapons
  • TG-05 Gas Grenades: The visuals for this weapon have been updated.
    • The gas cloud and grenade trail are now yellow rather than green.
    • The gas cloud now visually fills the entire area of effect.
    • The gas cloud is now culled based on a visibility proxy rather than by map geometry. (The same way that glows from light sources are culled.)
    • There is now a red circle on the floor where the gas grenade is dealing damage.
    • Fixed the HUD damage indicator not appearing for damage caused by gas grenades.

Translations
  • Added Brazilian Portuguese translation.
  • Updated Chinese translation.
  • Updated German translation.
  • Updated Italian translation.
  • Updated Japanese translation.
  • Updated Russian translation.
  • Added missing letter textures for Chinese, German, and Brazilian Portuguese mission success screens.
  • Compiled caption files are no longer used by the game.

Misc
  • Fixed a server crash during instant restart (ED_Alloc) when precaching entities pushed the edict number over the limit.
  • Reorganized the alien class hierarchy in the code to facilitate the addition of future features.
  • Moved the USE prompt to the side when hacking or using a computer.
  • Computer hacks no longer start automatically after 4 seconds.
  • Walking away from a computer after interacting with it no longer logs out of the computer. (The computer still returns to the main menu.)
  • Added convars (rd_mixer_*) that affect the volume of various types of audio.
  • Added "Advanced Volume Settings" to the audio menu.
  • Mission chooser titles can now wrap to the next line.
  • Made a bit of shaky text in net_graph less shaky.
  • Increased the default FPS limit by 1 to avoid rounding errors (on a 60Hz monitor, the limit will now start at 61, etc.)
  • Fixed dedicated servers having fps_max set by default.
  • showbudget can now be used in multiplayer.
  • Added a label to the "change view" button on the in-game HoIAF leaderboard to show what the current view is. Fixed the "no entries" error message getting stuck when changing between views.
  • The SourceTV bot no longer shows up as a player in lobbies, can no longer become the lobby leader, and no longer counts towards the 60% requirement for a kick or leader vote.
  • Closed captions in VCD cutscenes are now forced to be at least as long as the associated audio (rd_scene_extend_caption_to_sound).
  • Fixed debriefing charts showing the first occurance of a stat (such as friendly fire) as if it had happened immediately at the start of the mission.
  • Added convar rd_kick_inactive_players, which is the maximum number of seconds a player can remain connected to a server without taking any actions.
  • Fixed flyout menus in advanced settings staying open when switching to the next section.

Mapping
  • Added a developer warning at mission start if any spawners are inside terrain.
  • Camera rotation is now enabled rather than disabled by default. Mappers who want to disable camera rotation for players who haven't set a preference need to update their asw_gamerules entity.

VScript
  • VScript save files no longer end with a NUL byte. Fixed VScript save files without a terminating NUL byte loading part of the previously loaded file.
  • Fixed a client crash when calling Destroy on a player. (You still shouldn't do that.)

TileGen
  • Fixed cases where TileGen would fail to save files.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update is a maintenance build. It is mostly bug fixes, with a few new toys for mappers to play with.

Steam Deck Compatibility
In case you missed it, Alien Swarm: Reactive Drop is now Steam Deck Verified! As always, report anything that doesn't feel right on the Steam discussion forums or via the feedback form on the website.

Campaigns
  • Jacob's Rest: Sewer Junction B5: Fixed some places where the skybox could be seen through the floor or walls near the start of the level.
  • Jacob's Rest: Sewer Junction B5: Removed skybox fog that was causing bright reflections in water.
  • Nam Humanum: Groundwork Labs: Fixed some console warnings at map start.

Aliens
  • Aliens with "flammable" set to false by mappers can no longer be ignited by any means.

Translations
  • Updated Chinese translation.
  • Updated German translation.
  • Updated Italian translation.
  • Updated Korean translation.
  • Updated Russian translation.

Misc
  • The "Freezing Bullets" power-up effect now freezes aliens for 3 seconds rather than 100.
  • The game instructor will no longer suggest using a mining laser on boulders that have a damage filter defined.
  • Fixed a console warning when a player with no medal equipped takes over the lobby position of a player with a medal equipped before that player's medal finishes loading.
  • Fixed a regression where scanner blips would not display motion.
  • Added convar asw_draw_blips_real_time, which can be disabled to make scanner blips immobile.
  • Fixed the "order marine to hold position" command always acting as if the camera was pointing north.
  • Fixed map drawing speed being affected by slow motion.
  • Added some diagnostics for the NO STEAM error screen.
  • The new convar rd_skip_all_dialogue disables all voiceover audio and captions from characters like Williams, Richard, and Duval.
  • Added convar rd_loading_status_text_visible, which can be disabled to remove the loading screen progress description.
  • Added convar rd_fail_advice, which can be disabled to remove the hints on the mission failure screen.
  • Removed lobbies that are on dedicated servers from the lobby browser by default.
  • Fixed handling of UTF-8 files with byte order marks for files that get loaded from every addon.
  • Fixed a client-server desync when an instant restart occurred during slow motion.
  • Instant restart can now occur on challenges that use scripts.

Mapping
  • npc_bullseye can now be part of a faction and scale damage based on whether it came from that faction. Clarified what the Enemy Damage Only spawnflag means.
  • Added asw_voiceover_dialogue, a much simpler way to add voiceover audio to a mission than using Faceposer. Unlike logic_choreographed_scene, it cannot play multiple audio files, control NPC actors, or be interrupted.
  • Endless missions without the "points" tag now sort leaderboard entries in descending order of time.
  • Dropped weapons can now be detected by trigger brushes.
  • Added two orange skyboxes, one from Left 4 Dead and one from Half-Life 2: Episode One, for use in maps where a blue skybox doesn't make sense.
  • trigger_serverragdoll now works on marines.

VScript
  • Fixed a bug where a challenge would inherit game event handlers from the map if it did not define its own function for any given event.
  • Added a global IsAnniversaryWeek function for community maps that want to do something to celebrate Alien Swarm: Reactive Drop's anniversary.
  • Added OnGameEvent_fast_reload_fail.
Alien Swarm: Reactive Drop - Ben Lubar
Hotfix
  • Reverted SynTek Residential lighting.
  • Reduced melee knockback.
  • Fixed missing alt fire description for Model 35 Pump-action Shotgun.
  • Updated German translation.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update is a big one--by file size, at least--and includes bugfixes, some new convars, translation updates, and map changes that pave the way for future translation improvements.

Additionally, the final community medal, Reporter, has been granted to some people. If we missed you, let us know.

Aliens
  • Fixed a crash when a Buzzer is killed in Holdout mode.

Weapons
  • M478 Proximity Incendiary Mines: Fixed kills using this weapon not counting towards a weapon-specific achievement.

Campaigns
  • Jacob's Rest: Rydberg Reactor: Vault doors now use a more accurate hitbox.
  • Jacob's Rest: Sewer Junction B5: Fixed graphical weirdness in the "sky" in first person.
  • Area 9800: Landing Zone: Vault doors now use a more accurate hitbox.
  • Operation Cleansweep: U.S.C. Medusa: Cryopods at the end of the mission will now re-open if they detect that they were closed erroneously.
  • Research 7: Transport Facility: Vault doors now use a more accurate hitbox.
  • Tears for Tarnor: Insertion Point: Vault doors now use a more accurate hitbox.
  • Tears for Tarnor: Insertion Point: Fixed some invisible collision above the entrances to the summoner encounter room.
  • Tears for Tarnor: Abandoned Maintenance Tunnels: Fixed some drones ignoring marines completely.
  • Tears for Tarnor: Oasis Colony Spaceport: Vault doors now use a more accurate hitbox.
  • Tears for Tarnor: Oasis Colony Spaceport: Fixed a crate with no collision.
  • Tilarus-5: Road to Dawn: Vault doors now use a more accurate hitbox.
  • Tilarus-5: Arctic Infiltration: Vault doors now use a more accurate hitbox.
  • Tilarus-5: Area 9800: Vault doors now use a more accurate hitbox.
  • Tilarus-5: Yanaurus Mine: Vault doors now use a more accurate hitbox.
  • Tilarus-5: Forgotten Factory: Vault doors now use a more accurate hitbox.
  • Tilarus-5: Communication Center: Vault doors now use a more accurate hitbox.
  • Lana's Escape: Lana's Sewer: Vault doors now use a more accurate hitbox.
  • Lana's Escape: Lana's Sewer: Added north- and bottom-faces to some brushes.
  • Lana's Escape: Lana's Sewer: Removed a small area of water near the start that was causing rendering issues.
  • Paranoia: Close Contact: Vault doors now use a more accurate hitbox.
  • Nam Humanum: Logistics Area: Vault doors now use a more accurate hitbox.
  • Nam Humanum: Platform XVII: Fixed invisible collision near some boxes at the first platform stop.
  • Nam Humanum: Groundwork Labs: Medkits are now single-use (sorry, 60 use medkit fans)
  • Nam Humanum: Groundwork Labs: Moved a fire out of the floor in the central room.
  • Nam Humanum: Groundwork Labs: Fixed bot navigation not using tactical positions.
  • Nam Humanum: Groundwork Labs: Moved some spawners out of displacements.
  • Nam Humanum: Groundwork Labs: Fixed an invisible north wall near the medkits.
  • BioGen Corporation: Operation x5: Vault doors now use a more accurate hitbox.
  • Bonus Mission 2: Vault doors now use a more accurate hitbox.
  • Bonus Mission 5: Vault doors now use a more accurate hitbox.

Translations
  • Updated French translation.
  • Updated Italian translation.
  • Updated Korean translation.
  • Updated Russian translation.
  • Credits files will load file_language.txt instead of file.txt if the former exists.
  • Fixed typos in English closed captions.

Misc
  • The final melee attack of the combo now has a larger radius and knocks aliens back.
  • Visible holstered weapons have been split into rd_client_marine_backpacks (for use in autoexec.cfg) and rd_server_marine_backpacks (for use in challenges).
  • Added asw_controls_spectator_override convar, available when spectating or playing a demo.
  • Added convars glow_outline_color_alien, glow_outline_color_ammo, glow_outline_color_weapon, glow_outline_color_active, and glow_outline_color_inactive for use in autoexec.cfg.
  • Fixed controller navigation for in-briefing difficulty settings.
  • Opening chat in Steam Big Picture mode now shows a virtual keyboard.
  • Added challenge convars asw_door_normal_health_base, asw_door_normal_health_step, asw_door_reinforced_health_base, asw_door_reinforced_health_step, asw_door_damage_base, asw_door_damage_step, asw_sentry_health_base, and asw_sentry_health_step.

Hotfix (18:30 UTC)
  • Fixed unintended bright lighting in Rydberg Reactor, SynTek Residential, and Sewer Junction B5
Alien Swarm: Reactive Drop - Ben Lubar
We're working on some map changes, but while you wait, here are some fixes for aliens and updates for weapons and the UI.

Medals
The Translator medal was awarded a few days ago. Beta Tester is available from completing any mission on the beta branch, and can now be equipped. People liked the error placeholder icon, so we're keeping it for Beta Tester.

We have awarded the Programmer, Mapper, Challenger, Guide, and Artist medals. (That's every community medal except for Reporter.) If we missed you and you have opened the game within the past 30 days, let us know here.

If you haven't opened the game in the past 30 days, we can't put the medal in your inventory, but we will keep retrying nightly if you have been marked as eligible for one until we can grant it.

Campaigns
The map changes that are in the beta branch have been held back from this release.

Aliens
  • Fixed a bug where shieldbugs could be damaged from the front if a shot hit part of their middle leg during certain frames in their defend stance.
  • Aliens can now display textures for multiple status effects at the same time (fire, shock, and ice).
  • Piercing weapons can now penetrate recently killed frozen aliens.
  • Fixed a cause of buzzer poison getting stuck.

Weapons
  • M73 Twin Pistols: Limited fire rate to 10 per real time second (not affected by adrenaline) in co-op, the same as deathmatch.
  • l3a Tactical Heavy Armor: Updated the briefing description of this item.
  • IAF Power Fist Attachment: Reduced passive melee damage bonus from 2x to 1.5x.
  • IAF Power Fist Attachment: The final hit of a melee combo now deals 40x damage, for a total of 60x base melee damage in a single hit.

Translations
  • Updated German translation.
  • Updated Italian translation.
  • Updated Korean translation.
  • Updated Russian translation.

Misc
  • The Tech scanner has been upgraded to differentiate between different sizes and shapes of moving objects.
  • Fixed the arrow in the advanced settings header being too big and blocking clicks.
  • Medals now use a smaller base texture size (32x32 rather than 512x512) for the small version in lobbies, which should make them look slightly less jagged.
  • Out-of-mission buttons that are activated by a face button now display that face button if a controller is plugged in.
  • Fixed ingame HoIAF leaderboard being slightly taller than its scrollable area.
  • Tweaked the HUD layout for the bottom of the screen to support 8-marine squads better.
  • Opening certain website links will use the system browser if the Steam Overlay is disabled.
  • HoIAF servers now automatically install the full list of ranked maps and challenges. See the rd_workshop_official_addons convar.
  • Updated the description of the "Perfect" achievement to state that killing 25 aliens is also a requirement.
  • Inventory item (medal) updates such as descriptions and icons can now apply without restarting the game if the game is left open for a long time.
  • Fixed a rare crash in debriefing.
  • Fixed spectating a computer or hack using the spectator's mouse position for the cursor type.

Mapping
  • PDA owner names can now be translation keys.

VScript
  • Added player.ResurrectMarine().
  • Added entindex and marine fields to the player_deploy_ammo game event.
  • Added tesla_trap_placed, fire_mine_placed, laser_mine_placed, laser_mine_placed, gas_grenade_placed, flare_placed, and rocket_fired game events, all with entindex and marine fields.
  • Swapped the attacker and inflictor for damage dealt by fires such as those from mines. The marine is now correctly the attacker and the fire the inflictor.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update includes map changes, translation updates, and some polish on the medals system.

Medals
A quick update on the changes that have happened since the release of the medals system:

The art for the Heroes of the Interstellar Armed Forces medals has been remade by Ax-now. There are now four variations of the "top 100" medal, cycling once each per year.

Players with the "top 100" medal have also been awarded the participation medal, in case they prefer how it looks.

Medal icons now load from the API rather than being packaged with the game, so in the future adding new medals will not require a game update. They're also slightly sharper than before.

We're in the process of adding community medals. They can't be equipped yet, and as of this post only Beta Tester and Translator medals have been given out. Once they have icons, they will be equippable without the need for an additional game update.

The Beta Tester medal is automatically given to anyone who completes a mission on the beta branch. Due to a bug, some of you may have gotten it earlier today just by starting the game during a certain time window. Oops! Consider yourselves honorary beta testers.

Campaigns
  • Research 7: Illyn Forest: Fixed some drones moving at 1.5x the intended speed.
  • Research 7: Illyn Forest: Fixed director parasites spawning underground.
  • Research 7: Illyn Forest: Inverted colors of generator health bar to avoid confusion.
  • Research 7: Illyn Forest: Replaced a dynamic light with static lighting to improve frame rate.
  • Research 7: Illyn Forest: Improved end generator area visuals.
  • Research 7: Illyn Forest: The generator being broken no longer fails the mission; it can now be repaired.
  • Tilarus-5: Midnight Port: Fixed another case of quantum-entangled doors.
  • Lana's Escape (all missions): Fixed mission titles missing "Lana's".
  • Lana's Escape: Lana's Sewer: Reduced shaman healing speed on easy, normal, and hard.
  • Paranoia: Crucial Point: Fixed aliens near the end of the mission getting stuck.

Aliens
  • Added rd_buzzer_blur convar as a method of disabling blurpoison effects for computers that don't handle it well.
  • Experimentally changed how buzzer poison is updated (asw_motionblur_forceupdate). If you want to help squash this bug, see the thread in the community hub discussions.

Weapons
  • Temporary weapons (except for generic objects and extra weapons) can now be picked up in an empty primary or secondary slot.

Translations
  • Updated Chinese translation.
  • Updated German translation.
  • Updated Italian translation.
  • Fixed inventory item data that appears on the Steam Community always being shown in English ingame.

Misc
  • The in-game HoIAF leaderboard can now be toggled to show Steam friends or nearby-ranked players and has a button to open the website.
  • asw_player_avoidance is now replicated and thus available for use in challenges.
  • Fixed a crash when a marine tried to move on an empty server.
  • Added HUD support for asw_draw_kills 1.
  • Added cl_auto_restart_mission, a convar that causes the lobby leader to restart missions on fail automatically.
  • Minimum controller aim distance moved slightly further from the marine.
  • Fixed a rare case where chat could lose keyboard input focus.

Mapping
  • Fixed SetSpeedModSpeed input not working on marines.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update adds medals, fixes a wide range of bugs in official campaigns and the UI, and adds a few goodies for mappers.

Medals
You can equip a medal from your Steam inventory and it will appear in lobbies (not in demos or singleplayer) next to your promotion and level.

There are three medals currently available to start: a medal for participating in Heroes of the Interstellar Armed Forces (awarded at the end of a season), an upgraded version of the medal for placing in the top 100, and a medal you can earn by completing the Ready for Duty achievement in Team Fortress 2.

We've granted medals for Heroes of the Interstellar Armed Forces Season 1 to about three quarters of the participants. We can't add items to your inventory if you haven't played for over a month, but we will retry weekly for up to a year. If you're missing a medal from longer than a year ago and you've played the game recently, contact support@reactivedrop.com.

Campaigns
  • Jacob's Rest: Landing Bay: Disallow director on spawners that spawn aliens from air or metal floor.
  • Jacob's Rest: Landing Bay: Move some spawners so that spawned aliens aren't stuck in clips.
  • Jacob's Rest: Landing Bay: Convert some nodes to marine hints, so that onslaught aliens aren't stuck.
  • Jacob's Rest: Cargo Elevator: Fix visible spawn animations of drones climbing out of concrete floor.
  • Jacob's Rest: Cargo Elevator: Fix spam in console for missing unborrow activities for parasites and harvesters.
  • Jacob's Rest: Cargo Elevator: Prevent harvesters appearing from air near marines.
  • Operation Cleansweep: Storage Facility: Fixed three doors existing in a quantum state where welding one could weld the others as well.
  • Operation Cleansweep: Storage Facility: Made a decorative door near the end of the mission indestructable.
  • Research 7: Research 7: Fixed some places where aliens could fall through the floor.
  • Research 7: Research 7: Fixed some invisible walls when rotating the camera.
  • Research 7: Illyn Forest: Changed how aliens attack during the generator defense event. Aliens should no longer get stuck in an unkillable attacking state. The generator can now take friendly fire damage.
  • Research 7: Illyn Forest: Updated lighting and water.
  • Research 7: Jericho Mines: Removed the mechanic of destroying the door panel which only confuses players and makes them locked with the queen and fail the mission.
  • Research 7: Jericho Mines: Significantly reduced the chance the queen will be blocked by anything. Including barrels, sentries, aliens.
  • Research 7: Jericho Mines: Allowed usage of sentries, but they will be destroyed by queen if players try to block her.
  • Research 7: Jericho Mines: Added backpacks to dead on-map marines bodies.
  • Research 7: Jericho Mines: Improved visuals for rotated camera.
  • Research 7: Jericho Mines: Added soundscapes.
  • Tilarus-5: Communication Center: Fixed some light props hanging in the air.

Translations
  • Updated Chinese translation.
  • Updated Italian translation.
  • Fixed out-of-date compiled closed captions for some languages.

Misc
  • Disabled the game instructor hints for "toggle equipment orders" and "hold to walk" on controller.
  • Added some stat tracking for use in a future update.
  • Fixed some developer messages being written to the console with developer 0.
  • Fixed minimap rotating independent of view when spectating a bot in first person.
  • Death cam now temporarily forces the camera to third person if enabled.
  • Fixed a game freeze when selecting the "find more" option in the mission chooser with the Steam Overlay disabled.
  • Fixed a crash when looking up a challenge's metadata while partially connected to a server.
  • rd_dump_workshop_mapping_client and rd_dump_workshop_mapping_server can now be filtered by specifying a filename prefix.
  • Kills are now tracked per player rather than per marine when updating global stats. This means that if you inhabit multiple marines in a mission, you will get credit for all of your kills on the stats website, and if you switch to a bot marine that had many kills right before the mission ends, those kills will not count towards your stats.
  • The mission chooser will default to the campaign you selected when switching missions before creating a lobby, and to the deathmatch tab when voting on a map to play after a deathmatch map ends.
  • Connecting to a server via a lobby now checks server_blacklist.txt.
  • The dedicated server browser window will no longer get stuck open.
  • Disabled asw_instant_restart on challenges that use vscript.
  • Added asw_instant_restart_debug to log the actions taken during an instant restart.
  • Added convar asw_marine_shadows, which can be disabled to remove shadows from marines and potentially boost frame rate.
  • Clicking a name on the F9 player list now opens their Steam profile in the overlay.
  • Added asw_client_chatter_rate (client) and asw_client_chatter_enabled (server) to limit the cl_chatter command. By default, it is limited to 1 voice line per second and the cl_chatter command is allowed.
  • Added a change mission button in the campaign transition screen.
  • Added a default player name color for players not controlling a marine, and made player names team-colored in team deathmatch.
  • Non-campaign missions now save selected marines between retries.
  • Fixed a bug where watching a recording of yourself accepting a promotion would accept a promotion if you were eligible to promote.

Mapping
  • Added the "silent" keyvalue to all types of grenades. Setting it to 1 prevents the grenade from producing any sound.
  • Added the CreateEffects input to boomer and mortarbug explosives. This spawns the sounds (unless "silent" is set) and particle effects that would normally be spawned when an alien creates these explosives.
  • Added rd_door_melee_damage, asw_welding_scale, and asw_goo_burning_damage convars for use in challenges.
  • Added a GamePause vscript function.
  • Challenge convars are re-checked more frequently.
Alien Swarm: Reactive Drop - Ben Lubar
Today's update includes fixes for first person and some upgraded objectives for mappers.

Misc
  • Fixed the auto-aim icon not appearing on enemies when using a controller.
  • Fixed being unable to turn in first person on controller.
  • Fixed the vindicator's secondary fire aiming at the marine's feet in first person.
  • Fixed other weapons changing the aim angle when using secondary fire.
  • Marines are no longer pushed in circles if they walk into another marine in first person while facing south.
  • The current player's marine now has a shadow and a reflection in first person.
  • Fixed bot marines being invisible when swapping marines in first person.
  • Marines now aim at the crosshair in first person rather than aiming parallel to their eyeline.
  • Arbitrary minimap rotation (such as in first person or during death cam) will now cause objective areas and the map texture to be clipped to the minimap area rather than the weird stretching that existed before.
  • Added some missing alien names for asw_objective_kill_aliens.
  • Fixed asw_controls 0 sometimes acting like asw_controls 1 in multiplayer.

Mapping
  • Removed deprecated fields from asw_objective_* in Hammer. Specifying one map marker with the BRACKETS syntax will still work as before for compatibility with existing maps.
  • Added a SetIncomplete input to asw_marker.
  • asw_marker can now be rotated, including during gameplay.
  • asw_marker positions and statuses now update immediately rather than once per second.
  • Added SetProgress and SetMaxProgress inputs to asw_objective_triggered. These can also have their initial values configured on the entity. If max progress is positive, objective progress for things like end-of-mission experience is determined by these inputs. Does not automatically mark the objective as complete or incomplete.
  • asw_objective_countdown can now be configured to be any type of disaster countdown, not just nuclear detonations. Sounds, text, and failure animation are editable in Hammer.
  • asw_objective_countdown can now be started again after it has been cancelled.
  • Implemented asw_objective_kill_queen.
...