Remove clip brush on RoadToDawn, add pallet bridge to exit stuck area
Fix nodegraph and stuck point on LandingBay
Improve nodegraph on Rydberg
Mark asw_marine_rolls and some others as cheat cvar
Fix addonlist_workshop.txt gets reset if Steam cloud is disabled
Add support for negative firesource damage
Allow enabling the asw_broadcast_camera for specified player index. This commit adds EnableForPlayerIndex(integer) input for asw_broadcast_camera. Player index can be obtained by using !activator which is hMarine in the code below: local playerindex = hMarine.GetCommander().GetPlayerUserID().tointeger() - 1;
Fix multiple marine resources could be inhabited by the same player. This caused bugs in code that assumes that only one marine resource can be inhabited by a player.
Fix drone warping through marines on ASBI. Warping through marines happened with asw_drone_acceleration 10.
Restore higher drone acceleration for ASBI challenge
Add rd_horde_from_exit ConVar. If set to 0 hordes and wanderers cannot spawn in map exit zone. 1 by default.
Make baits invisible when sentry is deployed.
Make rd_slowmo non-cheat ConVar
Make shaman emit pain and death sounds(silent by default). These sounds can be implemented by workshop addons currently.
Add rd_grub_health ConVar. Also fix an issue that grubs are not instantly squashed by marines stepping on them.
Add rd_shaman_healing_speed ConVar. Number of health shaman gives per second. 0 means old behavior, shaman heals ~40% of max health in 1 second. 0 by default.
Add rd_console_debug_xp ConVar to toggle xp messages in console
Add rd_medgun_medkit_refill_amount ConVar. If set to value greater that 0 then healgun will be refilled when medkit is picked up. Prevents heal guns from being destroyed on empty
Allow ASBI RNG3 and ASBI Turbo in leaderboards
Add garagedoor_open_twosided.mdl
Fix tft2AbandonedMaintenance has a gray wall instead of entrance
Add marine_anims.mdl. This can be used as a base for marine animations.
Update femalemarine.mdl to fix issue with hand animations
Update CNetPropManager for VScript - Fixed being able to access out-of-memory data when searching for props. - Added an optional method to search only the SendTable or DataMap for a prop. Example: "SendTable.<propname>" or "DataMap.<propname>" - Added support for accessing props inside an array. - Updated GetPropType to return "bool" or "instance" instead of only returning "integer" for boolean and EHandle props. - Added the following new script functions: GetPropBool( entity, propertyName ) GetPropBoolArray( entity, propertyName, arrayElement ) SetPropBool( entity, propertyName ) SetPropBoolArray( entity, propertyName, value, arrayElement ) GetPropInfo( entity, propertyName, arrayElement, table ) //Fills in a passed table with property info for the provided entity GetTable( entity, iPropType, table ) //Fills in a passed table with all props of a specified type for the provided entity (set iPropType to 0 for SendTable or 1 for DataMap)
Update CScriptEntityOutputs for VScript - Added the following new script functions: AddOutput( entity, outputName, targetName, inputName, parameter, delay, timesToFire ) RemoveOutput( entity, outputName, targetName, inputName, parameter )
Add backpacks to marine bodies and make some trees non-solid on ForestEntrance
Fix issues with res4mines. Prevent queen from getting stuck.
Fixed an issue that AI can be disabled after challenge was active
Added rd_fast_reload_explode_chance, rd_fast_reload_explode_damage, rd_fast_reload_explode_radius ConVars. Controls the chance for marine weapon to explode on failed fast reload. Disabled by default. To be used in user challenges.
Fixed asw_simple_hacking not working on terminals without objective set
Allowed workshop add-ons to update particles_manifest.txt to add new particle files. This also allows workshop add-ons to override only one particle effect, without overriding the entire file. See this guide
Added a ConVar that allows toggling flashlight even without having flashlight equipped by M@GISTER
Updated minigun sound to be similar to the original Alien Swarm sound
Allowed challenges to change camera angle
Changelog
Add asw_flashlight ConCommand by M@GISTER. If server or challenge has rd_allow_flashlight 1 set players can use asw_flashlight command to toggle flashlight even without having it equipped.
Add Flashlight keyboard setting
Add minigunstop.wav. This adds slight aftershot sound after minigun stopped firing. Just like flamer and extinguisher.
Add minimap rotation by ezhik. The mini-map HUD elements in the bottom right corner of the screen are now rotated according to the camera rotation of the player (or the spectated player in spectator mode)
Add rd_aim_marines ConVar
Add rd_force_spectate_marine cvar. rd_force_spectate_marine can be used in demo playback to change the perspective to a different marine.
Add sv_workshop_debug & cl_workshop_debug ConVars. If set to 1(0 by default) workshop addon loading will be printed in console.
Add stubs for queen and shaman sounds
Display general leaderboard for Easy and Normal difficulty
Fix devastator not shooting when holding secondary attack key
Fix game considers workshop overview files as separate maps for leaderboards. Scores will be uploaded to proper leaderboard even if overview file comes from workshop
Increase deagle sound volume for non-local marines. Other player's deagle sounds will be louder.
Make asw_cam_marine_dist server controlled
Make asw_cam_marine_pitch server controlled
Remove particles_manifest.txt from blacklisted files. This allows addons to add custom particles. Your particles_manifest.txt needs to include only the newly added particle files(PCF).
Update minigunloop.wav to sound like Alien Swarm minigun
Added new ConVars to allow weapons rebalancing in mods.
New ConVars and misc. bug fixes.
From 20th to 27th April you can find a hidden anniversary cake on all the official maps. Special thanks to jhheight for the idea and help with implementation.
Changelog
Add rd_damage_buff_scale convar. Can be used to change Damage Amplifier's damage factor. 2.0 by default.
Add rd_spawning_start_at_randomized_intervals convar. If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn
Add rd_server_shutdown_after_num_secs ConVar. If set, dedicated server will shutdown after being online for this number of seconds.
Add rd_leaderboard_enabled_client ConVar. If 0 player leaderboard scores will not be set or updated on mission complete. Client only.
Prevent bot teleport for ASBI challenge. Players abuse this feature to make game easier. rd_stuck_bot_teleport is set to 0 now for ASBI
Update Russian and English subtitles
Update subtitles with the English fixes
Fix spelling errors, missing descriptions, add separate overviews. By Zolerox
Add asw_gimme_33hp concommand
Fix aliens(boomers and ranges) chase wrong direction. By Orange
Fix potential crash on 'image pointer leaving scope'. By Orange
Make medrifle not refill secondary when rd_refill_secondary 1. By element109
Make rd_infinite_ammo 1 not affect heal beacons. By element109
Print mortarbug health if asw_debug_alien_damage 1
Fix an issue with mortar bug's health. Mortar bug health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal.
Change order of official campaigns. New players tend to play campaigns in the order they are listed in UI. The new campaign order should make the learning curve smoother and more enjoyable for new players.
Make more aliens print their health if asw_debug_alien_damage 1
Make addonlist_workshop.txt saved in cloud
Fix an issue with harvester's health. Harvester health was not adjusted on difficulty change. Thus loading map on Normal difficulty and changing difficulty to Brutal would lead to its health remain the same as it was on Normal.
Prevent creating non-whitelisted leaderboards. We've exceeded the allowed limit by way too much.
This update contains a number of security and stability fixes for the game server.
Mark some convars and commands as FCVAR_CHEAT, by AutoGavy. Some of the cvars allowed unfair advantage to clients and could allow clients to intentionally crash server.
Disallow asw_vote_chooser 1 on server. Could be used to crash server. Reported by AutoGavy.
Disallow voting for 'lobby' map. Could be abused by clients to force players disconnect from server. Reported by AutoGavy.
Fix VScript exploits for reading/writing files. Disallowed StringToFile() and FileToString() to access files outside save/vscripts folder. Reported by 南方.
An update for Alien Swarm: Reactive Drop has been released. The major changes include:
Re-balancing of the IAF HAS42 Devastator. Less ammo consumption from the ammo drop, piercing bonus, slightly decreased bullet spread when crouching.
Fixed lag caused by adrenaline usage.
Added health bars for Shieldbugs in Lana's Sewer mission.
Fixed Holdout mode to complete mission when all waves are passed.
Fixed marines get stuck in unburrowing aliens.
New ConVars and misc. bug fixes.
Changelog
Fix second horde fails to spawn if first one failed. Previously when rd_horde_two_sided 1 the second horde would not spawn if the first horde failed to find spawn position.
Add rd_horde_retry_on_fail cvar. When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed. Currently it's set to 1
Improve wanderer spawn ability. If wanderer can't spawn from north from marines location, game will try to spawn it from south. This makes holdouts like on Rydberg Reactor near airlock more interesting, especially in ASBI challenge.
Add rd_grenade_launcher_arm_time cvar (0 by default). Time in seconds until grenade launcher grenade is armed and can explode. Add rd_grenade_launcher_projectile_direct_dmg cvar (256 by default). The direct damage caused by non exploded grenade from GL
Fix npc_antlion_worker is not properly precached. This was causing framerate drops when npc_antlion_worker was spawned from a spawner for the first time.
Add rd_horde_ignore_north_door cvar. If 1 hordes can spawn behind sealed and locked doors to the north from marines. Excluding indestructible doors. 0 by default
Fix npc_antlion emits error particle when killed in water The WaterSurfaceExplosion particle is disabled temporarily. Until it is ported from HL2 source code.
Fix hordes are blocked by non func_brush brushes. Hordes and wanderers appeared to be blocked by clip or npc_clip brushes which do not actually block the alien movement. Mostly noticeable on Rydberg Reactor finale, where if players are blocking the finale area, hordes and wanderers don't come from the south, but they should. This now should be fixed.
Fix marines get stuck in unburrowing aliens. Aliens which spawn from railings or vents could make players stuck in them. Players would take damage and teleport on top of aliens. This commit removes the collision between players and aliens while they unburrow.
Attempt to fix lag caused by slow motion and adrenaline usage
Improve English subtitles for Cargo Elevator mission. Commander's subtitles were missing for Cargo Elevator
Fix rd_ammo_counter_under_marine displaying incorrect clip count for chainsaw
Add override for CASW_Marine::GetInvTable()
Fix Faith and Wildcat models are not using their female textures
Fix friendly fire not counting for Gas Grenades
Add Dedicated Server Browser to the in-game Esc menu
Fix healing effect not stopping when Medical SMG runs out of ammo
Disable 'Could not AllocSound()' spam in console. This message was produced by missing danger sound for asw_buzzer. The full error message is: Could not AllocSound() for InsertSound() (Game DLL)
Disable rd_networked_mouse cvar. Many players asked to remove this cvar. Arguments for:
New players can't learn if they don't see how players move the mouse
Can't find cheating players which use high camera distance or auto-aim
Arguments against:
Mouse movements jitter when watching demo file. Watching demo file issue can be worked around by using these commands: sv_cheats 1;asw_cam_marine_shift_enable 0;hidehud 256
Fix rockets target npc_cscanner. On mission Smart Bomb's rockets target npc_cscanner. Noticeable in mission Hostile Places
Make alien eggs smoothly animated on small interp. Add extra 0.1 interpolation to asw_egg as it is done for alien classes. Previously alien eggs had choppy animations with cl_interp 0 on client.
Remove NPC_CScanner.DeployMine sound precaching from npc_scanner. Previously it was giving an error in console.
Remove dots in Lana's Escape objective titles and rename Area 9800 objective to Secure the Hangar.
Fix stuck point in bonus_mission5 and par3close_contact
Prevent grenades to fly into the sky on TimorStation. In place where the 3rd harvester is, near destructible rocks.
Fix sound issues on til8ComCenter. total_channels == MAX_CHANNELS spam in console was caused by map having a lot asw_alien_goo which has a looping sounds enabled. All these looping sounds are playing at any place on map consuming sound channels. Use snd_show 1 to discover the sounds.
Fix sound issues on bonus_mission7. total_channels == MAX_CHANNELS spam in console was caused by map having a lot asw_alien_goo which has a looping sounds enabled. All these looping sounds are playing at any place on map consuming sound channels. Use snd_show 1 to discover the sounds.
Fix a few minor issues on til4area9800
Make asw_grub smoothly animated at low interp
Fix horde stuck in generator on ASI-Jac3-Rydberg. Sometimes horde could get stuck in generator model. Right after the first stairs.
Prevent awarding Hardcore achievement if player's marine didn't survive.
Improve onslaught aliens spawning conditions. Prevented hordes and wanderers from spawning behind closed gates like near Landing Zone start(func_movelinear) and High Tension's near first holdout area(func_door). And behind biomass which blocks aliens movement.
Fix 'overlay disabled' message is not displayed when it should. Clicking on player name during briefing and choosing View Stats will now show an error message if Steam overlay is disabled. Previously nothing was happening. By element109
Fix minor visual artifacts on LandingBay_01
Improve nodegraph in par3close_contact
Fix several visual artifacts on ASI-Jac4-Residential
Replace sounds with soundscapes in bonus_mission6. This should prevent overflowing of sound channels.
Decrease Devastator ammo cost to 60% of ammo drop
Make Devastator's pellets affected by marine's piercing bonus
Add rd_devastator_dynamic_bullet_spread cvar. If set to 1 crouching will decrease bullet spread for Devastator
Restore awake aliens limits for ASBI challenge to defaults
Add health bars for boss shieldbugs in lan2_sewer. Also improved nodegraph
Add asw_health_bar to Hammer(FGD)
Add extra interpolation for asw_colonists. This will make them smoothly animated on clients who play with low 0 interpolation.
Fix typo in 1 objective image at rd-til9syntekhospital, by Zolerox
Fix not working hint in res4mines.
Fix objective images order in res4mines, by Zolerox
Fix aliens are not frozen on mission end. Players with music volume set to 0 were hearing aliens attacking marines during de-briefing. This should now be fixed.
Make Devastator's bullet spread slightly smaller when crouching.
Fix holdout mode to complete mission when all waves are passed. Previously holdout mode wasn't ending when all waves were spawned. So almost no holdout maps could be completed. Only a message: 'You are a winner!' was displayed.
Fix aliens are stuck indefinitely around dead marine. This fix makes sure that dead marine is not considered as the one who sees aliens, thus preventing them from going into sleep state. This fixes the bug: When marine dies to a horde and other marines are far enough for horde to see them, the horde gets stuck in non-sleeping state and thus not decreasing the amount of non-sleeping aliens. This leads to no hordes and wanderers being spawned at all and can be exploited on hard challenges and maps like Survival Desert.
Improve 'Kicked by Console' message. Instead of displaying just 'Kicked by Console' display 'Kicked by player vote' when player is vote kicked from server.
Add rd_sentry_block_aliens ConVar. If 0 sentries don't collide with aliens
An update for Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:
Three new achievements
New enemies: Antlion, Antlion Worker, Zombie, Fast Zombie, Headcrab. These are not directly available in official maps and challenges, but modders can create new maps and challenges that use them.
Optional numerical health and ammo indicators for marines
Stats and leaderboard support for Bonus Mission 6 and 7
Improved modability for marine model skins. Add-ons can now have 8 different skins, each for every marine character.
Russian subtitles
Fire mines no longer cause huge decrease of frame rate which happened on some maps
New convars, VScript functions, bug fixes
Changelog
Added three new weapon Achievements
Chemical Warfare Kill 500 Swarm with Gas Grenades.
Heavy Assault Specialist Kill 500 Swarm with the Heavy Rifle.
Combat Medic Kill 500 Swarm with the Medical SMG.
Fix new Achievements appearing as already unlocked The affected Achievements will be cleared if they were unlocked prior to 2019.01.01
Added new Convars
rd_draw_marine_health_counter Display a numeric counter for marine health on the HUD
rd_health_counter_under_marine Draw a counter of the marine's current health under the marine?
rd_health_counter_under_marine_alignment Aligns the health counter under the marine. 0 - Left, 1 - Center, 2 - Right
rd_health_counter_under_marine_show_max_health Should the health counter under the marine also show max health?
rd_ammo_counter_under_marine Draw an ammo counter of the marine's active weapon under the marine?
rd_ammo_counter_under_marine_alignment Aligns the ammo counter under the marine. 0 - Left, 1 - Center, 2 - Right
rd_ammo_counter_under_marine_show_max_ammo Should the ammo counter under the marine also show max ammo?
rd_allow_afk If set to 0 players cannot use asw_afk command or Esc - Take a Break
rd_leaderboard_enabled If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers or for testing your in-development challenges or maps.
rd_director_max_awake_aliens_for_horde 25 If there are more awake aliens than this number director will not spawn new hordes
rd_director_max_awake_aliens_for_wanderers 20 If there are more awake aliens than this number director will not spawn new wanderers
Director spawns hordes and wanderers depending on several conditions, where number of awake aliens is one of them. That is if there are 25+ awake aliens, no new hordes and wanderers will spawn, until those aliens are killed or they go to sleep state.
Increase director limits for awake aliens for ASBI challenge Set both rd_director_max_awake_aliens_for_horde and rd_director_max_awake_aliens_for_wanderers to 45
Set asw_fire_glow to 0 Setting asw_fire_glow to 0 to prevent framerate drops from 200 to 45 fps from fire mines on maps like Deima(near the first hack), Arctic Infiltration(near the airlock), dm_desert. Lots of asw_dynamic_light entities cause huge framerate decrease when this light lights surfaces with normal maps, especially displacements with two normal maps.
Prevent clients from calling rd_enable_workshop_item on server
Add Bonus Mission 6 and 7 to list of official maps
Fix aliens with order AOT_MoveToNearestMarine get stuck in wait for PVS condition Aliens with AOT_MoveToNearestMarine will follow nearest marine until they rich them or until their schedule fails for whatever reason. In 2nd case they don't go to sleep state and no longer follow the nearest marine. They wait for PVS, for marine to get near them. Which is what sleep state does too. But since they are awake they prevent director from spawning hordes if there are more than 25 aliens awake.
This needs to be researched more, since AOT_MoveToNearestMarine may degrade server performance, aliens constantly fail to find route to marine. For now we let the sleep and wait for marines to get near them.
Add SpawnAlienAtWithOrders() C++ function It will be used to spawn aliens using prespawn functions with order AOT_SpreadThenHibernate.
Fix ASW_ActivateExtra not triggering weapon_offhand_activate event
Improve npc_antlion implementation
Implement npc_antlion_worker
Add npc_antlion and npc_antlion_worker into spawn manager
Fix npc_antlion prints errors in console and doesn't unborrow properly
Implement zombie NPCs Current Issue: Killing an npc_poisonzombie will crash the game.
Update alien_selection.txt comments with new NPCs
Fix hordes and wanderers spawning infinite number of aliens In Alien Swarm both hordes and wanderers were set to spawn asw_drone. If there were more than 25 awake drones no new hordes would spawn. If there were more than 20 awake drones no new wanderers would spawn.
In Reactive Drop both hordes and wanderers can be set to spawn non-drone aliens. This can lead to director infinitely spawning non-drone aliens since 20 and 25 limits only check for awake drones.
For example setting wanderers to shieldbugs, will lead to 100 shieldbugs spawned in a few minutes.
With this fix, the 20(25) check checks for awake aliens(not only drones).
Fix asw_grenade_vindicator not using m_flDamage
Improve modability for marine models
Make Sarge and Crash use femalemarine.mdl
Make femalemarine.mdl be the same size as marine.mdl
Now modders can create mods with 8 different marine skins, each for one character.
Fix medic bot doesn't prioritize infested and burning marine over the lowest health marine Medic bot heal priority is to firstly heal infested marine, then burning marine, then lowest health marine.
Fix medic bots get stuck in fire trying to heal themselves
Update Russian subtitles' translation
Add cheat flag to several vscript related console commands
Add mission_failed game event
Added new VScript functions
Changed the parameters and return type of a couple functions in favor of performance.
ResponseCriteria
void GetTable( handle entity, table )
CASW_Marine
void GetInventoryTable( table ) //Fills the passed table with the marine's inventory
Added warning when GetInvTable() is used
Global
void LocalTime( table ) //Fills in the passed table with the local system time
Add OnGameplayStart() Callback when all marines have spawned and players start to play. Simply define function OnGameplayStart() { ... } in your challenge and it will be executed on mission start.
Added timer_system.nut file This is a library that manages timers.
Here's an example of the new Timer System:
// Include Timer System
IncludeScript( "timer_system" );
function StopHoldout( args )
{
Director.StopHoldout();
}
function StartHoldout( args )
{
Director.StartHoldout();
// Stop holdout 30 seconds after starting
Timers.AddTimerByName( "EndHoldoutTimer", 30.0, false, g_ModeScript.StopHoldout );
}
function OnGameplayStart()
{
// Start holdout 10 seconds after spawning
Timers.AddTimerByName( "BeginHoldoutTimer", 10.0, false, g_ModeScript.StartHoldout );
}
An update for Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:
Added Bonus Mission 7, which is the original undivided Area9800 Power Plant mission(thanks to jhheight )
Cheat cvars and commands will no longer work in single player mode
Grenade Launcher's grenade will now correctly collide with doors
Player's status in Steam Friends window will now be shown correctly if player is playing on a dedicated server which has lobbies disabled
Dedicated servers will not(by default) check for workshop updates on mission restart(this can be controlled by a cvar)
Improved pathing in Sewer Junction. Aliens couldn't follow marines in a few places, hordes failed spawn because of this too.
Changelog
Fix nodegraph in SewerJunction. Aliens couldn't follow marines in a few places, hordes failed spawn because of this too. Used ai_show_connect_crawl to find problematic spots. First place is on stairs after turning west. Second place is the passage that is created by exploding barrels.
Added Bonus Mission 7(thanks to jhheight). This is the original undivided version of Area9800 Power Plant, or, in other words, Power Plant's Cooling Pump and Generator in one mission.
Fix grenades collide with doors during open or close animation Grenades previously were exploding on contact with air in door frames when the door was opening or closing. Now grenades correctly fly through the door frame and only collide with the door itself. This didn't happen to rifle grenades, but to grenade launcher, vindicator, freeze and hand grenades.
Add rd_grenade_launcher_explode_on_contact cvar. If set to 0 grenade will not explode on contact with rigid world. However grenades will explode on contact with aliens
Add rd_grenade_launcher_num_clusters cvar
Fix leader crown is not displayed during briefing when autoready is on
Remove blood effects from Grenade Launcher grenades. Previously grenade when flying in air would emit blood because it was damaged by explosions from other grenades.
Fix rich presence for clients who play on dedicated servers without lobby info. Previously clients who play on dedicated server that has sv_allow_lobby_connect_only 0 were displaying incorrect Steam rich status.
Prevent grenades to fly into the sky in place after the biomass block on TimorStation
Add rd_interpenetrating_entities_warning cvar.
Add several fence models to lights.rad
Make ChaseNearestMarine() VScript function wake alien if it is asleep Previously this function did nothing if alien was far from marines and was sleeping.
Add rd_clearhouse_on_mission_complete cvar. If 1 all NPCs will be removed from map on round end
Add rd_workshop_update_every_round cvar. If 1 dedicated server will check for workshop items during each mission restart(workshop.cfg will be executed). If 0, workshop items will only update once during server startup
Prevent displaying of computer interface if asw_simple_hacking 1. Computer hacks, such as the computer at the end of Landing Bay, will no longer show a UI for hacking if asw_simple_hacking is set to 1. By element109.
Suppress weapon stats missing message. When setting "rd_weapons_show_hidden 1” messages display in console just changed to DevMsg. By element109.
An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:
Improved game performance in many maps. Frame rate is more stable now.
Added Bonus Mission 6, which is the original undivided version of High Tension mission(thanks to Eerie-Eg)
Improved medic bot's healing abilities(thanks to element109)
Reworked the starting area of Arctic Infiltration mission
Changelog
Fixed frame rate stutter and various little things in several maps
Medic bot now heals infested marine without waiting until health reaches low limit. By element109
Make medic bot immediately heal marine which is on fire. Also fix medic couldn't start healing infested marines because their health was not lower than 85% of total health.
Add more fence models to lights.rad to forcetextureshadow list. These affect Deima map, near the first hack there was a big black unrealistic shadow coming from a fence. Compiling with this new lights.rad make shadow more accurate.
Fix minor issues in Deima mission
Removed a light stand which was floating in-air
Fixed some spawners spamming errors in console for missing activities
Fixed players could get under map during death camera slowdown
Fixed aliens could run through air after marines passed the ship bridge and ship flew away
Added more player spawn points to fulfill 8 spawn points requirement
Fix minor issues in Timor Station mission
Prevented Grenade Launcher's grenades to fly into the sky in place near the biomass block
Fixed aliens from hordes getting stuck in non playable map areas
Added more player spawn points to fulfill 8 spawn points requirement
Rework the starting area in til3ArcticInfiltration
Fix several minor issues in area9800LZ and til2RoadToDawn
Fix pipe glitch in par5crucial_point, by Eerie-Eg
Fix crashes at first holdout area in par4high_tension, by Eerie-Eg
Add bonus_mission6 into Bonus Missions campaign. High Tension undivided.
Improve bonus_mission6(High Tension undivided), by Eerie-Eg
Fixed crashes during first holdout
Ported changes from split versions of High Tension into the undivided one