Oct 7, 2021
Ion Fury - The Baskinator
Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, unleashes a 2.0 patch full of improvements on PC to ready up for the Ion Fury: Aftershock expansion launching early next year on PC via Steam, Nintendo Switch™, PlayStation® 4, and Xbox One.

Whether a returning player or new to the retro FPS genre, community-requested features in the 2.0 patch make this the perfect time to start a fresh run through Ion Fury. Grab power-ups on the go and deploy them on command with a new pocket inventory system, adding a tactical layer to each gunfight. Run and gun on a gamepad with ease with revamped controller support. Massive performance upgrades make Ion Fury even smoother than before.

Shelly’s arsenal tears through cyborgs better than ever with clever weapon rebalancing. The Chain Gun now has a higher maximum ammo count and pushes users back with concussive force, creating new movement strategies. The Ion Bow now rewards advanced techniques like swap-canceling while charging.

Quality-of-life changes refine Ion Fury’s campaign. Map bug fixes make levels more pleasurable to navigate. Sleuths can utilize the radar to track down hidden secrets. Each weapon’s ammo reserves now fill up the cross-hair for enhanced battle awareness and an increased focus on staying alive. Players will also be able to earn Ion Fury trading cards on Steam at last, as well as collect items like profile backgrounds and emoticons from the Steam Points Shop.

Creating new playgrounds of destruction is more fun with some new map features, such as new rotating sprite structures and remotely controlled viewscreens, added in anticipation of Aftershock. The creatively inclined can look forward to updated examples and scripts for Mapster32 in the near future. Please note that scripts and documentation are released separately and not included in Steam/GOG updates.

Early next year, Aftershock continues the events of Ion Fury with a new action-packed adventure. Pursue the maniacal Dr. Jadus Heskel and stop him from re-sculpting the flesh of humanity with his mechanical designs. Slay new enemies and bosses atop Shelly’s Hover Bike with fresh weaponry. Revisit Ion Fury’s original campaign with Arrange mode, adding the expansion’s foes, armaments, and more.

“Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”

What's New in 2.0?


ENGINE
UPGRADE
Optimizations to improve overall game performance
UPGRADE
Improved frame pacing and overall framerate
UPGRADE
Upgraded and improved controller support
UPGRADE
Improved support for multiple displays
UPGRADE
Window is freely resizable by the user and no longer locks the cursor unless needed
BUG FIX
Fixed sprites being pushed outside of the map by the clipping system
BUG FIX
Fixed deletion of existing savegames in the base folder on startup on Linux
GAME
NEW
Player now has an inventory slot to store an item like double damage or jump boots for later use
NEW
For reloadable weapons, shading of crosshair now indicates weapon's remaining magazine contents
NEW
Radar now displays hidden secrets
NEW
Enemies now take damage when underwater. Heskel forgot to make them waterproof!
UPGRADE
Improved enemy AI responsiveness
UPGRADE
Improved timing and aiming on Loverboy alternate fire for snappier feedback and quicker executions
UPGRADE
Electrifryer now has a 2-hit strike when holding primary fire, and continued light attacks when holding alternate fire
UPGRADE
The Penetrator and Minigun have a higher max ammo count
UPGRADE
Minigun push-back has increased force for higher player speeds
UPGRADE
Tweaks to improve Bowling Bomb primary fire and HUD display feedback
UPGRADE
Ion Bow now allows you to swap weapons in order to cancel your current charge
UPGRADE
Reworked Penetrator reload animation
UPGRADE
Player landing from great falls does not lock the player's view anymore
UPGRADE
Improved and finalized the appearance of some enemy sprites
BUG FIX
General improvements and fixes to enemy aiming behavior
BUG FIX
Fixed enemies not playing sound when recognizing the player
BUG FIX
Fixed enemies recognizing the player through solid walls
BUG FIX
Fixed Priest (crossbow cultist) being able to instantly kill the player
BUG FIX
Fixed issues with weapons sometimes automatically switching when they shouldn't and not switching when they should
BUG FIX
Fixed Loverboy altfire targeting issues
BUG FIX
Fixed crossbow not firing the correct number of shots at low ammo
BUG FIX
Fixed shocked enemies appearing the wrong color
BUG FIX
Improved spider collision
BUG FIX
Fixed lighting effector skipping some objects it shouldn't
LEVELS
UPGRADE
Z4A1: Tweaks to improve the player experience on train cars
UPGRADE
Z4A3: Improved train crash sequence
UPGRADE
Z4, Z5, Z6: Improve the visibility/hints of some secrets
UPGRADE
ALL: Various soft-lock potentials either blocked out or fixed in anticipation of jump boots
BUG FIX
Z1A2: Fixed a bottomless pit that left the player alive
BUG FIX
Z1A3: Fixed a soft-lock where players could get stuck during a fall
BUG FIX
Z1A4: Fixed areas where players could beaccidentally squished
BUG FIX
Z2A4: Fixed a soft-lock when using boots
BUG FIX
Z3A1: Fixed soft-lock due to premature lockdown activation
BUG FIX
Z3A4: Fixed a soft-lock during level transition
BUG FIX
Z5A1: Fixed a broken sector effect
BUG FIX
Z5A3: Fixed overlapping pickup spawns
BUG FIX
Z6A1: Fixed sector placement to prevent a door glitch
BUG FIX
Z6A2: Fixed a soft-lock caused by not triggering an event
BUG FIX
Z6A2: Added a switch to make sure the player is able to backtrack
BUG FIX
Z6A2: Fixed a missing blocking bit that could break a secret
BUG FIX
Z7A1: Widened an exploding ceiling to prevent enemies getting stuck
BUG FIX
Z7A1: Fixed skybox triggers
BUG FIX
ALL: Fixed misaligned or missing textures
Ion Fury - Frederik Schreiber


The Ion Fury: Aftershock” expansion pack for Ion Fury comes this summer for PlayStation 4, Xbox One, Switch, and PC.

‘Aftershock’ continues Shelly’s story in the best way possible: with rockets and high-speed chases,” said 3D Realms CEO Mike Nielsen in a press release. “We love seeing the Build engine continue to grow and Ion Fury: Aftershock does some awesome things that we can’t wait to share with you.”

After defeating Heskel in her previous adventure, Shelly Harrison decides to celebrate at a local bar. When explosions interrupt her tasty beverage, she rushes out to find Heskel in a monstrous flying machine, cackling madly as he rockets away toward a mushroom cloud on the horizon.



Instinctively, she reaches for her Loverboy revolver, cocks it, and searches for the fastest transportation she can find—a sleek and powerful high-speed Hover Bike, armed with Drunken Homing Plasma Missiles. Shelly’s fight against Heskel continues with multiple brand-new zones to explore, new dangerous enemies, new armaments to destroy them with, and some amazing high-speed vehicle combat.

Like classic expansions, “Aftershock” offers a brand new Arrange mode. Whether playing for the first time or revisiting Ion Fury, choose Arrange mode to experience the original game but now enhanced with new enemies, weapons and more.

Rendered in the very same Build Engine that powered beloved titles like Duke Nukem 3D and Shadow Warrior, Ion Fury takes the classic shooter framework and injects a bit of modern mayhem with features like headshots. Voidpoint didn’t just make a game inspired by ;90s shooters: they practically time-travelled and created their own ‘90s shooter!

Ion Fury - DavoX
Hey fans! We hope your Holidays have been bright! We wanted to close out 2020 with important news you may have missed:

Patch 1.1 Changelog. and our Expansion Pack announcement and trailer.


Patch 1.1 Changelog

Released in September this included a ton of fixes, improvements, and optimizations.

ENGINE - Improvement
- Input is now tied to frame rate instead of the tickrate,
Game play should be much smoother
- Changes to text/font handling to allow additional locales
- Hundreds of various improvements and bugfixes

GAME CODE - Improvement
- Various objects include additional interpolation
to increase smoothness
- Rain code refactored to improve performance
- Few additional textures added to "triggerable gradient"
list for mapping purposes
- Tighten the feel for Bowling Bomb "Homing" activation
- Slight tweaks to Cultist AI
- Very minor tweaks to A.I. pathfinding

GAME CODE - Performance
- Fixes issues where heavy sound calls would tank the frame rate,
especially z3a4 battle
- Optimized frequent movement calls by enemies to reduce load
- Optimized physics code on moveable props
- Optimized some particle effects to reduce overdraw

GAME CODE - Bugfixes
- Workaround for invalid RETURN from nextsectorneighborz
to avoid console spam
- Fixes an edge case which lead to the fans not preventing
player fall damage sometimes
- Fixes an error that could lead to false positives in
line-of-sight checks from enemies
- Tweaks to reduce odd baton switching when pressing 1 and
firing certain weapons
- Fixes an edge case that could lead to the baton doing less
damage than intended for one hit
- Fixes an edge case that would lead to gibs not being generated
from specific map effects
- Fixes a math error that could mess up aiming the loverboy from
certain angles
- Mech fights will no longer cause issues with jumping
- Fixes an issue where secret level would not appear in results
- Fixes an issue where some enemy types would not count for
bowling Strikes.
- Fixes an issue where explosions on flying enemies might
not count for achievements
- Achievement for T-Shirt would not trigger
- Adds more checks for "fryall" event to account for additional
enemy types

ART - Improvement
- Shelly overpaint
- Centipede overpaint
- Wendigo overpaint
- Brute overpaint
- Skinjob overpaint

ART - Bugfix
- Sky texture seams fixed when playing at high FOV

MAPS - Improvement
- z1,2,3 Skybox textures have been adjusted
- z3a1 Platform trigger optimized to account for sequence breaking
- z1a3-5, Tiny tweaks to keypad & switch heights to align
with keyboard & controller players better (level view)

MAPS - Bugfix
- z3a4, Bathroom secret optimized, should trigger more reliably
- z6a2, locker blocking has been adjusted
- z3a1, Specific movement could cause a softlock in map scripting
- z6a1, fixed 2 blocking underwater sprites
- z7a2, Tweaks to outer ring ceiling to prevent squishing
- z2a1, Fixes small texture misalignment in a tank
- z1a1, Enemy patrol far away would wake enemies too early
- z1a2, Few unintended wall sprites were climbable
- z3a4, Extra failsafe on the final elevator to prevent softlock

The team has taken your feedback and continued interacting with our social communities, and are preparing future patches to fix issues and continue to polish the experience even more.



Expansion Pack Coming 2021

During Realms Deep we announced we are all hard at work on an Expansion Pack coming in 2021. While the exact details and release period have yet to be announced we hope you will enjoy this Teaser Trailer, and look forward to more news very soon!







Ion Fury - The Baskinator
Fans can now enjoy a remastered edition of Ion Fury's hit soundtrack! This version has more than two hours of award-winning tracker music, composed by demoscene legend, Jarkko "Roz" Rotstén!

"Outstanding achievement in old school composing techniques"
Game Audio Awards 2020

"Most Impressive Soundtrack in a 2019 release"
2nd place @ Linux GOTY Award 2019

Composed, arranged and mixed by Jarkko Rotstén
Mastered by Jykä Ahola @ Dreamhouse Studio.

Soundtrack also available here.
Ion Fury - Frederik Schreiber
We just won IndieDBs “Indie Game of the Year” award, with Ion Fury! We couldn’t be more proud of the incredibly passionate development team at Voidpoint!

Our recently announced title WRATH: Aeon of Ruin (now in Early Access!) also got a honorable 7th place!

Ion Fury was a big bet for us. A brand new FPS in the original BUILD Engine, known from our classic shooters such as Duke Nukem 3D and Shadow Warrior.

If you haven’t tried it yet, it’s currently 20% off!


Ion Fury - DavoX




Ion Fury made it among the top 100 indie games of 2019 at IndieDB and was nominated for "Indie game of the Year" award!



Enjoyed Ion Fury? Just enter this link or click on the IndieDB event image and vote for it!

https://www.indiedb.com/games/ion-fury







Thanks for your support!
Nov 26, 2019
Ion Fury - Frederik Schreiber


You heard me right!
Ion Fury is now 20% off during the Steam Autumn sale!

If you haven't taken one of the best First Person Shooters of 2019 for a spin yet, now's your chance!
Ion Fury - Frederik Schreiber
The Ion Fury Mapping and Modding scene is already sprawling with content, and for those of you interested in diving a bit deeper, we're launching a LIVE Developer Class series.

In this first Livestream, Game Programmer Jonathan "MBlackwell" Strander, will take you through the creation of a basic enemy in Ion Fury.

If you want to take your Map or Mod creation for Ion Fury to the next level, this is a Livestream you don't want to miss!

The stream will start tomorrow, September 21 at 10am PST. Jonathan will also be able to answer questions during the Livestream.

See you all there!
Ion Fury - Frederik Schreiber
Finally! Yes it took some time, but we're FINALLY ready with the eagerly awaited 1.02 update for Ion Fury.

You read that right. Not 1.01, but 1.02! We jam packed so many goodies into this patch (Achievements everyone!), that patch 1.01 (Boxed copies), simply wasn't enough for this release.

Alongside the Patch, we're also doing a SALE of Ion Fury on 10%!
So if you didn't manage to grab the game at launch, NOW is the time!

Last but not least, here's a big change-log for you all to dive into.
Enjoy!

v1.02 changelog

New/changed:
- Steam achievements are here! When you launch version 1.02, saved gameplay stats from version 1.0 will be evaluated and any achievement already completed will be unlocked automatically. For those who would prefer to start from scratch, a menu option is available to clear all stats and achievement data from the game and from Steam.
- Added borderless windowed mode options
- Reworked the implementation of crouch toggle to behave in a more logical way
- Boosted visibility of enemies in dark environments
- Reworked both Clusterpuck fire modes
- Increased max Clusterpuck carry amount
- Decreased Bowling Bomb homing mode delay
- Added flight sound for homing missiles fired from enemies
- Added extra sound effects for flying skull drones
- Decreased max medkit carry amount
- Large medkit now only gives +20 HP on Maximum Fury skill
- Garbage cans and trash bags now sometimes spawn health syringes
- Health syringe can now boost health past 100
- Moved zone 3 boss fight ammo crates to more obvious locations and reworked their pickup mechanics
- Moved a few unfavorably positioned save checkpoints
- Improved pacing of final boss battle
- Increased radar duration
- Increased radar range
- Decreased radar refresh delay
- Decreased max radar carry amount
- Beefed up Disperser and Penetrator firing sound effects
- Tweaked Penetrator reload sound effect

Fixes:
- Performance, timing, and frame pacing improvements
- Fixed mouse buttons 4 and 5 not working on Linux
- Fixed setting windowed mode at the same resolution as the desktop just giving you regular fullscreen mode instead
- Fixed game sometimes fullscreening to the wrong monitor in multi-monitor setups
- Fixed possible crash or degraded performance after shooting mirrors repeatedly
- Fixed degraded performance after firing thousands of shots in a single map
- Fixed counting enemy deaths from the environment that could prevent reaching 100% kills
- Fixed Bowling Bombs sometimes failing to properly indicate that they were in homing mode
- Fixed being able to activate radar on the stats screen at the end of a zone
- Fixed the weapon display sometimes getting "stuck" when opening grates with the use key
- Fixed internal effect sprites sometimes showing up in map mode
- Fixed the player's portrait on the difficulty select screen sometimes only displaying static
- Fixed fall damage being applied even after a fan pushed the player upward
- Fixed the wrong weapon sometimes being shown on screen
- Fixed Ion Bow projectile not respecting the player's autoaim setting
- Fixed grenadier enemies being invulnerable to burning damage
- Fixed player sometimes dying after the end credits
- Fixed various possible progression blockers and unintended environmental deaths throughout the game
- Fixed a few secret areas that either didn't trigger properly or could trigger more than once
- Fixed maps sometimes getting their states reset when backtracking in zones 5 and 6
- Fixed end screen transition after final boss
- Fixed far away explosion sounds sometimes being too quiet
- Fixed weapon reload animation canceling
- Fixed linked up "HeskelCast" screens sometimes going out of sync from one another
- Fixed Bowling Bomb pickup always switching away from the Electrifryer, even if automatic switching was disabled
- Fixed audio clipping when killing many sections of a centipede enemy at once
- Fixed other misc map issues: texture misalignments, effect glitches, etc
Ion Fury - Frederik Schreiber
First, the good news - The Founders Edition boxes are currently being shipped to two distribution warehouses (one in the US, and one in EU), from where each copy will be sent out. Another few weeks and hopefully you'll have a juicy Founders Edition in your hands. You'll get an email notification once your copy has shipped from the distribution warehouse!

Second, less good news - The custom-designed Bowling Bomb USB drive for the Regular Edition Box, has been delayed a few weeks, The mold is complete (It looks kickass!), but due to production difficulties which have now been resolved, it's unfortunately been delayed.

All other items are packed. Latest news from the manufacturer is that the disks will be shipped to us within 4 weeks.

We will keep you guys updated once we have more news to share!















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