We have worked hard for last 3 months to release this add-on. We didn't make all we wanted but we couldn't postpone release anymore. So we released Astral Voyage add-on in kind of Early Access state. Please keep it in mind purchasing the game. We will finish add-on main story in 4-6 weeks and we will keep improving it. Buy the DLC now if you want to support us, developers of Warstone.
Originally we planned to make Tower Power Pack. We wanted to add just new towers. That's all. Yeah, it is only 15% from what we are going to add. We decided to do it because we wanted to complete the main story about Nechai. Also a lot of players asked to make another chapter. It helped us to make a decision to make the add-on completed.
It is the reason why it took so much time. Sorry for the delay. Hopefully, you will enjoy it a lot how you did playing original Warstone.
We want to say thanks to all players who helped us to make this add-on alive by playing, testing, sharing thoughts, advising and writing reviews. It couldn't be done without you!
What is available now?
4 missions in astral setting. They look more diverse than missions from original campaign.
19 new enemies with absolutely new abilities and parameters. Prepare to look for new strategies to pass levels.
Continuation of Nechai story. It means there are a lot of quests with rewards. Also we added 14 comics for the first part of the story. Our artist`s skills have been improved for last 2 years, so comics should look awesome.
New towers. You will get access to Monk (Level 3 melee tower) with ability to make combo strikes and deal an extra damage which depends on max enemy health. Predator (Level 3 archer tower) has an ability to attack all targets simultaneously in the area. Also, it reduces their magic resistance. Sorcerer is Level 3 Magic Tower. She applies amplification ability with each attack. It increases incoming damage. Finally, new Level 3 Siege tower Cannoneer has a huge level of damage and Blast wave ability which stuns all nearby enemies for a short period of time . More towers will appear in the next update.
Magic Academy Level 3. Improve power of your favorite spells
Owl of Wisdom is a new building which increases max level from 60 to 99 and also rewards with some skill points. A lot of players asked for it.
Ancient runes II increases experience gathering for extra 50%
Tavern is a new building which increases damage of ALL towers by 5% for each level of building. Only level 1 is available now
What is unavailable but it comes in future updates.
The last 4 missions of the add-on.
Remaining 6 towers. Level 4 of Melee, Archer, Siege and Magic towers and Level 3 & 4 of Elemental tower.
The end of the story with 15 new comics
4 PvP towers. Level 3 & 4 of Eagle and Wolf towers. Also we will add PvP option for other DLC towers
Challenge and Survival modes for 8 new maps
Localisation to other 8 languages
Sound effects for towers, units and new buildings
Mithril abilities for all Level 4 towers
Surely, all those things we will add to the game. Another content depends on your activity!
Hello there, The update is the last one before the release of the DLC. The preparation has been already done. So DLC comes in 7-10 days.
All players who meet requirements should get new quests and buildings. Buildings will be available for construction when DLC releases.
Players who passed The Dark Forest missions should get new dialogue with the old mage which leads to "Key to Astral" quest and give "Ore Samples" building.
Players who have Magic Runes II on Tree of Life should get "Ancient Runes II" building and "Spell of greater experience" quest .
Players who have Book of Arcane Knowledge building should get "Call of the spirit" quest and "Spirit of Wisdom" building.
We added new colorful banner for people who doesn't have DLC and click on the Chapter 2 button.
There will be only English and Russian texts for all new DLC stuff for first few weeks.
About upcoming DLC
Finally, we can tell a few words about DLC. It will be called Astral Voyage. Originally we planned just add new towers and some cool features, but we decided to finish Nechai story. It is the reason why it takes so long. Astral Voyage is kinda Chapter 2. There will be a story with comics, quests, dialogues. There will be 33 new enemies. It is more than original game has. 8 new maps in new setting. So, it should be fun. We hope at least. It will cost only 7.99$.
We decided to release DLC in unfinished state, because we have already failed all deadlines. At start there will be available only 4 of 8 missions, no challenge and survival modes. DLC will be available with English and Russian languages only. We plan to add another 4 missions in 1 month, complete challenge and survival mods in 2 months, add other 8 languages in 2-3 months.
So, DLC is unfinished, you are aware, please buy it only in case if you are OK with it and want to support us. We fulfill our promises. The game will be finished.
Balance changes
We were forced to change characteristics of certain towers because 10 new towers will be added in DLC. They affect gameplay significantly.
We made melee units stronger, especially Level 4 melee units. Also we made the, more expensive to compare with Elemental towers Level 3 & 4. Price and damage of Valkyrie and Ninja were also raised a little. Price of Bombardiers was reduced significantly, we hope it makes this unit more popular.
Finally, we were forced to make Elemental towers cheaper and weaker, because Elemental towers 3 would be disproportionately expensive. For example, Old Inquisitor cost 180 in total when Warrior Elemental cost 300. If we don't change anything, Elemental Level 4 would cost 5 strongest melee units. It is not great.
Damage of Knight was increased by 2-7
Damage of Witcher was increased by 1-2
Damage of Shieldmaiden was increased by 0-3
Base/final price of Knight Templar was increased from 100/90 to 165/155. Base/final attack damage was increased from 38-52 / 57-71 to 66-82 / 85-101
Base/final price of Inquisitor was increased from 85/75 to 145/135. Base/final attack damage was increased from 23-27 / 32-35 to 42-47 / 51-55
Base/final price of Valkyrie was increased from 135/125 to 160/150. Base/final attack damage was increased from 25-37 / 35-47 to 32-47 / 42-57
Base/final price of Ninja was increased from 105/95 to 135/125. Base/final attack damage was increased from 17-21 / 20-23 to 20-23 / 23-25
Price of Bombardiers was decreased by 15 from 75/65 to 60/50
Price of Spirit Elemental was decreased from 125 to 75. Base/final attack damage was deacreased from 35-55 / 45-65 to 20-30 / 30-40. Attack range was decreased by 50.
Base/final price of Warrior Elemental Spirit was decreased from 190/175 to 115/100. Base/final attack damage was deacreased from 65-115 / 75-125 to 45-65 / 55-75. Attack range was decreased by 50.
Bug fixes
We updated Mac build
Fixed the bug with star counter
Totem of mithril and stone of teleportation are now work properly. They give resources
Hey all, It was a long time since we posted something.
This update is a tech update. It offers nothing new, but fixes a lot of things. Also it is the first uploading of the game for almost a year, so we need to be sure it works fine before we give access to DLC. We temporarily added development console, so we can find all new and old bugs asap. Thanks for playing and helping us.
General changes and bug fixes
Resource amount from gathering buildings was increased. Gathering time was increased as well. For example it took 6 hours of battle time for mithril and 2 hours for gold, now it requires 2,5 hours for getting mithril and just 40 minutes to get gold. It should help. Also, we want to notice that gathering depends on battle time (time spent playing battles), not real time.
Mana cost of all magic upgrades was reduced. Mana cost of Earth and Water schools was reduced by half.
The building in the city now play a sound if you click on it to read comics. It adds greater involvment in the story.
Main menu of the game was dramatically visually improved.
We added a special icon for PvP upgrades, so players wouldn't worry about getting them and thinking they are forced to play co-op missions.
A lot of UI improvements.
Fixed a bug when dialogue windows blinked while reading them.
Fixed visual bugs of moon well. It was shown filled when it was empty sometimes.
Message from devs
Guys, you can help us a lot. If you see development console with red errors, it means you found a bug. You can help us great, if you click on Open file and send output_log file to euler@battlecruiser.ruwith a small explanation when the bug happens. We will fix all found bugs as soon as possible. Thanks in advance!
After uploading of new update we have got several critical errors. There is a list of bugs we have already fixed.
Bug fixes of Patch #2
Players couldn't login on other languages. It is working on all languages now
Dwarfs did no damage. Works ok now
Game got stuck when a player should see comics. Fixed
Russian names for units. Should be fixed
Removed Artbook Folder
Lightning and Fireball spell do normal damage. It was overpowered
Dwarfs do not attack air units now
Texts of upgrades were
The game is playable on 32x bit systems now
Speed ability of boards was broken. It works now
Fixed the bug with usage of Fury potions
Walking animation of Witcher was fixed
Fixed the error with dwarf_bundle not found (Patch #2)
Russian names of Robust Gremlin and Armadillo were fixed (Patch #2)
Fixed the bug with red errors after placing dfivine stone at certain maps (Patch #2)
Fixed endless message from Old mage at The Finale mission "Why did you do that? You have elementals now.." (Patch #2)
Fixed the bug with animated visual effects of Ogres' ability effect (Patch #2)
Several fixes of arena bugs (Patch #2)
Fixed the bug with red errors after double clicking arena (Patch #3)
Fixed online and count (Patch #3)
Fixed the bug when a player didn't see any games in the arena after finishing a co-op game (Patch #3)
Fixed the bug with animated visual effects of SuberUberMega ability effect (Patch #3)
Fixed the bug with Discount skill of Merchant when skill visually lowers the price of items but it didn't work in reality (Patch #4)
Fixed the bug with summoning lifebar of Nechai after his death (Patch #4)
Fixed visual bug with Decapitating blow ability (Patch #4)
Fixed the bug when SuberUberMega Level 3 allowed melee units to attack targets far from their attack range (Patch #4)
Fixed red errors with SuberUberMega icon and Eagle warstone (Patch #4)
You no more can kill Nechai with Explosive Stone spell (Patch #4)
Countdown timer in Arena works fine now (Patch #4)
Icon of Spirit Stone spell no longer moves after hovering cursor (Patch #4)
Fixed typos in Collect Gold and Collect Iron of city bubbles in Polish localisation (Patch #4)
Fixed visual bug of Ghost in Encyclopedia (Patch #4)
Fixed the bug when a unit stayed alive after stone explosive if he was in astral form (Patch #4)
Removed a typo in Regeneration ability (Patch #4)
Fixed the bug when effect of teleportation was remaining on the stone
Fixed the bug when MISS and CRIT messages appeared after each strike if they missed with an attack against Troll Hunter
It was long time since we posted any info about Warstone because we were extremely busy with Age of Defense. We have some good news. We have been considering an option to change our plans, so we returned to the idea of DLC with Chapter 2. We need your to hear your expectaions and your opinion. Let me tell what we have now.
So most of 14 new towers add Level 3 & 4 upgrades for towers who don't have them. It should open a lot of new tactics. Rifleman weren't popular becauase they took place of 1 stone where you spend 150 gold maximum at this. So using elemantals were more profitable in most cases. Lvl 4 rifleman wil lcost much more, Lvl4 of Elemental gonna be a ultimate weapon. Other units get several featrues. For example Demonesses damage units in area around here and Monk can do devastating damage at single targets.
Also, we have all new buildings for the city drawn. So we can add them easily. We also modelled 6 new missions in astral setting. As we said Chapter 2 is half done. But we don't have enemies (we need about 20 different models for enemies), comics (they take a lot of time to draw them) and approved storyline (dependences of battles/quests/new content. When a quest unlock maps, the map gives another quest and etc). So we can't make Chapter 2 alive fast.
We have several options what we can do:
Release DLC as a pack of towers. We will add all 14 new towers. Increase max lvl of the player from 61 to 99 or 125 (a lot of people asked for it) and probably add another hard difficulty setting. That all is kinda easy to implement in the game. Can be done in several weeks. It will cost about 5$.
Release Chapter 2 in unfinished State. We will add 3-5 maps with new enemies, buildings, quests and etc. The rest of Chapter will be locked. We will add new content every 2-4 weeks. It will look like Early access of Chapter. Like we did with Warstone in EA when we started with 8 missions only and added 1 new missions with each new patch. So Chapter 2 will be done in a couple of months. Only English language during will be implemeted the development. We value this option as 10$.
Do nothing now. Wait until release of Age of Defense and start full development of the DLC. It postpones Chapter even more further. Probably it will be never be released.
So, summarazing it. Release complete Chapter II when it is ready look unpromising. We kinda afraid we can spend a lot of time on this DLC and only a few players will buy it. Option to release a tower pack seem easy to implement, but it doesnt fit our plans to leave a story unfinished. Early Access of Chapter II looks great for us. But we need to be sure our players will be ready to support us during development.
We worked a lot and proud to present our new game, Age of Defense. We wanted to make the game different from Warstone. It is in 2D with a lot of colorful animations. The story contains animated cinematics instead of comics. There are more enemies with diverse abilities. In other hand, the game is more casual but anyway it should be fun on hard difficulty.
The game is in deep Beta state, but we would happy if you play it and give us your feedback. We promise to work hard on the game. It evolves in 2 months significantly.
It were a tough year since the release of the game. We spent about 9 months for bringing the game to completely stable version. We didn't receive bug reports for 3 months. So, it seems Warstone is a bug free now!
Also we added a lot of new missions, especially co-op ones. Added last challenge and survival modes. There are 120 game missions in total in the game now.
It is a huge amount of work we put in it for this year. We are not going to stop. New game, Age of Defense, is about to be released soon. DLC with Chapter 2 for Warstone is on a way.
We want to celebrate it with you by giving the highest discount we ever set. Thanks to all our players!
This is the last update with new content. We added 3 new missions, survival modes of Olympus, Canyon, Climbing missions. They are very hard. You need find high level mates if you want to beat them.
We made some other minor changes. Power of Water now gives extra duration instead of making slow stronger. Also the difficulty of first story PvP map was reduced.
We fixed all bugs which we found or players reported, so if you see anything, please let us know in the forum. We will fix them and upload a patch. For now, the game works stable.
We are still considering an idea to move the game to full offline version. Also we have a lot of finished art, units, animations for Chapter 2. But we need to release our next game first.
Thanks for being with us these 2 years. You helped us make the game awesome!
Bug fixes
Fixed the bug when players didn't get/lose Glory points after PvP matches
Fixed modes in PvP matches (they didn't work)
Fixed the bug when games were left in the arena after the game started
Fixed the bug when numbers of rewards were wrong
Bravery skill works properly now
Added stones to Climbing mission
%val2 was replaced with real numbers of Defender Spirit spell
Economy spell works properly now
Fixed the bug when it was possible to upgrade a fully upgraded aptitude
Fixed the bug with buying SuberUberMega upgrade on Toad warstones
Fixed the bug with constant slow of Spirit of Armored Wolf after getting in area of Storm spell
Fixed the bug when teleported units had bonuses of warstones after replacement
Morale spell works properly now
localplayer name was replaced with user name. It could happen if the player played co-op match after playing offline mode
Bug fixes of Patch #1
Campaign rating was fixed and recalculated
Fixed some server errors which could appear at the end of the battle and lose mission progress
When you respec skill points with full inventory you can move items from the backpack to the inventory
Enemy health in the Climbing Survival was reduced by 40%. Starting gold was increased by 50%
Fixed the bug when teleported unit on warstones didn't get bonuses
Fixed the bug when Economy skill visually changed prices at the market
Added 2 starting holy stone at the Round Dances mission
Rewards are shown correctly now
Monsters names are now right translated when you pass your mouse on the skull
Towers name in the summoning menu have right translation now
This update is not big. We are still working on our new game. But anyway, we added new co-op map with 30 waves. The Ridge is kinda "the game". It unlock enemies in the same sequence as the game did. Also, enemies in this map have x5 health, but x2 bounty, so it should be fun.
Also, we added Challenge mode of The Ridge and Canyon missions. In the next update we are going to add remaining Survival missions.
Bug fixes
Fixed the bug when some spells of 3 level worked as level 1
In the Dark Forest mission works properly now
Fixed the bug when "Get Stars" quests were completed even if requirements weren't fulfilled
Reduced life cost of Elemental Warrior Boss at wave 90 of Survival Old School Map
This update is not big. We are focusing on the development of our next game, Age of Defense. So, there are 2 new co-op missions, Survival mode of Climbing mission and Challenge mode of Olympus mission. The first mission should be very hard.
Also, we fixed bugs you reported and made minor improvements. First of all, we added "Skip Intro" button for the first mission. Some players complained about it. So, new players have option ti continue it.
We made minor improvements of the server code. It should work more stable now. We are still working on full offline version of the game.
Bug fixes
We fixed 2 major bugs. Players receive Star and Glory points for the Hot Air Balloon. We added 50 points to players who had less then 100 points. Also, we fixed the bug, when a second player didn't receive rewards if host player left the battle before him.
Fixed the bug when some enemies was duplicated in next wave preview.
Difficulty which was chosen in Arena is set now as default
Fixed the bug when a player could summon peasants on the Prologue mission
Fixed the bug when Hidden Texts skill didn't work for one player in co--op game
Fixed the bug when Warcraft III gave bonuses even if Warcraft II wasn't learnt
Fixed tool-tip info for Pierce armor in several languages
Fixed the bug when Money Power skill gave same bonuses on all levels
It were a long time since the last update, so we added more new maps as usual.
First of all, we added Challenge mode of Climbing missions where you stand against human units. They have PvP abilities, so it's kinda new experience.
Secondly, we added 2 new co-op missions, Canyon and Olimp. The first onee has a large road (like in Old School Map). Also, the game mechanics of the level is different. There is a lot of troll units but they don't take lives, but human units take. You can't kill all of them, so you need to find a way to kill all human. Pretty funny map.
Thirdly, Olimp is the biggest map in the game. There are 3 roads where enemies come from. Each road has unique setup of units. Also, there is Ice Crystal from Valley missions. The mission is very hard, but we think veterans will like it very much.
We fixed an issue with no getting Glory and PvP points. So, now you should be able to get all maps from Hot Air Balloon. Also, we fixed a bug when some players could play only story mode of new co-op maps.
We made some changes in the rating. It didn't score result of co-op battles We recalculated score of all players. It should show proper data now. We are going to fix all issues with the rating in the next update.
The good news for owners of 4k monitors. The size of text bubbles is increasing depend on Screen resolution.
Bug fixes
We fixed a lot of bugs. There is a changelog:
Fixed the bug with using of potions items which stopped could stop the game
Fixed the bug with Marauder skills. It gave potions 5 times rarer than it should
The list of incoming enemies was fixed
Titan's Fist is now getting bonus damage from Earth Power
Reduction of Level 2,3 doesn't affect bosses now
Fixed wrong parameters of prices in Hot Air Balloon
Fixed descriptions of Magic Academy
Mithril reward for co-op maps is no more shown if player finished a mission
Improved effects of Meteor spell
Fixed the bug when projectiles flew to the new enemy on the map
Fixed the description of Old School Map achievement
Added missing descriptions for Thunderstorm on Korean, French and Portuguese languages
Fixed the bug when ability of Chiroptera didn't work
Fixed the bug when ability of Boomba in Portal mission reduced armor instead of increasing it
It is possible to summon Bombardiers now on The Dark Forest mission
Boomba The Trickster can't be the target of unit abilities now
DLC news
We were working on our next game all previous month. We are going to release the game in EA state in October and after that uploading DLC for Warstone. As we we said earlier, 80% of art for DLC is ready. All missions and new units are drawn. There is a screenshot of one.
Changelog of Patch #1
We fixed a lot of bugs. The main addition is chat. It is working now :D Also, if ally left a co-op game the host can continue the game.
Selfheal of Boomba The Doombringer got stronger
Gold abilities of Assasin and Shieldmaiden bounce properly now
Cooldown of Titan's Fist on Night Hunt mission was reduced from 20 to 6 seconds and damage increased by twice
Wave 100 of Old School Map Survival got easier
Fixed the bug when a player could break a scenario in Forest of Gloom mission and get stuck
Fixed the bug when players couldn't create PvP or Co-op game when there were more than 100 games
Keeper skill rescaled from 13%/26%/40% to 10%/20%/30%
Mason skill rescaled from 110/65/30 to 110/85/45 seconds
Fixed the bug with wrong display of League level
Fixed confused icons of incoming waves in PvP battles
Fixed wrong colors of units in Co-op battles
PvP points now resets after a reset
Berzerk spell works properly now
Fixed the bug with Reduce Cooldown ability on Bombardiers and Elementals
Treasurer's Acceleration potion from the shop work properly now
Fixed the bug when Fight to the Death mission got crashed on 18 wave
Fixed the description of Titan's Fist spell
Unstable Internet connection option was removed from the menu. It is default option now
Added the title to Storm ability in the Final mission
Fixed the bug when the player could login in the game only at second time
Fixed the self explosive stone on Portal mission
Enemies on The Rift mission no more jump at the corner of the road
Improved visuals of Lightning spell
Fixed the visual bug when bubbles were above dialogues text with the mage
Excess sound of starting battle in the arena was removed
Changelog of Patch #2
Fixed the paths on Fight to the Death mission
Added missing visual effect of Bomb Explosion of Boomba's Bomb