This week was really hard, because we forced with server errors at the beginning of the week and our only programmer got sick. Anyway, it looks like we could handle it and there is a small update at this week as we promised.
We have added new story mission "The Road of the Death". You ll face new enemy, Ghost Wolves, which are immune to any physical damage. So you need you use magic to kill them.
There will be new warstones with spirit of owl which will help you with this task. When the warrior standing on the warstone of owl kills a monster, he gets, apart from the reward in gold, a double mana reward. Try new stones in battle!
When you complete new mission you unlick new building in the town, the Magic Academy. You can improve the power of 4 school magic up to 150%. Sorcerer's path is getting more powerful now.
For magic upgrades you will need mana, which you can collect in the moonwell. Mana is also used in ability upgrades for units, like Heal or Crushing Strike. So, your total power is definitely getting stronger with this update.
The last new feature in this update, which people asked about it, so there is it, a daily production in the city. You can collect gold, iron, wood, mana every day in the city. The amount of resources you gather depends on the level of the building.
Gold 30 / 60 / 90 Wood 55 / 75 Iron 40 / 65 Mana 50
Also, the gold mine is now available. You can build it and improve the gold income up to 150%.
We added 4 new Steam achievements.
We fixed some bugs. There is the changelog: - Fixed the bug, when the player couldn't learn "Memory" spell in Sorcerer's path - Fixed the bug, when a gremlin got stuck in the first wave of Ordeal mission - The visual bug with mithril reward in co-op mission has been fixed
This week was really hard, because we forced with server errors at the beginning of the week and our only programmer got sick. Anyway, it looks like we could handle it and there is a small update at this week as we promised.
We have added new story mission "The Road of the Death". You ll face new enemy, Ghost Wolves, which are immune to any physical damage. So you need you use magic to kill them.
There will be new warstones with spirit of owl which will help you with this task. When the warrior standing on the warstone of owl kills a monster, he gets, apart from the reward in gold, a double mana reward. Try new stones in battle!
When you complete new mission you unlick new building in the town, the Magic Academy. You can improve the power of 4 school magic up to 150%. Sorcerer's path is getting more powerful now.
For magic upgrades you will need mana, which you can collect in the moonwell. Mana is also used in ability upgrades for units, like Heal or Crushing Strike. So, your total power is definitely getting stronger with this update.
The last new feature in this update, which people asked about it, so there is it, a daily production in the city. You can collect gold, iron, wood, mana every day in the city. The amount of resources you gather depends on the level of the building.
Gold 30 / 60 / 90 Wood 55 / 75 Iron 40 / 65 Mana 50
Also, the gold mine is now available. You can build it and improve the gold income up to 150%.
We added 4 new Steam achievements.
We fixed some bugs. There is the changelog: - Fixed the bug, when the player couldn't learn "Memory" spell in Sorcerer's path - Fixed the bug, when a gremlin got stuck in the first wave of Ordeal mission - The visual bug with mithril reward in co-op mission has been fixed
We are continuing to bring the game to the ideal state. The programmer works from home, because he is sick. So, we have fixed only critical bugs. There is a changelog:
- Fixed the bug, when the game crushes after the hero death in the Astral mission - Fixed the bug, when the game crushes after upgrading stunned units in the Night Hunt mission - Fixed the bug, when the game crushes after upgrading sleeping unit in the The Rift mission - Animation of run for PvP Wolf works properly now
We are continuing to bring the game to the ideal state. The programmer works from home, because he is sick. So, we have fixed only critical bugs. There is a changelog:
- Fixed the bug, when the game crushes after the hero death in the Astral mission - Fixed the bug, when the game crushes after upgrading stunned units in the Night Hunt mission - Fixed the bug, when the game crushes after upgrading sleeping unit in the The Rift mission - Animation of run for PvP Wolf works properly now
We have collected a lot of information about existing bugs. Thanks to everyone who sent us logs and made posts in the forum. We really wanted to upload new versin today, but our programmer got sick. Actually, we have only one programmer in our team, so we must wait when he recovers to continue the development. I hope, it happens soon.
Meanwhile, the artist and game designer are alive, so there is a big chance that you ll see new mission at this week.
We have collected a lot of information about existing bugs. Thanks to everyone who sent us logs and made posts in the forum. We really wanted to upload new versin today, but our programmer got sick. Actually, we have only one programmer in our team, so we must wait when he recovers to continue the development. I hope, it happens soon.
Meanwhile, the artist and game designer are alive, so there is a big chance that you ll see new mission at this week.
Firstly, we have a serious bug in the server code and fixed it. So, the arena is unlocked now. We are going to return game speed setting and recconect syetem in a couple of days. We need to be sure that it works fine.
Secondarily, we have added 2 new story missions "Ordeal" and "At the Rest". The first one is the mission with 2 exits and a lot of warstones. The second one is a maze level.
You will force 2 new enemies, Shaman and Troll Chanter. A troll wizard has heal ability. The troll with banner has +5 armor aura. They are hard to kill both, so you should foucs your fire.
Challenge modes for "Battle on the Meadow" and "The Forest of Gloom" are back. We have also added "Forest Edge" in this mode.
Finally, we introduce Survival mode. Enemies have bonus of 75% HP and +2 armor. The missions in this mode are really hard, one big wave of monsters without any rest. You can try it now on "The Beginning" mission
We have fixed several bugs. There is a changelog:
- Fixed the bug when a player could lose SP after reset of skills. - Fixed the bug when player could receive red console message during the prologue mission. - Fixed the bug when a player couldn't summon Bombardiers on "I'll Find You" mission - Fixed the bug when players couldn't get gold stars for completing co-op. mission if they were playing on nightmare difficulty. - Fixed the visual bug when a player have got bronze star if he even passed the level on gold. - Fixed "Fury skill + any unit attack rate" bug. - A lot of typos has been fixed
Firstly, we have a serious bug in the server code and fixed it. So, the arena is unlocked now. We are going to return game speed setting and recconect syetem in a couple of days. We need to be sure that it works fine.
Secondarily, we have added 2 new story missions "Ordeal" and "At the Rest". The first one is the mission with 2 exits and a lot of warstones. The second one is a maze level.
You will force 2 new enemies, Shaman and Troll Chanter. A troll wizard has heal ability. The troll with banner has +5 armor aura. They are hard to kill both, so you should foucs your fire.
Challenge modes for "Battle on the Meadow" and "The Forest of Gloom" are back. We have also added "Forest Edge" in this mode.
Finally, we introduce Survival mode. Enemies have bonus of 75% HP and +2 armor. The missions in this mode are really hard, one big wave of monsters without any rest. You can try it now on "The Beginning" mission
We have fixed several bugs. There is a changelog:
- Fixed the bug when a player could lose SP after reset of skills. - Fixed the bug when player could receive red console message during the prologue mission. - Fixed the bug when a player couldn't summon Bombardiers on "I'll Find You" mission - Fixed the bug when players couldn't get gold stars for completing co-op. mission if they were playing on nightmare difficulty. - Fixed the visual bug when a player have got bronze star if he even passed the level on gold. - Fixed "Fury skill + any unit attack rate" bug. - A lot of typos has been fixed