The v1.08 Patch has gone live. This patch improves audio spatialization, corrects an issue with the spider ragdoll settings, and adds a new sound effect when players are killed.
- Added a sound effect to players when killed. - Made adjustments to spatial ranges for numerous audio events. - Corrected an issue with spider ragdoll settings.
The v1.08 Patch has gone live. This patch improves audio spatialization, corrects an issue with the spider ragdoll settings, and adds a new sound effect when players are killed.
- Added a sound effect to players when killed. - Made adjustments to spatial ranges for numerous audio events. - Corrected an issue with spider ragdoll settings.
Salvage Op has received a slew of small patches during the two week Early Access period. We wanted to take a moment to highlight the changes of these smaller patches as a whole so that they are easier for users to track.
Below is a complete list of categorized build notes from the Early Acess period which should be easier to track.
Artificial Intelligence
Fixed an AI related issue on the Upper Deck level.
Spider movement speed has been reduced.
Made adjustments to spider AI to make them less likely to ignore players.
Reduced spider aggro range slightly.
Combat
Fixed a bug which was causing point blanks shots to miss in cases where they should have landed.
Reduced the spread radius of the flack shooters slightly which should make it easier to aim.
Fixed a bug which was causing flack shooters to be fire sometimes when they were already reloaded.
General
Updated to Unreal Engine 4.14.1.
The lowest graphics setting now has a higher image quality.
The extreme graphics setting is now slightly less extreme.
Corrected some bad pathing on the Upper Deck map.
Fixed a teleportation issue on the top of some staircases.
Fixed a bug on the Lower Deck map which allowed players to teleport to the roof if they attempted to teleport to one of a few select corners.
Removed some debug text which was being printed to the logs.
Localization
Added localization support for Simplified Chinese, Korean, Japanese, Russian, German, French, Italian and Spanish. Switch languages by clicking the appropriate flag on the main menu.
Oculus Touch
Although Touch access should still be considered in beta mode, we have made a number of improvements based on Oculus player feedback already and the game should be functioning properly for the most part with the Touch at this point.
The weapon fire and trigger buttons have been swapped for Oculus Touch users as it felt more intuitive.
Potentially fixed a bug which was causing the fire button to be stuck on in when pressed.
Fixed a bug which was causing jittery controls with the Oculus Touch in some cases.
Salvage Op has received a slew of small patches during the two week Early Access period. We wanted to take a moment to highlight the changes of these smaller patches as a whole so that they are easier for users to track.
Below is a complete list of categorized build notes from the Early Acess period which should be easier to track.
Artificial Intelligence
Fixed an AI related issue on the Upper Deck level.
Spider movement speed has been reduced.
Made adjustments to spider AI to make them less likely to ignore players.
Reduced spider aggro range slightly.
Combat
Fixed a bug which was causing point blanks shots to miss in cases where they should have landed.
Reduced the spread radius of the flack shooters slightly which should make it easier to aim.
Fixed a bug which was causing flack shooters to be fire sometimes when they were already reloaded.
General
Updated to Unreal Engine 4.14.1.
The lowest graphics setting now has a higher image quality.
The extreme graphics setting is now slightly less extreme.
Corrected some bad pathing on the Upper Deck map.
Fixed a teleportation issue on the top of some staircases.
Fixed a bug on the Lower Deck map which allowed players to teleport to the roof if they attempted to teleport to one of a few select corners.
Removed some debug text which was being printed to the logs.
Localization
Added localization support for Simplified Chinese, Korean, Japanese, Russian, German, French, Italian and Spanish. Switch languages by clicking the appropriate flag on the main menu.
Oculus Touch
Although Touch access should still be considered in beta mode, we have made a number of improvements based on Oculus player feedback already and the game should be functioning properly for the most part with the Touch at this point.
The weapon fire and trigger buttons have been swapped for Oculus Touch users as it felt more intuitive.
Potentially fixed a bug which was causing the fire button to be stuck on in when pressed.
Fixed a bug which was causing jittery controls with the Oculus Touch in some cases.
- Made a tweak which is intended to fix an issue which was causing Weapons to jitter and perform poorly when using the Oculus Touch. This is an experimental change which may break Touch support entirely, or could fix all of the problems. Please let us know how this works out for you if you are a Touch owner. - The lowest graphics setting now has better image quality. - The extreme graphics setting is now slightly less extreme.
- Made a tweak which is intended to fix an issue which was causing Weapons to jitter and perform poorly when using the Oculus Touch. This is an experimental change which may break Touch support entirely, or could fix all of the problems. Please let us know how this works out for you if you are a Touch owner. - The lowest graphics setting now has better image quality. - The extreme graphics setting is now slightly less extreme.
This patch primarily works on getting Oculus Touch support working properly. We have winged the implementation at this point without having hardware to test it on. The first round of Touch tester feedback came in today and this patch aims to address issues which were discovered.
- The weapon fire and trigger buttons have been swapped for Oculus Touch users as it felt more intuitive. - Potentially fixed a bug which was causing the fire button to be stuck on. - Removed some debug text which was being printed to the logs.
This patch primarily works on getting Oculus Touch support working properly. We have winged the implementation at this point without having hardware to test it on. The first round of Touch tester feedback came in today and this patch aims to address issues which were discovered.
- The weapon fire and trigger buttons have been swapped for Oculus Touch users as it felt more intuitive. - Potentially fixed a bug which was causing the fire button to be stuck on. - Removed some debug text which was being printed to the logs.