People have been arguing about whether Pillars of Eternity should be turn-based, or real-time with pause, ever since it was called Project Eternity and on Kickstarter in 2012. But Obsidian ultimately chose real-time with pause.
Now, however, several years later - and eight months after the release of Pillars of Eternity 2: Deadfire - things are going to change. A turn-based mode is coming - this week!
On Thursday, 24th January, a free update will allow you to play Pillars 2 in either real-time with pause mode, or turn-based mode. But note: the turn-based mode will be in beta because it still needs mass testing.
The planned console versions of Pillars of Eternity 2: Deadfire have been fading from view ever since the flagship desktop version arrived in May and struggled to catch on. As time ticked by, the pencilled-in console release window of 2018 got smaller and smaller.
Then Microsoft bought developer Obsidian in November, throwing the whole thing into question. Would Pillars 2 still come out on console? Would it still come out on non-Microsoft consoles? We haven't had a definitive answer until now.
The answer is yes, it will. Pillars of Eternity 2 will be released on PlayStation 4, Nintendo Switch and Xbox One in 2019. The ports also have a porter: Grip Digital, a specialist in these matters.
The Forgotten Sanctum, the third and final paid expansion for Pillars of Eternity 2: Deadfire, will be released 13th December.
Forgotten Sanctum will send players on a new adventure at the behest of some Archmages, one of which has gone sour and caused a load of problems. Within this wrapper you'll do what sound like some fun things: explore a dungeon built into the flesh of a sleeping god (doesn't say who), eww yuck, and overcome the highest-level challenges yet added to the game.
The Forgotten Sanctum costs $10/ 7.50 alone, or is included in the season pass with the other expansions Beast of Winter, and Seeker, Slayer, Survivor.