The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...
New Berath's Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire:
Loaded Pockets - NPC pockets are filled with more and rarer items.
Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
Discount Craftsman - Crafting and enchanting costs are reduced.
Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
New Ranger Abilities - Five new Ranger abilities have been added to the Ranger's arsenal of skills:
Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game.
Located to the West of Ondra's Mortar
Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
Vampiric - Heal from damage dealt
Reflecting - Reflect damage back as Raw
Unstoppable - Cannot be interrupted / Immune to Afflictions
Exalted - Gain Permanent T3 Inspiration (random)
Vengeful - Gain stacking Power Level when a friendly is killed
Accelerated - Attacks much faster
Bullish - Attacks interrupt and knock back
Hardened - Additional AR and Max HP
Prowling - Invisible (until attacks) and re-stealths if scoring a kill
Volatile - Explodes when defeated
New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
You can find the new pet in the Pet Seller in Periki's Outlook
Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
Resolved Major Issues
Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
AI Options for Ghost Animal Companions now work as expected.
Many older saves that were not working previously due to conversation bundles now load as expected.
Various frame-rate fixes for players that experience drops during extended play.
The Enchanting Menu does not display when the Crafting Menu is opened.
Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
The Ukaizo Guardian now spawns correctly when it should.
All abilities now work as expected in the Behavior Editor.
End Game Slides now work as expected when on the Atsura slide.
User Interface
Mod Manager displays correctly in the Options Menu.
The Producer's Sword shows up correctly for Mac Users.
Alcoholic Beverages no longer display missing strings.
Consumed resources for ships are displayed correctly.
Galawain timers fixed to the correct time in early sections of the game.
Adventurers in towns now show the correct data.
The conversation window is no longer obscured if opened with the ESC button during a dialog.
All interface layouts now display the UI notifications correctly.
TEMP text no longer displays for Magran's Challenge.
Menus no longer overlap in Ship Combat.
Quests
Director Castol has had his conversation fixed for typos.
Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
Players can no longer kill the Bardatto family and make peace afterwards
Belda now holds her pistol correctly during the Bardatto Vault quest line.
Systems Updates
Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
Rods now deal the correct type of damage when attacking with them.
Attacking destructibles from stealth now properly removes stealth from the attacker.
Auto-Attack As Default Action toggle has been implemented to AI Behavior.
The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
Druid Shift forms no longer crash the game when inventory items are moved.
All abilities will now work when using Whispers of the Endless Paths.
Lover's Embrace no longer contains typos in its stat block
Ball and Chain's "Irrepressible" efect does not activate on resisted effects.oh w
The Armor Invoice from Rowen no longer has a will keyword incorrectly.
The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
Art & Visual Updates
Portraits display correct images when playing the game in Linux.
All Pets use the correct model that is expected.
Spiritual Weapon VFX now properly aligns with the model.
Orlans ears display correctly when wearing the Acorn Helm.
Cadhu Scath Shield now displays the right texture on the inner side.
Uto's model reflects the correct eye is missing as mentioned in his conversation.
Miscellaneous
Data is no longer carried over from previous DLC playthroughs.
Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
Crew member models no longer spawn at the same point simultaneously.
Ikiuq Crew member now displays his correct model in game.
Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
The default text box displays in the selected language at launch.
Combat Log displays in the language selected when changed in game.
Combat does not immediately start in the Balefire Beacon.
Chloe pet's name matches its stat block.
Xaurip Wildgards no longer get stuck when casting Wicked Briars.
End game Narrator VO no longer plays twice during one slide.
We have just placed our 3.0 patch onto the Beta Branch! Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.
Beta Patch notes for v3.0.0
New Features & Updates
New Berath's Blessings - New Berath's Blessings have been added into the game:
Loaded Pockets - NPC pockets are filled with more and rarer items.
Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
Discount Craftsman - Crafting and enchanting costs are reduced.
Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality - also the only way to get Mythic beyond beating a Mega-Boss)
New Ranger Abilities -There are now 5 new Ranger abilities added to the game:
Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
Spider Queen Megaboss - Megabosses make their debut with the first to make their way into the game; The Spider Queen! Test your mettle against one the toughest fights within the game.
Located to the West of Ondra's Mortar
Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
Eothas- Players must complete the game within a set game time or be met with a Game Over.
Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
Vengeful - Gain stacking Power Level when a friendly is killed
Exalted - Gain Permanent Tier 3 Inspiration (random)
Unstoppable - Cannot be interrupted / Immune to Afflictions
Reflecting - Reflect damage back as Raw
Vampiric - Heal from damage dealt
New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
You can find the new pet in the Pet Seller in Periki's Outlook.
Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
Resolved Major Issues
Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
AI Options for Ghost Animal Companions now work as expected.
Many older saves that were not working previously due to conversation bundles now load as expected.
Various frame-rate fixes for players that experience drops during extended play.
The Enchanting Menu does not display when the Crafting Menu is opened.
Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
The Ukaizo Guardian now spawns correctly when it should.
All abilities now work as expected in the Behavior Editor.
End Game Slides now work as expected when on the Atsura slide.
Fixes
Many typos from our typo megathread have been addressed.
Full Attacks from fireams in offhand no longer have a 0 recovery time.
Portraits display correct images when playing the game in Linux.
TEMP text no longer displays for Magran's Challenge.
Menus no longer overlap in Ship Combat.
[Adventurers in towns now show the correct data.[
Mod Manager displays correctly in the Options Menu.
[All Pets use the correct model that is expected.
Director Castol has had his conversation fixed for typos.
The Producer's Sword shows up correctly for Mac Users.
The default text box displays in the selected language at launch.
Combat Log displays in the language selected when changed in game.
Alcoholic Beverages no longer display missing strings.
Ikiuq Crew member now displays his correct model in game.
Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
Orlans ears display correctly when wearing the Acorn Helm.
The main menu can no longer be opened during SI conversations that would break Trial of Iron saves.
The conversation window is no longer obscured if opened with the ESC button during a dialog.
All interface layouts now display the UI notifications correctly.
Druid Shift forms no longer crash the game when inventory items are moved.
Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
Spiritual Weapon VFX now properly aligns with the model.
Rods now deal the correct type of damage when attacking with them.
Crew member models no longer spawn at the same point simultaneously.
Attacking destructibles from stealth now properly removes stealth from the attacker.
Auto-Attack As Default Action toggle has been implemented to AI Behavior.
Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
All abilities will now work when using Whispers of the Endless Paths
Lover's Embrace no longer contains typos in its stat block
Ball and Chain's "Irrepressible" effect does not activate on resisted effects.
Players can no longer kill the Bardatto family and make peace afterwards
Belda now holds her pistol correctly during the Bardatto Vault quest line.
Cadhu Scath Shield now displays the right texture on the inner side.
Uto's model reflects the correct eye is missing as mentioned in his conversation.
The Armor Invoice from Rowen no longer has a will keyword incorrectly.
The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
Combat does not immediately start in the Balefire Beacon.
Chloe pet's name matches its stat block.
Xaurip Wildgards no longer get stuck when casting Wicked Briars
Shroud of the Phantasm - A new community-designed cape, the Shroud of the Phantasm seems to grant the wielder the favor of Wael, though the will of the God of Secrets is all but impossible to discern for certain. Wearers gain the ability to manifest illusory duplicates and are rarely, if the God of Secrets is watching, struck with bolts of understanding capable of turning the tide of battle. You can find this magical item hidden within Berkana's Observatory.
Ability Tree Preview - Thanks to our programming team, the Class Ability Tree can now be viewed outside of the level up screen! This can be done from the Inventory/Character Sheet UI, or when recruiting a new companion.
New Magran's Fires Challenges added - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can be found by clicking the head of Magran at the bottom of the Title Menu.
Skaen's Challenge
The Fog of War is greatly reduced around the Player's Character.
Torches can help increase the vision area.
Abydon's Challenge
Weapons and Armor now degrade during adventuring.
Weapons and Armor can be repaired for a price through the Enchanting Menu.
Enchanting UI Update
The Enchanting Menu has received a visual re-work. Enchantment progression paths are now much clearer, and it should be easy to tell if a new enchantment will replace or rework an old enchantment.
Steam Workshop Mod Support - Mods will now be supported through the Steam Workshop page. Check it out to see what unique changes the community is bringing to the world of Eora!
Audio Combat Remixing - Our audio team has remastered in-game combat sounds, resolving a suite of bugs and generally improving the game as per community feedback:
Combat Chatter now provides more critical feedback and is easier to understand during combat.
Creatures have been tuned to spam sounds less
Ability audio has been tuned to react to other sounds (i.e. gets softer when combat chatter is playing)
And much more!
Resolved Major Issues
FPS degradation over time that was introduced in v2.0.1 no longer occurs.
Party companion portraits are now saved after restarting the game.
Items are no longer duplicated when using the Quickload feature during item transactions.
Modals appear when a weapon is copied into a character's main hand.
Pillars of Eternity 1 saves are now recognized across all supported languages.
Players now leave Bekarna's Observatory as expected.
Players now leave Fort Deadlight as expected.
Pre-Ukaizo save data now allows for DLC completion.
Players that obtain the submarine can now leave Nekataka via port icon.
Players can now read the Harbinger's missive with no issues.
Aloth and Konstanten will now appear as intended in Party Management.
Players no longer get stuck in combat when boarding the Deck of Many Things while a hostile ship is nearby.
We have a small hotfix patch to address some concerns from the 2.0 patch that we wanted to resolve before the 2.1 patch. Below is a list of changes for this patch. This patch is now available on the Beta Branches.
Welcome to Update 2.0.0! This update Features the launches of both the Beast of Winter and Deck of Many Things DLCs. As well as many fixes and some balance changes. Below is a list of many of the fixes and changes that the community has mentioned.
Build 2.0.0 Update Notes
New Features & Updates
Beast of Winter
The first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expanding iceberg in the Deadfire Archipelago.
Deck of Many Things
The fifth free DLC that includes a Junk that sails around the Deadfire selling magical items and goods.
Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can only be done on Path of the Damned difficulty and can be found by clicking the head of Magran at the bottom of the Title Menu.
Triple Crown
Expert Mode
Trial of Iron
Solo
Cannot recruit companions, sidekicks, or adventurers
Berath's Challenge
Any party member Knocked Out for 6 seconds is Killed
Cannot flee from combat
Magran's Challenge
The game cannot be paused
The game time cannot be slowed
Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks. You can find this for sale in Henric's shop in Port Maje.
Major Issues
Fixed an issue where users would crash upon getting into combat with Cave Grubs.
Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
Fixed various issues where interactables would only highlight from certain angles or positions.
Fixed an issue where some users would crash after declining to help Berath during the Prologue.
Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
Updated many French, Italian, German, & Spanish strings UI strings that were still referencing Pillars I mechanics (such as Endurance instead of Health).
Companions/Crew
Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
Fixed an issue where negative effects would permanently display a negative effect timer.
Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
Ship injury count label refreshes when a character recovers and on load.
Quests
Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
Fixed an issue where Furrante's body would display as an interactable after his execution.
Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.
Fixed an issue where Honor Among Thieves would not complete after rescuing Aeldys from the Balefire Tower.
Audio
Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
Fixed an issue where weapons would be removed from the third and fourth sets after level up.
Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
Fixed an issue where interrupts or disables could lead to weapons not rendering.
Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
Fixed an issue where one of the merchant vessels could not be engaged.
Fixed an issue where Rotghasts could get stuck in an attack loop.
Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
Fixed an issue where "resting" NPC's were showing detection circles.
Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
Fixed an issue where the Watcher's Blade was missing its description.
Fixed an issue where the Watcher's Blade had a strange glow on its crossguard.
Fixed an issue where Beakhead was displaying as Orbit for additional effects.
Fixed an issue where some corpses in the Subterranean Temple were unlootable.
Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
Fixed an issue where players could gain infinite reputation with Huana and RDC from conversations with Tipa and Wetu in Sayuka.
Fixed some pathing issues in the Deadlight Court.
Various typo fixes.
Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance.
Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.
Systems Updates
General
Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
Traps no longer show level scaling due to character level in their stat blocks.
Slog Zones now reapply their effects to character in the slog on interval.
Creatures
Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).
Items
Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
Trollhide Belt and Ring of Regeneration now stack their effects.
Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
"Of Intellect" effects will now properly stack if they appear in multiple item mods.
Bardatto's Luxury Nobility and Untouchable are now visible in UI.
Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
Scroll of Tornado no longer has duplicate "Wind" keywords.
All Scroll consumables have been given a keyword to properly recognize them as Spells.
Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
The frequency of vanity pet barks has been halved.
Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
Classes:
Fighter
Fighter Charge now properly rolls against Deflection for its Stun effect.
Rogue
Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
Ranger
Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
Monk
Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
Priest
Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
Druid
Sunlance now has the "Fire" keyword.
Wizard
Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
Citzal's Enchanted Armory Breastplate now has no recovery penalty.
Ninagauth's Bitter Mooring now has the Frost Keyword.
Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
Concelhaut's Crushing Doom effects will now end if combat ends.
Cipher
Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
Wild Leech now lists its targeted defense in its stat block.
Cipher's Shackle should now properly grant resistance to dexterity afflictions.
I'm very excited to say that the v2.0.0 patch is now on the beta branch! Please note that this will not include Beast of Winter nor Deck of Many Things until launch day; however the Magran's Fires Challenges, Balance changes, and many many bug fixes to community reported issues are available now on this branch.
Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist. These can only be done on Path of the Damned difficulty.
Triple Crown
Expert Mode
Trial of Iron
Solo
Cannot recruit companions, sidekicks, or adventurers
Berath's Challenge
Any party member Knocked Out for 6 seconds is Killed
Cannot flee from combat
Magran's Challenge
The game cannot be paused
The game time cannot be slowed
Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks.
Major Issues
Fixed an issue where users would crash upon getting into combat with Cave Grubs.
Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
Fixed various issues where interactables would only highlight from certain angles or positions.
Fixed an issue where some users would crash after declining to help Berath during the Prologue.
Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
Companions/Crew
Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
Fixed an issue where negative effects would permanently display a negative effect timer.
Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
Ship injury count label refreshes when a character recovers and on load.
Quests
Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
Fixed an issue where Furrante's body would display as an interactable after his execution.
Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.
Audio
Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
Fixed an issue where weapons would be removed from the third and fourth sets after level up.
Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
Fixed an issue where interrupts or disables could lead to weapons not rendering.
Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
Fixed an issue where one of the merchant vessels could not be engaged.
Fixed an issue where Rotghasts could get stuck in an attack loop.
Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
Fixed an issue where "resting" NPC's were showing detection circles.
Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
Fixed an issue where the Watcher's Blade was missing its description.
Fixed an issue where Beakhead was displaying as Orbit for additional effects.
Fixed an issue where some corpses in the Subterranean Temple were unlootable.
Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
Fixed some pathing issues in the Deadlight Court.
Various typo fixes.
Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance.
Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.
Systems Updates
General
Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
Traps no longer show level scaling due to character level in their stat blocks.
Slog Zones now reapply their effects to character in the slog on interval.
Creatures
Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).
Items
Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
Trollhide Belt and Ring of Regeneration now stack their effects.
Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
"Of Intellect" effects will now properly stack if they appear in multiple item mods.
Bardatto's Luxury Nobility and Untouchable are now visible in UI.
Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
Scroll of Tornado no longer has duplicate "Wind" keywords.
All Scroll consumables have been given a keyword to properly recognize them as Spells.
Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
The frequency of vanity pet barks has been halved.
Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
Classes:
Fighter
Fighter Charge now properly rolls against Deflection for its Stun effect.
Rogue
Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
Ranger
Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
Monk
Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
Priest
Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
Druid
Sunlance now has the "Fire" keyword.
Wizard
Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
Citzal's Enchanted Armory Breastplate now has no recovery penalty.
Ninagauth's Bitter Mooring now has the Frost Keyword.
Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
Concelhaut's Crushing Doom effects will now end if combat ends.
Cipher
Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
Wild Leech now lists its targeted defense in its stat block.
Cipher's Shackle should now properly grant resistance to dexterity afflictions.
We have a small patch aimed for this week to make the Unique Scavenger Hunt items available at the Berath's Blessing Vendor in Port Maje. There are also a small handful of fixes we wanted to push live now, before our big 2.0 patch on August 2nd.