Pillars of Eternity II: Deadfire - OEI_Aarik
Hail Watchers!

Check out of the full trailer for our first premium DLC the Beast of Winter!

https://www.youtube.com/watch?v=vWQgF-XlqAc

Along with that, we're also releasing our free DLC The Deck of Many Things as well for Update 2.0!



If you guys are interested, we interviewed the dev team behind the DLCs that are coming to Deadfire!

https://www.youtube.com/watch?v=1JFkm8uyFEM

You can get more insight on our timeline for the upcoming DLC on our forums:
https://forums.obsidian.net/topic/104324-update-53-beast-of-winter-launch-day/
Pillars of Eternity II: Deadfire - OEI_Aarik
Hello everyone!
 
Welcome to Update 2.0.0! This update Features the launches of both the Beast of Winter and Deck of Many Things DLCs. As well as many fixes and some balance changes. Below is a list of many of the fixes and changes that the community has mentioned.
 
Build 2.0.0 Update Notes

New Features & Updates
  • Beast of Winter
    • The first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expanding iceberg in the Deadfire Archipelago.
  • Deck of Many Things
    • The fifth free DLC that includes a Junk that sails around the Deadfire selling magical items and goods.
  • Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist.  These challenges can only be done on Path of the Damned difficulty and can be found by clicking the head of Magran at the bottom of the Title Menu.
    • Triple Crown
      • Expert Mode
      • Trial of Iron
    • Solo
      • Cannot recruit companions, sidekicks, or adventurers
    • Berath's Challenge
      • Any party member Knocked Out for 6 seconds is Killed
      • Cannot flee from combat
    • Magran's Challenge
      • The game cannot be paused
      • The game time cannot be slowed
  • Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks. You can find this for sale in Henric's shop in Port Maje.
Major Issues
  • Fixed an issue where users would crash upon getting into combat with Cave Grubs.
  • Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
  • Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
  • Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
  • Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
  • Fixed various issues where interactables would only highlight from certain angles or positions.
  • Fixed an issue where some users would crash after declining to help Berath during the Prologue.
  • Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
  • Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
  • Updated many French, Italian, German, & Spanish strings UI strings that were still referencing Pillars I mechanics (such as Endurance instead of Health).
Companions/Crew
  • Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
  • Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
  • Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
  • Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
  • Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
  • Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
  • Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
  • Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
  • Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
  • A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
  • Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
  • Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
  • Fixed an issue where negative effects would permanently display a negative effect timer.
  • Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
  • Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
  • Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
  • Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
  • Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
  • Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
  • Ship injury count label refreshes when a character recovers and on load.
Quests

    • Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
    • Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
    • Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
    • Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
    • Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
    • Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
    • Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
    • Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
    • Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
    • Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
    • Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
    • Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
    • Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
    • Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
    • Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
    • Fixed an issue where Furrante's body would display as an interactable after his execution.
    • Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.
    • Fixed an issue where Honor Among Thieves would not complete after rescuing Aeldys from the Balefire Tower.
Audio
  • Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
  • Fixed an issue where weapons would be removed from the third and fourth sets after level up.
  • Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
  • Fixed an issue where interrupts or disables could lead to weapons not rendering.
  • Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
  • Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
  • Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
  • Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
  • Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
  • Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
  • Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
  • Fixed an issue where one of the merchant vessels could not be engaged.
  • Fixed an issue where Rotghasts could get stuck in an attack loop.
  • Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
  • Fixed an issue where "resting" NPC's were showing detection circles.
  • Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
  • Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
  • Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
  • Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
  • Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
  • Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
  • Fixed an issue where the Watcher's Blade was missing its description.
  • Fixed an issue where the Watcher's Blade had a strange glow on its crossguard.
  • Fixed an issue where Beakhead was displaying as Orbit for additional effects.
  • Fixed an issue where some corpses in the Subterranean Temple were unlootable.
  • Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
  • Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
  • Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
  • Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
  • Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
  • Fixed an issue where players could gain infinite reputation with Huana and RDC from conversations with Tipa and Wetu in Sayuka.
  • Fixed some pathing issues in the Deadlight Court.
  • Various typo fixes.

    • Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
    • Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance.
    • Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
    • Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.
Systems Updates
  • General
    • Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
    • Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
    • Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
    • Traps no longer show level scaling due to character level in their stat blocks.
    • Slog Zones now reapply their effects to character in the slog on interval.
  • Creatures
    • Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
    • Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.

      • Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
      • Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).
  • Items
    • Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
    • Trollhide Belt and Ring of Regeneration now stack their effects.
    • Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
    • Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
    • "Of Intellect" effects will now properly stack if they appear in multiple item mods.
    • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
    • Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
    • Scroll of Tornado no longer has duplicate "Wind" keywords.
    • All Scroll consumables have been given a keyword to properly recognize them as Spells.
    • Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
    • Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
    • The frequency of vanity pet barks has been halved.
    • Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
    • Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
    • Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
    • Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
    • Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
    • Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
  • Classes:
    • Fighter
      • Fighter Charge now properly rolls against Deflection for its Stun effect.
    • Rogue
      • Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
    • Ranger
      • Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
      • Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
    • Monk
      • Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
    • Priest
      • Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
      • Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
    • Druid
      • Sunlance now has the "Fire" keyword.
    • Wizard
      • Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
      • Citzal's Enchanted Armory Breastplate now has no recovery penalty.
      • Ninagauth's Bitter Mooring now has the Frost Keyword.
      • Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
      • Concelhaut's Crushing Doom effects will now end if combat ends.
    • Cipher
      • Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
      • Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
      • Wild Leech now lists its targeted defense in its stat block.
      • Cipher's Shackle should now properly grant resistance to dexterity afflictions.
Pillars of Eternity II: Deadfire - OEI_Aarik
Hello all!
 
I'm very excited to say that the v2.0.0 patch is now on the beta branch! Please note that this will not include Beast of Winter nor Deck of Many Things until launch day; however the Magran's Fires Challenges, Balance changes, and many many bug fixes to community reported issues are available now on this branch.
 
How to access the beta
 
Beta Patch Notes v2.0.0.0017
  • Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist.  These can only be done on Path of the Damned difficulty.
    • Triple Crown
      • Expert Mode
      • Trial of Iron
    • Solo
      • Cannot recruit companions, sidekicks, or adventurers
    • Berath's Challenge
      • Any party member Knocked Out for 6 seconds is Killed
      • Cannot flee from combat
    • Magran's Challenge
      • The game cannot be paused
      • The game time cannot be slowed
  • Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks.
Major Issues
  • Fixed an issue where users would crash upon getting into combat with Cave Grubs.
  • Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
  • Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
  • Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
  • Fixed various issues where interactables would only highlight from certain angles or positions.
  • Fixed an issue where some users would crash after declining to help Berath during the Prologue.
  • Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
  • Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
Companions/Crew
  • Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
  • Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
  • Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
  • Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
  • Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
  • Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
  • Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
  • Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
  • Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
  • A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
  • Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
  • Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
  • Fixed an issue where negative effects would permanently display a negative effect timer.
  • Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
  • Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
  • Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
  • Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
  • Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
  • Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
  • Ship injury count label refreshes when a character recovers and on load.
Quests

    • Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
    • Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
    • Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
    • Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
    • Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
    • Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
    • Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
    • Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
    • Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
    • Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
    • Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
    • Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
    • Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
    • Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
    • Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
    • Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
    • Fixed an issue where Furrante's body would display as an interactable after his execution.
    • Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.

Audio
  • Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
  • Fixed an issue where weapons would be removed from the third and fourth sets after level up.
  • Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
  • Fixed an issue where interrupts or disables could lead to weapons not rendering.
  • Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
  • Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
  • Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
  • Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
  • Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
  • Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
  • Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
  • Fixed an issue where one of the merchant vessels could not be engaged.
  • Fixed an issue where Rotghasts could get stuck in an attack loop.
  • Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
  • Fixed an issue where "resting" NPC's were showing detection circles.
  • Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
  • Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
  • Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
  • Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
  • Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
  • Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
  • Fixed an issue where the Watcher's Blade was missing its description.
  • Fixed an issue where Beakhead was displaying as Orbit for additional effects.
  • Fixed an issue where some corpses in the Subterranean Temple were unlootable.
  • Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
  • Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
  • Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
  • Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
  • Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
  • Fixed some pathing issues in the Deadlight Court.
  • Various typo fixes.

    • Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
    • Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance. 
    • Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
    • Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.

Systems Updates
  • General
    • Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
    • Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
    • Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
    • Traps no longer show level scaling due to character level in their stat blocks.
    • Slog Zones now reapply their effects to character in the slog on interval.
  • Creatures
    • Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
    • Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.

      • Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
      • Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).

  • Items
    • Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
    • Trollhide Belt and Ring of Regeneration now stack their effects.
    • Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
    • Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
    • "Of Intellect" effects will now properly stack if they appear in multiple item mods.
    • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
    • Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
    • Scroll of Tornado no longer has duplicate "Wind" keywords.
    • All Scroll consumables have been given a keyword to properly recognize them as Spells.
    • Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
    • Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
    • The frequency of vanity pet barks has been halved.
    • Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
    • Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
    • Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
    • Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
    • Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
    • Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
  • Classes:
    • Fighter
      • Fighter Charge now properly rolls against Deflection for its Stun effect.
    • Rogue
      • Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
    • Ranger
      • Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
      • Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
    • Monk
      • Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
    • Priest
      • Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
      • Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
    • Druid
      • Sunlance now has the "Fire" keyword.
    • Wizard
      • Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
      • Citzal's Enchanted Armory Breastplate now has no recovery penalty.
      • Ninagauth's Bitter Mooring now has the Frost Keyword.
      • Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
      • Concelhaut's Crushing Doom effects will now end if combat ends.
    • Cipher
      • Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
      • Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
      • Wild Leech now lists its targeted defense in its stat block.
      • Cipher's Shackle should now properly grant resistance to dexterity afflictions.
Pillars of Eternity II: Deadfire - OEI_Aarik
Hello all,
 
We have a small patch aimed for this week to make the Unique Scavenger Hunt items available at the Berath's Blessing Vendor in Port Maje. There are also a small handful of fixes we wanted to push live now, before our big 2.0 patch on August 2nd.
 
Click here to learn how to join the beta branch.
 
Build 1.2.2.0031 Updates
  • The Vendor in Port Maje, unlocked via Berath's Blessings, now sells the following items (if the party does not already own them):
    • Scavenger's Lantern
    • Stinky Pete
    • Cloak of Berath
    • Sails of Berath
    • Cutthroat Cosmo

  • If Maia leaves the party, she will only send 1 letter about her departure.
  • Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels.
  • Missing Strings (in Portuguese) have been added to the Mod Manager Interface.
Jul 12, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik
Hello everyone!
 
We have just released a small patch to address the issues noted below. We'll have a much larger list of fixes with the 2.0.0 update coming soon.
 
Version 1.2.0.0028 Patch Notes
  • Resolved a rare client hang that could occur in the Sunepu Beach Scripted Interaction.
  • Resolved an error that was returning players to the main menu when attempting to return to the world map.
  • Resolved an error where loading in to certain maps for some users would return them to the main menu.
  • Addressed an error that was producing black screens when first starting the game.
  • Custom AI windows now overlay and react correctly when multiple are selected.
  • Tooltips for Attributes in the character sheet now appear.
  • Wizard spells are now properly displayed in the AI behavior editor when a grimoire is equipped on the quickbar.
  • Wahai Poraga's extra attacks no longer always launch themselves each time they hit.
  • Deleterious Alacrity of Motion no longer randomizes its status effects.
Jul 3, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers and well met!

Patch 1.2.0 is now live!

 
Patch Notes for 1.2.0.0017
 
New Features
  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager has been added to the settings on the Main menu.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.

Major Fixes
  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite.  This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.
  • Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
  • Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.

Companions/Crew
  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
  • Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
  • Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
  • Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.

User Interface
  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
  • UI windows related to Pillars I Histories are now layering properly.
  • The options menu and News Feed are now layering properly.
  • Fixed an issue where journal entries could be sorted incorrectly.
  • Fixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member.

Quests
  • Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
  • Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
  • Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
  • Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
  • Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
  • Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
  • Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
  • Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
  • If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
  • Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
  • Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu
  • Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.
  • Fixed an issue where players could start the quest, Hunting Season, twice.
  • Fixed an issue where players could start the quest, Bekarna's Folly, twice.
  • Onekaza can now properly give you Fruitful Alliance after the events of Magran's Teeth and blowing up the Rauataian powder house even if players choose to reject accepting the quest twice.
  • It's now possible to inculpate Furrante even if A Shrewd Proposition had never been given before dealing with the slavers of Crookspur.
  • Not saving Chitupec and then having other crew members killed in Vilario's Rest while keeping at least one alive will no longer result in the quest Helping Hands not completing as expected
 
Audio
  • Fixed an issue where unfinished bark VO would continue after loading a save.

Miscellaneous
  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
  • Arteiro the Avenger can now be interacted with.
  • Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting.
  • Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.
  • Trap spells that deal no damage will now properly break stealth.
  •  Marine Godlike Water immunity now only applies to hostile effects.
  • Fixed an issue where some abilities were displaying as dealing 0 damage over time.
  • Fixed incorrect or missing icons.
  • Fixed Wall of Many Colors description to say that it affects anyone who passes through it.
  • Spoilers
    • Nemnok's party wide effect now lasts as long as he is equipped.
    • Jadaferlas now properly drops 1 Gizzard Stone instead of 2-4 stones.
    • Basseti will appear as the captain of the first ship encounter if the player squares against the Principi during the clash at Ondra's Mortar.
    • Increased the difficulty of the Rust encounter.
    • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
    • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
    • Arquebus "The Red Hand" is now obtainable in Ernezzo's storeroom.
    • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
    • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
    • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
    • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
    • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.
    • Snake Eyes Condwen no longer can be asked about Ancret's debt unless Mirke reveals this information. 

    Other Changes
    • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
    • 2H Melee Weapons have each received +1 additional Penetration.
    • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
    • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
    • Charmed is now removed if the charmed character is damaged by their new allies.
    • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
    • Prices of Galleon and Junk ships have been doubled.
    • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
    • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
    • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
    • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
    • Figurine Items are now charged items with an additional limit of 1/Rest use.
    • Class Role entries are no longer hidden in the glossary.
    • Marine Godlike Water immunity now only applies to hostile effects.
    • Removed game data related to cut ability "Gift of Hope".

    Class Changes 

    Fighter
    • Power Strike and Staggered Strike AOE is now Foe Only.
    • Unbending Discipline Cost 3 -> 2.
    • Unbending Shield Discipline Cost 3 -> 2.
    • Unbending Trunk Discipline Cost 3 -> 2.
    • Refreshing Defense - Concentration bonus now also refreshes duration.
    • Refreshing Defense - No longer caps at +10 seconds (5 hits).

    Barbarian
    • Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
    • Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
    • Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.

    Rogue
    • Trickster Gaze of the Adragan Guile Cost 3 -> 2.
    • Trickster Wall of Many Colors Guile Cost 4 -> 3.
    • Trickster Sneak Attack penalty -20% Damage -> -10%.
    • Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
    • Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.

    Paladin
    • Shieldbearer LoH prevent death Duration 5s -> 4s.
    • Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
    • Hands of Light Zeal Cost 1 -> 2.
    • Greater Lay on Hands Zeal Cost 1 -> 2.
    • Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.

    Ranger
    • Binding Roots now has the Plant keyword.
    • Thorny Roots now has the Plant keyword.
    • Thorny Roots Penetration 0 -> 7.
    • Master's Call and Binding Roots are no longer mutually exclusive with each other.
    • Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
    • Evasive Fire - Base damage from 20 to 36 -> 15 to 20.

    Monk
    • Torment's Reach no longer mentions deprecated Crush damage
    • Torment’s Reach now targets Deflection on the primary target
    • Torment’s Reach now benefits from +25% weapon damage.
    • Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
    • Rooting Pain - 100% Chance on Wound -> 33%.
    • Flagellant's Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.

    Chanter
    • The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
    • Seven Nights She Waited projectiles destroy after hitting a target.
    • Her Tears Fell Like Rain projectiles destroy after hitting a target.
    • Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
    • At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
    • And Their Fear Followed 6s Paralyze -> 4s.
    • And Their Fear Followed Phrase Cost 4 -> 3.
    • Hel-Hyraf and its upgrade now target Deflection.
    • And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.

    Priest
    • Iconic Projection now extends its attack information to the attack bar tooltip.
    • Suppress Affliction 5m Range -> 8m.
    • Barbs of Condemnation -5 Defenses -> -10.
    • Holy Meditation 10s Duration -> 15s.
    • Repulsing Seal Interrupt (Prone) on Hit -> Graze.
    • Warding Seal Penetration 7 -> 9.
    • Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
    • Barring Death's Door 10s Duration -> 8s.
    • Triumph of the Crusaders base Healing 200 -> 80.
    • Divine Terror 15s Duration Frighten -> 20s.
    • Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
    • Skaen's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.

    Druid
    • Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
    • Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).

    Wizard
    • Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
    • Flame Shield now extends its attack information to the attack bar tooltip.
    • Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
    • Confusion Slow Cast -> Average Cast.
    • Confusion Fast Recovery -> Average Recovery.
    • Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
    • Gaze of the Adragan Slow Cast -> Average.
    • Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
    • Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
    • Wall of Force now uses the proper icon for its trap ability.
    • Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
    • Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
    • Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
    • Deleterious Alacrity of Motion to also grant +15% Action Speed.
    • Deleterious Alacrity of Motion effects now all have the same base duration.
    • Wizard Subclass +20% Recovery Time -> +10%.
    • Reordered Wizard Subclass effects to show bonuses before penalties.
    • Wizard Subclass +1PL -> +2 PL.
    • Kalakoth's Minor Blights +20 Accuracy removed from attack.
    • Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
    • Kalakoth's Minor Blights 10m range -> 8m.
    • Ryngrim's Enervating Terror Average Cast -> Slow Cast.
    • Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
    • Ryngrim's Enervating Terror Duration 20s -> 15s.
    • Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
    • Ryngrim's Enervating Terror 20m Range -> 8m.
    • Caedebald's Blackbow Terrify on Hit now vs Will.
    • Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
    • Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.

    Cipher
    • Mental Binding Cast Speed Average -> Fast.
    • Mental Binding Recovery Fast -> Average.
    • Mental Binding 6s Immobilize Duration -> 10s.
    • Reaping Knives Attack Speed Average -> Fast.
    • Fractured Volition 15s Duration -> 20s.
    • Body Attunement 15s Duration -> 20s.
    • The spell "Tactical Meld" is now available during cipher progression.
    • Tactical Meld +1 Engagement Limit -> +3.
    • Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
    • Screaming Souls Distract Duration 8s -> 18s. 
    • Secret Horrors Duration 12s -> 15s.
    • Defensive Mindweb Average Recovery -> Fast.
    • Pain Link Duration 12s -> 15s.
    • Echoing Horror Frighten Duration 8s -> 12s.
    • Haunting Chains Duration 18s -> 20s.
    • Tenacious Grasp 15s base duration -> 20s.
    • Eyestrike Slow Cast Speed -> Average.
    • Mind Plague 12s Duration -> 15s.
    • Whisper of Treason 20s base duration -> 15s.
    • Puppet Master 20s base duration -> 15s.
    • Ringleader 20s base durations -> 15s.
    • Whisper of Treason 10m Range -> 4m.
    • Puppetmaster 5m Range -> 8m.
    • Wild Leech Recovery Average -> Fast.
    • Wild Leech Duration 15s -> 30s.
    • Borrowed Instinct Duration 30s -> 20s.
    • Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
    • Eyestrike AOE Size Small -> Medium.
    • Mind Wave AOE Size Medium -> Large.
    • Defensive Mindweb AOE Size Medium -> Large.
    • Detonate now checks that health is below 25% not that it is below 25 value.
     
    Item Changes
    • Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
    • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
    • Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
    • Potion of Ascension +1 PL -> +2.
    • Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
    • Rannig's Wrath no longer loses "Thrusting" or "Flurry" mods when enchanting.
    • Stalker's Patience now has the Spear Accuracy Mod.
    • Kahua Hozi now has the Spear Accuracy Mod.
    • Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
    • Potion of the Fearsome Brute no longer fires exception errors when inspected.
    • Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
    • Avenging Storm Scroll no longer references missing game data.
    • Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
    • Scroll of Major Healing base heal value 60 -> 90.
    • Scroll of Circle of Protection should now properly end and its VFX should display correctly.
    • Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
    • Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
    • Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
    • Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
    • Scroll of Meteor Shower Best of Burn/Crush -> Burn.
    • Scroll of Ray of Fire Base Penetration 10 -> 7.
    • Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
    • Scroll of Tornado Accuracy Bonus 5 -> 0.
    • Scroll of Tornado Base Penetration 5 -> 7.
    • Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
    • Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
    • Scroll of Winter Wind no longer has a duplicate Frost Keyword.
    • Remove double dip scaling from Scrolls of Healing.
    • Removed overridden scaling from all poison effects.
    • Removed overridden scaling from all potion effects.
    • Removed overridden scaling from all drug effects.
    • Dragon's Dowry Blazing Fury only accelerates its own attacks.
    • Final Stand Potion 10s Duration -> 6s.
    • Sungrazer Flail - Extinction Event no longer chains off of its own kills.
    • Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
    • Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
    • Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
    • Potion of Impediment 45% Chance to interrupt on hit -> 30%.
    • Gosha Pet 10% Crit to Hit Party Wide -> 5%.
    • Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
    • Grimoire of Vaporous Wizardry is now marked unique.
    • Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
    • Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
    • Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
    • Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
    • Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
    • Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
    • Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
    • Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
    • Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
    • Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
    • Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
    • Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
    • Frost Bomb Base Penetration 5 -> 7.
    • Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
    • Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
    • Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
    • Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
    • Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
    • Scepter Destructive Channeling +2 Penetration -> +1.
    • Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
    • Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
    • Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
    • Blightheart Tainted Being Corrode Proc now only applies to spells.
    • Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
    • Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
    • Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
    • Soul Strike is now also 1/Rest (as is Soul Smite).
    • Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
    • Deltro's Caged Helm now uses longest duration effect, instead of stacking.
    • Mohora Tanga Gaff ability is now usable once per rest.
    • Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
    • Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
    • Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
    • Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
    • Lord Darryn’s Voulge:
      • Corsairs AOE now strikes only hostiles.
      • Now has the Electricity keyword, as does Static Charge effect.
      • Static Charge now only applies to those that have charged stacks on them.
      • Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
      • Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
      • Static Charge is now considered a hostile effect.

    Thank you all so much for your feedback hand assisting us in squashing more bugs!
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Beta Folk!
 
The Team has been working hard on getting Version 1.2 ready and it is now available on the beta branch. This is a bigger patch stuffed with a bunch of fixes, some new features, and some balance changes. Linux needs to have an issue resolved before we can add that to the beta for Steam.
 
We'd really like your help in making sure that these changes & fixes are not having any unintended effects on your game. Specifcally, please keep an eye out for:
  • Cases where click-ables cannot be clicked (related to our Fog of War changes)
  • Class/abilities not working correctly (related to our changes for Mod support)
Thank you so much for your help in testing out these beta patches! 
 
Build 1.2.0.0008 Updates

New Features
  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager added!
    • We have just put in a Mod Manager to work with Nexus Mods. We're still working out the kinks though. Here are some of the known issues we are working on.
    • Known Issues:
      • Unable to delete mods, refresh list or move mods on priority list.
      • View Documentation button leads you to http://eternity.obsidian.net/.
      • Part of UI does not scale properly at low resolutions.
      • Localized text is not yet in.
      • Long titles are displayed in very tiny font.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.
Major Fixes
  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite.  This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.
Companions/Crew
  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
  • Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.
User Interface
  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
Quests

  • Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
  • Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
  • Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
  • Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
  • Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
  • Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
  • Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
  • Prince Aruhi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
  • If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
  • Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
  • Shadow Under Neketaka will now always update properly when arriving to Mairu

 
Miscellaneous
  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
  • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
  • 2H Melee Weapons have each received +1 additional Penetration.
  • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
  • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
  • Charmed is now removed if the charmed character is damaged by their new allies.
  • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
  • Prices of Galleon and Junk ships have been doubled.
  • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
  • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
  • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
  • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
  • Figurine Items are now charged items with an additional limit of 1/Rest use.
  • Class Role entries are no longer hidden in the glossary.
  • Marine Godlike Water immunity now only applies to hostile effects.
  • Removed game data related to cut ability "Gift of Hope".
  • Spoilers:
    • Nemnok's party wide effect now lasts as long as he is equipped.
    • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
    • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
    • Arquebus "The Red Hand" is now obtainable in Ermezzo's storeroom.
    • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
    • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
    • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
    • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
    • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.

Class Changes

Fighter
  • Power Strike and Staggered Strike AOE is now Foe Only.
  • Unbending Discipline Cost 3 -> 2.
  • Unbending Shield Discipline Cost 3 -> 2.
  • Unbending Trunk Discipline Cost 3 -> 2.
  • Refreshing Defense - Concentration bonus now also refreshes duration.
  • Refreshing Defense - No longer caps at +10 seconds (5 hits).
Barbarian
  • Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
  • Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
  • Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.
Rogue
  • Trickster Gaze of the Adragan Guile Cost 3 -> 2.
  • Trickster Wall of Many Colors Guile Cost 4 -> 3.
  • Trickster Sneak Attack penalty -20% Damage -> -10%.
  • Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
  • Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.
Paladin
  • Shieldbearer LoH prevent death Duration 5s -> 4s.
  • Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
  • Hands of Light Zeal Cost 1 -> 2.
  • Greater Lay on Hands Zeal Cost 1 -> 2.
  • Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.
Ranger
  • Binding Roots now has the Plant keyword.
  • Thorny Roots now has the Plant keyword.
  • Thorny Roots Penetration 0 -> 7.
  • Master's Call and Binding Roots are no longer mutually exclusive with each other.
  • Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
  • Evasive Fire - Base damage from 20 to 36 -> 15 to 20.
Monk
  • Torment's Reach no longer mentions deprecated Crush damage
  • Torment’s Reach now targets Deflection on the primary target
  • Torment’s Reach now benefits from +25% weapon damage.
  • Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
  • Rooting Pain - 100% Chance on Wound -> 25%.
  • Flagellant's Path now deals only crush damage to enemies in the path, instead of Full Attacks. Launching Kick now also deals the crush damage as well, as intended.
Chanter
  • The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
  • Seven Nights She Waited projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
  • At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
  • And Their Fear Followed 6s Paralyze -> 4s.
  • And Their Fear Followed Phrase Cost 4 -> 3.
  • Hel-Hyraf and its upgrade now target Deflection.
  • And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.
Priest
  • Iconic Projection now extends its attack information to the attack bar tooltip.
  • Suppress Affliction 5m Range -> 8m.
  • Barbs of Condemnation -5 Defenses -> -10.
  • Holy Meditation 10s Duration -> 15s.
  • Repulsing Seal Interrupt (Prone) on Hit -> Graze.
  • Warding Seal Penetration 7 -> 9.
  • Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
  • Barring Death's Door 10s Duration -> 8s.
  • Triumph of the Crusaders base Healing 200 -> 80.
  • Divine Terror 15s Duration Frighten -> 20s.
  • Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
Druid
  • Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
  • Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).
Wizard
  • Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
  • Flame Shield now extends its attack information to the attack bar tooltip.
  • Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
  • Confusion Slow Cast -> Average Cast.
  • Confusion Fast Recovery -> Average Recovery.
  • Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
  • Gaze of the Adragan Slow Cast -> Average.
  • Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
  • Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
  • Wall of Force now uses the proper icon for its trap ability.
  • Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
  • Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
  • Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
  • Deleterious Alacrity of Motion to also grant +15% Action Speed.
  • Deleterious Alacrity of Motion effects now all have the same base duration.
  • Wizard Subclass +20% Recovery Time -> +10%.
  • Reordered Wizard Subclass effects to show bonuses before penalties.
  • Wizard Subclass +1PL -> +2 PL.
  • Kalakoth's Minor Blights +20 Accuracy removed from attack.
  • Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
  • Kalakoth's Minor Blights 10m range -> 8m.
  • Ryngrim's Enervating Terror Average Cast -> Slow Cast.
  • Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
  • Ryngrim's Enervating Terror Duration 20s -> 15s.
  • Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
  • Ryngrim's Enervating Terror 20m Range -> 8m.
  • Caedebald's Blackbow Terrify on Hit now vs Will.
  • Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
  • Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.
Cipher
  • Mental Binding Cast Speed Average -> Fast.
  • Mental Binding Recovery Fast -> Average.
  • Mental Binding 6s Immobilize Duration -> 10s.
  • Reaping Knives Attack Speed Average -> Fast.
  • Fractured Volition 15s Duration -> 20s.
  • Body Attunement 15s Duration -> 20s.
  • The spell "Tactical Meld" is now available during cipher progression.
  • Tactical Meld +1 Engagement Limit -> +3.
  • Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
  • Screaming Souls Distract Duration 8s -> 18s. 
  • Secret Horrors Duration 12s -> 15s.
  • Defensive Mindweb Average Recovery -> Fast.
  • Pain Link Duration 12s -> 15s.
  • Echoing Horror Frighten Duration 8s -> 12s.
  • Haunting Chains Duration 18s -> 20s.
  • Tenacious Grasp 15s base duration -> 20s.
  • Eyestrike Slow Cast Speed -> Average.
  • Mind Plague 12s Duration -> 15s.
  • Whisper of Treason 20s base duration -> 15s.
  • Puppet Master 20s base duration -> 15s.
  • Ringleader 20s base durations -> 15s.
  • Whisper of Treason 10m Range -> 4m.
  • Puppetmaster 5m Range -> 8m.
  • Wild Leech Recovery Average -> Fast.
  • Wild Leech Duration 15s -> 30s.
  • Borrowed Instinct Duration 30s -> 20s.
  • Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
  • Eyestrike AOE Size Small -> Medium.
  • Mind Wave AOE Size Medium -> Large.
  • Defensive Mindweb AOE Size Medium -> Large.
  • Detonate now checks that health is below 25% not that it is below 25 value.

 
Item Changes

  • Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
  • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
  • Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
  • Potion of Ascension +1 PL -> +2.
  • Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
  • Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
  • Potion of the Fearsome Brute no longer fires exception errors when inspected.
  • Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
  • Avenging Storm Scroll no longer references missing game data.
  • Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
  • Scroll of Major Healing base heal value 60 -> 90.
  • Scroll of Circle of Protection should now properly end and its VFX should display correctly.
  • Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
  • Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
  • Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
  • Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
  • Scroll of Meteor Shower Best of Burn/Crush -> Burn.
  • Scroll of Ray of Fire Base Penetration 10 -> 7.
  • Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Base Penetration 5 -> 7.
  • Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
  • Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
  • Scroll of Winter Wind no longer has a duplicate Frost Keyword.
  • Remove double dip scaling from Scrolls of Healing.
  • Removed overridden scaling from all poison effects.
  • Removed overridden scaling from all potion effects.
  • Removed overridden scaling from all drug effects.
  • Dragon's Dowry Blazing Fury only accelerates its own attacks.
  • Final Stand Potion 10s Duration -> 6s.
  • Sungrazer Flail - Extinction Event no longer chains off of its own kills.
  • Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
  • Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
  • Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
  • Potion of Impediment 45% Chance to interrupt on hit -> 30%.
  • Gosha Pet 10% Crit to Hit Party Wide -> 5%.
  • Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
  • Grimoire of Vaporous Wizardry is now marked unique.
  • Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
  • Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
  • Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
  • Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
  • Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
  • Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
  • Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
  • Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
  • Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
  • Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
  • Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
  • Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
  • Frost Bomb Base Penetration 5 -> 7.
  • Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
  • Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
  • Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
  • Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
  • Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
  • Scepter Destructive Channeling +2 Penetration -> +1.
  • Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
  • Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
  • Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
  • Blightheart Tainted Being Corrode Proc now only applies to spells.
  • Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
  • Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
  • Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
  • Soul Strike is now also 1/Rest (as is Soul Smite).
  • Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
  • Deltro's Caged Helm now uses longest duration effect, instead of stacking.
  • Mohora Tanga Gaff ability is now usable once per rest.
  • Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
  • Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
  • Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
  • Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
  • Lord Darryn’s Voulge:
    • Corsairs AOE now strikes only hostiles.
    • Now has the Electricity keyword, as does Static Charge effect.
    • Static Charge now only applies to those that have charged stacks on them.
    • Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
    • Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
    • Static Charge is now considered a hostile effect.
Pillars of Eternity II: Deadfire - OEI_Aarik
Hail Watchers!
 
The team has been hard at work on the next major patch containing bug fixes and new features. Today we are releasing a patch that contains the Free Scalawags Pack DLC and a handful of fixes that the community has brought up that we wanted to get in sooner than the next big patch that is on the way shortly.
 
Patch Notes for 1.1.1.0064
 
Scalawags Pack Free DLC


In conjunction with this patch, we are also releasing the Scalawag's Pack Free DLC! This DLC includes:
  • Seven New Crew Members added to the taverns of the Deadfire Archipelago for you to recruit.
  • Six New Ship Upgrades, including sails, cannon, anchors, and more added to shipwrights throughout the game.
  • New Savage personality setting.

Fixes and Updates

Major Issues
  • Client no longer crashes when choosing "Quit to Desktop".
  • Mac builds will no longer allow you to toggle the Fullscreen setting via the  OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.

Companions/Crew
  • Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.

User Interface
  • News feed no longer clips with Title Screen menu after quitting to Title Screen.
  • Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places.
  • Fixed the Appearance Customization window not scaling down on smaller resolutions.

Audio
  • Strange whiny sound effect no longer plays when opening the main menu.

Quests

  • Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction.
  • Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol.
  • It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council.

 
Miscellaneous
  • Fixed skinning issues on Naked Dwarf bodies.
  • Fixed lighting issue in Fort Deadlight that exposed some flip tiles.
  • Various fixes to Partial Hair when head slot item is equipped.
Pillars of Eternity II: Deadfire - OEI_Aarik
Ahoy Watchers!

Along with our latest patch 1.1.0 going out today, we are also releasing another free DLC "The Beard & Hair Pack"!

Come check out the new beards, new hairstyles, and a feisty Energetic personality setting for your Watcher!



https://store.steampowered.com/app/821980/
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers and well met!
 
Patch 1.1.0 is now live!
 
Below are our patch notes for this update, noting some new feature, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs!

For the full list of fixes and changes, please visit our forum post for the full details on Combat and Class changes.
 

Patch Notes for Version 1.1.0.0035
 
New Features & Updates
  • Intro Skip Added
    • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
    • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • Veteran & PotD Balance Improvements
    • Armor and Penetration now scale up on PotD.
    • Many encounters have had units swapped out for tougher versions.
    • Some encounters have had units added or set to ambush the party during the encounter.
  • Additional Custom AI support and updates:
    • All Conditionals have now been categorized in the Custom AI menu.
    • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
    • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • Ship Resupply
    • A  new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • World Map Legend Added
    • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • Character Appearance Improvements
    • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
    • Character Hairstyles are now rendered naturally with some Hats.
    • Eye Color customization has been added.
  • Graphics options expanded
    • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • News Feed Updated
    • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
 
Major Issues
  • Many edge case crashes (reported by users) have also been resolved.
    • Managing party with capes on the World Map.
    • God conversations returning party to player ship with characters who have capes.
    • Client was creating a folder that required permission to access.
    • Issues loading saves causing players to return to Main Menu.
    • Issues transitioning to difference scenes causing players to return to Main Menu.
    • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • A large amount of localization corrections have been implemented.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Fixed a memory leak that degraded FPS over time.
  • Chanter Phrases are no longer removed upon Retraining.
  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.
Companions/Crew

  • Eder & Xoti no longer repeat the same banter over and over.
  • Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
  • Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
  • Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
  • Companion interjections now trigger properly and allow Ydwin to be recruitable.
  • Serafen's recruitment window now properly opens when asked, "What can you do for me?".
  • Eder's Strong-Souled ability now has an icon.
  • Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
  • Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
  • Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
  • Mirke is no longer so drunk as to be naked with a human body.
  • Players stop receiving infinite farewell letters from Maia if they had told her that Kana had been sacrificed to the Blood Pool in Pillars I.
  • Fassina now uses her custom personality animation.
  • Companion relationship conversations will now trigger at a slower pace.

Ship Combat
  • Cannon Range accuracy penalties have been adjusted to scale gradually.
  • Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage.
  • Increased damage for ramming ships (both to the rammer and rammee).
  • Reduced the accuracy given per rank of cannoneer.
  • Reduced Ship health by ~20%.
  • Added opponent deck defender count to ship duel UI.
  • Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
User Interface
  • The Death UI now properly appears if player summons outlive the party.
  • Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
  • Fixed an issue where your screen could flicker black upon launching the game with preferences set.
  • Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
  • Level Scaling preferences can now be toggled in-game from the Options menu.
  • Double Doors no longer block the mouse cursor when they are in an opened state.
Audio
  • Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
  • The Druid ability "Terrifying Roar" now has SFX.
  • Mercenaries in Spire of the Soul-Seers now have VO.
  • Fixed an issue where one of High Priest Kasu's VO lines was not playing.
  • Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
  • VO is no longer being cut off when Fast Mode is active.
  • Eothas' ambient SFX have been added in the Ondra's Spire scene.
  • Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
  • Various SFX have been added to Tekehu's Spiritshift Shark form.
  • Hired Adventurers now play their selected voice over during their character creation.
Quest Issues

  • The quest "A Distant Light" is now added to the quest log upon reaching Hasongo if it hasn't been obtained otherwise.
  • Fixed an issue where the quest "Fruitful Alliance" was not obtainable from Queen Onekaza if they had already resolved the conflicts at Ori o Koiki.
  • Fixed an issue where the quest "Fruitful Alliance" was not updating properly if the player dealt with the slavers at Crookspur before talking to Ruasare at Ori o Koiki.
  • Fixed an issue so that quest rewards for "Fruitful Alliance" can no longer be obtained infinitely and the quest "Taking Out The Traders" can be obtained normally.
  • "Sealed Fate" now fails if Degnos dies before quest is completed.
  • The quest "Lost Dues in Good Faith" can now be obtained from Kahn by talking to her again if players declined before.
  • Players can now turn in "A Shrewd Proposition" to Furrante if they have already started "Honor Among Thieves".
  • Players can now turn in "A Shrewd Proposition" to Aeldys if they have already started "Honor Among Thieves".
  • Fixed an issue where the quest "Clearing Out the Crookspur" was incorrectly being completed successfully when the failure conditions were triggered.
  • Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman".
  • The Brawler's conversation now only triggers once in the Undercroft if the player spoke to Mad Morena first.
  • Players can now complete "Velvet Glove, Brass Fist" if they stole the gloves from Bertenno. The bug previously prevented players from being able to recruit Fassina.
  • "The Last Sanctuary" now properly fails if Queen Onekaza is killed.
  • When asked to pay more for the medicine, "Harsh Medicine" will now properly complete.
  • Players can now complete "The Courier's Calling" if they hadn't talked to Tuaha before killing her.
  • The quest "Dirty Laundry" now properly fails if Director Castol is banished before the player has turned it in.
  • The grimoires obtained during the quest "The Lost Grimoires" no longer disappear from vendors if the player has sold them.

 
Miscellaneous
  • Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
  • Watchers can no longer purchase more supplies than their ship can hold.
  • Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen.  This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
  • Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
  • The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
  • Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
  • Bounty heads can no longer be pickpocketed from their owners.
  • Looted preplaced corpses no longer show as unlooted after performing a save/load.
  • Fixed the quality of Superb and Legendary Pollaxes.
  • Keybindings for mapping Combat Speed up and down are no longer reversed.
  • Druids now animate properly when they die while in a Spiritshift form.
  • Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
  • Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
  • Injured idle animations now play on characters who have 1 or more injuries.
  • Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
  • Capes should no longer get stuck inside characters.
  • Vithrack now play their ambient animations.
  • Scyorielophas has been updated to have more fidgets to break up his idle animation.
  • Added "Sailor Overboard" as a possible event during ship combat SIs.
  • VFX and animations have been added to the Luminous Adra Mill interior scene.
  • It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
  • Swift Flurry will no longer recursively proc infinitely.
  • Characters should no longer get stuck in loading animations.
  • Summoned Creature spells now benefit from the Quick Summoning passive.
...