Jul 3, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers and well met!

Patch 1.2.0 is now live!

 
Patch Notes for 1.2.0.0017
 
New Features
  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager has been added to the settings on the Main menu.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.

Major Fixes
  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite.  This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.
  • Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
  • Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.

Companions/Crew
  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
  • Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
  • Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
  • Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.

User Interface
  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
  • UI windows related to Pillars I Histories are now layering properly.
  • The options menu and News Feed are now layering properly.
  • Fixed an issue where journal entries could be sorted incorrectly.
  • Fixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member.

Quests
  • Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
  • Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
  • Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
  • Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
  • Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
  • Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
  • Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
  • Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
  • If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
  • Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
  • Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu
  • Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.
  • Fixed an issue where players could start the quest, Hunting Season, twice.
  • Fixed an issue where players could start the quest, Bekarna's Folly, twice.
  • Onekaza can now properly give you Fruitful Alliance after the events of Magran's Teeth and blowing up the Rauataian powder house even if players choose to reject accepting the quest twice.
  • It's now possible to inculpate Furrante even if A Shrewd Proposition had never been given before dealing with the slavers of Crookspur.
  • Not saving Chitupec and then having other crew members killed in Vilario's Rest while keeping at least one alive will no longer result in the quest Helping Hands not completing as expected
 
Audio
  • Fixed an issue where unfinished bark VO would continue after loading a save.

Miscellaneous
  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
  • Arteiro the Avenger can now be interacted with.
  • Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting.
  • Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.
  • Trap spells that deal no damage will now properly break stealth.
  •  Marine Godlike Water immunity now only applies to hostile effects.
  • Fixed an issue where some abilities were displaying as dealing 0 damage over time.
  • Fixed incorrect or missing icons.
  • Fixed Wall of Many Colors description to say that it affects anyone who passes through it.
  • Spoilers
    • Nemnok's party wide effect now lasts as long as he is equipped.
    • Jadaferlas now properly drops 1 Gizzard Stone instead of 2-4 stones.
    • Basseti will appear as the captain of the first ship encounter if the player squares against the Principi during the clash at Ondra's Mortar.
    • Increased the difficulty of the Rust encounter.
    • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
    • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
    • Arquebus "The Red Hand" is now obtainable in Ernezzo's storeroom.
    • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
    • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
    • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
    • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
    • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.
    • Snake Eyes Condwen no longer can be asked about Ancret's debt unless Mirke reveals this information. 

    Other Changes
    • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
    • 2H Melee Weapons have each received +1 additional Penetration.
    • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
    • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
    • Charmed is now removed if the charmed character is damaged by their new allies.
    • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
    • Prices of Galleon and Junk ships have been doubled.
    • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
    • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
    • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
    • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
    • Figurine Items are now charged items with an additional limit of 1/Rest use.
    • Class Role entries are no longer hidden in the glossary.
    • Marine Godlike Water immunity now only applies to hostile effects.
    • Removed game data related to cut ability "Gift of Hope".

    Class Changes 

    Fighter
    • Power Strike and Staggered Strike AOE is now Foe Only.
    • Unbending Discipline Cost 3 -> 2.
    • Unbending Shield Discipline Cost 3 -> 2.
    • Unbending Trunk Discipline Cost 3 -> 2.
    • Refreshing Defense - Concentration bonus now also refreshes duration.
    • Refreshing Defense - No longer caps at +10 seconds (5 hits).

    Barbarian
    • Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
    • Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
    • Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.

    Rogue
    • Trickster Gaze of the Adragan Guile Cost 3 -> 2.
    • Trickster Wall of Many Colors Guile Cost 4 -> 3.
    • Trickster Sneak Attack penalty -20% Damage -> -10%.
    • Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
    • Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.

    Paladin
    • Shieldbearer LoH prevent death Duration 5s -> 4s.
    • Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
    • Hands of Light Zeal Cost 1 -> 2.
    • Greater Lay on Hands Zeal Cost 1 -> 2.
    • Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.

    Ranger
    • Binding Roots now has the Plant keyword.
    • Thorny Roots now has the Plant keyword.
    • Thorny Roots Penetration 0 -> 7.
    • Master's Call and Binding Roots are no longer mutually exclusive with each other.
    • Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
    • Evasive Fire - Base damage from 20 to 36 -> 15 to 20.

    Monk
    • Torment's Reach no longer mentions deprecated Crush damage
    • Torment’s Reach now targets Deflection on the primary target
    • Torment’s Reach now benefits from +25% weapon damage.
    • Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
    • Rooting Pain - 100% Chance on Wound -> 33%.
    • Flagellant's Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.

    Chanter
    • The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
    • Seven Nights She Waited projectiles destroy after hitting a target.
    • Her Tears Fell Like Rain projectiles destroy after hitting a target.
    • Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
    • At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
    • And Their Fear Followed 6s Paralyze -> 4s.
    • And Their Fear Followed Phrase Cost 4 -> 3.
    • Hel-Hyraf and its upgrade now target Deflection.
    • And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.

    Priest
    • Iconic Projection now extends its attack information to the attack bar tooltip.
    • Suppress Affliction 5m Range -> 8m.
    • Barbs of Condemnation -5 Defenses -> -10.
    • Holy Meditation 10s Duration -> 15s.
    • Repulsing Seal Interrupt (Prone) on Hit -> Graze.
    • Warding Seal Penetration 7 -> 9.
    • Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
    • Barring Death's Door 10s Duration -> 8s.
    • Triumph of the Crusaders base Healing 200 -> 80.
    • Divine Terror 15s Duration Frighten -> 20s.
    • Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
    • Skaen's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.

    Druid
    • Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
    • Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).

    Wizard
    • Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
    • Flame Shield now extends its attack information to the attack bar tooltip.
    • Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
    • Confusion Slow Cast -> Average Cast.
    • Confusion Fast Recovery -> Average Recovery.
    • Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
    • Gaze of the Adragan Slow Cast -> Average.
    • Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
    • Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
    • Wall of Force now uses the proper icon for its trap ability.
    • Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
    • Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
    • Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
    • Deleterious Alacrity of Motion to also grant +15% Action Speed.
    • Deleterious Alacrity of Motion effects now all have the same base duration.
    • Wizard Subclass +20% Recovery Time -> +10%.
    • Reordered Wizard Subclass effects to show bonuses before penalties.
    • Wizard Subclass +1PL -> +2 PL.
    • Kalakoth's Minor Blights +20 Accuracy removed from attack.
    • Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
    • Kalakoth's Minor Blights 10m range -> 8m.
    • Ryngrim's Enervating Terror Average Cast -> Slow Cast.
    • Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
    • Ryngrim's Enervating Terror Duration 20s -> 15s.
    • Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
    • Ryngrim's Enervating Terror 20m Range -> 8m.
    • Caedebald's Blackbow Terrify on Hit now vs Will.
    • Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
    • Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.

    Cipher
    • Mental Binding Cast Speed Average -> Fast.
    • Mental Binding Recovery Fast -> Average.
    • Mental Binding 6s Immobilize Duration -> 10s.
    • Reaping Knives Attack Speed Average -> Fast.
    • Fractured Volition 15s Duration -> 20s.
    • Body Attunement 15s Duration -> 20s.
    • The spell "Tactical Meld" is now available during cipher progression.
    • Tactical Meld +1 Engagement Limit -> +3.
    • Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
    • Screaming Souls Distract Duration 8s -> 18s. 
    • Secret Horrors Duration 12s -> 15s.
    • Defensive Mindweb Average Recovery -> Fast.
    • Pain Link Duration 12s -> 15s.
    • Echoing Horror Frighten Duration 8s -> 12s.
    • Haunting Chains Duration 18s -> 20s.
    • Tenacious Grasp 15s base duration -> 20s.
    • Eyestrike Slow Cast Speed -> Average.
    • Mind Plague 12s Duration -> 15s.
    • Whisper of Treason 20s base duration -> 15s.
    • Puppet Master 20s base duration -> 15s.
    • Ringleader 20s base durations -> 15s.
    • Whisper of Treason 10m Range -> 4m.
    • Puppetmaster 5m Range -> 8m.
    • Wild Leech Recovery Average -> Fast.
    • Wild Leech Duration 15s -> 30s.
    • Borrowed Instinct Duration 30s -> 20s.
    • Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
    • Eyestrike AOE Size Small -> Medium.
    • Mind Wave AOE Size Medium -> Large.
    • Defensive Mindweb AOE Size Medium -> Large.
    • Detonate now checks that health is below 25% not that it is below 25 value.
     
    Item Changes
    • Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
    • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
    • Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
    • Potion of Ascension +1 PL -> +2.
    • Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
    • Rannig's Wrath no longer loses "Thrusting" or "Flurry" mods when enchanting.
    • Stalker's Patience now has the Spear Accuracy Mod.
    • Kahua Hozi now has the Spear Accuracy Mod.
    • Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
    • Potion of the Fearsome Brute no longer fires exception errors when inspected.
    • Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
    • Avenging Storm Scroll no longer references missing game data.
    • Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
    • Scroll of Major Healing base heal value 60 -> 90.
    • Scroll of Circle of Protection should now properly end and its VFX should display correctly.
    • Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
    • Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
    • Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
    • Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
    • Scroll of Meteor Shower Best of Burn/Crush -> Burn.
    • Scroll of Ray of Fire Base Penetration 10 -> 7.
    • Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
    • Scroll of Tornado Accuracy Bonus 5 -> 0.
    • Scroll of Tornado Base Penetration 5 -> 7.
    • Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
    • Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
    • Scroll of Winter Wind no longer has a duplicate Frost Keyword.
    • Remove double dip scaling from Scrolls of Healing.
    • Removed overridden scaling from all poison effects.
    • Removed overridden scaling from all potion effects.
    • Removed overridden scaling from all drug effects.
    • Dragon's Dowry Blazing Fury only accelerates its own attacks.
    • Final Stand Potion 10s Duration -> 6s.
    • Sungrazer Flail - Extinction Event no longer chains off of its own kills.
    • Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
    • Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
    • Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
    • Potion of Impediment 45% Chance to interrupt on hit -> 30%.
    • Gosha Pet 10% Crit to Hit Party Wide -> 5%.
    • Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
    • Grimoire of Vaporous Wizardry is now marked unique.
    • Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
    • Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
    • Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
    • Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
    • Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
    • Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
    • Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
    • Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
    • Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
    • Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
    • Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
    • Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
    • Frost Bomb Base Penetration 5 -> 7.
    • Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
    • Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
    • Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
    • Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
    • Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
    • Scepter Destructive Channeling +2 Penetration -> +1.
    • Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
    • Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
    • Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
    • Blightheart Tainted Being Corrode Proc now only applies to spells.
    • Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
    • Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
    • Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
    • Soul Strike is now also 1/Rest (as is Soul Smite).
    • Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
    • Deltro's Caged Helm now uses longest duration effect, instead of stacking.
    • Mohora Tanga Gaff ability is now usable once per rest.
    • Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
    • Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
    • Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
    • Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
    • Lord Darryn’s Voulge:
      • Corsairs AOE now strikes only hostiles.
      • Now has the Electricity keyword, as does Static Charge effect.
      • Static Charge now only applies to those that have charged stacks on them.
      • Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
      • Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
      • Static Charge is now considered a hostile effect.

    Thank you all so much for your feedback hand assisting us in squashing more bugs!
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Beta Folk!
 
The Team has been working hard on getting Version 1.2 ready and it is now available on the beta branch. This is a bigger patch stuffed with a bunch of fixes, some new features, and some balance changes. Linux needs to have an issue resolved before we can add that to the beta for Steam.
 
We'd really like your help in making sure that these changes & fixes are not having any unintended effects on your game. Specifcally, please keep an eye out for:
  • Cases where click-ables cannot be clicked (related to our Fog of War changes)
  • Class/abilities not working correctly (related to our changes for Mod support)
Thank you so much for your help in testing out these beta patches! 
 
Build 1.2.0.0008 Updates

New Features
  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager added!
    • We have just put in a Mod Manager to work with Nexus Mods. We're still working out the kinks though. Here are some of the known issues we are working on.
    • Known Issues:
      • Unable to delete mods, refresh list or move mods on priority list.
      • View Documentation button leads you to http://eternity.obsidian.net/.
      • Part of UI does not scale properly at low resolutions.
      • Localized text is not yet in.
      • Long titles are displayed in very tiny font.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.
Major Fixes
  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite.  This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.
Companions/Crew
  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
  • Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.
User Interface
  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
Quests

  • Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
  • Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
  • Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
  • Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
  • Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
  • Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
  • Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
  • Prince Aruhi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
  • If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
  • Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
  • Shadow Under Neketaka will now always update properly when arriving to Mairu

 
Miscellaneous
  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
  • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
  • 2H Melee Weapons have each received +1 additional Penetration.
  • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
  • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
  • Charmed is now removed if the charmed character is damaged by their new allies.
  • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
  • Prices of Galleon and Junk ships have been doubled.
  • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
  • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
  • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
  • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
  • Figurine Items are now charged items with an additional limit of 1/Rest use.
  • Class Role entries are no longer hidden in the glossary.
  • Marine Godlike Water immunity now only applies to hostile effects.
  • Removed game data related to cut ability "Gift of Hope".
  • Spoilers:
    • Nemnok's party wide effect now lasts as long as he is equipped.
    • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
    • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
    • Arquebus "The Red Hand" is now obtainable in Ermezzo's storeroom.
    • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
    • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
    • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
    • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
    • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.

Class Changes

Fighter
  • Power Strike and Staggered Strike AOE is now Foe Only.
  • Unbending Discipline Cost 3 -> 2.
  • Unbending Shield Discipline Cost 3 -> 2.
  • Unbending Trunk Discipline Cost 3 -> 2.
  • Refreshing Defense - Concentration bonus now also refreshes duration.
  • Refreshing Defense - No longer caps at +10 seconds (5 hits).
Barbarian
  • Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
  • Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
  • Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.
Rogue
  • Trickster Gaze of the Adragan Guile Cost 3 -> 2.
  • Trickster Wall of Many Colors Guile Cost 4 -> 3.
  • Trickster Sneak Attack penalty -20% Damage -> -10%.
  • Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
  • Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.
Paladin
  • Shieldbearer LoH prevent death Duration 5s -> 4s.
  • Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
  • Hands of Light Zeal Cost 1 -> 2.
  • Greater Lay on Hands Zeal Cost 1 -> 2.
  • Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.
Ranger
  • Binding Roots now has the Plant keyword.
  • Thorny Roots now has the Plant keyword.
  • Thorny Roots Penetration 0 -> 7.
  • Master's Call and Binding Roots are no longer mutually exclusive with each other.
  • Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
  • Evasive Fire - Base damage from 20 to 36 -> 15 to 20.
Monk
  • Torment's Reach no longer mentions deprecated Crush damage
  • Torment’s Reach now targets Deflection on the primary target
  • Torment’s Reach now benefits from +25% weapon damage.
  • Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
  • Rooting Pain - 100% Chance on Wound -> 25%.
  • Flagellant's Path now deals only crush damage to enemies in the path, instead of Full Attacks. Launching Kick now also deals the crush damage as well, as intended.
Chanter
  • The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
  • Seven Nights She Waited projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
  • At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
  • And Their Fear Followed 6s Paralyze -> 4s.
  • And Their Fear Followed Phrase Cost 4 -> 3.
  • Hel-Hyraf and its upgrade now target Deflection.
  • And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.
Priest
  • Iconic Projection now extends its attack information to the attack bar tooltip.
  • Suppress Affliction 5m Range -> 8m.
  • Barbs of Condemnation -5 Defenses -> -10.
  • Holy Meditation 10s Duration -> 15s.
  • Repulsing Seal Interrupt (Prone) on Hit -> Graze.
  • Warding Seal Penetration 7 -> 9.
  • Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
  • Barring Death's Door 10s Duration -> 8s.
  • Triumph of the Crusaders base Healing 200 -> 80.
  • Divine Terror 15s Duration Frighten -> 20s.
  • Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
Druid
  • Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
  • Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).
Wizard
  • Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
  • Flame Shield now extends its attack information to the attack bar tooltip.
  • Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
  • Confusion Slow Cast -> Average Cast.
  • Confusion Fast Recovery -> Average Recovery.
  • Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
  • Gaze of the Adragan Slow Cast -> Average.
  • Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
  • Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
  • Wall of Force now uses the proper icon for its trap ability.
  • Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
  • Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
  • Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
  • Deleterious Alacrity of Motion to also grant +15% Action Speed.
  • Deleterious Alacrity of Motion effects now all have the same base duration.
  • Wizard Subclass +20% Recovery Time -> +10%.
  • Reordered Wizard Subclass effects to show bonuses before penalties.
  • Wizard Subclass +1PL -> +2 PL.
  • Kalakoth's Minor Blights +20 Accuracy removed from attack.
  • Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
  • Kalakoth's Minor Blights 10m range -> 8m.
  • Ryngrim's Enervating Terror Average Cast -> Slow Cast.
  • Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
  • Ryngrim's Enervating Terror Duration 20s -> 15s.
  • Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
  • Ryngrim's Enervating Terror 20m Range -> 8m.
  • Caedebald's Blackbow Terrify on Hit now vs Will.
  • Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
  • Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.
Cipher
  • Mental Binding Cast Speed Average -> Fast.
  • Mental Binding Recovery Fast -> Average.
  • Mental Binding 6s Immobilize Duration -> 10s.
  • Reaping Knives Attack Speed Average -> Fast.
  • Fractured Volition 15s Duration -> 20s.
  • Body Attunement 15s Duration -> 20s.
  • The spell "Tactical Meld" is now available during cipher progression.
  • Tactical Meld +1 Engagement Limit -> +3.
  • Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
  • Screaming Souls Distract Duration 8s -> 18s. 
  • Secret Horrors Duration 12s -> 15s.
  • Defensive Mindweb Average Recovery -> Fast.
  • Pain Link Duration 12s -> 15s.
  • Echoing Horror Frighten Duration 8s -> 12s.
  • Haunting Chains Duration 18s -> 20s.
  • Tenacious Grasp 15s base duration -> 20s.
  • Eyestrike Slow Cast Speed -> Average.
  • Mind Plague 12s Duration -> 15s.
  • Whisper of Treason 20s base duration -> 15s.
  • Puppet Master 20s base duration -> 15s.
  • Ringleader 20s base durations -> 15s.
  • Whisper of Treason 10m Range -> 4m.
  • Puppetmaster 5m Range -> 8m.
  • Wild Leech Recovery Average -> Fast.
  • Wild Leech Duration 15s -> 30s.
  • Borrowed Instinct Duration 30s -> 20s.
  • Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
  • Eyestrike AOE Size Small -> Medium.
  • Mind Wave AOE Size Medium -> Large.
  • Defensive Mindweb AOE Size Medium -> Large.
  • Detonate now checks that health is below 25% not that it is below 25 value.

 
Item Changes

  • Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
  • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
  • Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
  • Potion of Ascension +1 PL -> +2.
  • Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
  • Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
  • Potion of the Fearsome Brute no longer fires exception errors when inspected.
  • Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
  • Avenging Storm Scroll no longer references missing game data.
  • Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
  • Scroll of Major Healing base heal value 60 -> 90.
  • Scroll of Circle of Protection should now properly end and its VFX should display correctly.
  • Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
  • Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
  • Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
  • Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
  • Scroll of Meteor Shower Best of Burn/Crush -> Burn.
  • Scroll of Ray of Fire Base Penetration 10 -> 7.
  • Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Base Penetration 5 -> 7.
  • Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
  • Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
  • Scroll of Winter Wind no longer has a duplicate Frost Keyword.
  • Remove double dip scaling from Scrolls of Healing.
  • Removed overridden scaling from all poison effects.
  • Removed overridden scaling from all potion effects.
  • Removed overridden scaling from all drug effects.
  • Dragon's Dowry Blazing Fury only accelerates its own attacks.
  • Final Stand Potion 10s Duration -> 6s.
  • Sungrazer Flail - Extinction Event no longer chains off of its own kills.
  • Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
  • Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
  • Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
  • Potion of Impediment 45% Chance to interrupt on hit -> 30%.
  • Gosha Pet 10% Crit to Hit Party Wide -> 5%.
  • Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
  • Grimoire of Vaporous Wizardry is now marked unique.
  • Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
  • Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
  • Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
  • Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
  • Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
  • Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
  • Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
  • Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
  • Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
  • Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
  • Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
  • Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
  • Frost Bomb Base Penetration 5 -> 7.
  • Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
  • Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
  • Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
  • Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
  • Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
  • Scepter Destructive Channeling +2 Penetration -> +1.
  • Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
  • Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
  • Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
  • Blightheart Tainted Being Corrode Proc now only applies to spells.
  • Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
  • Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
  • Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
  • Soul Strike is now also 1/Rest (as is Soul Smite).
  • Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
  • Deltro's Caged Helm now uses longest duration effect, instead of stacking.
  • Mohora Tanga Gaff ability is now usable once per rest.
  • Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
  • Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
  • Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
  • Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
  • Lord Darryn’s Voulge:
    • Corsairs AOE now strikes only hostiles.
    • Now has the Electricity keyword, as does Static Charge effect.
    • Static Charge now only applies to those that have charged stacks on them.
    • Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
    • Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
    • Static Charge is now considered a hostile effect.
Pillars of Eternity II: Deadfire - OEI_Aarik
Hail Watchers!
 
The team has been hard at work on the next major patch containing bug fixes and new features. Today we are releasing a patch that contains the Free Scalawags Pack DLC and a handful of fixes that the community has brought up that we wanted to get in sooner than the next big patch that is on the way shortly.
 
Patch Notes for 1.1.1.0064
 
Scalawags Pack Free DLC


In conjunction with this patch, we are also releasing the Scalawag's Pack Free DLC! This DLC includes:
  • Seven New Crew Members added to the taverns of the Deadfire Archipelago for you to recruit.
  • Six New Ship Upgrades, including sails, cannon, anchors, and more added to shipwrights throughout the game.
  • New Savage personality setting.

Fixes and Updates

Major Issues
  • Client no longer crashes when choosing "Quit to Desktop".
  • Mac builds will no longer allow you to toggle the Fullscreen setting via the  OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.

Companions/Crew
  • Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.

User Interface
  • News feed no longer clips with Title Screen menu after quitting to Title Screen.
  • Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places.
  • Fixed the Appearance Customization window not scaling down on smaller resolutions.

Audio
  • Strange whiny sound effect no longer plays when opening the main menu.

Quests

  • Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction.
  • Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol.
  • It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council.

 
Miscellaneous
  • Fixed skinning issues on Naked Dwarf bodies.
  • Fixed lighting issue in Fort Deadlight that exposed some flip tiles.
  • Various fixes to Partial Hair when head slot item is equipped.
Pillars of Eternity II: Deadfire - OEI_Aarik
Ahoy Watchers!

Along with our latest patch 1.1.0 going out today, we are also releasing another free DLC "The Beard & Hair Pack"!

Come check out the new beards, new hairstyles, and a feisty Energetic personality setting for your Watcher!



https://store.steampowered.com/app/821980/
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers and well met!
 
Patch 1.1.0 is now live!
 
Below are our patch notes for this update, noting some new feature, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs!

For the full list of fixes and changes, please visit our forum post for the full details on Combat and Class changes.
 

Patch Notes for Version 1.1.0.0035
 
New Features & Updates
  • Intro Skip Added
    • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
    • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • Veteran & PotD Balance Improvements
    • Armor and Penetration now scale up on PotD.
    • Many encounters have had units swapped out for tougher versions.
    • Some encounters have had units added or set to ambush the party during the encounter.
  • Additional Custom AI support and updates:
    • All Conditionals have now been categorized in the Custom AI menu.
    • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
    • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • Ship Resupply
    • A  new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • World Map Legend Added
    • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • Character Appearance Improvements
    • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
    • Character Hairstyles are now rendered naturally with some Hats.
    • Eye Color customization has been added.
  • Graphics options expanded
    • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • News Feed Updated
    • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
 
Major Issues
  • Many edge case crashes (reported by users) have also been resolved.
    • Managing party with capes on the World Map.
    • God conversations returning party to player ship with characters who have capes.
    • Client was creating a folder that required permission to access.
    • Issues loading saves causing players to return to Main Menu.
    • Issues transitioning to difference scenes causing players to return to Main Menu.
    • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • A large amount of localization corrections have been implemented.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Fixed a memory leak that degraded FPS over time.
  • Chanter Phrases are no longer removed upon Retraining.
  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.
Companions/Crew

  • Eder & Xoti no longer repeat the same banter over and over.
  • Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
  • Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
  • Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
  • Companion interjections now trigger properly and allow Ydwin to be recruitable.
  • Serafen's recruitment window now properly opens when asked, "What can you do for me?".
  • Eder's Strong-Souled ability now has an icon.
  • Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
  • Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
  • Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
  • Mirke is no longer so drunk as to be naked with a human body.
  • Players stop receiving infinite farewell letters from Maia if they had told her that Kana had been sacrificed to the Blood Pool in Pillars I.
  • Fassina now uses her custom personality animation.
  • Companion relationship conversations will now trigger at a slower pace.

Ship Combat
  • Cannon Range accuracy penalties have been adjusted to scale gradually.
  • Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage.
  • Increased damage for ramming ships (both to the rammer and rammee).
  • Reduced the accuracy given per rank of cannoneer.
  • Reduced Ship health by ~20%.
  • Added opponent deck defender count to ship duel UI.
  • Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
User Interface
  • The Death UI now properly appears if player summons outlive the party.
  • Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
  • Fixed an issue where your screen could flicker black upon launching the game with preferences set.
  • Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
  • Level Scaling preferences can now be toggled in-game from the Options menu.
  • Double Doors no longer block the mouse cursor when they are in an opened state.
Audio
  • Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
  • The Druid ability "Terrifying Roar" now has SFX.
  • Mercenaries in Spire of the Soul-Seers now have VO.
  • Fixed an issue where one of High Priest Kasu's VO lines was not playing.
  • Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
  • VO is no longer being cut off when Fast Mode is active.
  • Eothas' ambient SFX have been added in the Ondra's Spire scene.
  • Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
  • Various SFX have been added to Tekehu's Spiritshift Shark form.
  • Hired Adventurers now play their selected voice over during their character creation.
Quest Issues

  • The quest "A Distant Light" is now added to the quest log upon reaching Hasongo if it hasn't been obtained otherwise.
  • Fixed an issue where the quest "Fruitful Alliance" was not obtainable from Queen Onekaza if they had already resolved the conflicts at Ori o Koiki.
  • Fixed an issue where the quest "Fruitful Alliance" was not updating properly if the player dealt with the slavers at Crookspur before talking to Ruasare at Ori o Koiki.
  • Fixed an issue so that quest rewards for "Fruitful Alliance" can no longer be obtained infinitely and the quest "Taking Out The Traders" can be obtained normally.
  • "Sealed Fate" now fails if Degnos dies before quest is completed.
  • The quest "Lost Dues in Good Faith" can now be obtained from Kahn by talking to her again if players declined before.
  • Players can now turn in "A Shrewd Proposition" to Furrante if they have already started "Honor Among Thieves".
  • Players can now turn in "A Shrewd Proposition" to Aeldys if they have already started "Honor Among Thieves".
  • Fixed an issue where the quest "Clearing Out the Crookspur" was incorrectly being completed successfully when the failure conditions were triggered.
  • Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman".
  • The Brawler's conversation now only triggers once in the Undercroft if the player spoke to Mad Morena first.
  • Players can now complete "Velvet Glove, Brass Fist" if they stole the gloves from Bertenno. The bug previously prevented players from being able to recruit Fassina.
  • "The Last Sanctuary" now properly fails if Queen Onekaza is killed.
  • When asked to pay more for the medicine, "Harsh Medicine" will now properly complete.
  • Players can now complete "The Courier's Calling" if they hadn't talked to Tuaha before killing her.
  • The quest "Dirty Laundry" now properly fails if Director Castol is banished before the player has turned it in.
  • The grimoires obtained during the quest "The Lost Grimoires" no longer disappear from vendors if the player has sold them.

 
Miscellaneous
  • Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
  • Watchers can no longer purchase more supplies than their ship can hold.
  • Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen.  This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
  • Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
  • The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
  • Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
  • Bounty heads can no longer be pickpocketed from their owners.
  • Looted preplaced corpses no longer show as unlooted after performing a save/load.
  • Fixed the quality of Superb and Legendary Pollaxes.
  • Keybindings for mapping Combat Speed up and down are no longer reversed.
  • Druids now animate properly when they die while in a Spiritshift form.
  • Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
  • Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
  • Injured idle animations now play on characters who have 1 or more injuries.
  • Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
  • Capes should no longer get stuck inside characters.
  • Vithrack now play their ambient animations.
  • Scyorielophas has been updated to have more fidgets to break up his idle animation.
  • Added "Sailor Overboard" as a possible event during ship combat SIs.
  • VFX and animations have been added to the Luminous Adra Mill interior scene.
  • It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
  • Swift Flurry will no longer recursively proc infinitely.
  • Characters should no longer get stuck in loading animations.
  • Summoned Creature spells now benefit from the Quick Summoning passive.
Pillars of Eternity II: Deadfire - OEI_Caleb
Hello Beta Patch folk!

IMPORTANT:

Hello friends! If you have any mods installed please make note that this may affect the patch negatively, and ensure they are updated or removed when loading the patch. Thank you!


Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them.



You can find instructions on how to opt in to the beta branch on the newly created Backer Beta Patch subforum.



Due to the quantity of fixes in this patch, we won't be exhaustively listing them all out. On the post are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.

For instructions on downloading the patch on steam, please visit our website:
https://forums.obsidian.net/topic/98360-beta-branch-access-steam-gog-galaxy/

Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.



Build 1.1.0.0023 Updates

Please note that this is just a fraction of the changes made, we'll be updating this post to be more inclusive of all the changes soon.

New Features & Updates:

Intro Skip Added:

There is now a Start & Skip Intro button that brings the player directly to the second level of the game.

Veteran & PotD Balance Improvements (Still in Progress!!)

Armor and Penetration now scale up on PotD.

Many encounters have had units swapped out for tougher versions.

Some encounters have had units added or set to ambush the party during the encounter.

AI support and updates:

All Conditionals have now been categorized in the Custom AI menu

The AI Toggle button on the ability bar now supports cycling through:

Attacking while using Abilities, Attacking while not using Abilities, and Not using AI

The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking

Ship Resupply
A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies

World Map Legend Added

A new Map Legend has been added that allows all icons on the World Map to be filtered by category

Character Appearance Improvements

Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only)

Character Hairstyles are now rendered naturally with some Hats (Player and Adventurer only for now, companions coming before we launch the patch)

Eye Color customization has been added.

Graphics options expanded

New Toggles have been added to the Graphics menu to enable/disable certain visual features.

News Feed Updated

The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media

Major Issues

Leveling up characters with bonus weapon sets no longer causes a black screen

Resolved an issue that blocked users with certain permissions from loading saves.

Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.

Many edge case crashes (reported by users) have also been resolved.

General Issues

Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses

Ships on the world map no longer move while time is stopped (If the player's vessel is not moving)

Watcher's can no longer purchase more supplies than their ship can hold
Eder & Xoti no longer repeat the same banter over and over.

And many many others! (We will continue to add the most prevalent ones to this list)

Quest Issues (Potential Spoilers!)
Sealed Fate now fails if Degnos dies before the quest is completed.
Pillars of Eternity II: Deadfire - contact@rockpapershotgun.com (Dominic Tarason)

Kraken' open a cold one

While Rear Admiral Walker of the good ship RoPapSho wasn’t entirely enamoured with Pillars of Eternity II‘s blend of Baldur’s Gate-ish CRPG’ing and fantasy Caribbean piratical adventuring, the game has certainly found its niche, and the chanting from the crowd is loud and clear. People want more Pirate Stuff to do, and more pirates to hang out with. A little chunk of free DLC released today – the Rum Runner’s Pack – adds a bit of both, if your idea of Pirate Stuff is getting blind drunk on delicious dark rum with a new buddy.

(more…)

Pillars of Eternity II: Deadfire - OEI_Aarik
Hello fellow adventurers,

The team at Obsidian is very proud of the reception that Deadfire is getting from the community, and we love reading and hearing your personal experiences as you explore the Deadfire for the first time. I would like to share what's in store for you in Pillars II over the next several months, including free content and new features!

The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.

Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.

While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.



Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods. Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran. As always, we are listening to feedback on what you would like to see in future updates.

Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!

It's been an amazing journey, and we aren't done yet. Thank you for your continued support for Pillars of Eternity and Obsidian. Now go forth, download "Rum Runner's Pack", and have a drink with your new friend Mirke.

Cheers,
Adam Brennecke
Executive Producer

The Rum Runner's Pack is available now, so go grab it here.

Reach out to us on our various social media channels (Twitter, Facebook, Instagram, and on our forums) and let us know your comments, your critiques, and what you love about the game.
May 17, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik


Hello fellow Watchers!

It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. Below is the list of fixes coming in for the now released 1.0.2 patch.

Major Fixes
  • [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
  • Mouse clicks now properly register for users using the Korean IME in windows.
  • Player Dispositions should change less drastically for small decisions.
    Level Scaling now enables correctly when toggled on.
  • Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
  • Fixed multiple Pillars I imports that were importing the incorrect state.
  • Fixed a permissions issue that was blocking some players from loading saves.
  • Fixed a combat related memory leak (should improve some FPS on long play sessions).
Potential Spoilers:
  • Players are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
Companions/Crew
  • Eder's end game state from Pillars I has been fixed.
Potential Spoilers:
  • Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest.
Audio
  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous
  • Custom AI settings should now save changes when adding new conditionals or abilities.
  • Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
  • Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
  • Various Credit fixes.

Thank you all so much for your support and patience with us! As always we'll be checking the technical support forums for any bugs and feedback you all provide.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (RPS)

podcast-45-character-creation

You look a little tired, friend. Let me just adjust this slider for you. There, wide awake. Now you ve got some energy, how about listening to the RPS podcast, the Electronic Wireless Show? This week we re talking about character creation. Which games spoil us with choice? And why do we always end up creating the same sneaky elf? (more…)

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