Pillars of Eternity II: Deadfire - OEI_Aarik
Hail Watchers!
 
The team has been hard at work on the next major patch containing bug fixes and new features. Today we are releasing a patch that contains the Free Scalawags Pack DLC and a handful of fixes that the community has brought up that we wanted to get in sooner than the next big patch that is on the way shortly.
 
Patch Notes for 1.1.1.0064
 
Scalawags Pack Free DLC


In conjunction with this patch, we are also releasing the Scalawag's Pack Free DLC! This DLC includes:
  • Seven New Crew Members added to the taverns of the Deadfire Archipelago for you to recruit.
  • Six New Ship Upgrades, including sails, cannon, anchors, and more added to shipwrights throughout the game.
  • New Savage personality setting.

Fixes and Updates

Major Issues
  • Client no longer crashes when choosing "Quit to Desktop".
  • Mac builds will no longer allow you to toggle the Fullscreen setting via the  OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.

Companions/Crew
  • Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.

User Interface
  • News feed no longer clips with Title Screen menu after quitting to Title Screen.
  • Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places.
  • Fixed the Appearance Customization window not scaling down on smaller resolutions.

Audio
  • Strange whiny sound effect no longer plays when opening the main menu.

Quests

  • Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction.
  • Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol.
  • It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council.

 
Miscellaneous
  • Fixed skinning issues on Naked Dwarf bodies.
  • Fixed lighting issue in Fort Deadlight that exposed some flip tiles.
  • Various fixes to Partial Hair when head slot item is equipped.
Pillars of Eternity II: Deadfire - OEI_Aarik
Ahoy Watchers!

Along with our latest patch 1.1.0 going out today, we are also releasing another free DLC "The Beard & Hair Pack"!

Come check out the new beards, new hairstyles, and a feisty Energetic personality setting for your Watcher!



https://store.steampowered.com/app/821980/
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers and well met!
 
Patch 1.1.0 is now live!
 
Below are our patch notes for this update, noting some new feature, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs!

For the full list of fixes and changes, please visit our forum post for the full details on Combat and Class changes.
 

Patch Notes for Version 1.1.0.0035
 
New Features & Updates
  • Intro Skip Added
    • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
    • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • Veteran & PotD Balance Improvements
    • Armor and Penetration now scale up on PotD.
    • Many encounters have had units swapped out for tougher versions.
    • Some encounters have had units added or set to ambush the party during the encounter.
  • Additional Custom AI support and updates:
    • All Conditionals have now been categorized in the Custom AI menu.
    • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
    • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • Ship Resupply
    • A  new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • World Map Legend Added
    • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • Character Appearance Improvements
    • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
    • Character Hairstyles are now rendered naturally with some Hats.
    • Eye Color customization has been added.
  • Graphics options expanded
    • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • News Feed Updated
    • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
 
Major Issues
  • Many edge case crashes (reported by users) have also been resolved.
    • Managing party with capes on the World Map.
    • God conversations returning party to player ship with characters who have capes.
    • Client was creating a folder that required permission to access.
    • Issues loading saves causing players to return to Main Menu.
    • Issues transitioning to difference scenes causing players to return to Main Menu.
    • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • A large amount of localization corrections have been implemented.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Fixed a memory leak that degraded FPS over time.
  • Chanter Phrases are no longer removed upon Retraining.
  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.
Companions/Crew

  • Eder & Xoti no longer repeat the same banter over and over.
  • Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
  • Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
  • Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
  • Companion interjections now trigger properly and allow Ydwin to be recruitable.
  • Serafen's recruitment window now properly opens when asked, "What can you do for me?".
  • Eder's Strong-Souled ability now has an icon.
  • Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
  • Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
  • Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
  • Mirke is no longer so drunk as to be naked with a human body.
  • Players stop receiving infinite farewell letters from Maia if they had told her that Kana had been sacrificed to the Blood Pool in Pillars I.
  • Fassina now uses her custom personality animation.
  • Companion relationship conversations will now trigger at a slower pace.

Ship Combat
  • Cannon Range accuracy penalties have been adjusted to scale gradually.
  • Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage.
  • Increased damage for ramming ships (both to the rammer and rammee).
  • Reduced the accuracy given per rank of cannoneer.
  • Reduced Ship health by ~20%.
  • Added opponent deck defender count to ship duel UI.
  • Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
User Interface
  • The Death UI now properly appears if player summons outlive the party.
  • Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
  • Fixed an issue where your screen could flicker black upon launching the game with preferences set.
  • Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
  • Level Scaling preferences can now be toggled in-game from the Options menu.
  • Double Doors no longer block the mouse cursor when they are in an opened state.
Audio
  • Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
  • The Druid ability "Terrifying Roar" now has SFX.
  • Mercenaries in Spire of the Soul-Seers now have VO.
  • Fixed an issue where one of High Priest Kasu's VO lines was not playing.
  • Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
  • VO is no longer being cut off when Fast Mode is active.
  • Eothas' ambient SFX have been added in the Ondra's Spire scene.
  • Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
  • Various SFX have been added to Tekehu's Spiritshift Shark form.
  • Hired Adventurers now play their selected voice over during their character creation.
Quest Issues

  • The quest "A Distant Light" is now added to the quest log upon reaching Hasongo if it hasn't been obtained otherwise.
  • Fixed an issue where the quest "Fruitful Alliance" was not obtainable from Queen Onekaza if they had already resolved the conflicts at Ori o Koiki.
  • Fixed an issue where the quest "Fruitful Alliance" was not updating properly if the player dealt with the slavers at Crookspur before talking to Ruasare at Ori o Koiki.
  • Fixed an issue so that quest rewards for "Fruitful Alliance" can no longer be obtained infinitely and the quest "Taking Out The Traders" can be obtained normally.
  • "Sealed Fate" now fails if Degnos dies before quest is completed.
  • The quest "Lost Dues in Good Faith" can now be obtained from Kahn by talking to her again if players declined before.
  • Players can now turn in "A Shrewd Proposition" to Furrante if they have already started "Honor Among Thieves".
  • Players can now turn in "A Shrewd Proposition" to Aeldys if they have already started "Honor Among Thieves".
  • Fixed an issue where the quest "Clearing Out the Crookspur" was incorrectly being completed successfully when the failure conditions were triggered.
  • Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman".
  • The Brawler's conversation now only triggers once in the Undercroft if the player spoke to Mad Morena first.
  • Players can now complete "Velvet Glove, Brass Fist" if they stole the gloves from Bertenno. The bug previously prevented players from being able to recruit Fassina.
  • "The Last Sanctuary" now properly fails if Queen Onekaza is killed.
  • When asked to pay more for the medicine, "Harsh Medicine" will now properly complete.
  • Players can now complete "The Courier's Calling" if they hadn't talked to Tuaha before killing her.
  • The quest "Dirty Laundry" now properly fails if Director Castol is banished before the player has turned it in.
  • The grimoires obtained during the quest "The Lost Grimoires" no longer disappear from vendors if the player has sold them.

 
Miscellaneous
  • Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
  • Watchers can no longer purchase more supplies than their ship can hold.
  • Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen.  This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
  • Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
  • The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
  • Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
  • Bounty heads can no longer be pickpocketed from their owners.
  • Looted preplaced corpses no longer show as unlooted after performing a save/load.
  • Fixed the quality of Superb and Legendary Pollaxes.
  • Keybindings for mapping Combat Speed up and down are no longer reversed.
  • Druids now animate properly when they die while in a Spiritshift form.
  • Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
  • Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
  • Injured idle animations now play on characters who have 1 or more injuries.
  • Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
  • Capes should no longer get stuck inside characters.
  • Vithrack now play their ambient animations.
  • Scyorielophas has been updated to have more fidgets to break up his idle animation.
  • Added "Sailor Overboard" as a possible event during ship combat SIs.
  • VFX and animations have been added to the Luminous Adra Mill interior scene.
  • It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
  • Swift Flurry will no longer recursively proc infinitely.
  • Characters should no longer get stuck in loading animations.
  • Summoned Creature spells now benefit from the Quick Summoning passive.
Pillars of Eternity II: Deadfire - OEI_Caleb
Hello Beta Patch folk!

IMPORTANT:

Hello friends! If you have any mods installed please make note that this may affect the patch negatively, and ensure they are updated or removed when loading the patch. Thank you!


Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them.



You can find instructions on how to opt in to the beta branch on the newly created Backer Beta Patch subforum.



Due to the quantity of fixes in this patch, we won't be exhaustively listing them all out. On the post are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.

For instructions on downloading the patch on steam, please visit our website:
https://forums.obsidian.net/topic/98360-beta-branch-access-steam-gog-galaxy/

Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.



Build 1.1.0.0023 Updates

Please note that this is just a fraction of the changes made, we'll be updating this post to be more inclusive of all the changes soon.

New Features & Updates:

Intro Skip Added:

There is now a Start & Skip Intro button that brings the player directly to the second level of the game.

Veteran & PotD Balance Improvements (Still in Progress!!)

Armor and Penetration now scale up on PotD.

Many encounters have had units swapped out for tougher versions.

Some encounters have had units added or set to ambush the party during the encounter.

AI support and updates:

All Conditionals have now been categorized in the Custom AI menu

The AI Toggle button on the ability bar now supports cycling through:

Attacking while using Abilities, Attacking while not using Abilities, and Not using AI

The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking

Ship Resupply
A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies

World Map Legend Added

A new Map Legend has been added that allows all icons on the World Map to be filtered by category

Character Appearance Improvements

Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only)

Character Hairstyles are now rendered naturally with some Hats (Player and Adventurer only for now, companions coming before we launch the patch)

Eye Color customization has been added.

Graphics options expanded

New Toggles have been added to the Graphics menu to enable/disable certain visual features.

News Feed Updated

The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media

Major Issues

Leveling up characters with bonus weapon sets no longer causes a black screen

Resolved an issue that blocked users with certain permissions from loading saves.

Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.

Many edge case crashes (reported by users) have also been resolved.

General Issues

Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses

Ships on the world map no longer move while time is stopped (If the player's vessel is not moving)

Watcher's can no longer purchase more supplies than their ship can hold
Eder & Xoti no longer repeat the same banter over and over.

And many many others! (We will continue to add the most prevalent ones to this list)

Quest Issues (Potential Spoilers!)
Sealed Fate now fails if Degnos dies before the quest is completed.
Pillars of Eternity II: Deadfire - contact@rockpapershotgun.com (Dominic Tarason)

Kraken' open a cold one

While Rear Admiral Walker of the good ship RoPapSho wasn’t entirely enamoured with Pillars of Eternity II‘s blend of Baldur’s Gate-ish CRPG’ing and fantasy Caribbean piratical adventuring, the game has certainly found its niche, and the chanting from the crowd is loud and clear. People want more Pirate Stuff to do, and more pirates to hang out with. A little chunk of free DLC released today – the Rum Runner’s Pack – adds a bit of both, if your idea of Pirate Stuff is getting blind drunk on delicious dark rum with a new buddy.

(more…)

Pillars of Eternity II: Deadfire - OEI_Aarik
Hello fellow adventurers,

The team at Obsidian is very proud of the reception that Deadfire is getting from the community, and we love reading and hearing your personal experiences as you explore the Deadfire for the first time. I would like to share what's in store for you in Pillars II over the next several months, including free content and new features!

The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.

Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.

While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.



Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods. Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran. As always, we are listening to feedback on what you would like to see in future updates.

Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!

It's been an amazing journey, and we aren't done yet. Thank you for your continued support for Pillars of Eternity and Obsidian. Now go forth, download "Rum Runner's Pack", and have a drink with your new friend Mirke.

Cheers,
Adam Brennecke
Executive Producer

The Rum Runner's Pack is available now, so go grab it here.

Reach out to us on our various social media channels (Twitter, Facebook, Instagram, and on our forums) and let us know your comments, your critiques, and what you love about the game.
May 17, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik


Hello fellow Watchers!

It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. Below is the list of fixes coming in for the now released 1.0.2 patch.

Major Fixes
  • [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
  • Mouse clicks now properly register for users using the Korean IME in windows.
  • Player Dispositions should change less drastically for small decisions.
    Level Scaling now enables correctly when toggled on.
  • Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
  • Fixed multiple Pillars I imports that were importing the incorrect state.
  • Fixed a permissions issue that was blocking some players from loading saves.
  • Fixed a combat related memory leak (should improve some FPS on long play sessions).
Potential Spoilers:
  • Players are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
Companions/Crew
  • Eder's end game state from Pillars I has been fixed.
Potential Spoilers:
  • Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest.
Audio
  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous
  • Custom AI settings should now save changes when adding new conditionals or abilities.
  • Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
  • Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
  • Various Credit fixes.

Thank you all so much for your support and patience with us! As always we'll be checking the technical support forums for any bugs and feedback you all provide.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (RPS)

podcast-45-character-creation

You look a little tired, friend. Let me just adjust this slider for you. There, wide awake. Now you ve got some energy, how about listening to the RPS podcast, the Electronic Wireless Show? This week we re talking about character creation. Which games spoil us with choice? And why do we always end up creating the same sneaky elf? (more…)

Pillars of Eternity II: Deadfire

No sooner have I found a way to convince the chief snake person of my unique soul-seeing powers as a Watcher than I am touching the mountainous glowing crystal he was guarding and talking with a god, the one everyone is after - the one who has
occupied a titan previously buried under my castle and is now crashing across the Deadfire Archipelago on some unknown mission, sucking the souls of thousands of people as he goes. What is it he wants?

My feet barely touch the deck of my ship before I'm whisked away again by the other gods, a strange bunch, who want to know what their trampling brother is up to. And they're not the only ones. I need to sail my report back to the queen of this Caribbean collection of islands to fill her in, lest her many rival powers discover a weakness they can exploit for further gain. I'm like the piggy in the cosmic, and not-so-cosmic, middle - everyone wants a piece of me. Then as if to compound the issue, I'm attacked by pirates. Twice.

To say there's a lot going on in Pillars of Eternity 2: Deadfire would be an understatement. By taking the sequel to sea, Obsidian has found not only a sunny and ebullient new setting - refreshingly based in a non-white, non-human culture - but a way to spread the whole world out. There's an ocean's worth of places to explore, and sealing them on all sides by the sea makes these places discrete little pockets of adventure with their own styles, stories and themes.

Read more…

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (Alice O'Connor)

Hallo! John’s away so I’m taking over for our latest weekly rundown of the biggest-selling games on Steam over the previous seven days. Familiar faces are here, of course, but the charts also include more survival games than I’ve seen in yonks. The slightest peek of sun outside and you lot start acting as if it’s the end of the world, eh?

(more…)

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