Pillars of Eternity II: Deadfire - OEI_Caleb
Hello Beta Patch folk!

IMPORTANT:

Hello friends! If you have any mods installed please make note that this may affect the patch negatively, and ensure they are updated or removed when loading the patch. Thank you!


Version 1.1.0 is almost ready for release. The Devs have been working on this patch for quite a while, and our QA team has been doing the best they can, but we would love to get your help again in seeing if anything has snuck by them.



You can find instructions on how to opt in to the beta branch on the newly created Backer Beta Patch subforum.



Due to the quantity of fixes in this patch, we won't be exhaustively listing them all out. On the post are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.

For instructions on downloading the patch on steam, please visit our website:
https://forums.obsidian.net/topic/98360-beta-branch-access-steam-gog-galaxy/

Due to the quantity of fixes in this patch (there are well over 1000 fixes in this update), we won't be exhaustively listing them all out. Below are all of the features and a small subset of the fixes in this patch. We'll continue adding to this list as we near the patch release.



Build 1.1.0.0023 Updates

Please note that this is just a fraction of the changes made, we'll be updating this post to be more inclusive of all the changes soon.

New Features & Updates:

Intro Skip Added:

There is now a Start & Skip Intro button that brings the player directly to the second level of the game.

Veteran & PotD Balance Improvements (Still in Progress!!)

Armor and Penetration now scale up on PotD.

Many encounters have had units swapped out for tougher versions.

Some encounters have had units added or set to ambush the party during the encounter.

AI support and updates:

All Conditionals have now been categorized in the Custom AI menu

The AI Toggle button on the ability bar now supports cycling through:

Attacking while using Abilities, Attacking while not using Abilities, and Not using AI

The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking

Ship Resupply
A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies

World Map Legend Added

A new Map Legend has been added that allows all icons on the World Map to be filtered by category

Character Appearance Improvements

Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only)

Character Hairstyles are now rendered naturally with some Hats (Player and Adventurer only for now, companions coming before we launch the patch)

Eye Color customization has been added.

Graphics options expanded

New Toggles have been added to the Graphics menu to enable/disable certain visual features.

News Feed Updated

The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media

Major Issues

Leveling up characters with bonus weapon sets no longer causes a black screen

Resolved an issue that blocked users with certain permissions from loading saves.

Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.

Many edge case crashes (reported by users) have also been resolved.

General Issues

Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses

Ships on the world map no longer move while time is stopped (If the player's vessel is not moving)

Watcher's can no longer purchase more supplies than their ship can hold
Eder & Xoti no longer repeat the same banter over and over.

And many many others! (We will continue to add the most prevalent ones to this list)

Quest Issues (Potential Spoilers!)
Sealed Fate now fails if Degnos dies before the quest is completed.
Pillars of Eternity II: Deadfire - contact@rockpapershotgun.com (Dominic Tarason)

Kraken' open a cold one

While Rear Admiral Walker of the good ship RoPapSho wasn’t entirely enamoured with Pillars of Eternity II‘s blend of Baldur’s Gate-ish CRPG’ing and fantasy Caribbean piratical adventuring, the game has certainly found its niche, and the chanting from the crowd is loud and clear. People want more Pirate Stuff to do, and more pirates to hang out with. A little chunk of free DLC released today – the Rum Runner’s Pack – adds a bit of both, if your idea of Pirate Stuff is getting blind drunk on delicious dark rum with a new buddy.

(more…)

Pillars of Eternity II: Deadfire - OEI_Aarik
Hello fellow adventurers,

The team at Obsidian is very proud of the reception that Deadfire is getting from the community, and we love reading and hearing your personal experiences as you explore the Deadfire for the first time. I would like to share what's in store for you in Pillars II over the next several months, including free content and new features!

The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.

Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.

While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.



Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods. Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran. As always, we are listening to feedback on what you would like to see in future updates.

Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!

It's been an amazing journey, and we aren't done yet. Thank you for your continued support for Pillars of Eternity and Obsidian. Now go forth, download "Rum Runner's Pack", and have a drink with your new friend Mirke.

Cheers,
Adam Brennecke
Executive Producer

The Rum Runner's Pack is available now, so go grab it here.

Reach out to us on our various social media channels (Twitter, Facebook, Instagram, and on our forums) and let us know your comments, your critiques, and what you love about the game.
May 17, 2018
Pillars of Eternity II: Deadfire - OEI_Aarik


Hello fellow Watchers!

It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. Below is the list of fixes coming in for the now released 1.0.2 patch.

Major Fixes
  • [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
  • Mouse clicks now properly register for users using the Korean IME in windows.
  • Player Dispositions should change less drastically for small decisions.
    Level Scaling now enables correctly when toggled on.
  • Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
  • Fixed multiple Pillars I imports that were importing the incorrect state.
  • Fixed a permissions issue that was blocking some players from loading saves.
  • Fixed a combat related memory leak (should improve some FPS on long play sessions).
Potential Spoilers:
  • Players are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
Companions/Crew
  • Eder's end game state from Pillars I has been fixed.
Potential Spoilers:
  • Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest.
Audio
  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous
  • Custom AI settings should now save changes when adding new conditionals or abilities.
  • Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
  • Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
  • Various Credit fixes.

Thank you all so much for your support and patience with us! As always we'll be checking the technical support forums for any bugs and feedback you all provide.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (RPS)

podcast-45-character-creation

You look a little tired, friend. Let me just adjust this slider for you. There, wide awake. Now you ve got some energy, how about listening to the RPS podcast, the Electronic Wireless Show? This week we re talking about character creation. Which games spoil us with choice? And why do we always end up creating the same sneaky elf? (more…)

Pillars of Eternity II: Deadfire

No sooner have I found a way to convince the chief snake person of my unique soul-seeing powers as a Watcher than I am touching the mountainous glowing crystal he was guarding and talking with a god, the one everyone is after - the one who has
occupied a titan previously buried under my castle and is now crashing across the Deadfire Archipelago on some unknown mission, sucking the souls of thousands of people as he goes. What is it he wants?

My feet barely touch the deck of my ship before I'm whisked away again by the other gods, a strange bunch, who want to know what their trampling brother is up to. And they're not the only ones. I need to sail my report back to the queen of this Caribbean collection of islands to fill her in, lest her many rival powers discover a weakness they can exploit for further gain. I'm like the piggy in the cosmic, and not-so-cosmic, middle - everyone wants a piece of me. Then as if to compound the issue, I'm attacked by pirates. Twice.

To say there's a lot going on in Pillars of Eternity 2: Deadfire would be an understatement. By taking the sequel to sea, Obsidian has found not only a sunny and ebullient new setting - refreshingly based in a non-white, non-human culture - but a way to spread the whole world out. There's an ocean's worth of places to explore, and sealing them on all sides by the sea makes these places discrete little pockets of adventure with their own styles, stories and themes.

Read more…

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (Alice O'Connor)

Hallo! John’s away so I’m taking over for our latest weekly rundown of the biggest-selling games on Steam over the previous seven days. Familiar faces are here, of course, but the charts also include more survival games than I’ve seen in yonks. The slightest peek of sun outside and you lot start acting as if it’s the end of the world, eh?

(more…)

Pillars of Eternity II: Deadfire - OEI_Aarik


The reviews are in for Pillars of Eternity II: Deadfire! Here's what the press is saying:
  • MMORPG - It is something special, something you’ll want to play again and again and is a game that will undoubtedly be remembered as one of the genre’s best.
  • Gamewatcher - This is the game that sets the bar. This is the game that needs to be aspired to.
  • Windows Central - Pillars of Eternity II: Deadfire is an amazing game. Obsidian has gifted the already cluttered RPG genre with an excellent title that offers hundreds of hours worth of gameplay.
  • Gamespace - Pillars of Eternity 2: Deadfire has taken Obsidian’s formula of success and brought it to the new heights.
  • CGMagonline - No matter if you’re new to the world of Eora or an experienced traveler, Deadfire is an RPG you have to play.
  • WorthPlaying - Overall, Pillars of Eternity II: Deadfire feels like the game of my dreams.
  • PCGamesN - It’s an extraordinary game.
  • Ragequit - A highly entertaining and spectacular RPG which will certainly be a candidate for GOTY 2018.
  • Games Beat - It’s at its best when you’re in these conversations, making choices like you’re in a Choose Your Own Adventure novel, drinking in the results and reckoning with each decision you make.
  • Cubed3 - Pillars of Eternity II: Deadfire is a lesson in sequel creation. 9/10
  • RPG Site - Paired with strong non-linear gameplay, well-written characters, and packed with a story that’s equal parts grounded and fantastical, it’s easily one of the best RPGs of 2018 so far.
  • Shacknews - Obsidian delivers on every level with their return to the world of Eora.
  • The Sixth Axis - A genuine joy of a game and one which is simultaneously approachable and impossibly deep, Deadfire is a fantastic sequel and one which you will be thinking even when you are away from its world.
  • WCCFTech - Pillars of Eternity II: Deadfire is an exceptional roleplaying experience that truly lets you forge your own path in a rich, multilayered, grog-soaked world.
  • Hardcore Gamer - The influence of tabletop role playing and classic RPGs come together nicely in a vast adventure where player choices matter. 4.5/5
  • Slant Magazine - Obsidian's sequel is an achievement not just for the density of its fascinating setting, but for the flexibility with which you may present yourself to it and be perceived within it.
  • Twinfinite - Pillars of Eternity II: Deadfire rises well above the typical role-playing fare, and will provide an unforgettable experience for those that are willing to put the time to fully embrace what it is offering.
  • US Gamer - Deadfire relies on tradition when it's suitable and tries to do something new everywhere else. The end result is one of the best RPGs I've played in recent years.
  • PCGamer - Pillars of Eternity II is another fine RPG from Obsidian, brilliantly showcasing the studio's knack for strong world-building, intelligent, expressive writing, and varied quest design.
  • Game Informer - It’s the swashbuckling flavor of the Deadfire Archipelago that helps this new project shine, mixing magic, dragons, and mythical gods with pirates, sailing, and a lengthy quest to discover what dangers lurk beyond the horizon.
  • IGN - Pillars of Eternity 2: Deadfire improves upon the Pillars of Eternity formula in nearly every way, creating an RPG loaded with both strong combat and important, character-defining choices that frequently have an impact on your numerous and deep side-story adventures. 8
  • Gamespot - The richness of Deadfire takes a while to appreciate, and like the brined sailors that call it come, you'll be left with an indelible attachment to these islands when you do finally step away.
  • The Guardian - Deadfire is an entertaining adventure that will keep anyone with a soft spot for this genre hooked.
Pillars of Eternity II: Deadfire - Obsidian_Alec

Pillars of Eternity II: Deadfire is available now! Welcome to the Deadfire, Watchers. The Pillars II team hopes you enjoy your time here in the Deadfire Archipelago. This is a game that was made better thanks to a fantastic community. To those who supported Deadfire, thank you. To those who are joining from Pillars of Eternity, thank you. For those new to Pillars of Eternity, we welcome you.

Here's some helpful links:
If you need help: https://support.obsidian.net
Discord: discord.gg/obsidian
Twitter: https://twitter.com/worldofeternity
Facebook: https://www.facebook.com/TheWorldofEternity/

Have fun, Watchers!
Pillars of Eternity II: Deadfire - contact@rockpapershotgun.com (John Walker)

Pillars Of Eternity II is seemingly infinity hours long. Despite a week of playing, I’m still going, so here’s my in-depth thoughts about the game excluding the impact of its ending. I will update later.>

What a lot Pillars Of Eternity II feels like it has to do. It needs to be a completely new dozens-of-hours-long RPG, while it also needs to be a sequel to 2015 s stunning first outing, while it needs to feel like it s evolved from then, while it needs to feel like it s faithful, while it In many ways, it succeeds despite being tugged in all these directions. And in others, it feels wearily stretched from the process. (more…)

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