Welcome to Patch 1.4.0, featuring Match Rules +, one of our biggest additions since 1.0! We're also excited to announce the wardrobe, a new utility that allows players to switch up their skills and sets mid-round. And as always, we've packed in a bunch of changes and additions - read on! 🎉
Match Rules +
Introducing Match Rules +, a brand new way to modify your custom matches! Change a huge array of different parameters to design a unique match like no other. You can even save and load your favourite configurations for future use! ✨
To access Match Rules +, simply start a custom match through the main menu and select the "Match Rules +" option at the bottom of the screen. From there, you can adjust a range of variables across three tabs: General, Skills, and Game Modifiers. See below for a brief overview of each tab.
General Configurations
On the first tab, you can change the fundamental parameters of your match, such as gravity, movement speed, jump height, player size, and more. 🔧
Move each slider according to your preferences, or enter a specific value in the boxes to the right of each slider. In case you wish to undo a change, click the ↺ button beside each parameter, or select the "reset all to default" button to revert all alterations you've made.
✔️ Become a colossal Hunter using the player size multiplier!
✔️ Lower the gravity and cause chaos!
Skill Configurations
On the second tab, you can modify specific skill parameters, as well as the Hunter's melee and projectiles. Here, you can alter the damage, velocity, radius, mana cost and much more for each individual skill, as well as disable skills you don't want players in your match to use. 🥔
✔️ Buff the mushroom split amount, but reduce the confusion time!
✔️ Increase the Hunter's projectile amount, speed and spread, but lower the damage!
Game Modifiers
On the third tab, you can find our "game modifiers" - these are special modifiers that drastically change the gameplay of your match! Patch 1.4.0 comes with three game modifiers:
🔹 Move It All witches have to move to survive.
🔹 Dissolving Props Props will start disappearing over time.
🔹 Prop Retaliation Hitting non-Witch props will deal damage to Hunters.
To enable a game modifier, click on the corresponding modifier you wish to use and toggle the "Is enabled" parameter. Each modifier also has a few changeable parameters you can experiment with! 🧪
Save and Load Match Rules +
In the bottom right of the Match Rules + configuration, there is a button labelled "Save/Load Match Rules +". Once clicked, it will take you to a new screen where you can name and save your Match Rules + configuration. You can revisit this area anytime to overwrite your saved Match Rules +, or load a previous one you've created! 💾
Tweak Match Rules + During Custom Matches
When starting a custom match, hosts can now find a new toggle on the page named "Tweakable Match Rules +". Enabling this toggle allows the host to modify parameters in real-time by accessing the in-game menu during a round and clicking the "Match Rules +" button, as shown below:
For players wanting to try Match Rules +, we highly recommend enabling this option and experimenting with the different modifiers and parameters! Changes you make will take effect immediately, without requiring a server restart. So, feel free to get creative and see what kind of unique gameplay experiences you can come up with! 🧰
✔️ Tweak the rules while playing to find the perfect combination, then save your changes!
Swap Skills & Sets Using The Wardrobe
You can now swap your skills and custom sets during a match using the new 'wardrobe', found in the Hunter spawn of all Official and Featured Maps! A quick switch of your skill selection and appearance during play gives you the flexibility to adapt to any situation. And for our map creators: the wardrobe will be added to Creative Mode in a future update! 👖
Custom Match Search Time Capacity Increased
The maximum search time in custom matches has been increased from 10 to 20 minutes, for those wanting to play extra long rounds with less pressure of running out of time! ⏰
Extinguishable Props
Props that emit fire or smoke are now extinguished when they touch water! 🌊
In addition, we've added a temporary Classic Prop Hunt mode on multiple servers to demonstrate the potential of Match Rules +. This mode features no skills for both teams and Hunters are damaged when they attack non-Witch props, but can scan props using melee as much as they want. Give it a try and let us know what you think! 🎮
We'd love to see what wild ideas you come up with Match Rules +, so please share your screenshots and videos with us over on our Steam Hub or our Discord server! 💜
Patch Notes:
+ Added: Match Rules + to make changes to different aspects of a custom match, including skills, Hunter and Witch modifiers, and Game Modifiers that can completely change how a match is played. + Added: A Wardrobe in the hunter starting zone to switch skills and skinsets during the match + Added: Hoodie Skins for the Hunter + Added: Quests are now visible in the in-game menu and Quest progress is shown as a popup during the match + Added: Temporary “Classic Prop Hunt” mode, which resembles a more traditional Prop Hunt game + Added: Hook Impact Effect when hitting a Witch + Added: Infotext in HUD to show that there are no skills in “Hunt a Hag” mode
↻ Changed: Reworked Possess skill: The old prop is now staying alive after switching to the new prop Manacost reduced to 40 Mana flat Updated visual effects ↻ Changed: Players who leave a match while being a Witch can no longer join as a Hunter and will have to wait until next round ↻ Changed: Custom matches can now be started with 20 min search time instead of 10 min ↻ Changed: Props that emit fire or smoke get extinguished by water ↻ Changed: Creative Mode Q skill only visible in default mode ↻ Changed: Vacuum Trap can now be hit by potatoes like the Chicken ↻ Changed. Train skill now damages decoys ↻ Changed: Witch Hit Effect ↻ Changed: Witch Catch Effect ↻ Changed: Prop Transform Effect ↻ Changed: The Server List no longer shows whether a match is a tournament match, but instead shows whether the match is using custom Match Rules + (including hover information for whether in-game tweaking is allowed)
✓ Fixed: Long standing issue with “Play N rounds of X” quest progress not counting under certain circumstances ✓ Fixed: Image in recipe tooltip ✓ Fixed: Exp progress sounds in custom match rewards screen even if player can no longer gain exp ✓ Fixed: Spring pads being triggered without sound by Witch decoy ✓ Fixed: Custom maps having activated single use props like gunpowder barrel in Creative Model if those were activated before saving ✓ Fixed: Prop amount not decreasing in Creative Mode if a Witch re-transforms after possessing a prop and thus deleting it ✓ Fixed: Ingredient inventory in Witches Cauldron sometimes not updating on recipe change ✓ Fixed: Broken spot on Bone Pit ✓ Fixed: Several Localisation Bugs ✓ Fixed: Potato not properly bouncing off of surfaces when hit at an angle for clients ✓ Fixed: “Imposturous” mode voting camera sometimes not seeing the names of some players around the table ✓ Fixed: “Fill a Pot” skill icons in menus sometimes being white squares
Are you looking to pick up a discounted copy of the game for yourself or a friend? Witch It is currently on a -75% off sale on Steam until 9th May 2023! 💚
We recently introduced 6 new Faraway Lands maps, which are now available in-game to play... so if you have no plans this weekend, round up a group of friends and go try them out! ːluaqː
↻ Changed: music on 'Bone Pit' & 'Sunset Swamp' at the request of their creator
✓ Fixed: Vacuum Trap skill wrong radius ✓ Fixed: Potatoes flying from head ✓ Fixed: Mushroom skill spores colliding with caught Witch before she disappears causing mushrooms to sprout in the air ✓ Fixed: Skin Selection menus showing notify icons for all categories when first opened since game start ✓ Fixed: Sluggish Skin Selection menus ✓ Fixed: Health number for Witches is not showing the correct value ✓ Fixed: Spectators being able to go through the map border on 'Martin's Chamber’, 'Sunset Swamp' & ‘Singing Sanctuary’ ✓ Fixed: Several structures using the wrong material on the new featured maps ✓ Fixed: Several broken spots on the new featured maps ✓ Fixed: Collision wall going through a house on 'Singing Sanctuary' ✓ Fixed: End score screen not disappearing for spectators in Fill A Pot Mode ✓ Fixed: Witch skills in Creative Mode using mana ✓ Fixed: Legacy Potato has no impact effect
Patch 1.3.6 is here, and we're finally ready to reveal our Faraway Lands | Official Map Contest 2022 winners... as well as introducing 7 new structures, skill effects, a long-awaited recipe, and more!
Faraway Lands Results!
A few months back, we ran our 3rd ever map creation contest, named "Faraway Lands". Participants were tasked with creating a small-scale map suitable for 4-8 players, with just over a month to prepare their entries... ⌛
This time around, rather than providing a set visual theme, participants were able to let their creativity run wild and build as they like, as long as it was suitable for 4-8 players. With minimal reference to inspire this size of map, this was arguably our most difficult map contest yet. We discovered that each map creator had a vastly different approach to the player restriction; from the actual map size, to the prop density, or even utilising game mechanics like jump pads to help players traverse large sections. For clarification, the recommended player count for all winning Faraway Lands maps has been adjusted to 4-10 players in the map selection and voting screens - a little larger than we initially expected, but we hope this clears things up.
Each winner will shortly receive a Witch It Steam key, 10x Crystallized Moonlight, their name added to the description of a Creative Mode structure (the new "metal wall"), and the fabled "Grand Architect" title within our community!
We decided the winners based on a range of different factors, such as aesthetics and functionality, but map size was at the forefront of this choice. All maps were played with a lobby containing 8 judges (all from Barrel Roll Games), and our decision was made without bias towards any one creator or team. However, to prevent creators taking multiple winning spots in future contests, we are considering changing our rules for the near future. So if you didn't win this time around, don't feel disheartened - we'd love to have you back! 🎉
All winning maps are now available to play in any Hide & Seek, Mobification, or Hunt a Hag Official server, or by pressing on the "Featured Maps" tab when setting up a custom match. ✔️
Created by Farbenkeks “Ancient magic lingers in Singing Sanctuary and keeps the place evergreen.”
Following Precious Palaces, Farbenkeks took home a well-deserved win with Vermilion Valley, cementing themselves in the community as one of it's most talented map builders. While Singing Sanctuary is thematically far different to their previous entry, Farbenkeks' close attention to detail and imaginative use of structures returns once again in its full glory. Congratulations!
Created by NotSure & CDJS “After a fateful run-in with a sea behemoth, The Coven of the Trade Winds washed ashore this tropical island. Shipwrecked and stranded, they've built a new life for themselves in the shelter of a small cove.”[Full Story]
Coven's Cove is CDJS and NotSure's debut entry to our map contests, and we're very impressed with what they've created! The landscape is relatively minimalist, yet greatly satisfying to traverse and hide within. Fans of Loakiki Paradise will find Coven's Cove familiar and comfortable to explore, but will need to be even more cunning with their hiding spots, since the cove is one of our smallest maps to date. Well done!
Created by Reekyu “A wooden fortress built on a fossil filled island.”
Reekyu never fails to miss a map contest, and subsequently never fails to miss out on a winning spot! Bone Pit is a masterpiece in both form and function; the map is visually stunning and extremely easy to navigate, with well placed pathways and jump pads. While on the larger-size compared to other winners, the jump pads allow Hunters to quickly travel across the map while scanning for hidden Witches. Great work, Reekyu!
Created by Reekyu “An ancient temple cursed with dark magic.”
Reekyu's second winning map of Faraway Lands is Ancient Temple, a dark and creepy interior-only map that's not for the weak-stomached. Look up, and you may see a spiders web so thickly-spun that even the temple's fallen stones haven't breached it's surface... amazing job!
Created by Gelato & Emote “Martin's Chamber aka "Odaia lui Martin””
Gelato and Emote, previous winners of Precious Palaces with Kasbah le Ribat, make a surprise return to Faraway Lands with Martin's Chamber! Enter an abandoned, overgrown mansion on an estate long-forgotten, and seek shelter within its ivy walls. Martin's Chamber makes clever use of structures to create a building that doesn't feel prefabricated... simply impressive!
Created by Reekyu “Built on the edge of a swamp sits the home of a lonely, but happy hunter.”
Sunset Swamp is Reekyu's third and final winning map of Faraway Lands - we just couldn't shake the feeling that this one deserved to be among our winners too! A thick, dense swamp surrounds a hand-crafted settlement built from its surrounding resources. Take shelter indoors, or hide under the vines and shrubbery scattered across the swampland. Excellent work!
Honourable Mentions:
As expected from our talented building community, all entries this contest were remarkable and consequently difficult to judge. Every entry we received deserved a win in their own unique ways. However, we wanted to showcase a few of our favourites that didn't make the final cut. Please, subscribe to these maps below and send your support to these brilliant creators! 💌
Every author in the honourable mentions will receive a 10x Crystallized Moonlight bonus! All entrants who weren't mentioned in this announcement will receive 5x Crystallized Moonlight, too!
This contest, we decided to introduce an all-new "Presentation Prize", awarded to the three entries with the best presented workshop pages. Since we had so many beautiful pages to choose from, we've decided to grant 4 winners for the presentation prize rather than our initial 3.
Each winner will receive 10 Crystallized Moonlight and their names added to the description of a Creative Mode structure (the "large wooden sign")! ✨
hgbf's incredible 3D animation work and Obscura's creative lore writing is an undeniable match-up! Check out Fairground Island's trailer below, and the workshop page here!
hgbf takes a second presentation prize winning spot with their breathtaking 3D trailer for Unknown Destination, and we love the animated banners on the workshop page! View the workshop page here!
fri. and Reekyu's Voodoo Village features a trailer that leaves you extremely curious, complimented by a well-organised and sleek workshop page! View their workshop page here!
7 New Metal Structures!
Map creators! We've added a bunch of new metallic structures for you to place within your maps, including the Hunter Figurehead, Metal Beam Holder, Metal Cube, Metal Mast Holder, and Metal Clip.
In addition, the Metal Wall and Large Wooden Sign has been added, with their descriptions including the main contest winners and presentation prize winners names. ✍️
New Skill Effects!
We've revisited the existing skill set and made some much-needed changes to their visual effects - all to make them more appealing and enjoyable to use! The Powerball and Mushroom have had full visual reworks, and the Hook now has an impact effect and dash lines... zoom! ⚡
A New Recipe!
Item crafters, rejoice! We've finally added a recipe to convert 40 mandrakes into 10 crystallized moonlight. It's about time... 💜
Patch Notes:
+ Added: Faraway Lands winner maps Singing Sanctuary by Farbenkeks Coven's Cove by NotSure & CDJS Bone Pit by Reekyu Ancient Temple by Reekyu Sunset Swamp by Reekyu Martin's Chamber by Gelato & Emote + Added: 7 new metal structures, including 2 signed by the contest winners, to Creative Mode + Added: Creative Mode tooltip info whether a switch breaks after use + Added: Hook skill impact effect and dash lines + Added: Vacuum Trap Explosion at the end of the effect + Added: A new Recipe to convert 40 Mandrakes into 10 Crystallized Moonlight + Added: Fourth prop layout to ‘Grave Gulch’
↻ Changed: Renamed official servers to more clearly indicate their location: AmericaXX, AsiaXX, EuropeXX ↻ Changed: Removed Smash Bench warning if a rare item is about to be smashed but the player has at least one of this type left after smashing ↻ Changed: Chicken skill radius color and emission ↻ Changed: PowerBall skill visual rework (fire theme) ↻ Changed: Mushroom skill visual rework (new trail) ↻ Changed: Updated Recipe order in crafting screen ↻ Changed: Collisionwall material now adapts its brightness better to the tonemapper ↻ Changed: Prop see through material no longer dissolves the shadows ↻ Changed: General asset optimization which should reduce memory requirements a bit ↻ Changed: Players joining a match after the round has ended no longer see the standard end screen, but rather a timer indicating the start of the next round ↻ Changed: Instead of the usual disconnect message, players are now notified after having been kicked from a match ↻ Changed: Vacuum Trap skill now sucks in Decoys before dissolving them
✓ Fixed: Chicken gets moved by the shockwave of the Bodyslam skill ✓ Fixed: Mushroom skill cast sound missing ✓ Fixed: Mushroom skill spores jittering during flight ✓ Fixed: Vacuum Trap mana debuff lasting even if the trap has already vanished ✓ Fixed: Vacuum Trap having no effect if cast too close to a Witch ✓ Fixed: Clingy Luaq sometimes invisible before hitting a Hunter ✓ Fixed: First person view for rocket props ✓ Fixed: If ‘show only duplicates’ is checked in the Smash Bench and the last duplicate is smashed that item is still selected and can be smashed destroying the last one of this type ✓ Fixed: Smash Bench selection index not being kept if an item is smashed and show only duplicates is turned on ✓ Fixed: Smash Bench item rarity border color being wrong if multiple but not all items of a type are smashed ✓ Fixed: Skin Selection not updating notify icon for sets tab if a new item is clicked in a different tab and vice versa ✓ Fixed: Duplication in Creative Mode not possible if resulting prop / structure amount would be equal to the allowed limit ✓ Fixed: Joining players not seeing exploded prop state in Creative Mode ✓ Fixed: Wrong description for bell in Creative Mode ✓ Fixed: Creative Mode setting to make switches break after use sometimes requiring the switch to be used twice to break ✓ Fixed: Pickup effects not showing behind objects ✓ Fixed: Players are sometimes spectators in a hunter body in Imposturous Mode ✓ Fixed: Settings menu not properly closing on new map load ✓ Fixed: In Imposturous Mode, players being forced to spectate if they are the last to ready up and another player has also chosen to spectate ✓ Fixed: Too many witches spawn in Imposturous Mode when a lot of players are playing together, causing the game to end immediately
+ Added: Rabbit firework explosion to the sky at the end of the round & Main Menu + Added: Event props on ‘Amara’s Fountain’ available during Chinese New Year
↻ Changed: All common props can now be used in Creative Mode without the need to find them on official servers first ↻ Changed: Some values like mass and HP of the clock props
✓ Fixed: No sound cue when Chicken Skill is ready ✓ Fixed: Chicken sometimes not detecting a Witch if the skill is used very close to her ✓ Fixed: Hunter blocking rock missing in Creative Mode Utilities tab ✓ Fixed: Custom Maps tab showing all maps as selected when looking to load a Creative Mode map ✓ Fixed: Broken spot in the collision border on ‘Morgenstund’ ✓ Fixed: Wrong material on one of the houses on the Imposturous map ✓ Fixed: Smashing multiples of an item until only one is left and then smashing that causes the menu to freeze ✓ Fixed: Item selection moving if the last item in the list is smashed although more of the same item are left ✓ Fixed: Menu freezes when having settings screen open while a new map opens
The Year of the Rabbit has begun! It's time to celebrate with new skins, a player icon, 4 new action props, more switchables, a themed prop layout and more! 🐇
(Another) Faraway Lands Update:
Faraway Lands results are just around the corner - our next patch will introduce the winning maps to our Official map pool, and we can't wait to show you the results! Previously, we aimed to have this ready in January but we just need a little more time to carefully implement the new maps. Hang tight! ⌛
6 New CNY & Valentines Skins!
As always, we've got some incredible new Chinese New Years skins, including the Water Rabbit Hat and Hair for Witch, and the Water Rabbit Head for the Hunter. We hope you love them as much as we do!
And of course, Valentines is just around the corner - collect the Blooming Rose (projectile), Dreamy Cupid's Dart (melee, colour variant), and Scarlet Rose Bouquet (broom, colour variant) through crafting or the item cauldron. 💘
How do I obtain the new Chinese New Year items?
Opening Witch It during the Chinese New Year 2023 event will grant you 20 "Fireworks"! A Firework contains a random Chinese New Years item (including CNY items from previous years), which can only be opened by combining them with "Gunpowder".
To earn Gunpowder, fill up the Item Cauldron with 250 experience points. You can see the item cauldron fill up at the end of the round, on the level up screen.
Gunpowder has a 40% chance of being earned on any Official server once the item cauldron is filled, and you can earn it on any map. If you're lucky enough to earn one, head back to the main menu and press 'Chinese New Years Event' to combine it with your Fireworks!
Every Chinese New Year 2023 item is tradable and craftable even after the event is over. If you use up all your Fireworks, you can craft more by combining 5 Gunpowder together! Note: Gunpowder can only be obtained in Official servers.
You can also receive the new items through: - Random drops from filling up the item cauldron at the end of a round. - Trading with other players (we recommend using our Discord server to find traders).
Year of the Rabbit Player Icon!
Pair up your Rabbit-themed cosmetics with this limited-time "Year of the Rabbit" player icon! Play at least one round of Witch it in an Official server during the Chinese New Year 2023 event to earn the icon, but be quick - after the event ends, it will no longer be obtainable! 🐰
4 New Action Props & More Switchables!
Prop collectors - go find four new action props that each can be activated by pressing your "prop action" button ('E' by default). Introducing the Firecracker, Bomb, Confetti Cannon and Rabbit Firework - search for them in our Official maps! 🧨
In addition, all action props (that can be activated) are now switchable in Creative Mode, meaning you can now hook up fireworks, explosives, and much more to pressure pads and levers. We can't wait to see what interesting contraptions or scenic effects you come up with!
Pirate-Themed Twin Mask Theater Layout
Arrrg! A new stage layout has sailed into Twin Mask Theater, loaded full of pirate-themed props for you to hunt and hide amongst. Call in your crewmates and go seek those pesky landlubbers! ☠️
Patch Notes:
+ Added: 3 new Chinese New Year themed skin items + Added: 3 new Valentine’s Day themed skin items + Added: 4 new action props + Added: New pirate-themed scenery to ‘Twin Mask Theater’ + Added: New popups informing the player about data privacy when opening the Server List and a Custom Game for the first time
↻ Changed: All action props are now switchable ↻ Changed: Clock props are now sound action props and show time progress during the Seek Phase ↻ Changed: Regular spectators can no longer toss potatoes in Imposturous ↻ Changed: Switchable Palace Door closed state indicator now has a different color ↻ Changed: In custom matches hosts now have a reduced delay between vote kicks ↻ Changed: Vote kick screen now has Yes and No buttons when in a menu ↻ Changed: Set a minimum player number to Imposturous Mode (currently 4)
✓ Fixed: Imposturous matches being shown as having a fixed duration in server list ✓ Fixed: Rotation speed of targets in Imposturous shooting range task ✓ Fixed: Hunters not having the default potato in Imposturous Mode ✓ Fixed: Target of a kick vote is not notified they are being kicked ✓ Fixed: Opening the menu while looking at the map in imposturous mode breaks the UI and input ✓ Fixed: Cannon no longer being usable in Custom Maps if fired and saved in Creative Mode ✓ Fixed: Cannon Balls spawned by shooting a Cannon in Creative Mode not included in prop amount ✓ Fixed: Creative Mode maps with a desert whirlwind having non-editable props if those are placed within the whirlwind ✓ Fixed: Creative Mode maps with a prop kill zone having non-editable props for clients if those are placed within the prop kill zone ✓ Fixed: Single digits in the minute slot of the quest timers not displaying correctly ✓ Fixed: Server List remaining duration of servers either 00:00 or a very large number, and not updating correctly based on the match ✓ Fixed: Last witch killed and witches killed after the game ends sometimes not seeing the reward screen
We're also running a 2x Witch It Steam Key giveaway in the #giveaway channel on the Witch It Discord server! Anyone can enter by pressing the 🎁 emoji underneath the latest post in the #giveaway channel. 2 winners will each receive a Witch It Steam key, which they can redeem themselves or give to a friend!
↻ Changed: Train skill now destroys Hexed Eyes on contact ↻ Changed: Compass prop now has a working pin and a different physical sound
✓ Fixed: Banana Potato impact color is not correct ✓ Fixed: Icon Shirt Icon is not updating in customization screen ✓ Fixed: Garlic effect is not moving correctly when its attached ✓ Fixed: Flickering Tree on Amara's Fountain ✓ Fixed: Sometimes player number recommendation falsely shown in the map tooltip ✓ Fixed: Custom match settings not saved between screens ✓ Fixed: Custom match Imposturous settings keeping a Custom Map layout if previously selected ✓ Fixed: Train skill selection not saved between matches ✓ Fixed: Train skill moving jump pads ✓ Fixed: Missing speed buff trails
Happy Holidays! We're super excited to reveal our Winterdream 2022 event: full of new skins, props, structures, layouts, ambient sounds, and more! And of course - by popular demand, the Winterdream shop has reopened for a limited time. 🎄
Faraway Lands Update:
The Official Map Contest of 2022, Faraway Lands, is currently being judged by Barrel Roll Games and the community staff team. We expect to reveal the winners in January alongside a patch including all the winning maps in our Official server map pool. 🏆
We've got plenty of new outfits ready for you to collect, including the Winterdream & Arcane Satyre sets, and the Temple & Mountain Yeti sets! Watch out for their horns...
Collect the limited-time "Winterdream 2022" icon by playing Witch It during the event - once Winterdream 2022 is over, the icon will never return! ⌛
Additionally, we've doubled the amount of skin sets that you can save and load between rounds!
Earning Winterdream 2022 Sets: Open Witch It during the Winterdream 2022 event to earn 30 "Filled Boots". Combining 1 Filled Boot with 1 Cinnamon Star will craft 1 random Winterdream item (rare, very rare or whimsical).
To earn Cinnamon Stars, you must fill up the item cauldron with 250 experience points while playing one of our Winter maps: Snowbreeze or Fiskersted. The item cauldron fills up at the end of each round, during the level up screen. For every item cauldron opened on Snowbreeze or Fiskersted, there is a 40% chance that you'll receive 1 Cinnamon Star.
Crafting Winterdream items using Filled Boots and Cinnamon Stars grants a 50% chance of dropping a new Winterdream 2022 skin. You will receive the new sets more often than old sets!
Alternatively, you can earn these items through random drops during gameplay, or by crafting Winterdream item recipes in the Witches' Cauldron. You can also obtain these items through trading - we recommend using our trading channels in our Discord server! 🤝
8 New Props!
Find our 8 new props amongst our Christmas prop layouts on Snowbreeze and Fiskersted, including a Winter Wreath, a Perfume Atomizer, and even a spectacular Grandfather Clock! Props you collect on Official servers can also be used in your Creative Mode maps - so go get collecting! 🕰️
10 New Roof Structures!
Mappers rejoice! We've added 10 new roof structures to Creative Mode to give you more options with your custom buildings. Piece segments together to create the perfect roof length, or discover a unique use for them by scaling and rotating them - either way, we hope you enjoy these new structures! 🧱
Map Voting Screen Changes
We appreciate all your feedback regarding the split map voting pools for low and high populated servers! Generally, people felt this feature was too restrictive, so we've made some changes to the map voting screen to give players more power in their map choices. 🗳️
The voting screen now includes two big and two small maps for voting, as well as an option to vote for the previous map again. All maps now have a player recommendation in the bottom corner of their thumbnail.
Winterdream Game Rules
In the server list, look out for our "Winterdream" servers - these servers have altered game rules, allowing all players to move faster with reduced skill cooldowns. In this mode, chickens have a far smaller radius but can be spammed more frequently, and we've also added an experimental "Train Hunter" skill that can travel through walls! 🚂
Prop Layouts and Ambient Sounds!
We've added a third prop layout to Flint Falls, Twisted House and Grave Gulch - which means every Official map now has at least three unique prop layouts.
Ambient sounds have now been added to some previous map contest winners, including Lost Temple, Oasis Temple, Niemeyer Legacy and Pizza Factory. Listen out for them! 🔊
Imposturous Additions!
Vote kick functionality has arrived to Imposturous, so if someone is being a nuisance in your lobby, you can cast a vote that will remove them from the match (hopefully you'll never have to use it!).
Also, keep your eyes peeled for a special community painting in the Imposturous map... 🖌️
Winterdream Shop!
The Winterdream Shop has returned for a limited-time! If you wish to support Barrel Roll Games by purchasing some of our Winterdream sets or the animated "BRG Supporter" icon, please click here! 🛒
+ Added: 20+ new Winterdream skin items + Added: 8 new props + Added: New temporary Winterdream servers with new game rules, a little faster movement with slightly different skills and an early version of the Train Hunter skill (WIP). + Added: 10 new roof structures to Creative Mode + Added: Third prop layout to ‘Flint Falls’, ‘Twisted House’ & ‘Grave Gulch’ (Every official map now has at least three unique prop layouts!) + Added: More ambient sounds to ‘Lost Temple’, ‘Oasis Temple’, ‘Niemeyer Legacy’ & ‘Pizza Factory’ + Added: A community painting on the Imposturous map + Added: Vote kick functionality for Imposturous game mode
↻ Changed: Hunters can now pick up buffs while using the Power Ball skill ↻ Changed: Hunters in Creative Mode no longer get kicked if idle ↻ Changed: ‘Tome of Bravery’ now also has a toggleable light ↻ Changed: Doubled number of possible skin sets ↻ Changed: Visuals for bodyslam, vacuum trap and garlic skills
✓ Fixed: Walkability of a giant spider web on ‘Grave Gulch’ ✓ Fixed: Red lacquered wood walls are not see-through in Imposturous anymore. ✓ Fixed: Broken spots on ‘High Spruce Town’, ‘Grave Gulch’ & ‘Wardwell Wintry’ ✓ Fixed: Collisions of tied wood spike and cloth structures in Creative Mode ✓ Fixed: Stretching textures on ‘Flint Falls’ and on ground tiles in Creative Mode ✓ Fixed: Imposturous custom matches starting with a 16 player capacity if that value was previously set for a different Game Mode ✓ Fixed: Some Hunter blocking doors in Custom Maps falsely being open during Hide Phase ✓ Fixed: Potato of Custom Match host sometimes flying in the wrong direction ✓ Fixed: Magic Blocker and Mushroom skill causing strange effects for mid-game joining players if those skills were used shortly by someone else before the player joined ✓ Fixed: Mushroom skill not despawning if the Witch got caught before the mushrooms sprouted ✓ Fixed: Spectator camera tilt erroneously kept when spawning as Hunter or Witch on match start ✓ Fixed: Player being stuck with menu controls if caught as Witch with open menu ✓ Fixed: Music instruments playing only one song ✓ Fixed: Several action prop states eg. open sunshade not copied if Witch transforms into them ✓ Fixed: Broken state if a Hunter activates the Power Ball skill while getting hit by the Clingy Luaq skill simultaneously ✓ Fixed: Some props changing scale when being interacted with ✓ Fixed: Gunpowder Barrel and Firework explosions not always visible ✓ Fixed: Players can change their skin and skills after the game has started while having customization popup open ✓ Fixed: Empty Creative Mode layouts stay playable for custom matches after exiting Creative Mode ✓ Fixed: “Player hooked a Witch” message appearing but no damage is dealt to the Witch ✓ Fixed: F1 Helpscreen got some layout fixes ✓ Fixed: Chicken doesn’t work with the jumppads ✓ Fixed: Chicken can use teleporters ✓ Fixed: Decoys can use teleporters
For the next 3 days, Witch It is currently free to download and play for a limited time! Now's the perfect time to introduce the game to your friends and family without having to spend a single coin... ːhunterfaceː
Witch It is currently free to download and play on Steam for a limited time, ending on Sunday at 1pm PST.
In addition, Witch It is also on a -75% discount until December 8th - so if you enjoy the free weekend, then make sure to grab a discounted copy for yourself or a buddy! ːpotatothrowː
We welcome all new players to join http://discord.gg/witchit, where you can organise matches, make trades, post suggestions, get involved with contests and much more!