Jul 7, 2017
Witch It - BarrelRollGames
For this Patch we focused on skills including 2 new skills and improvements to the existing skills

Skill Update:

-Added “Body Slam” skill for the hunter (unlocked at level 15). With this skill, the hunter can use his mass to deal AoE damage.






-Added “Possess” skill for the witch (unlocked at level 13). With this skill, the witch can become an existing prop, so that she will move directly to its location.





-Changed: Decoy will now spawn the prop you are currently mimicking.
-Changed: Decoy activation cost increased to 20, cost per second decreased to 4 and mana regeneration increased to 10 per second. Overall the decoy can now stay active for 20 seconds.
-Changed: Magic Blocker gets now pulled by magic like a magnet.
-Changed Melee Attack in various ways: Increased the cooldown to 0.5 seconds and added a charge, which can be used to push props and to hit witches hiding in corners which are difficult to reach for the hunter. Fixed the range, so it will now hit props which are really targeted.

-Fixed: It should not be possible anymore to use melee skill and throwing a potato at the same time.


General:

-Added a new death camera, which shows more clearly that you just got killed.
-Added volumetric fog to most levels. This improves visuals but decreases performance a bit. However, on low or medium settings it won't be used.
-Added a Keybinding for the active skill, so you can rebind it.
-Added new Patchnote notifications, so you never miss a new patch.
-Added unlock levels to unlock item descriptions.
-Added a short blinking when the hunter hits a prop, so the player can clearly see which prop got checked.


-Changed Cheese collision to prevent it from getting under the map.
-Changed: Updated to Unreal Engine 4.16.2 which fixed e.g. the bouncing chicken.
-Changed: Countdown should not reset anymore on dedicated servers if someone joins.

-Fixed 0HP prop health. The number will not round down anymore.
-Fixed: Moved Notifications into its own savefile. As a result, you have to click all your notifications for new items once more but never again.
-Fixed: Spectators can see witches in Mobification on dedicated servers.
-Fixed several item description errors.
-Fixed: Game messages should fade out correctly now.
-Fixed: Chest and Barrow should work correctly for clients now.
Jul 7, 2017
Witch It - BarrelRollGames
For this Patch we focused on skills including 2 new skills and improvements to the existing skills

Skill Update:

-Added “Body Slam” skill for the hunter (unlocked at level 15). With this skill, the hunter can use his mass to deal AoE damage.






-Added “Possess” skill for the witch (unlocked at level 13). With this skill, the witch can become an existing prop, so that she will move directly to its location.





-Changed: Decoy will now spawn the prop you are currently mimicking.
-Changed: Decoy activation cost increased to 20, cost per second decreased to 4 and mana regeneration increased to 10 per second. Overall the decoy can now stay active for 20 seconds.
-Changed: Magic Blocker gets now pulled by magic like a magnet.
-Changed Melee Attack in various ways: Increased the cooldown to 0.5 seconds and added a charge, which can be used to push props and to hit witches hiding in corners which are difficult to reach for the hunter. Fixed the range, so it will now hit props which are really targeted.

-Fixed: It should not be possible anymore to use melee skill and throwing a potato at the same time.


General:

-Added a new death camera, which shows more clearly that you just got killed.
-Added volumetric fog to most levels. This improves visuals but decreases performance a bit. However, on low or medium settings it won't be used.
-Added a Keybinding for the active skill, so you can rebind it.
-Added new Patchnote notifications, so you never miss a new patch.
-Added unlock levels to unlock item descriptions.
-Added a short blinking when the hunter hits a prop, so the player can clearly see which prop got checked.


-Changed Cheese collision to prevent it from getting under the map.
-Changed: Updated to Unreal Engine 4.16.2 which fixed e.g. the bouncing chicken.
-Changed: Countdown should not reset anymore on dedicated servers if someone joins.

-Fixed 0HP prop health. The number will not round down anymore.
-Fixed: Moved Notifications into its own savefile. As a result, you have to click all your notifications for new items once more but never again.
-Fixed: Spectators can see witches in Mobification on dedicated servers.
-Fixed several item description errors.
-Fixed: Game messages should fade out correctly now.
-Fixed: Chest and Barrow should work correctly for clients now.
Jun 21, 2017
Witch It - BarrelRollGames

-Changed default hide time from 20 sec to 25 secs
-Changed Springpad to be activated by potatoes and chicken as well
-Changed settings in the executable to help us finding the source of the crashes
-Changed random team selection: the random should now be more fair to everyone

Hunt a Hag Changes:
-Changed: Aligned collision of hunter and witch in Hunt a Hag
-Changed: Springpads won't disappear after use in Hunt a Hag
-Changed Hunter percentage count on dedicated servers from 35% to 25%
-Changed Seek time on dedicated servers from 4 mins to 3 mins
Jun 21, 2017
Witch It - BarrelRollGames

-Changed default hide time from 20 sec to 25 secs
-Changed Springpad to be activated by potatoes and chicken as well
-Changed settings in the executable to help us finding the source of the crashes
-Changed random team selection: the random should now be more fair to everyone

Hunt a Hag Changes:
-Changed: Aligned collision of hunter and witch in Hunt a Hag
-Changed: Springpads won't disappear after use in Hunt a Hag
-Changed Hunter percentage count on dedicated servers from 35% to 25%
-Changed Seek time on dedicated servers from 4 mins to 3 mins
Jun 20, 2017
Witch It - BarrelRollGames


-Added new Hunt a Hag Gamemode (still work in progress):
Let us know what you think of this gamemode. We will most likely change the balance of it soon.

-Fixed the crash at the end of a round in random map cycle (if you still encounter a crash please send us the crashdumps found in %localappdata%\WitchIt\Saved\Crashes)
Jun 20, 2017
Witch It - BarrelRollGames


-Added new Hunt a Hag Gamemode (still work in progress):
Let us know what you think of this gamemode. We will most likely change the balance of it soon.

-Fixed the crash at the end of a round in random map cycle (if you still encounter a crash please send us the crashdumps found in %localappdata%\WitchIt\Saved\Crashes)
Jun 15, 2017
Witch It - BarrelRollGames


We didn't do too many changes this patch to see if there are new bugs because of the switch to the new unreal engine version.

-Added Steam Trading Cards (incl. Trading Cards, Badges, Backgrounds, Emotes)
-Added: Inventory Notifications. You will get a small icon if there is a new Item in your inventory
-Added: New Prop Layout for ‘Morgenstund’
-Added: New Prop Layout for ‘Grunewald at Night’
-Added: 3 New blacksmith Props
-Added several improvements to protect the game from unwanted modifications
-Added server name and player count to the ingame overview, so it's easier to invite your friends to a specific server

-Changed: Updated to Unreal 4.16.1. This should fix several bugs and improves netcode.
-Changed: default state for smooth spectator cam. It's now defaulted to not smoothed
-Changed: Improved initial loading times
-Changed Vote Kick Cooldown from 120 secs to 240 secs

-Fixed: various broken Map Spots
-Fixed Reward screen: It should now close correctly before the next round starts
-Fixed the “cheese under door” Glitch
Jun 15, 2017
Witch It - BarrelRollGames


We didn't do too many changes this patch to see if there are new bugs because of the switch to the new unreal engine version.

-Added Steam Trading Cards (incl. Trading Cards, Badges, Backgrounds, Emotes)
-Added: Inventory Notifications. You will get a small icon if there is a new Item in your inventory
-Added: New Prop Layout for ‘Morgenstund’
-Added: New Prop Layout for ‘Grunewald at Night’
-Added: 3 New blacksmith Props
-Added several improvements to protect the game from unwanted modifications
-Added server name and player count to the ingame overview, so it's easier to invite your friends to a specific server

-Changed: Updated to Unreal 4.16.1. This should fix several bugs and improves netcode.
-Changed: default state for smooth spectator cam. It's now defaulted to not smoothed
-Changed: Improved initial loading times
-Changed Vote Kick Cooldown from 120 secs to 240 secs

-Fixed: various broken Map Spots
-Fixed Reward screen: It should now close correctly before the next round starts
-Fixed the “cheese under door” Glitch
Jun 6, 2017
Witch It - BarrelRollGames


-Added first very rare Item
-Added music to the mainmenu
-Added tooltips for skin items
-Added “Tips” at the end of a round
-Added system to announce messages over dedicated server
-Added option to highlight witches as spectator in custom game

-Changed: As an attempt to prevent Ghosting we changed the visibility of witches for spectators on dedicated servers. It can still be enabled on player hosted games (custom game).

-Changed random player selection. You won't be 4 times a hunter in a row anymore. Each time you are on one side, the chance of being the same side again is reduced.

-Changed the shuffle of Random Map Cycle, the chance is higher to get different maps now.

-Changed: Adjusted quickmatch to rather join dedicated servers instead of custom games.

-Changed: “Vote Kick” will now show the name of who initiated the kick. The reason text got replaced by a defined set of reasons. The time has been increased from 60s to 120s before the same user can start another vote kick. On custom games, only the host can start a vote kick.

-Changed the memory limit for dedicated servers from 300 Mb to 500 Mb, with this, the servers will last longer until they shutdown and restart.


-Fixed: Unlock Items and Random Drops are now working as intended
-Fixed Library map window collision
-Fixed many broken Map Spots
-Fixed: Skill unlock levels are now working as intended
-Fixed Skill names in reward screen
-Fixed: Server list showed games with 11/10 players etc. They are now greyed out.
-Fixed Random Map Cycle for dedicated server (please report if something is still weird there)
-Fixed loud rumble noise inside the Chummy Potato
Jun 6, 2017
Witch It - BarrelRollGames


-Added first very rare Item
-Added music to the mainmenu
-Added tooltips for skin items
-Added “Tips” at the end of a round
-Added system to announce messages over dedicated server
-Added option to highlight witches as spectator in custom game

-Changed: As an attempt to prevent Ghosting we changed the visibility of witches for spectators on dedicated servers. It can still be enabled on player hosted games (custom game).

-Changed random player selection. You won't be 4 times a hunter in a row anymore. Each time you are on one side, the chance of being the same side again is reduced.

-Changed the shuffle of Random Map Cycle, the chance is higher to get different maps now.

-Changed: Adjusted quickmatch to rather join dedicated servers instead of custom games.

-Changed: “Vote Kick” will now show the name of who initiated the kick. The reason text got replaced by a defined set of reasons. The time has been increased from 60s to 120s before the same user can start another vote kick. On custom games, only the host can start a vote kick.

-Changed the memory limit for dedicated servers from 300 Mb to 500 Mb, with this, the servers will last longer until they shutdown and restart.


-Fixed: Unlock Items and Random Drops are now working as intended
-Fixed Library map window collision
-Fixed many broken Map Spots
-Fixed: Skill unlock levels are now working as intended
-Fixed Skill names in reward screen
-Fixed: Server list showed games with 11/10 players etc. They are now greyed out.
-Fixed Random Map Cycle for dedicated server (please report if something is still weird there)
-Fixed loud rumble noise inside the Chummy Potato
...