Tonight's update fixes a few translation issues in German and Chinese, and even a crash (!) when opening the Aether Detector puzzle with the language set to Chinese.
It also includes a small performance improvement for rendering, although I don't suspect it'll make much of a difference for anyone.
Tonight's update fixes a few translation issues in German and Chinese, and even a crash (!) when opening the Aether Detector puzzle with the language set to Chinese.
It also includes a small performance improvement for rendering, although I don't suspect it'll make much of a difference for anyone.
Today's update adds translations for all text added since Opus Magnum first launched into Early Access, including the story for the production puzzles that were recently added to the end of the main campaign. If you see any translation errors you should let us know!
Today's update adds translations for all text added since Opus Magnum first launched into Early Access, including the story for the production puzzles that were recently added to the end of the main campaign. If you see any translation errors you should let us know!
Today's update fixes a bug introduced yesterday where GIFs of repeating products would tend not to loop seamlessly because of the simulation not running long enough before starting to record.
Today's update fixes a bug introduced yesterday where GIFs of repeating products would tend not to loop seamlessly because of the simulation not running long enough before starting to record.
Tonight's update is a complete overhaul of how repeating products are detected, so that you must always build 6 "repetition units", where one repetition unit is shown in the products tray to the left. The requirement that you build the "bonds to the right" has been removed, although you may need to build extra product if your repetition units don't align with the repetition units in the puzzle definition.
In general this change should improve your cycle scores on repeating product puzzle across the board, but it's possible that some old top scores are no longer possible, requiring them to be purged from the histograms and/or leaderboards. We'll see.
If you're a repeating product expert, please throw your solutions at the new implementation and let me know if you see anything weird. The best way to do this is to email me directly (zach@zachtronics.com) and attach any supporting puzzles and/or solutions that illustrate what you're seeing. It's also possible that this change allows invalid products to register as valid, so if you see any of those please let me know!
Also, and totally unrelated, this update also changes the fast-forward key from Alt to 3 on Linux, because apparently Linux users can't click on things while holding the Alt key.
Tonight's update is a complete overhaul of how repeating products are detected, so that you must always build 6 "repetition units", where one repetition unit is shown in the products tray to the left. The requirement that you build the "bonds to the right" has been removed, although you may need to build extra product if your repetition units don't align with the repetition units in the puzzle definition.
In general this change should improve your cycle scores on repeating product puzzle across the board, but it's possible that some old top scores are no longer possible, requiring them to be purged from the histograms and/or leaderboards. We'll see.
If you're a repeating product expert, please throw your solutions at the new implementation and let me know if you see anything weird. The best way to do this is to email me directly (zach@zachtronics.com) and attach any supporting puzzles and/or solutions that illustrate what you're seeing. It's also possible that this change allows invalid products to register as valid, so if you see any of those please let me know!
Also, and totally unrelated, this update also changes the fast-forward key from Alt to 3 on Linux, because apparently Linux users can't click on things while holding the Alt key.