We've got a big update today, with two key things:
1. We've added a new element, quintessence, along with two glyphs that use it. There's a new journal issue to introduce the mechanics, along with a new variant for Sigmar's Garden that includes the new element!
2. We've reset all leaderboards and histograms for the game. To make resubmitting your scores quick and easy we've also added a button to the options screen to reverify your solutions at high-speed.
The full changes include:
Added a new element, quintessence, and two new glyphs for manipulating it.
Added a new journal issue with four quintessence-themed puzzles and a new variant of Sigmar's Garden that includes quintessence.
Reset leaderboards and histograms.
Added a button to the options screen to re-verify all existing solutions.
Added quicksilver to the bottom bar in Sigmar's Garden.
Changed the way that GIFs are encoded to make colors less washed-out.
Improved the appearance of the game when running at a higher "virtual resolution" on low-resolution displays.
Fixed a crash when stopping playback right as a solution completed.
Fixed a bug where inappropriately large resolutions could show up in the resolution list.
Fixed a bug where custom puzzle preview pictures would sometimes be too large for Steam Workshop (error 25).
Fixed a bug where the glyph of equilibrium was tied to the glyph of bonding for availability in custom puzzles.
Fixed a bug in fast-forwarding in solutions where instruction sequences were all offset from the first column.
Fixed a bug where products sometimes were not accepted in custom puzzles when changing whether or not a product repeated.
Added some basic solution file validation for tracks.
We've got a big update today, with two key things:
1. We've added a new element, quintessence, along with two glyphs that use it. There's a new journal issue to introduce the mechanics, along with a new variant for Sigmar's Garden that includes the new element!
2. We've reset all leaderboards and histograms for the game. To make resubmitting your scores quick and easy we've also added a button to the options screen to reverify your solutions at high-speed.
The full changes include:
Added a new element, quintessence, and two new glyphs for manipulating it.
Added a new journal issue with four quintessence-themed puzzles and a new variant of Sigmar's Garden that includes quintessence.
Reset leaderboards and histograms.
Added a button to the options screen to re-verify all existing solutions.
Added quicksilver to the bottom bar in Sigmar's Garden.
Changed the way that GIFs are encoded to make colors less washed-out.
Improved the appearance of the game when running at a higher "virtual resolution" on low-resolution displays.
Fixed a crash when stopping playback right as a solution completed.
Fixed a bug where inappropriately large resolutions could show up in the resolution list.
Fixed a bug where custom puzzle preview pictures would sometimes be too large for Steam Workshop (error 25).
Fixed a bug where the glyph of equilibrium was tied to the glyph of bonding for availability in custom puzzles.
Fixed a bug in fast-forwarding in solutions where instruction sequences were all offset from the first column.
Fixed a bug where products sometimes were not accepted in custom puzzles when changing whether or not a product repeated.
Added some basic solution file validation for tracks.
Today's update adds a single feature: the ability to control-click (command-click on Mac) on an instruction while a solution is running to quickly advance to that instruction and pause. If you're one of those people working on 500+ cycle solutions you should try it out and let us know what you think.
Today's update adds a single feature: the ability to control-click (command-click on Mac) on an instruction while a solution is running to quickly advance to that instruction and pause. If you're one of those people working on 500+ cycle solutions you should try it out and let us know what you think.
Today's update adds a third issue to the Journal of Alchemical Engineering, focusing on the industrial innovations of House Colvan. Other changes include:
Added the ability to click on the atom icons in Sigmar's Garden to highlight those atoms on the board.
Modified the GIF frame to have a diamond in the top-right corner, to make it easier to verify that the cost score includes the new, increased piston cost.
Fixed a crash when attempting to load non-puzzle files in the custom puzzle directory.
Fixed a bug where glyphs could be removed from custom puzzles while remaining in their solutions.
Today's update adds a third issue to the Journal of Alchemical Engineering, focusing on the industrial innovations of House Colvan. Other changes include:
Added the ability to click on the atom icons in Sigmar's Garden to highlight those atoms on the board.
Modified the GIF frame to have a diamond in the top-right corner, to make it easier to verify that the cost score includes the new, increased piston cost.
Fixed a crash when attempting to load non-puzzle files in the custom puzzle directory.
Fixed a bug where glyphs could be removed from custom puzzles while remaining in their solutions.
Tonight's update removes the restrictions on non-looping solutions that were added in the past two days. It's possible that we'll try something else in this area, but for now it's back to what it used to be!
Tonight's update removes the restrictions on non-looping solutions that were added in the past two days. It's possible that we'll try something else in this area, but for now it's back to what it used to be!