Jul 13, 2017
Sairento VR - Dweomer

## 0.3.5p1 (2017-07-14)

### Added legendary properties
- (Glove) Sleight of Hand : Increases reload speed when Accelerated.
- (Glove) Raider's Mark : Chance for slain enemies to drop Ducats.
- (Glove) Tinkerer's Mark : Chance for slain enemies to drop a Fabricator.
- (Glove) Challenger's Mark : Chance for slain enemies to drop a Beacon.
- (Chest) Heart of Chaos : When below a certain amount of health, you always deal critical hits.
- (Chest) Unchained Form : You no longer regenerate life passively, but your chakra recovery is increased greatly.
- (Chest) Soul Sustain : When consuming health pickups, restores a percentage of chakra as well.
- (Chest) Blood Feast : Increases the restorative value of health pickups.
- (Melee) Leeching Strike : After a number of hits, your next attack restores a percentage of the damage as life.
- (Melee) Essence Shift : After a number of hits, your next attack restores a percentage of the damage as chakra.

- Bullets are now easier to deflect
- Changed life pickups from restoring 50 flat hp to 25% of your max life.
- After completing a mission objective, Chakra usage is unrestricted (like in Dojo).
- Slightly reduced shotgun spread when using it one-handed
- Fixed Synaptic Overload relic maximum scaled time going beyond default time
- Fixed being unable to equip and unequip belts

## 0.3.5 (2017-07-13)

### Added relics
- (Headgear) Precognition : When taking a fatal hit, Acceleration is activated and the damage negated. Has a cooldown.
- (Headgear) Synaptic Overload : You are always Accelerated. Time moves when you move. Your maximum life is reduced.
- (Projectile) Homing Arrow : An arrow that homes to a target and deals increased damage. Cannot pierce.
- (Projectile) Unerring Aim : Allows the kunai, shuriken, and glaives to home onto targets.

Note : Aim assist adjusts your aim when thrown, Homing modifies the flight path based on the aim assist values.

### Changed relics
- (Projectile) Explosive Arrows : Now two variants - explosive and triggered explosive. Variable damage and radius. Cannot pierce.
- Triggered explosive arrow : You can fire one or more arrows and then detonate all of them by pressing the bow hand trigger (will override switching arrows if an unexploded arrow is in play).
- Multishot is now a rollable property instead of a Legendary - now works on Kunai and Shurikens as well

### Others
- UI interaction now works without window focus
- Quality of life : Relic description now highlights legendary properties and values
- Kunai/Shuriken now stays in your hand once you conjure it, can be used to slash or stab
- Increased shop inventory amount
- Fixed incorrect application of some legendary relic damage values
- Fixed incorrect damage calculations from the skill tree for projectile weapons
- Fixed Glaive going full Team Rocket
- Fixed broken aim assist
- Fixed glaive sometimes disappearing after hitting enemies
- Other minor bugfixes
Jul 13, 2017
Sairento VR - dwmr

## 0.3.5p1 (2017-07-14)

### Added legendary properties
- (Glove) Sleight of Hand : Increases reload speed when Accelerated.
- (Glove) Raider's Mark : Chance for slain enemies to drop Ducats.
- (Glove) Tinkerer's Mark : Chance for slain enemies to drop a Fabricator.
- (Glove) Challenger's Mark : Chance for slain enemies to drop a Beacon.
- (Chest) Heart of Chaos : When below a certain amount of health, you always deal critical hits.
- (Chest) Unchained Form : You no longer regenerate life passively, but your chakra recovery is increased greatly.
- (Chest) Soul Sustain : When consuming health pickups, restores a percentage of chakra as well.
- (Chest) Blood Feast : Increases the restorative value of health pickups.
- (Melee) Leeching Strike : After a number of hits, your next attack restores a percentage of the damage as life.
- (Melee) Essence Shift : After a number of hits, your next attack restores a percentage of the damage as chakra.

- Bullets are now easier to deflect
- Changed life pickups from restoring 50 flat hp to 25% of your max life.
- After completing a mission objective, Chakra usage is unrestricted (like in Dojo).
- Slightly reduced shotgun spread when using it one-handed
- Fixed Synaptic Overload relic maximum scaled time going beyond default time
- Fixed being unable to equip and unequip belts

## 0.3.5 (2017-07-13)

### Added relics
- (Headgear) Precognition : When taking a fatal hit, Acceleration is activated and the damage negated. Has a cooldown.
- (Headgear) Synaptic Overload : You are always Accelerated. Time moves when you move. Your maximum life is reduced.
- (Projectile) Homing Arrow : An arrow that homes to a target and deals increased damage. Cannot pierce.
- (Projectile) Unerring Aim : Allows the kunai, shuriken, and glaives to home onto targets.

Note : Aim assist adjusts your aim when thrown, Homing modifies the flight path based on the aim assist values.

### Changed relics
- (Projectile) Explosive Arrows : Now two variants - explosive and triggered explosive. Variable damage and radius. Cannot pierce.
- Triggered explosive arrow : You can fire one or more arrows and then detonate all of them by pressing the bow hand trigger (will override switching arrows if an unexploded arrow is in play).
- Multishot is now a rollable property instead of a Legendary - now works on Kunai and Shurikens as well

### Others
- UI interaction now works without window focus
- Quality of life : Relic description now highlights legendary properties and values
- Kunai/Shuriken now stays in your hand once you conjure it, can be used to slash or stab
- Increased shop inventory amount
- Fixed incorrect application of some legendary relic damage values
- Fixed incorrect damage calculations from the skill tree for projectile weapons
- Fixed Glaive going full Team Rocket
- Fixed broken aim assist
- Fixed glaive sometimes disappearing after hitting enemies
- Other minor bugfixes
Jul 7, 2017
Sairento VR - Dweomer


https://gfycat.com/SelfassuredShrillAlaskanhusky

You guys are gonna like this one.

## 0.3.4p1 (2017-07-10)

- You can now pull on the bow as long as the item you are holding in that hand is of a Small size.
- When grabbing a gun two handed, the secondary hand will holster whatever was in that hand.
- Increased size of Razorwind bowstring interaction area.
- Added reroll feature for map modifiers. Costs an increasing number of Ducats. You can only reroll each mod up to 3 times.
- Added accessibility option to skip setup on startup.
- Temporarily disabled fog map modifier. To be improved.
- Fix for eliminate remaining enemies UI not disappearing.
- Fix for mission start UI not showing the correct difficulty level.
- Fix for collected currency ammount not displaying correctly.

## 0.3.4 (2017-07-07)

### Razorwind
- Razorwind can now cycle arrow types (from legendary relics) by clicking the bow hand trigger
- Holding the trigger on the bow hand allows multishots - fires 3 of the currently selected arrow in a fan. Consumes focus.
- Slightly increased arrow hitbox size

### Added relics
- Projectile relics can now roll penetration and bounce properties
- Ghost Blade : Each melee hit within 3 seconds increases the range of your melee weapon. Falls off over time.
- Explosive Arrows : Explosive arrows that cost chakra and explode in a small radius on impact.
- Multishot Arrows : Adds additional arrows when the multishot modifier is used.
- Point Blank : Deals more damage at close range, falling off after a short distance away.
- Far Shot : Deals more damage the further the target is beyond a minimum distance.

### Others
- Rifles and shotguns can now be gripped with two hands (animations coming later)
- Rifles and shotguns are now much more inaccurate (increased spread) when not gripped with two hands
- UI changes
- Game now tracks your XP overflow above Level 100 (overflow will be used in the future)
- Fixed shotgun spread relics values not working as expected
- Fixed arrows sometimes hitting an enemy twice
- Fixed for minor bow animation glitches
- Fixed certain legendary relic not interacting correctly with projectiles
Jul 7, 2017
Sairento VR - dwmr


https://gfycat.com/SelfassuredShrillAlaskanhusky

You guys are gonna like this one.

## 0.3.4p1 (2017-07-10)

- You can now pull on the bow as long as the item you are holding in that hand is of a Small size.
- When grabbing a gun two handed, the secondary hand will holster whatever was in that hand.
- Increased size of Razorwind bowstring interaction area.
- Added reroll feature for map modifiers. Costs an increasing number of Ducats. You can only reroll each mod up to 3 times.
- Added accessibility option to skip setup on startup.
- Temporarily disabled fog map modifier. To be improved.
- Fix for eliminate remaining enemies UI not disappearing.
- Fix for mission start UI not showing the correct difficulty level.
- Fix for collected currency ammount not displaying correctly.

## 0.3.4 (2017-07-07)

### Razorwind
- Razorwind can now cycle arrow types (from legendary relics) by clicking the bow hand trigger
- Holding the trigger on the bow hand allows multishots - fires 3 of the currently selected arrow in a fan. Consumes focus.
- Slightly increased arrow hitbox size

### Added relics
- Projectile relics can now roll penetration and bounce properties
- Ghost Blade : Each melee hit within 3 seconds increases the range of your melee weapon. Falls off over time.
- Explosive Arrows : Explosive arrows that cost chakra and explode in a small radius on impact.
- Multishot Arrows : Adds additional arrows when the multishot modifier is used.
- Point Blank : Deals more damage at close range, falling off after a short distance away.
- Far Shot : Deals more damage the further the target is beyond a minimum distance.

### Others
- Rifles and shotguns can now be gripped with two hands (animations coming later)
- Rifles and shotguns are now much more inaccurate (increased spread) when not gripped with two hands
- UI changes
- Game now tracks your XP overflow above Level 100 (overflow will be used in the future)
- Fixed shotgun spread relics values not working as expected
- Fixed arrows sometimes hitting an enemy twice
- Fixed for minor bow animation glitches
- Fixed certain legendary relic not interacting correctly with projectiles
Sairento VR - Dweomer
Hey Sairento fans,

This is an open call for any one of you who would like the opportunity to represent us at a YouTube Space LA event on the 24th of August to demo Sairento VR.

As we are based in Singapore, it is impractical for us to make a trip to USA just for a few hours as you can imagine.

As such, we hope to reach out to our fans staying near or in LA (or willing to travel there) to help us out. We are looking to send up to 4 gals / guys.

You must be well versed in and be able to explain the various mechanics in Sairento to booth visitors - bonus points if you're able to demo wicked sick moves in the game as well!

We have in store some exclusive swag and a nominal monetary compensation for selected candidates!

Do drop us an email at info@mixedrealms.com if you're interested in representing us! Let us know the following :

- Your name and age
- Whether you live in LA
- A short write-up about yourself, a photo and why you'd love the chance to represent us at YouTube Space
- A link to some of your gameplay footage would be a plus!

Love,
The Sairento Team
Sairento VR - dwmr
Hey Sairento fans,

This is an open call for any one of you who would like the opportunity to represent us at a YouTube Space LA event on the 24th of August to demo Sairento VR.

As we are based in Singapore, it is impractical for us to make a trip to USA just for a few hours as you can imagine.

As such, we hope to reach out to our fans staying near or in LA (or willing to travel there) to help us out. We are looking to send up to 4 gals / guys.

You must be well versed in and be able to explain the various mechanics in Sairento to booth visitors - bonus points if you're able to demo wicked sick moves in the game as well!

We have in store some exclusive swag and a nominal monetary compensation for selected candidates!

Do drop us an email at info@mixedrealms.com if you're interested in representing us! Let us know the following :

- Your name and age
- Whether you live in LA
- A short write-up about yourself, a photo and why you'd love the chance to represent us at YouTube Space
- A link to some of your gameplay footage would be a plus!

Love,
The Sairento Team
Sairento VR - Dweomer


This message is for our fans and for all you ninja wannabes who still cannot decide if you'd want to pick up Sairento VR.

Since our Early Access launch last December, our game has been priced at a modest $25, a cool 30% off our final release price of $35. Later this month, our early adopter period will end and the price of the game will be increased to $30 (15% off).

Since our debut, we've garnered a lot of love from gamers of all walks of life. Our fans who have been with us from Day One will fondly remember the unique "bullet dive" mechanic that came to define the Sairento experience. We launched with 3 locations and 2 enemy types.

Since then, we proceeded to enhance the experience with even more genre-defining mechanics - wall running, power slides, dismemberment. As of patch 0.3, we've brought in legendary relics and the skill tree to enhance and enable full customization of your ninja powers. We have a diverse array of firearms and projectile weapons to complete the experience - with the recent addition of the Razorwind bow. We've also introduced the basic implementation of procedural levels to ensure you have a fresh experience each time you play, and introduced the Robo Geisha, designed to hunt you down from a distance with their deadly fans or eviscerate you at close range with their spinning attacks.

Truth be told, we're just getting started.

Some people think that Sairento VR, despite being a cool, bad ass hack-and-slash cyber ninja simulator, is simply just another run of the mill wave/arena shooter. Allow us to debunk that opinion.

As of this post we are now moving into Phase Two of our production. During Phase One we were focused heavily on nailing the base gameplay mechanics and putting together the underlying system. Barring minor changes, we will now be switching gears to create more gameplay content - that means more diverse and unique levels, treacherous enemies, a deeper loot experience, and a stronger thread to tie it all up in the form of daily challenges and leaderboards.

We have in store a campaign mode that will introduce you the world and lore of Sairento. We will be supplementing that with an engaging end-game in the form of Operations, much alike an expanded version of what the game has right now. The scope of Operations will be much bigger, with narrative elements and choices to be made.

To top that off, Operations will be playable in co-op, so get a friend hyped as you prepare to fend off your enemies together!

Finally, we want you to know that by purchasing Sairento VR, you don't become just a statistic to us. We don't develop our game in a vacuum - do drop us a message on our discussion board; engage and talk to us on Steam. You'll find that we are a really responsive bunch (timezone differences aside!).

We're just a bunch of indie devs who love what we do, and we're on a mission to create the one true must-have ninja experience for VR. I hope you join us for the ride!
Sairento VR - dwmr


This message is for our fans and for all you ninja wannabes who still cannot decide if you'd want to pick up Sairento VR.

Since our Early Access launch last December, our game has been priced at a modest $25, a cool 30% off our final release price of $35. Later this month, our early adopter period will end and the price of the game will be increased to $30 (15% off).

Since our debut, we've garnered a lot of love from gamers of all walks of life. Our fans who have been with us from Day One will fondly remember the unique "bullet dive" mechanic that came to define the Sairento experience. We launched with 3 locations and 2 enemy types.

Since then, we proceeded to enhance the experience with even more genre-defining mechanics - wall running, power slides, dismemberment. As of patch 0.3, we've brought in legendary relics and the skill tree to enhance and enable full customization of your ninja powers. We have a diverse array of firearms and projectile weapons to complete the experience - with the recent addition of the Razorwind bow. We've also introduced the basic implementation of procedural levels to ensure you have a fresh experience each time you play, and introduced the Robo Geisha, designed to hunt you down from a distance with their deadly fans or eviscerate you at close range with their spinning attacks.

Truth be told, we're just getting started.

Some people think that Sairento VR, despite being a cool, bad ass hack-and-slash cyber ninja simulator, is simply just another run of the mill wave/arena shooter. Allow us to debunk that opinion.

As of this post we are now moving into Phase Two of our production. During Phase One we were focused heavily on nailing the base gameplay mechanics and putting together the underlying system. Barring minor changes, we will now be switching gears to create more gameplay content - that means more diverse and unique levels, treacherous enemies, a deeper loot experience, and a stronger thread to tie it all up in the form of daily challenges and leaderboards.

We have in store a campaign mode that will introduce you the world and lore of Sairento. We will be supplementing that with an engaging end-game in the form of Operations, much alike an expanded version of what the game has right now. The scope of Operations will be much bigger, with narrative elements and choices to be made.

To top that off, Operations will be playable in co-op, so get a friend hyped as you prepare to fend off your enemies together!

Finally, we want you to know that by purchasing Sairento VR, you don't become just a statistic to us. We don't develop our game in a vacuum - do drop us a message on our discussion board; engage and talk to us on Steam. You'll find that we are a really responsive bunch (timezone differences aside!).

We're just a bunch of indie devs who love what we do, and we're on a mission to create the one true must-have ninja experience for VR. I hope you join us for the ride!
Jul 3, 2017
Sairento VR - Dweomer


Check out the projectiles tab in your loadout to try out the latest addition to your ninja arsenal!

## 0.3.3p2 (2017-07-05)

- Bushis' mask now flares red to signify he is about to attack you
- Added control options to modify the aiming offset of the bow
- Fixed ammo drops not refilling projectile weapons ammo pool
- Fixed max ammo relics not affecting projectile weapons
- Fixed for loadout relic list issue when using French localization

## 0.3.3p1 (2017-07-04)

- Increased Artemis's bullet speed from 300 to 900
- Increased Artemis's base penetration from 0 to 2
- Overdrawing the bow (in addition to increasing penetration), now also increases arrow speed and damage by up to 2x
- Added gameplay option to toggle desaturated screen effect when life is low
- Fixed bug where minimum swing velocity for melee attacks wasn't reset properly after an accelerated dash
- Fixed projectiles clipping through targets at very close range or at high speeds
- Fixed arrows being stuck in the air in some cases
- Fixed incorrectly set colliders in levels blocking projectiles

## 0.3.3 (2017-07-03)

### Added weapon - Razorwind
- Requires two hands to use
- Hold down Trigger with your drawing hand on the bow string to nock an arrow.
- Pull your arm back and release Trigger to release the arrow.
- Added control option to toggle the bow's rotation based on one or two hands

- Tweaks for better sounds in slow mo
- Projectiles now dropped from killed enemies, and can be picked up like other drops
- Glaive will now return to you instantly if it is stuck (out of your hand for more than 15 seconds)
- Fix for dual wield not working if a projectile weapon was used.
- Fix for Wall Hang relic disabling sliding after a jump
- Fix for mixed reality alpha quadrant.
- Fix for out of bound chest spawn on Streets.
- Fix for sparks not disabling if you perform an accelerated dash while in mid slide.
- Fix for missing Street occlusion data.

### Relic change
Focal Cast : Projectiles now have infinite ammo, and no longer require Focus to conjure. This brings it in line with the Subspace Ammo relic for guns.
Jul 3, 2017
Sairento VR - dwmr


Check out the projectiles tab in your loadout to try out the latest addition to your ninja arsenal!

## 0.3.3p2 (2017-07-05)

- Bushis' mask now flares red to signify he is about to attack you
- Added control options to modify the aiming offset of the bow
- Fixed ammo drops not refilling projectile weapons ammo pool
- Fixed max ammo relics not affecting projectile weapons
- Fixed for loadout relic list issue when using French localization

## 0.3.3p1 (2017-07-04)

- Increased Artemis's bullet speed from 300 to 900
- Increased Artemis's base penetration from 0 to 2
- Overdrawing the bow (in addition to increasing penetration), now also increases arrow speed and damage by up to 2x
- Added gameplay option to toggle desaturated screen effect when life is low
- Fixed bug where minimum swing velocity for melee attacks wasn't reset properly after an accelerated dash
- Fixed projectiles clipping through targets at very close range or at high speeds
- Fixed arrows being stuck in the air in some cases
- Fixed incorrectly set colliders in levels blocking projectiles

## 0.3.3 (2017-07-03)

### Added weapon - Razorwind
- Requires two hands to use
- Hold down Trigger with your drawing hand on the bow string to nock an arrow.
- Pull your arm back and release Trigger to release the arrow.
- Added control option to toggle the bow's rotation based on one or two hands

- Tweaks for better sounds in slow mo
- Projectiles now dropped from killed enemies, and can be picked up like other drops
- Glaive will now return to you instantly if it is stuck (out of your hand for more than 15 seconds)
- Fix for dual wield not working if a projectile weapon was used.
- Fix for Wall Hang relic disabling sliding after a jump
- Fix for mixed reality alpha quadrant.
- Fix for out of bound chest spawn on Streets.
- Fix for sparks not disabling if you perform an accelerated dash while in mid slide.
- Fix for missing Street occlusion data.

### Relic change
Focal Cast : Projectiles now have infinite ammo, and no longer require Focus to conjure. This brings it in line with the Subspace Ammo relic for guns.
...